i had a vision of a set of shields that upon breaking release a small shockwave of a status condition shock/poison/stun/fire/sleep dunno just thought i'd share
status break shield shockwave
i dunno you figure that out ^.^ if i do it will be overpowered
idk if you guys are reading what petotl is saying its pretty much straightforward
"I dunno you figure that out"
It's your suggestion, making it your responsibility to figure it out. "I'm bad at figuring it out" isn't an excuse.
How about when you shield it recoils damage to monsters?--->shield with spikes
thats an awesome idea wrath, and since theres so much interest in details heres my shield break shockwave idea
normal MAX
health zero
status poison (but gets released out the back of the knight)
trololololol
i almost like wraths idea better like a swiftstrike with a tad more health that causes a weak status on those that dmg it instead of asi high
I'm gonna go out on a limb and assume you're talking about something similar to Nova Shields from Borderlands 2... in which case, yeah, this is straightforward. Personally, I'd like it, because shields having a bit more depth than 'press X to not die until your X button breaks and then you run around in circles' would be pretty nice.
What most of the forum veterans don't seem to realize is that some ideas don't require elaboration. Some are fine just with a brief description, but then there's some that require a lot more information, sometimes a few paragraphs.
For a rough example: "Please make a blue color scheme for this accessory."
compared to
"I would like a dark green as a personal color because only being able to choose a (painfully) bright green is silly, while other colors like red and blue get multiple shades to work with."
and then
"I want the Freeze Status to have more variety in its levels of power because a Minor Freeze does the same thing as a Strong Freeze except with different lengths and time-defrost damage, because the Shivermist Buster completely outclass other freeze-inducing weapons since they inflict multiple instances of minor Freeze. Though the Freeze lasts slightly shorter than, say, a Glacius' charge attack, the multiple instances mean enemies will stay immobile and vulnerable even while they're taking hits. In enemies causing Freeze to players, this problem persists; a Scuttlebot's weak Freeze does the exact same thing as a Mecha Knight's strong Freeze."
and taking another step up, new enemies and weapons, which will take far longer.
If you guys are going to passive-agressively shoot down ideas because they don't have enough information to sate you, remember that you'd be a lot more constructive if you didn't do that all the time and helped push the better ideas along.
"I dunno, you figure it out" isn't just a lack of detail, it's a refusal to add more detail.
"I want shields that deal status shockwaves when they break."
How do you plan on balancing that against other shields? No, nothing? Ok, how strong would the shield be before it broke? What would it defend against? Isn't making a shield that is meant to be broken not only counterintuitive, but hurting weapons in the status application niche? Still nothing?
Zero health? Does that mean you are reinforcing your position against elaborating, or does it break whenever you pull it out, essentially giving you a way to infinitely spread status by sacrificing a shield?
"I want a shield that deals status when it breaks," compared to "I want a shield that deals status when it breaks, and this is how it will work, this is how it will be balanced compared to normal shields, and this is why people should, or shouldn't use it to deal status as opposed to weapons tailored specifically to deal status.
Sleep.
Dude give the guy a break. Yes he needs details but it isn't that bad of an idea. He wants us to come up with ideas so we get a say in this too. Not because he is too lazy or just randomly thought of putting it on the forums. U really need to chill and quit being so stuck up and uptight.
Did I ever call him lazy?
No, I called you lazy. There are different kinds of bad. This is an incomplete bad. There is also a bad bad, where the core premise is flawed. If he had actually put more into the idea, it would be great.
This isn't a place to put the first thing that pops into your head. If you post something incomplete, you open yourself up to criticisms about your idea's incompleteness.
@Oat
Constructive criticism doesn't have to be demolition and only demolition. Don't just say 'you need more information'. Work with it. That's why it took so long for someone to make a decent pet thread; people rarely built, they broke instead.
So, I guess this is the part where I give my own ideas for Nova Shields.
-First and foremost, we need to look at shields as they are now and then the Novas. How will they be balanced against eachother so one isn't left in the dust? The easiest way to do this is by flat reductions to shield health or defenses, perhaps even recharge time. A more interesting approach would be to inhibit or outright prevent the use of weapons while the shield is ready/down.
-Next, how do we prevent it from taking the place of weaponry? What would stop us from being kamikazes without the 'you die' part? There are plenty of ways to go at this, too, like temporary debuffs to movement/damage dealt/your armor's defense, or being really mean and requiring you to hold your shield out or stand completely still to get your explosion primed again. An easy way out would be restricting the statuses to 'weak' power only, or giving them slim chances to do what they're supposed to- but no one would really want that, right?
