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Make HoH recipies 1.5 times more expensive.

57 replies [Last post]
Fri, 04/12/2013 - 08:20
Autofire's picture
Autofire

Why would anyone suggest this? It would make Basil a better way to buy recipes. Just to elaborate:

  1. 375 (125 more...might not be in game because it would limit newer player's short time in T1.)
  2. 1,500 (500 more...might not be in game, either.)
  3. 6,000 (2,000 more)
  4. 15,000 (5,000 more)
  5. 37,500 (12,500 more!)

As you can see, for newer players, the HoH would be fine. For later players, though, it would become more and more of an issue, encouraging venturing into the CW when you need to. Another plus here is that Basil's recipes will be bought so they can be resold, reopening that market.

4/13/13: This would also apply to the Lobby recipes. The Lobby is the place before starting a mission. (It's always at Depth 0.)

Fri, 04/12/2013 - 09:40
#1
Knight-Of-India
Ur idea about the battle

Ur idea about the battle sprites was fine but did you know that people called recipe hunters have a monoply in this?Because most people are too lazy to go for hunting, we the recipe hunters give it to them for a high price and take out our cut. So on behalf of the recipe hunting community i will put a BIG NO HERE.

Fri, 04/12/2013 - 09:49
#2
Autofire's picture
Autofire
More specific please?

I feel as if you rushed on that. I won't graveyard just due to such a hurried post. Anyone know what he is saying?

As far as I know, the recipe hunters are people who go into the Arcade and buy boss recipes. Before the HoH, any recipe could work, not just boss ones. I know: I was one of the ones who sold recipes this way.

I'm saying increase the price in Hall of Heroes, not Arcade/Basil.

Fri, 04/12/2013 - 09:52
#3
Knight-Of-India
Yes but when the prices of

Yes but when the prices of HOH become so high many more people will rush into arcade and hence will spoil our little monoply because..

Too many suppliers and no buyers=loss

Fri, 04/12/2013 - 09:59
#4
Zeddy's picture
Zeddy

I'm Zeddy and I approve of this suggestion.

Fri, 04/12/2013 - 10:00
#5
Thunder-The-Bright's picture
Thunder-The-Bright
that is good.

instead of a few people spending money to go on the arcade, you have a lot. this is improved crown sink only for the HoH, because to get the recipes from the arcade they will spend money anyway. it will only pump people on the arcade. and piss off those guys.

Fri, 04/12/2013 - 10:22
#6
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Too many suppliers and no buyers=loss

But there will be buyers. EVERY recipe will be wanted by at least 5 people at a time, I dare say. If I'm looking for a Wild Hunting Blade recipe, I go into Basil a few times and can't find it. After a while I have three options:

  1. Keep looking
  2. Buy it from HoH (For 37,500)
  3. Buy it from a player (For 25,000-37,500)

Chances are, I'll buy from the player. You'll be getting up to a 12,000 crown profit still! Just imagine, this would be with any recipe and not just the boss ones. (Though boss ones can still go for much more.)

EDIT: Also, things were like this before the HoH, assuming you take away option 2. I know that because I was a player before missions became a thing.

Fri, 04/12/2013 - 10:24
#7
Knight-Of-India
Fine you win here is your

Fine you win here is your stinking +1.

Fri, 04/12/2013 - 11:27
#8
Sweet-Hope's picture
Sweet-Hope

lol "So on behalf of the recipe hunting community i will put a BIG NO HERE." you re not the boss of ALL recipe hunters so you cant talk for them. and honestly your logic on it dont works at all

Autofire logic its better because i can set a recipe on HoH base price so i can still make profit even if it not a boss recipe and will make just a 1% more alive arcade and THIS IDEA WILL REALLY REVIVE in some part the Market Recipe because right now the only thing that really works its the boss Recipes.

So +1 to autofire

Signed: a Recipe Hunter that dont see anything wrong with your idea.

Fri, 04/12/2013 - 11:38
#9
Autofire's picture
Autofire
@Knight-Of-India

Um...

lol now why do I feel bad all of a sudden? Eh all I'll say on the subject is I didn't try to make the point I did just for the sake of being right.

And yes, one of the things here is to revive the Arcade.

