Welcome testers!
For this round of testing we're focusing on the new Dash and Bash abilities. Specifically, we would like your feedback on their functionality across as much of the Clockworks as possible and how they play against various monsters, traps, and levels.
Instructions:
- For preview testing access: http://forums.spiralknights.com/en/node/24087
- Preset control schemes (WASD, Mouse, and Gamepad) will have default key mappings for Dash and Bash; however, users of custom control schemes will need to set the modifier keys manually
Dash
- The dash is used to evade enemy attacks quickly, providing a burst of speed and limited invulnerability.
- After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.
- A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
Shield Bash
- The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time.
- A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power.
- A shield bash is always executed in the direction you are facing.
Change Log 5/13/2013:
- Dash allows knights to evade damage dealt by monsters, but not traps or hazards
- There is now an additional effect to make it clearer when knights are dashing
- Dash and Shield Bash are now affected by speed status modifications, like Stun
- Slightly shortened the end of Dash's invincibility frames
- Bugfix: Dash and Bash can no longer be used at the same time
As always, please keep discussions of testing content on topic and on the Testing Feedback forum.
Thank you,
-The Spiral Knights Team
This dash and bash shield is pretty amazing and sounds fun for spiral knights! I would like to help test the dash and bash shield!
So I just contact you here?