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Would Like some Advice Please.

12 replies [Last post]
Wed, 04/10/2013 - 00:55
Worlasher

Hi Everyone

Ok so I have been playing the games for under a week and have browsed the forums and the wiki and I think I have pretty much settled on a Armor line that i would like to folllow, that would possibly suit my play style, the problem I am having now is how to distribute my weapon layout. Im more into PvE but might try put PvP at some stage. I am currently running GWW/GW for crown and between runs doing missions, Im on 4-2 I think for the misisons, I really only need to worry about getting the items I want by 5-2/6-1 I think..

Ok so I emjoy sword but I enjoy kiting and using guns to, not a fan of bombs at all.. Basically I use a sword on groups of 1-4 and guns are larger groups to either get them on low hp or thing there numbers down, and then finish them of with the sword. Thats basically my style, I can dodge most of the turret fire, and most, having a little bit of an issue in t2 missions hence why i have decide to go with:

Valkyrie Mail
Dragon Scale Helm
either Dragon Scale Sheild or Grey Owlite Sheild

reason being thats its pretty much covers all defensive base so to speak, well in my opinion.

I currently have Cobalt armor and the defender sheild, which I am useing while I gain enough crown to buy CE and craft angelic raiments, Drake scale mail/sheild or to buy an owlite sheild.

In term of the help with armor, its mainly down to the sheilds which would be better, the Dragon sheild doesnt have normal defense ( which should be an issue unless im fighting trojans I believe).

No weapons are where I am having and issues. Currently my thought process is on having a combuster as my main weapon of choice, with twisted snarble barb and a Biohazard/Sentenza ( not a huge fan of the alchemers line) or a archeon with a pierce guns.

See i have an Nightbalde on my old character but I missed up alot with wasting crown etc so started a again to save up as much as I could, on that character I went with wolver armor and owlite shield but didn't enjoy it much as I used guns alot and the bonus to swords was a bit of a waste. So i can save up a little to unbind the Nightblade and the look at a pierce gun or i suppose I could go with a normal type dmg gun. However there is always the Polaris which alot of ppl say is pretty good.

I would like to do all teh boss run and will prob farm GWW/GW and JK alot for crowns, so yeah any advice would be great.

Sorry for any typo's, grammer or spelling mistakes and if this is a little all over the place.

Kind regards
Worlasher

Wed, 04/10/2013 - 01:24
#1
Gravelord-Caste's picture
Gravelord-Caste
This is just an opinion, so

This is just an opinion, so take what I say with a pinch of salt (Saltage may vary depending on where you live)

The Valkyrie series are considered to be bad, from what I can tell on the forums. You'll probably want Skelly instead, due to the lack of weaknesses. Dragon scale Shield is also considered to be the worst Shield, due to the lack of Normal defense (Inflicted by Trojans, Lumbers and the last boss, primarily). I think general Opinion favours Great Owlite, and I think it would be a better choice anyway.

As for weapons, I can say from experience that the Antigua series are easy to use. I don't know much about Biohazard, save for the fact it's line is the only poison inflicting Shadow weapon. Snarble Barb's a toothpick, so I don't have a very high opinion of it. Assuming you go for a piecing gun, Blitz will gain a bit of favour in parties, but I wouldn't suggest getting it for that alone. Combuster is fine, as far as I can see.

I can understand why you want an all-round defense, but Piercing isn't very useful outside Royal Jelly Palace and some levels of the Clockworks.

Wed, 04/10/2013 - 01:50
#2
Aureate's picture
Aureate

Dragon Scale Shield is pants in most situations. Almost all enemies will deal some degree of normal damage, unless they're firing projectiles at you in t3. Grey Owlite will generally do a better job, since it has normal and elemental defence. It also has shock resistance instead of poison; the former is generally considered a more dangerous status. Of those two, I would pick GOwlite. You might also wish to consider getting a Barbarous Thorn Shield if you find yourself using swords often - it doesn't have status resistances, but it has a sword damge bonus against all monsters, which is well worth getting.

Dragon Scale Helm and Valkyrie Mail isn't a wonderful choice. It gives you mediocre defence against all four damage types, double max poison resist, max curse resist, as well as a med damage bonus vs. fiends and beasts. Curse is an uncommon status, showing up rarely in regular play (Graveyards, the occasional CSK level, the Black Kat event and UFSC), and can be avoided completely by having extra weapon slots. Poison won't damage your character directly or impede their movement - although it decreases damage and defence, it isn't really a good status resistance to pick for a first set. You don't have any overall fire, freeze or shock resistance, thanks to Valkyrie's penalty - all of which are considered to be dangerous statuses - and whilst the fiend damage bonus is nice, the beast bonus isn't quite so great, since those enemies are fairly easy to deal with.