Fri, 04/12/2013 - 12:46
#10
Skold-The-Drac's picture
Skold-The-Drac
plus un

Arcade revival ftw.
However I also suggest removal of HOH at times, quietly.

Fri, 04/12/2013 - 12:46
#11
Addisond's picture
Addisond

Sure thing but it kinda defeats the purpose of the HoH.

Fri, 04/12/2013 - 13:10
#12
Grittle's picture
Grittle
The purpose of HoH is to

The purpose of HoH is to bankrupt Basil.

So, we are worshiping the lost religion of Basilantity?

Fri, 04/12/2013 - 13:24
#13
Ghret's picture
Ghret
I comprehend.

The point of buying from the Hall: For thineselve (enforced).
The purpose of buying from Basil: For others.

Buy from Basil: 1K + Travel Costs.
Buy from Hall: 1K
Conclusion? Buy from the Hall. Do Missions if necessary. Cheaper in the end.

If Hall costs> Basil costs, then the market for Recipes that are both within the Hall and Basil opens up again. How? Example: I buy from Basil at 1K, sell at 1.25K < I buy from Hall at 1.5K
Conclusion? Ceiling for Recipe worth set by Hall of Heroes is less than Cost of Recipes from Basil. Recipes can therefore be sold again at profit w/o worries for non-purchase due to competition from Hall of Heroes.

Fri, 04/12/2013 - 14:36
#14
Oboron's picture
Oboron
No! Fallen-Night disagrees!

Ok fine, I see that you're trying to convince more players to go into the arcade but still like Addisond said, it does indeed defeat the point of the HoH. Its supposed help players get the recipes they need quickly so that they can get up and going into the next tier without getting them slammed into a wall. Also it stops players from getting ''ripped off'' ridiculously by recipe hunters who want to make much profit of recipe.

Many players can't wonder into the arcade with lower star equipment than they need because they want to save money when buying recipes or just whip up 37k by doing a few FSC runs, it would take a lot longer as the missions before that don't deliver much crowns. (excuse me if I'm wrong). Also, even if they did mange to do so and get to Basil, the recipe is not guaranteed to be there and if so then that would've been a waste of energy.

successful players might agree with this as they just want to make profit or they can ''whip up'' 37K in no time, or because they've got all the weapons and recipes they need and now they just go to arcade to have fun but there aren't enough players there.

If you totally disagree with me then you could try to get most of the recipe hunters and convince them to raise there prices to 37.5k but that probably won't work as people always want to get there stuff sold/bought the quickest. That's why energy costs are high and you can find recipes in the AH that cost lower than they do in the HoH.

Players will spend there time when in arcade when they want to spend there time in the arcade. This is probably when they've finished the game. So why not help them finish the game quicker then? Go to levels in which you know players could struggle in and help them, then there, a few more that venture through the arcade.

EDIT: Another thing that just came across my mind. What about the people that don't go into the arcade just for the recipes? This change would encourage players to go into the arcade, yes but, only looking for the recipes that they need then when they do get/don't get what they need, they end up abandon the other players.

Sorry if I made stupid/obvious mistakes in this, just didn't make any sense or went off topic... :P

~ Fallen

Fri, 04/12/2013 - 19:50
#15
Earthboundimmortal's picture
Earthboundimmortal
-infinity

I think that this is a horrible idea, except it has 1 good point which I dont think anyone said.
Make basil only sell non HoH recipies, and make the prices for basil 100 cheaper for 1*, 200 cheaper for 2*, 300 cheaper for 3* and so on.

Fri, 04/12/2013 - 20:42
#16
Hexzyle's picture
Hexzyle
@Fallen-Night

lso it stops players from getting ''ripped off'' ridiculously by recipe hunters who want to make much profit of recipe.

Before the Hall of Heroes, newbies weren't getting ripped off. Prices for 3 star items, for example, were 5,000 crowns tops. (you couldn't rip people off because there were a lot of recipe hunters all creating enough supply that the prices were low)
This is how it was before all this mission hoozafuzz.

That's why energy costs are high

Energy costs are so high because of The Sovereign Slime and King of Ashes. Those are, essentially, the ONLY reasons.
If Arcade is revived, energy prices will drop dramatically

only looking for the recipes that they need then when they do get/don't get what they need, they end up abandon the other players.

