Medic - not a very common term in SK language. That is because, it is a misnomer for 'necromancing'.
A team medic is a player generally responsible for reviving fallen players. The preferred suit
of armor for a 'medic' is the infamous vitasuit deluxe. This is not a suggestion
to add a 5 star vitasuit. It is a recommendation to expand the role of medics in SK to
actually being medics.
1 - Armor.
The Spiral Surgeon's Staple.
A 3 star helmet resembling a hybrid tf2 surgeon's stahlhelm, only
with the check covers of a spartan hoplite helm. this item would have normal defense, and slightly less than a solid
cobalt helm, in exchange for a slight teammate "healing bonus" - more on than later. The item at heat level 0-4,
would have a low healing increase, and add 5 health to your knight. At heat 5-9, it would add 6 health and provide a low healing increase. At heat 10, the item would provide 6 extra health, and add a medium healing increase. The helmet would have an equal length cross on the front,
the color of which is determined by your personal color. The item would increase defense by the same increments as the solid
cobalt helm.
The Superior Surgeon's Staple.
The 4 star, would still keep the white stalhelm, only adding a white
steam mask as well. The item would have normal defense, and slightly less than
a mighty cobalt helm's defense. It would keep the healing increase. The item would also have a fairly good poison defense.
At heat 0-4, the item would add 5 health to your knight and provide a low healing increase. At 5-9, it would provide an
additional 6 health, and give a medium healing increase. At heat 10, it would provide 9 additional health and a medium healing increase.
The item would keep the equal cross, and increase defense by the same increments as the mighty cobalt helm.
The Vitasuit deluxe. It would add a low healing bonus at 0-4 heat,
medium healing bonus at 5-9 heat, and a high healing bonus at 10 heat.
2 - Weapons.
The Cautery Sword. Yes, I recently made a topic on this item. And yes, I was wrong.
But in the description, it says that this weapon is adapted from medical tools. So why not
have this be a medical item? I would just add a low healing bonus on it at all heat levels, and call
it a day.
Improved Cautery Sword.
The 4* Cautery Sword. Slightly less damage than an Ascended Calibur,
with a low healing bonus at heat 0-4. A medium healing bonus at heat 5-10.
It would have the same attack speed of the cautery sword, and have the same charge.
The weapon would also gain the damage increases to damage as the ascended calibur.
The Healing Harbringer
A 4* double barrel shotgun, with a pair of the little energy capsules found on the voltech
alchemer Mk. II, one behind each barrel, with a white body and grip, and holed barrels.
The gun would have one shot per clip to avoid spam, and do as much damage as the master blaster.
The gun would provide no healing bonuses. But it would have a very, very special charge. The charge attack, instead of a charge attack would be a personal colored pulsing ring around the player, which would increase the health of ANYTHING inside of it by half a pip every 3 seconds. The charge would have a 10 second cooldown after the ring disappears, which should happen after 20 seconds. The gun would receive the same damage increases
as the master blaster would based on leveling up. This is the special "healing" item.
3 - Healing Increases.
These "healing" increases would add a pip of health the heal rate, and
each tier of healing would increase by 1. That is, low would add 1 pip,
medium 2 pips, high 3 pips, and very high 4 pips.
That is a good idea, but somewhat takes away the idea of revival of energy and hearts (I really just skimmed XD)
But now that you mention it the medic should be a good idea for LD (Lockdown)
I mean the classes are: a protector, a ninja, and a major-damager person.
So a medic is a good idea only for LD!
LD!
So the medic would have a lot of health to revive their team, but their attack will decrease A LOT!
However I think their speed should increase...
So it's: Health, speed=Up, attack=Down A LOT!
Arkate that is a good idea, again!