Divine Veil and Skolver Coat generally works out as a better combination. It still gives mediocre defence against all four damage types, but instead of double max poison resist and max curse resist, you get max of each of fire, shock, freeze and curse resist. On top of that, there's the med fiend damage bonus, and a med sword bonus as well. An alternative if you're more gun orientated would be to use a Justifier Jacket, which gives a med ASI bonus to guns and max stun resist instead of freeze. (I don't know why you say you don't use swords much when you mention you're planning to get two different ones.)

I have no idea why you don't like alchemers, but Biohazard and Neutralizer make reasonable choices for a gun - they also happen to be very fun to play with, although their bullets are slow. I'd go with a shadow gun rather than a piercing gun first, if only because the piercing gun will have more issues with turrets. Polaris and Supernova have slow bullets but are also decent for dealing with turrets - they're not party friendly guns, though, due to the obnoxious screenflash, knockback and careless users flinging monsters around. Sentenza is an easy-to-use gunning option that is party friendly, although its damage per bullet is quite low, meaning you'll need to keep up a steady rate of fire with it.

Combuster, Barbarous Thorn Blade and Biohazard/Sentenza seems a fairly solid weapon loadout, giving you different damage types for dealing with all enemies. If you'll be farming RJP a lot, though, you might want to get a Nightblade before the Biohazard or Sentenza, since both of these latter are boss rewards that only come from RJP or the later boss level, IMF.

Wed, 04/10/2013 - 01:50
#3
Father-Frost's picture
Father-Frost
I agree with Aureate

But he/she did give any suggestions on a shield so.... *drum roll* Omega shell because everything deals health damage!

Wed, 04/10/2013 - 01:57
#4
Aureate's picture
Aureate
@Frost

...actually, I did. It was the first thing I mentioned >.>;
Omega Shell isn't so bad, and is definitely a better choice than Dragon Scale, but it performs poorly against status resistances. Thinslayer did do some research quite recently on it, for that matter.

Wed, 04/10/2013 - 03:22
#5
Worlasher
Wow thank you so much for

Wow thank you so much for your responses!! I really appreciate it, guess my train of thought on my armor set wasnt to hot in the end. Thank you for point out the flaws and not just saying that I was wrong!

It may have come across wrong about the swords, I favor swords over guns, and I plan on getting 2 as you know, but I do find my self using a gun to thin out packs ALOT...however I have been practicing more with using my shield to push away mobs, controlling them with the shield and also controlling my attacks with a sword, meaning not going through with the full combo... hit shield hit shield etc.

Ok well then I guess I just kinda wasted a day! I started a new character as I said, my "main" if you can call it that has got wolver and magic hood + the owlite sheild.... it also has a nightblade, and fire alchemer ( which is great against turrets, but I need a more reliable gun verses the ghost type things sorry cant remember their names :( which dodge the bullets ). Im also slightly further with the 1st character but like 5 missions or something silly like that. Turns out i was on the right path to begin with.

So thing guess it just comes down to a gun then... as Ill have a pierce,elemental and shadow sword.. Ill get a reliable side arm to deal with turrent and well with thinning groups etc.. Im not a HUGE fan of normal dmg weapons but maybe a normal dmg gun would be a decent choice? maybe Valiance, im enjoying the baster.... nice to have knock back and its quick firing mobile and dmg isnt to bad.

Wed, 04/10/2013 - 05:40
#6
Aureate's picture
Aureate

I suspect the 'ghost things' you're talking about are actually Kats.
They don't really dodge per se; their movement is more a kind of dash, which is a bit easier to predict. A Shock or Freeze-inflicting weapon will do a great job of holding them in place so you can pick them off more easily - I like to use a Storm Driver for this, and a Hail Driver will also make a good choice. (A Voltaic Tempest, Stagger Storm or Shivermist Buster is an even better option at immobilising them, but haze bombs aren't to everyone's taste.)

The problem might be due to the fact you're using Auto-Aim. Do you have crosshairs coming up when you point towards an enemy? If so, it means it's currently switched on - Auto-Aim will adjust your aim towards whatever enemy is targeted at the moment, even if they're moving fast and will no longer be in that position when the bullet gets there. It can also stop you from hitting a particular enemy, say, a Silkwing hiding behind a Lumber. It's generally best to switch it off by default, and aim slightly ahead of a Kat if it starts to dash. They generally dash at a constant speed before stopping, which may make things easier for you.

Most players prefer to pick an elemental gun as their first gun. If you're using shorter ranged weapons such as swords or bombs, you're going to want to take out turrets as quickly as possible, and elemental damage is strong against two out of three turret types (Gun Puppies - constructs, and Howlitzers - undead) . The third (Polyps - slimes) is neutral to elemental damage. So you can take down turrets faster with an elemental gun.
(In contrast, a normal gun will only do neutral damage to all three families, and a shadow gun will deal strong, neutral and resistant damage to Polyps, Gun Puppies and Howlitzers respectively. A piercing gun will do neutral damage to Howlitzers only, and resistant damage against the other two.)