This is what most players did anyway: They're still playing through depths 9-12 (3 tier 2 floors) or 19-22 (4 tier 3 floors). That's half a King of Ashes run. That means more mist spent running to basil, and less mist spent running King of Ashes pouring derploads of crowns into the energy market.

Fri, 04/12/2013 - 21:41
#17
Rogue-Wolf's picture
Rogue-Wolf
...

Pushing the price up won't reduce the number of FSC runs by all that much. 25k, or 37.5k, the money still has to come from somewhere. Is it really worth grinding Basil to save 12k; when I can do two more FSC runs and buy it without the fuss of seeing Basil do the whole "your recipe is in another terminal" kind of thing?

Anyhow, I support the idea. Just don't expect magical benefits from it.

Earthboundimmortal:
You kind of defeat the purpose of the price increase if Basil doesn't have any HoH recipes. It's basically saying "Come to Basil for recipes the Hall doesn't have! In other news, HoH prices will increase by 50%, just to annoy everyone!"

Fri, 04/12/2013 - 22:42
#18
Curious-Mewkat's picture
Curious-Mewkat

Auction house fee is about 10%, so according to Autofire, he increased the prices of HoH recipes by 50%.

This, in fact, does help to ensure more recipe hunting, in the sense that players are deterred to use the HoH free service to get recipes. Indeed HoH recipe prices are a rip-off.

I approve of this suggestion.

Fri, 04/12/2013 - 23:30
#19
Kimahsonite's picture
Kimahsonite
+1

I'm all for reviving the arcade. Although I think just an added 25% to the usual price would suffice so that:

1*: N/A
2*: 1250
3*: 5000
4*: 12500
5*: 31250

Sat, 04/13/2013 - 01:01
#20
Krakob's picture
Krakob

I'm approve and I Zeddy of this suggestion.
(that means I support it)

Sat, 04/13/2013 - 01:04
#21
Msaad's picture
Msaad

ALL MY +1! BRING ARCADE BAAAAAAAAAAACK

Sat, 04/13/2013 - 04:00
#22
Paweu's picture
Paweu
So basically you want to

So basically you want to massively hamper new players progression? What a terrible idea.

Sat, 04/13/2013 - 05:22
#23
Little-Juances's picture
Little-Juances

Basil is random, you'd need multiple runs. d18-d23 levels aren't exactly profitable.
Wouldn't spending your time and energy on FSC then paying an extra on HoH still be a better idea anyways?

Sat, 04/13/2013 - 08:14
#24
Hexzyle's picture
Hexzyle

@Little-Juances
If you do Basil runs, you're not running Firestorm Citadel. You're earning yourself a few extra crowns by reselling recipes, and getting your recipes cheaper.
Less crowns are going to the energy market.

If you do Firestorm Citadel, you have to run it more in order to buy the same recipes.
Less crowns are going to the energy market.

It's win-win.

@Paweu
How is lower energy prices and already-free-cobalt-recipes hampering new player progress?

Sat, 04/13/2013 - 08:35
#25
Gravelord-Caste's picture
Gravelord-Caste
/reply Little-Juances

I doubt I'd be the only player willing to take a chance with Basil rather than the Citadel.

On topic, I don't see any problems with this, aside from the extended time it'll take players to get what they want (same old for the Boss equipment users).

Sat, 04/13/2013 - 08:38
#26
Paweu's picture
Paweu
Yeah right, because killing

Yeah right, because killing off the new players will lower the energy prices, that's great. Also, yeah, right, I've yet to see any newbies that craft cobalt beyond 2*. All I see is newbies buying wolver lines from the AH. I mean, if you are telling me that they should cope with cobalt, you are basically saying that they should waste energy on crafting stuff that they aren't going to use. That further hampers progression. I mean, how can't you see something as basic as that?

Sat, 04/13/2013 - 09:25
#27
Hexzyle's picture
Hexzyle
@Paweu

Do I have "misunderstand what I'm saying and then throw insults at me based on assumption" written all over my face or something?

"Yeah right, because killing off the new players will lower the energy prices, that's great."

