I'm sure that everyone playing the game has, at some point, wasted heat. What I mean is, everyone has probably spent a little bit of time wearing entirely level 10 gear, so any heat gathered is irrelevant. So I had an idea to fix this.
The "Heat Sack" (Bag, Stone, Whatever)
It would work by acting as a regular 5* piece of equipment, gathering heat and leveling up to 10 (Or maybe only 5, to prevent it from being too useful). However, any heat gathered on the item can be redistributed to another item. The Heat Sack itself would obviously have no affect on stats/gameplay.
The Heat Sack could go in a trinket slot. Maybe you could even purchase it from the same vendor who sells trinket/weapon slots, and have it expire in 30 days like they do. One more item to purchase with pure CE.
The item would also be useful if you want to focus more on heating one piece of equipment, when several equipped pieces are under level 10.
I'd love to hear feedback from the community on the idea. Maybe if enough people like it OOO will consider implementing it.
[Edit] Topic already under discussion elsewhere, so moved to the graveyard
This is genius. It would definitely cost a bunch of CE then. I think that unequipping a 5* gear to gain more heat requires more strategy, and is more fun :D