-What triggers the explosion? Is it when the shield is hit at full health? When it breaks? A random chance? What if it only explodes when you're attacked with certain statuses or damage types? You could even have some that only explode when an ally hits you. I'd like to see these used as concepts for varying Nova Shields instead of picking one and lumping them all with that same mechanic, personally.
-The explosions can't all just be explosions; let's spruce them up with things like only damaging things in the direction of your breaker, maybe even shooting projectiles when shot with projectiles!
The amount of effort someone puts into their thread is directly proportionate to how much they want the item implemented into the game.
If you're not eager enough to fill out details, then why would you expect us to be eager enough to support?
Plain and simple.
What I saw was: Shields that do something after they break (in this case, deal status to surrounding mobs)
Thoughts on that idea:
A shield that does something after breaking is definitely new, but I am kind of skeptical about the combat advantages of letting a shield break before that effect goes into use. Certainly effects like poison and stun would be useful to someone who can't shield bump anymore, but freeze? That would just trap the knight in a circle of mobs. Fire wouldn't directly help the knight's case, and shock actually just makes things worse by making everything harder to bump when the shield comes back up.
My take on it? Ditch the "deal-on-break" part. Just make a shield that does something upon shield bump. A shield that burns as well as bumps? Sounds powerful, but good. A shield that stuns with bumps? Sure.
Defense stats? Maybe not as powerful as a normal shield, seeing as it has this offensive advantage. Maybe just swiftstrikes' normal defense with equal elemental defense? Maybe some form of status resist to the type of status it deals? (Well, that would make sense...)
Example: Burning Buckler (3*)
Stats: 3 Bars Normal (Same as Swifty), 3 Bars Elemental, 4.5 Bars Health (Same as Swifty), some number Bars Fire Resist (2* Embreaker shield (Firebreaker))
Every shield bump will have regular knockback (Same as a swifty), as well as a Good chance of causing Minor Fire (Same as AoA)
This has already been thought up before. It was rejected because it's pretty much a "spam shield button to win" situation.
Shield bumping doesn't occur EVER TIME you tap the shield button. Believe me; there's a recharge time.
It's no different than having a weapon that inflicts a status. I honestly don't think "spam shield button to win" is any worse than "spam attack button to win", which is what the current game is...
"Shield bumping doesn't occur EVER TIME you tap the shield button. Believe me; there's a recharge time."
Fairly sure it works every time. Every time when I bump multiple enemies rapidly they go flying every single time. Of course it doesn't work when your shield is broken, but if the enemies are on the other side of the room, how are they going to break your shield?
"It's no different than having a weapon that inflicts a status. I honestly don't think "spam shield button to win" is any worse than "spam attack button to win", which is what the current game is..."
So you're telling me that a shield oriented ability that, in addition to afflicting a status,
- Is omni-directional
- Knocks enemies flying across the room
- Can be performed rapidly in succession
- Has no combo limit
- Has no recovery period
- Can be performed on the move without a large sacrifice in speed
- Makes you nearly invunerable while using
Is no different to say, a Fireburst brandish, which, in addition to causing damage and status,
- Only works in the direction you are facing
- Has minimal knockback
- Can only be performed at a mediocre speed
- Is limited to three swings before recovery is incurred
- While recovering, you cannot move nor attack
- Heavily reduces movement speed while using
There's a recharge on shield-bumping. Try mashing the shield-button next to a dummy in Guild Training Hall. You'll notice that the flash indicating a shield-bump happened only occurs every few seconds or so.
Keep in mind that the primary goal of shield bumping is knocking enemies away. Since you can only bump enemies next to you, the only case that I see repeated bumping to win would be when cornering an enemy. But think hard: would you rather hit the scuttle 9 times with your shield and wait for fire to kill it, or would you just turn and attack it with your brandish?
I see that it may be used with little sacrifice of speed while walking through a mob, but keep in mind that the shield itself isn't doing any damage; in fact, if you think fire is too much, fine, we can go with stun or poison.
It is my personal belief that shield bumping is unreliable as an attack method, but a status inflicting bump would be helpful at some points while not game breaking.
From my understanding of this, he doesn't have many details because he wants EVERYONE to have a say in this and give ideas on this item on how to make it better. Just so if it does happen its not an " It was all my idea everyone I'm going to brag about it kind of thing.
There is a recharge time like zeddy stated, try shield bumping 2 times right after another, it doesn't work.