I explained the reason for the lower energy prices in my post. Would be dandy if you read it, if you hadn't already figured out why prices would be lowered by the original idea, instead of just making up dumb situations that don't make any sense.

"Also, yeah, right, I've yet to see any newbies that craft cobalt beyond 2*"

I do, a lot. It's cheaper, way less of a hassle, and is fit for many situations due to its superior normal defence. Sure, it may not have fancy status resists on it (although players have a 28% chance of picking a UV up per piece when they take it to Azure) but it fits. Even the Heater shield is marginally useful (although unfortunately you don't see enough people with it because all they're doing is running King of Ashes, which is what this thread is trying to prevent in the first place)

All I see is newbies buying wolver lines from the AH.

If players want elitist gear, they have to (and do) pay more (a lot paying MUCH more) for it.

if you are telling me that they should cope with cobalt, you are basically saying that they should waste energy on crafting stuff that they aren't going to use

We survived before missions were giving out free stuff and lifts to Firestorm Citadel, (and back then Azure was even more frequently seen) we'll survive after. Do you have some sort of grudge against Azure? Did it do things to you? Do you want to talk about it?

I mean, how can't you see something as basic as that?

Failing to see what? That you think Cobalt is absolutely useless? You seem to be trying to enforce this idea on me that crafting cobalt to Azure is absolutely futile and it is the most foolish thing someone could ever do. What are you getting at?

Sat, 04/13/2013 - 09:41
#28
Paweu's picture
Paweu
"I explained the reason for

"I explained the reason for the lower energy prices in my post. Would be dandy if you read it, if you hadn't already figured out why prices would be lowered by the original idea, instead of just making up dumb situations that don't make any sense."

Dumb situations are the ones you are covering, arcade is dead. Get over it. I don't think I've heard anything as ridiculous as players wanting to raise a crafting recipe/material by half and then make the normal priced available in some other plays only with a chance to appear. I mean, if you want to gamble, go roll some dices. I don't see why should anyone pay a gambler tax just because some bought elevator passes and want to make a killing them. Want crowns? Go earn them. No free crowns for you.

Also, yes, everything outside of Cobalt is elitist. Aren't you hilarious.

Sat, 04/13/2013 - 09:58
#29
Hexzyle's picture
Hexzyle
@Paweu

Also, yes, everything outside of Cobalt is elitist. Aren't you hilarious.

And you're amazingly descriptive. Can we stop the sarcasm?

arcade is dead

There is a powerful motive behind all of this, regardless of whether the OP, or any of the supporters were intending it or not. And you haven't yet shown that you are aware of it:

Crownsinks. Destroying Primary Crown Inflow. Lower energy prices

"I don't see why should anyone pay a gambler tax just because some bought elevator passes and want to make a killing them."

I don't see why should anyone pay an energy tax just because all play King of Ashes and pour a killing of crowns into the energy market.

Dumb situations are the ones you are covering

I see a Cradle where not everyone runs King of Ashes every single derping day. But apparently that's just dumb.

Another question: Don't you think having to pay 13k for a Twisted Thorn Blade/Shield/Bomb recipe is dumb?

Sat, 04/13/2013 - 09:58
#30
Paweu's picture
Paweu
Energy prices are driven up

Energy prices are driven up because people don't want to buy elevator passes and that is how most of the energy is burned out. As simple as that. If you want cheaper energy, go tell your friends to buy elevator passes.

Sat, 04/13/2013 - 10:14
#31
Hexzyle's picture
Hexzyle
@Paweu

Energy prices are driven up because people don't want to buy elevator passes and that is how most of the energy is burned out

I am now certain you don't know how the economy works.

Part of your statement is true, and backs up my statement. The other part is false.

The part that is true:
Most of the energy IS burned out by running levels without an energy pass. Do you know what levels? Firestorm Citadel. ONLY Firestorm Citadel. If people (ANY amount of people) stop running that 24/7, energy prices come down. Weren't you paying attention to the energy prices during Anniversary Event?

