I demand they tone down the rhetoric and inflammatory language!
Joking aside, since the time I started playing SK has become a game that is increasingly focused on how much and how fast players can deal damage, while the importance of been able to withstand and resist taking damage is continuously dropping. For me it's reaching a point of fault as all players eventually end up been equipped with purely offensive oriented gear while defensive gear is mostly relegated for use as aesthetics.
At least in PvE (and IMO PvP too) I do believe the value of defense needs to brought back for the sake of game play variance and gear variety as most players eventually, before they even reach the end stage of game play, end up adopting a setup and strategy heavily focused on offense as they discover little value in playing defensively, evidence of this happening is found in abundance in all sorts of places:
In the Auction House and market in general:
- wolver gear has (and always been) been in high demand for their sword bonuses
- magic cloaks and hoods are been crafted in mass quantities due to the demand for the chaos cowl and hood
- the incredible value of the Black Kat Cowl (And Book of Dark Rituals) a piece of gear that exemplifies offense over defense
- the respective lack of overall value found in shields, even with rare UV's
- high demand for monster bones, and green shards for use in crafting wolver gear
In almost all players gear:
- No endgame players I know of makes use of any sort of plate armor except for costumes
- Almost all players stop using plate armor by the time they reach T3
- No one uses defensive trinkets (except heart pendents), NO ONE
- The increasing usage of the 3* swift strike shield by many players at all stages of game play experience
I attribute this increasingly skewed preference towards offence to the over nerfing of enemies that has made them far too easy to dodge compared to what they use to be like when I started, when wolvers had brains/tracking, retrodes fired death beams, and zombies could pivot like MJ. People may have whined, er I mean complained about how difficult these foes were but they didn't have to be brought down so low that all their attacks could be dodged by a single sidestep to the left or right.
I can understand wanting to make the experience for newer players more enjoyable but that shouldn't come at the expense of making the experience for veteran players boring. I would really like to see future developments for SK make survival more difficult and bring back the value of defense in the later parts of the game.
Perhaps bringing back 'some' of the wolvers tracking abilities in T3 would make them an actual threat rather then the annoying constantly teleporting furball they are right now. Changing it so you can't run through a crowd of zombies completely unscathed would also make FSC an actual challenge verus the #1 grinding destination it is right now. If the devs have anything to say on this I would love to hear it.
There isn't enough value in having defensive gear due to diminishing returns (more total,less overall).
Even with full defensive gear currently, it only amounts to 1-2 more hits.