Yes I know there is shield bumping. What he is trying to say is if your shield BREAKS, you can't shield bump, so why not add a blast and status effect to it is what he is saying.
I meant to say that @ hexzyle
Oh....well I guess that's for all those who don't kno what is going on.
Why are people in this subforum so concerned about details? This isn't a bug report. Developers like quick, brief suggestions over essays. One can be read quickly and allows the developer to adopt their own creative take on it, the other is simply a chore to implement that seems to be at the bidding of someone who isn't aware what's happening on the side of the code engine but who seems to believe theirs is the most optimum implementation and seems to be gunning to take all the credit if it's ever implemented.
Hell, most of these really aren't about the developers seeing it, but about entertaining them as a community and see which suggestions are popular. Most of them will never see the light of day, and the developers have probably heard most of them. They don't need to read an essay on them as well!
This sounds like a great idea! The same way you have a chance for such and such a status effect effect on weapon strike, you would have a chance for such and such a status effect on shield break. It would give new players who can't dodge as well a greater chance, but it might be tricky to balance for LD. Maybe their effect could be boosted on defense-centric suits (no offensive damage bonus) as well.
Why are people in this subforum so concerned about details?
U really need to chill and quit being so stuck up and uptight.
Nobody is in the mood to chatter about funky ideas, they want a story and a novel + a written essay with mathematical presumption that it would be great to be in the game. With of course a 100 pages resume
No but seriously this game is staling mostly because of "stick a pole in your ***" type of people
I kno it's sad how people are huge critics of details that don't need to be there.
It is going to make the game better yet every post has someone that thinks its going to hurt them.
Depending on what you're suggesting.
Mechanics for weapons, gear and monsters have to be considered as they could be game breaking. You have to balence it and the fact that one sentence suggestion(dual wielders) are both crude and doesn't explain it.
What statuses will it do? Can a player just use this as a weapon instead? What line does this? How strong is it? The fact that the op doesn't care what happens is shocking.
http://forums.spiralknights.com/en/node/61032
My mechanics. Would it be accepted if I just said freeze/poison weapon herp derp.
Heck if he just elaborated slightly instead of lazing around as not all of us want it, why should we like it if the op doesn't get off his butt?
To be honest, when the OP won't pay attention to their own thread, posters ought to stop posting...
Not that I'm asking people to stop having virtual slapfests and more, provides grand old entertainment.
I am in favor of a shield with this style of mechanic, but agree that the OP leaves too much room for error. While, yes, the posts beyond the OP mark some interesting ideas for this shield to work, (and people performing actions that may well make rarity of mlp:fim and snooki jealous in whine factor) the OP hasn't followed through and added to the thread.
This is what disturbs those of us that lurk the suggestions forum. People post up an idea and won't stick with it or help out much past "hurr this is awesome" or "think up the balance for me" which is a waste of some of our resources because we need something more to work with than what the OP is a prime example of.
+1 but yes it needs elaboration
Also +1 to the freeze thing
~~Klipik's alt
Skold has a point, but I find it that everyone has a chance to help make this shield or chance or something. Idk why he isn't posting much but things happen you kno?
Now softhead it's your turn.
Like I've mentioned before like a million times, he is giving you a chance to help make this with him. He left out details so everyone is part of this project. Everyone seems to miss that key part in this post.
GH suggestions involve Several people pitching in with their ideas, and critisisng others.
Weapon Balence involves people looking at one's suggestion(ironicly, it's the same as this) and thinking of alternatives and such.
Am i the only one who remembers blue Phazes Hunter PVP. Over 3 pages and people pitched in. Infact, Blue's original OP was long enough to work.
Considering that he leaves us with this. He barely even knows how the mechanics works, as shown by Oat. I am not believing that he wants everyone to pitch in, but do the work for him OR is like OOO plz make this KTHXBAI.
Just graveyard this and start new because it is kinda falling apart. I like the idea but just let it die now.
When I saw 'shockwave' in the title, I knew I had to make a comment, so here it is.
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Unfortunatly that is how my brain works. ;)
Good thread, but the advertisement above even has more details. :3
I like the idea of shields getting an effect when they break, but not shield-bumping (That's powerful enough in its own respect).
Because there's no perfect knight, everybody breaks a shield once in awhile, something that'll weaken/distract the mobs for awhile while you get yourself together is something I'll gladly accept.
Some moderate stun would be nice, and I'm thinking about curse too, since breaking your shield isn't something you want to spam to win.
Where the hell are the details? I only see what you dreamed, but no details