The part that is false:
The more elevator passes there are in existance, the higher energy goes.
First point:
I met someone (and I'm sure not the only person who does this) who runs Firestorm Citadel more than 3 times a day. With over 21,000 crowns going into their pocket every day, that's 300 energy being removed from the energy market pool: less energy in the market pool means prices go up.
Second point:
On the Asian server it's possible to buy elevator passes with energy. Shortly after, their energy prices hit a ridiculous amount and it's still rising

Sat, 04/13/2013 - 10:17
#32
Paweu's picture
Paweu
Yeah that's all cool but you

Yeah that's all cool but you know what? There is a problem here. Auction house doesn't work in energy, neither does punching, purchasing furniture, expanding guild hall, paying the upkeep, playing Lockdown/Blast Network, buying recipes, sometimes buying tokens for events. Only a small minority of people convert all their crowns to energy.

Asian servers hit the prices so high because there is way less spenders on those. And I've seen people being spoiled there by event giveaways and such. It's no wonder the prices are so high there.

Sat, 04/13/2013 - 10:28
#33
Hexzyle's picture
Hexzyle
@Paweu

"Yeah that's all cool but you know what? There is a problem here. Auction house doesn't work in energy, neither does punching, purchasing furniture, expanding guild hall, paying the upkeep, playing Lockdown/Blast Network, buying recipes, sometimes buying tokens for events."

You also forgot tier skip fee for jumping to Moorcroft/Emberlight.

"Only a small minority of people convert all their crowns to energy."

The less money people have to spend on energy, the lower the prices.

Anyway, I'm going to bed now so my next response will be delayed.

Sat, 04/13/2013 - 10:32
#34
Paweu's picture
Paweu
I've skipped the tier fee

I've skipped the tier fee selectively because you kept bringing up KoA. Also, I don't know anyone who has an elevator pass and is willingly throwing themselves on KoA. I mean, it's like, why did you even get that elevator pass? Trying to work full time ingame?

Sat, 04/13/2013 - 10:56
#35
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Dumb situations are the ones you are covering, arcade is dead. Get over it. I don't think I've heard anything as ridiculous as players wanting to raise a crafting recipe/material by half and then make the normal priced available in some other plays only with a chance to appear. I mean, if you want to gamble, go roll some dices. I don't see why should anyone pay a gambler tax just because some bought elevator passes and want to make a killing them. Want crowns? Go earn them. No free crowns for you.

Arcade is dead? A say not! Guess what? This game's first and biggest bloom was BECAUSE of the Arcade. Even if it is dead, it's not living being. It's possible to pick it up again and make it work, right?

Also, I need to tell you something, Paweu. This game didn't have missions for a long time. People got through...they got through very well. HoH wasn't a thing for a long time, just like how Arsenal Stations weren't a thing, either. The game worked fine. Why is it suddenly game breaking to encourage people to go into the Clockworks to talk to an NPC?

About players leaving, why would they leave? Like said before, Cobalt would be crafted more often. There is a reason they give it to you in the missions. Before, Kozma was selling Cobalt recipes. You HAD to buy them if you wanted Cobalt. Now you can get them all via mission rewards. It's still easier for newer players than before the missions.

With this in place, it works like this:

Alpha (a 4* knight) is going to get his first 5* item. He wants a Volcanic Plate Helm. He has a few choices:

  • Buy it from HoH at a 12.5k added fee. Those crowns could be used to help pay for Crystal Energy.
  • Buy from a player at a lower fee. Some of those crowns that would have been used can now be used to help get more CE.
  • Try Basil. Depending on how much Alpha will try, he can get the Volc. Plate Helm for cheap. Not only is he getting (some) crowns along the way, he is also getting to explore the clockworks for a good reason. (Progress) This helps keep the game fresher than if he had just gone to FSC.

Therefor, it gives players an incentive to go in the clockworks. They will still feel as if they are progressing and at the same time will have more fun progressing than they do now.

On a side note...a lot happened when I was looking away from this thread. xD

Sat, 04/13/2013 - 11:03
#36
Paweu's picture
Paweu
You aren't giving people an

You aren't giving people an incentive to go to arcade. You are telling people to pay the gambling tax if they don't want to waste time spamming Basil. That's like whipping someone when they aren't masochists.

Sat, 04/13/2013 - 11:08
#37
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

What tax? You've been talking about this gambling tax, yet there is none. If you're talking about the energy to go into the Arcade, I hate to say that I'm amused. You can play the game with mist energy, which is free.

