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LD Recon Capture Buff

8 replies [Last post]
Wed, 03/13/2013 - 00:28
Zorbez's picture
Zorbez

In LD, captures are important. Recons, because of their stealth cloak, are often very capable of ninja capping a point. Eg. Let's say an enemy has finished capping a point. Thinking the point is now safe, he goes on to cap the next point. However, what he doesn't notice that there is a recon hiding at that point, and after a while, he finds all his work gone down the drain. Yay for recons.

Problem 1:
[Deleted due to similar post]

Problem 2:
Furthermore, recons are often forced to move off the point as staying on the point will mean certain death if there is a swordsman, as they will easily be in the range of a GF, WRH, or any other sword. Recons are also sometimes pushed off the point by pulsar spam. This applies especially to gunner recons as they need to have the advantage of range for effective use of their guns and thus cannot stay on the point with an enemy. Which is why any capturing time on the point has to be maximized.

Solutions
Problem 1:
[Deleted due to similar post]

Problem 2:
Since recons often need to keep their distance from the enemy, especially gunners, I suggest that recons should still be able to cap the point from 4 squares away so as to be able to maintain distance while still capping. Eg. A striker comes up to a point with a recon on it, the recon can still retreat to the additional 4 square boundary , and still be able to cap, while the striker cannot. Thus the striker has to choose between chasing after the recon, in which if the recon manages to evade the attacks while in the 4 square boundary, results in the point getting captured; or the striker could stand there and get pelted by multicolored bullets and barraged by mist bombs.

I think the choice is clear.

TL:DR I suggest the capping radius of recons should be larger.

Thank you for reading!

Wed, 03/13/2013 - 01:58
#1
Hexzyle's picture
Hexzyle
I disagree with how you're

I disagree with how you're doing the fix. Having one person on a point will ALWAYS block a capture attempt from the other team, this is always the case with many games, for a reason. (Just take a look at TF2)
(at least, that's how I think it works here, right? I'm fairly sure if two people from one team are capping a point, if one person from the other team steps on the point it immediately blocks all progress, right?)

However, increasing the recon's unhindered capture rate would actually be an alright idea (Like the Scout)

Wed, 03/13/2013 - 02:44
#2
Zorbez's picture
Zorbez
@Hexzyle

Well, at least TF2 doesn't have heart trinkets. Imagine double health on a Heavy... ._.
Trinks aside, your idea is also another way to increase the capture rate of recons. Maybe we could also have a universal medium damage decrease, and increase the recons capture rate by 1 time when there is no one on the point, making it a more support class and encouraging the use of status instead of direct damage to handle opponents. MOAR MIST BOMBS WHOOP

Wed, 03/13/2013 - 07:16
#3
Canine-Vladmir's picture
Canine-Vladmir
hey Buddy

I made this a while ago.
a very similar idea.
Essentially, Recons would have a bonus that they can capture a point FASTER. it would also effect the other classes.
http://forums.spiralknights.com/en/node/69669

Wed, 03/13/2013 - 07:34
#4
Zorbez's picture
Zorbez
Oops

Yay I finally have a new comment...
*looks at comment*
Oops...
/sorry
I guess I'll work on the second problem. Any suggestions?

Wed, 03/13/2013 - 07:53
#5
Zorbez's picture
Zorbez
Done

Edited out the first problem and posted suggestion for solution of 2nd problem

Wed, 03/13/2013 - 11:34
#6
Firefistace's picture
Firefistace
+1

I think this is a good idea, that would result in more diversity of classes in LD

Thu, 03/14/2013 - 00:07
#7
Zorbez's picture
Zorbez
Bump

Any suggestions guys?

Mon, 04/01/2013 - 02:29
#8
Zorbez's picture
Zorbez
Arise!

Does this count as necroing? I hope not.
Anyways, /bump

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