The Valiance is an okay option. Although its damage isn't stellar and won't finish off enemies quickly, it's easy to use and will help keep enemies out of your face. Since you say you're using your gun to 'thin out enemies', though, you may want to take a specialised damage gun.

Ironically enough, the assorted alchemers are some of the best guns at dealing with larger crowds of enemies. It isn't immediately evident, but the 3* through to 5* versions all have a ricochet ability. This means the bullets can bounce off one enemy and hit another, which works well in large clusters of enemies. At 3* each bullet can bounce once, at 4* they can (potentially) bounce twice, and at 5* they reliably bounce twice. The charge also splits into 2, going up to 4 bullets at 5* - each of which has the ability to bounce again. So although they don't look all that great as their 2* versions, the alchemers get a lot better further down the line.

(I would like to point out that the 4* version of the Firotech - the Firo Driver - has a bugged status, and its fire is nowhere near as strong as it should be, for some reason. The 5* works normally. Just before you upgrade and wonder what happened to it.)

Wed, 04/10/2013 - 09:06
#7
Bopp's picture
Bopp
obligatory

The others here are giving you good advice, so maybe you don't need mine, but I thought I'd mention my detailed sword guide, which is written for people in your situation.

Edit: Fixed the link. Sorry.

Wed, 04/10/2013 - 10:52
#8
Worlasher
thanks Bopp I have read your

thanks Bopp I have read your Wiki, alone with the gunslinger aswell as the forums, but guess I missed the the bits about how bad my first choice armor was. ( 1st edit: your link doesnt seem to work. could just be me, 2nd edit THANKS, I have actually taken a lot at it, but gave it another read over)

@Aureate turns out you your correct had auto-target on, thx.... I do use the fire alchemer 2* ( maybe that why i don't enjoy it ) BUT I do agree its good at thinning out groups and its great against turrent ( not polyp which is ok) the only times I struggle with turrets in when i have to run down a gauntlet of death with like 6 or so turrents + mobs, other wise I generally dont take dmg from to or just a little cause I miss times my run etc.

The Ghost things are indeed kats :) sorry havent got most of the lingo down, I did in fact read a forum post about the SK lingo :) so I know some just not that big on the creature names :).

For now Ill stick with the alchemer I would like to try the guns I mentions but it going to slow my progress down to much buying them or crafting them just to try them up, I have also since I started the topic got my Fire Brandish, lots of GWW runs.

I was think though, the pierce protection is that important is it? if I get say a magic hood & Cloak with low/med/max freeze would that be enough to cover what i loose from the skolver ( but again im running away from the whole buff the swords thing, like you mentions and whats in the sword guide, guess im just trying to be a defensive player in a offensive again....)?

Wed, 04/10/2013 - 14:05
#9
Aureate's picture
Aureate

Piercing protection isn't especially important, no. The two monster families that inflict piercing damage - slimes and beasts - are generally easier to dodge than the shadow or elemental damage families.

Beasts all have fairly short range attacks, and slimes generally give you some warning before their long range attacks are fired. In contrast, kats, Trojans and zombies can move very quickly when they dash or lunge, particularly from the bottom of the screen, it's fairly easy to be caught off guard by flying Gremlin hammers, and Mecha Knights are quite capable of breaking through a shield in t2 and t3.

Wed, 04/10/2013 - 14:06
#10
Aureate's picture
Aureate

double post derp

Fri, 04/12/2013 - 05:29
#11
Sandy-Knight's picture
Sandy-Knight
Given you'll end up farming SOMETHING, eventually.

I'd start off with a Wolver/Magic loadout, as that gives some pretty good status resists, plus also sword damage (for added OPness) and some Elemental (Mecha Knights are difficult to deal with, especially when they start blocking, and Rocket Puppies... ugh.)

Going to 5*, you could either:
1. Go Divine Hood/Skolver for all 4 damage types, plus a handy Sword and Fiend bonus.
2. Go with Grey Feather/[Vog Cub/Snarby] for good defences in the FSC, which you'll be farming a lot
3. Go with Chaos for pure, unparalleled OP damage. Only recommended if you can dodge.

With these sets, pick your shield of choice, preferably with status resists. The Owlite line has arguably the best status resistances. Also, Plate lines provide good health, and you could even go for the Stone Tortoise/Omega Shell for MASSIVE Shield health.
The only offensive shield you should consider is the Barbarous Thorn Shield, since that goes to 5* and will take more than one hit. If you can dodge REALLY WELL, use the Swiftstrike Buckler, because its universal ASI High is always useful.

For weapons, either mix different damage types (apparently Piercing sword/Elemental gun is good) or use a Normal sword/Elemental gun.

Does that help?

Fri, 04/12/2013 - 18:16
#12
Worlasher
Thanks, all advice given on

Thanks, all advice given on this topic was useful, and my layout is sorted thanks again.

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