EDIT: Not only that, but you also can still get crowns, materials, and heat from playing in the Arcade. From my view, it sounds like you're saying that you get nothing for getting to Basil.

Sat, 04/13/2013 - 11:10
#38
Paweu's picture
Paweu
If this thing ever went

If this thing ever went through (chances of it happening are 0.0001% though, so) everyone who didn't waste their time by spamming basil runs would be forced to pay the gambling tax which would: your prices - default prices. I'm amused as hell too, didn't expect someone not to get that.

Sat, 04/13/2013 - 11:20
#39
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

You are telling people to pay the gambling tax if they don't want to waste time spamming Basil.

I forgot about this. I'm thinking of the "waste time" part. The thing is, you play a game to have fun and sometimes kill time. Why is this wasting time?

Also, ok ok, I didn't quite get what you meant about the tax. You have your right to be amused about that, so go ahead.

However, it encourages people to play. If you just buy CE, you'll get what? CE for crafting, and then you sell some of the CE so you can buy the recipe. (Assuming you haven't yet.) Either you sell more CE to get your item now or you play the game. Many times the developers have implemented things meant to require you to play the game to get through it. This would encourage more of that.

Also, calling it "gambling" doesn't fit. Punch is the gambling machine. This is not so much gambling as it is searching. Gambling is just sitting there and pouring in crowns/money. This is going around and looking for what you seek. If this is gambling, then so is treasure hunting.

Sat, 04/13/2013 - 11:29
#40
Paweu's picture
Paweu
It is gambling, you are

It is gambling, you are gambling your time when you could just do something that would actually get you one step closer to your goal. If you want incentives to go to arcade, do yourself a favor and get an elevator pass. Raising recipe prices in HoH won't revive arcade, all you are doing is seriously kicking everyone in their stomach.

Remember.
You aren't encouraging. You are forcing.

Sat, 04/13/2013 - 11:42
#41
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Hmmm....

I'm seeing what you're saying better now...I think.

Note I'm not giving myself any incentive. I already play the Arcade a lot. I'm talking about players who are heading up to 5*. I don't really understand how this is forcing. I could say "Remove HoH" and that sounds more like forcing. What would you prefer, personally? Have the prices the same? Have the difference between my proposed prices and the current ones be smaller?

Personally, I'd like to know what you would like to have done with it. And more so, though I won't require that you think about this, what do you think would be the best way to revive the Arcade? And if it shouldn't be revived, why not?

(Note that changing the amount of crowns something gives you isn't an option. It's been suggested a myriad of times, yet I have yet to see the crown output of any major level tweaked in any way. Except for IMF getting a higher crown output so it was equal to RJP.)

Sat, 04/13/2013 - 12:01
#42
Paweu's picture
Paweu
How would I go about fixing

How would I go about fixing it? I'd remove boss stratums and boss missions and make them into into dungeons you can run few times a week and remove the energy cost with that. As Spiral Knights has a system of getting back into runs when you crash/disconnect I'd make it so that the second you enter one of the dungeons, you already use up your chance to cut off the abuse of prematurely leaving to do it again. I'd set the limits so that you can get one piece of equipment from each boss per week)

Sat, 04/13/2013 - 12:44
#43
Gravelord-Caste's picture
Gravelord-Caste
I can't say I see Paweu's

I can't say I see Paweu's point of view (I'm assuming by "Gamble" you mean the randomized recipes), but overall, I think there is an incentive to go into the Arcade if the recipe prices there were cheaper. However, I think there may be more side-effects to this than an increase of Arcade-goers; namely, a more diverse collection of materials than the Citadel-goers.

I haven't been in the game when the Arcade was the only thing, but I don't see why it shouldn't be revived.

Sat, 04/13/2013 - 13:10
#44
Donald-Jtrump's picture
Donald-Jtrump
bad idea

Beggers will rise once more if this comes out in the game!

