So, UV's. Anyone who's played a GvG or regular LD match against someone with good UV's will tell you that it's at least a little unfair that the other guy who has the exact same stuff as you is stronger or faster with no downsides. Now, I was thinking about LoL, which has kind of the same thing in the form of runes. (Before I get flamed for missing details here, I don't actually play LoL.) runes basically make a level 30 better than a level 1. But LoL is a huge game with millions of players! How do they avoid the same hate OOO gets for their UV system?
The answer is split play. Level 30s don't play against level ones. OOO has the tier system of course, but at the top level it needs to be divided further. T3 And T2 LD are actually divided into three categories. They are:
1)noobs/inexperienced players
2)experienced players
3)UV'ed players
I won't talk about category 1 much, since everyone goes through that stage and people from categories 2 and 3 should both be able to beat them reliably.
When it comes down to experienced players vs experienced and UV'ed players, the UV'ed players will always win. You can't really argue with that, unless there's a noticeable skill difference or one team has a brain fart. Skill < skill + gear. Some would say that the problem is the UVs and that they should be nerfed. But I realized; the actual problem isn't the UVs themselves. If everyone has UVs, the match works fine. In PvE they aren't exactly necessary, but since you can get the same UVs on everything and it's versus the same enemies every time, UVs aren't a problem there. Furthermore, changing UVs to be better suited to LD would probably result in them being not worth their cost or useless in PvE. No, the problem isn't the UVs themselves, It's what happens when you match UV'ed players up against regulars.
So, what do you do about that? Separate them. UV'ed players play separate from "vanilla" players. This also goes with Thrillhaus's thread about options, which asks for people to be able to edit what you can do in a match (AA, revives, etc).
Now, why is this in General Discussion? Why not Suggestions? Surely it's a suggestion to separate UV players from the rest. Well actually, it's not. And it's not because it's pointless to suggest something that'll never happen.
Yes, you read that right. I broke my own suggestion. This will never happen. Not because of lack of support, or because the game code can't support it. It's because the community can't. Spiral Knights is too small, and the LD playerbase is even smaller. If you actually did this, the number of compatible players to any one person would drop so low, no one would play LD anymore because of the unbearable half-hour wait times between matches. Think of how hard it is to find a T1 LD match right now, then imagine it being like that for every tier. The few players LD has would be spread too thinly.
The only way to make this work is to get about ten times the active players we have now. Sadly, I don't see that happening any time in the near future.
/sigh
And how many levels of UV would it take to be put in the UV league? Would the person with a poison low Skolver coat be tossed in with the folks wielding ASI VH Flourishes? What about someone with a curse max Divine Mantle? And how would you handle people intentionally skating under the bar, wearing mostly stock gear with UVs only where it'd really count? Or someone whose 'lucky' craft puts them over the top?