What is it about the Plate Armor that sets it against the rest? It's pure normal defense and stun resistance until it branches at 5 stars and it decreases attack speed. For armor meant to specialize in taking blows, it's not very good compared to any specialized armor in a given area outside T1. Compare this to the Ancient Set given as a reward from the final mission boss of the game: Lord Vanaduke.
I have read the forum article on sources of normal damage. I appreciate this work and have taken it into account. The damage given by those in the listings however include some as split and monsters that are not as common. The distribution of normal damage however is not what I believe makes or breaks the plate set, I think that it does not suit it's description as a whole.
http://forums.spiralknights.com/en/node/33594 (It's freaking good read it.)
The Ancient Plate Set
The exact same thing as Plate Armor bar two things:
-Decreased movement speed
-More health comparative to other pieces of armor.
This is what plate should be, the increased health given by this set makes a knight as close as they will ever be to a damage sponge.
Spiral Knights is a game driven by the arcade experience. Skirting and Dodging is a major part of the game. But with all the different styles of attack, could we perhaps have a different style of defense?
-Blocking friends from shots and missiles with your hulk of a body.
-Focusing more on charged attacks rather than quick strikes.
-Giving your teammates more health due to a larger health pool.
I would like to alter the Plate sets to one more similar to the Ancient Plate Set. Increased health bonuses and an added decrease in movement speed. I would also like to give the normal Plate Line Pierce defense, the 5* pieces have it, why not the previous parts of the line? I'm not sure what to think of the Ancient Plate set if this change were to be made.
-Perhaps it could become a Shadow set and complete the damage type circle?
-I would also like there to be an increase in damage reduction across the sets further justify the ability penalties. The main idea is that the set would make a knight more oriented to take hits.
I understand that at the very core, Spiral Knights is not made for the Plate Set, but the Plate Set is made for Spiral Knights. Please entertain this for at least a moment and consider it as something that could be viable in online play.
-Please write all forms of criticism, kindness is no substitute for truthful opinion.
The Ancient Plate Set
The exact same thing as Plate Armor bar two things:
-Decreased movement speed
-More health comparative to other pieces of armor.
No. Refuting your ideas for changing the Plate Set while adding my own:
ASD Low is unnecessary and unjustified on Spiral, Boosted, and Heavy Plate Mail: The penalty those armors pay for increasing the normal defense is the loss of a secondary defense.
The Ancient Plate Mail's boosted health justifies either its MSD or ASI, but not both. One of them should be removed. Either that, or remove ASD, turn the MSD: Low into MSD: Medium per piece, then give it a universal CTR: Low.
The Volcanic/Ironmight with their additional defense require a drawback for their increased normal defense so these should be left as is. If anything, they could have a CTR: Low added.
Increasing the total health of a player further increases their vulnerability to one hit kills. The player becomes like a large window pane in armor like Ancient Plate Mail just waiting to shatter. It's not fun when you're in APM with only a few bars left and you know the next hit will kill you no matter what.
I would also like to give the normal Plate Line Pierce defense, it's shield has it, why not the armor?
I have no idea what you are talking about here, the shield doesn't have Pierce Defense. The only section of Plate Shield that has Pierce defense is Ironmight: it's 5 star, and at the same rating, the Armor has that too.
Unlike it's corresponding armor, the Volcanic Plate Shield does not have Elemental defense, but that is because it has resistance to fire as a tradeoff, making it very viable for Vanaduke. If it had Elemental added, it would become overpowered (due to the ridiculously long normal damage defense) and out of line with the Ironmight Plate Shield.