Sat, 04/13/2013 - 14:18
#45
Luguiru's picture
Luguiru

Beggars are encouraged to exist because the game teaches new players with the current mission rewards for the first few weeks of play that if you do missions you get a lot of free stuff, but when those players get beyond that point and the game stops spoon feeding them they have been taught that they deserve free stuff and are more likely to resort to begging. The only reason more beggars would spawn from this change would be from all the inexperienced children too young to be playing this game to begin with suddenly being thrown off cloud nine and onto the same gravel everyone used to stand on before the missions update.

There was nothing wrong with only being able to get your recipes through Basil in the Arcade. It gave players an incentive for investing their time and energy into running floors instead of grinding the highest payouts all day. Getting the recipes you want may not have been guaranteed but it gave players a goal, but if they happened to find recipes others might want they could buy it and put it up on the player market to make a profit off of those who were either having difficulty or were too lazy to run the floors for themselves. It was a system which got in the way of grinding since you would be spending time and energy on getting recipes instead of pumping out crowns to contribute more to inflation. Instead of staring at fire and ashen stone all day players experienced the diversity of the Arcade.

To those calling this a bad idea, would you say increasing payouts for Arcade floors is incentive enough to play it? Were you around before missions came along? Did more than a third of your recipes come from HoH SiS?

Sat, 04/13/2013 - 16:46
#46
Ghret's picture
Ghret

There is schism. Between the before and the now.

Those before will adjust to this. They will reminisce. They will think back to the days where they travelled to Basil for their Recipes. And they shall relive those days long gone past. Except this time, those days shall be real.

Those now cannot adjust to this. They have no prior experience. To them, Basil is a curiosity, something they meet once in a red moon. They know not his purpose, for the Hall of Heroes has been their Basil. The Missions, their Levels in-between.

The Hall is a convenience, that we have been handed on a silver platter. Nay, it is the Silver Platter. And the Recipes the feast that lays spread atop it.
Remove the Silver Platter and the feast shall be sprawled across the floor. Now, tell me, after having eaten off a Silver Platter, will thou stoop to scrounge off the floor? Even if doing so is necessary to your survival? Or will you rage and cry and beg and plead for the Silver Platter to be returned to thee? For that is all you have ever known. The Silver Platter. Not the Man who makes the feast, just the Silver Platter.

The hell is going with my head?

Sat, 04/13/2013 - 16:46
#47
Grittle's picture
Grittle
+1

Grittle's Bio: I was here since May 8th 2011, thus making me a 2 year veteran

98% of my recipes came from Basil/ Barting and 2% from HoH (That 1 recipe is a Rigadoon recipe). I give this a +1 because more and more MMOs are spoiling players with "free stuff" and "nerfing monsters". 4 years ago, MMOs were a MAN GAME. take runescape for an example. back in 2007, if you died, you can only keep 3 items on death and you only had 99 health with Lvl 99 constitution. now. you can keep 3 items, plus any non-tradable item and up to 15000 health with high end armor and 99 constitution. It went from Body Builders playing games to little 7 year olds who shouldn't be playing rated M games.

SK is the gleaming hope for MAN GAMES , But my hope is fading fast....

Sat, 04/13/2013 - 20:43
#48
Hexzyle's picture
Hexzyle
@Paweu

As a response to the "gambling tax" argument, by having more people going into the clockworks searching for recipes, they're pouring less crowns into the energy market. They're being hit with the tier pass fee (which is why I brought it up) and with more recipes being sold on the auction house, more crowns are being destroyed in auction house fees. (which is why I bolded it in your reply)

Now energy costs are decreasing. You pay a bit more for recipes than you normally would, and a bit less on energy than you normally would.

And as a side effect, all those boss recipes lose 70% of that "gambling tax" that you hate so much. (Back before missions those recipes were only 5k, 12k, and 28k respectively, now they're 13k, 12k, and 32k respectively)

Sat, 04/13/2013 - 21:04
#49
Waffleconecake's picture
Waffleconecake
+1 to this and Ghert

This would be for the best and Ghert has quite well exsplained what can and will happen for most players, those who diserver to be playing shall choose to still eat the food from the floor while those childish, young, spoiled children shall cry and beg for the Silver Platter along side there Dual Silver Wear and Super Cleavers and Guard Dogs.

Sun, 04/14/2013 - 05:10
#50
Gravelord-Caste's picture
Gravelord-Caste
/reply Ghret

+1 to your post.

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