You can equip weapons into your shield slot. You can still toggle between your other weapons, but will always be using your shield weapon.
If your shield weapon is a sword or a gun, you can use it without interrupting your other weapon's combo at any time. You can also charge it while attacking the enemy. The reload time on handguns still applies, but will happen while you are firing/using your other weapon. If you wait a second, your combos will reset like they currently do.
If your shield weapon is a bomb, you can charge it while attacking by shielding. If you have two bombs, you can charge both at the same time.
I could still shield if I'm not charging anything- the result would be a shield bump, and nothing more. That is, I could not prevent myself from taking damage. If I did get hit, I wouldn't get a "broken shield" though. To shield, I would use whatever the shield bash/bump button will be. Oh, and I won't be getting those. It would display the bottom part of the shield, but not the bubble.
Switching your weapon would cancel all combos.
Examples:
Lets say I choose to use say.... sudaruska as my shield weapon, and argent peacemaker as my non shield weapon.
In the following order I could:
-Shoot argent peacemaker once
-Swing my sudaruska
-Shoot argent peacemaker four more times
-Swing suda's second swing
-Shoot argent peacemaker one more time- this will cause it to reload....
-Start a new combo on suda while reloading
If I chose to use bab as my shield weapon and bab as my non-shield weapon I could:
-Charge one bab
-While charging the other bab
-Drop the first bab
-Wait a sec while recharging the first bab
-Drop the second bab
-Then a half second later
-Drop the first bab
And so on.
If I had a cutter and a gran faust, I could:
-Charge my gran faust while attacking with my cutter
-Release my gran faust charge eventually
Or
-Hit them into a corner and finish a combo with faust
-Without having a period of time where I cannot attack at the end of the swing, start swinging my cutter
Or
-Hit them 3 times with my cutter, then when they are about to attack
-Hit them with gran faust
-Close in and finish my cutter combo and
-Hit them away again with gran faust
If I had bab as my shield weapon, and glacius as my non-shield weapon, I could:
-Swing glacius twice while having bab charged up.
-Drop the bab
-Swing glacius a third time
If I had wild hunting blade and another wild hunting blade I could:
-Swing one wild hunting blade
-IMMEDIATLY swing the other wild hunting blade
Doubling my damage with the two. The only constraint would be how fast you could click each side, and the fact that you'd probably take damage lol. The same would go for handguns like alchemers as well. You'd still have a reload time for handguns/swords as well, it just wouldn't effect your other weapon.
If I had a sudaruska as my shield weapon, and two alchemers as my non shield weapons I could:
-Swing sudaruska
-Shoot an alchemer
-Switch to the next alchemer
-Shoot the next alchemer
-Swing the first part of sudaruska again, as I just canceled that.
My argument for why this isn't game breaking
There are two major constraints here:
-Having no shield would imply no shield bash/dash, and would make your life miserable
-WAY more things to think about, as you now have even more options. But this is a good thing, as it offers a lot of depth with a little complexity.
The second part of that mentions depth and complexity. The reason it isn't entirely too complex, is because of how easy the idea of dual wielding is to understand, and because of how through experimentation, one could find out pretty much everything in a matter of minutes in the training hall. They already know the controls, so they'll use them... and the level of depth is, as I mentioned above, is rather large. Easy to learn, hard to master.
Obviously, this feature wouldn't be for newer players. It would require a trinket, armor set, "shield", or even better- slot upgrade that lets your shield slot take weapons. These kinds of restraints would prevent newer players who should learn the basics of the game first from using it and then wondering why they're dead all the time.
As I said in my other thread:
"If a piece of equipment is crafted without destroying that player's wants for another piece of armor, then it is successful in it's design as well as in it's balance."
And I honestly believe that I would still enjoy using a shield often enough.
Yes, I realize this is a bit wonky.
As Krakob points out, "I can't see myself reloading an argent peacemaker while doing a 360 spin".
That being said-
-Only one animation would display at a time. You wouldn't see your knight reloading their gun, but it would be reloaded, no questions asked.
-Your shield weapon would be mirrored from your non-shield weapon. If you had a suda, you'd swing it the other way. This would prevent too much overlap from occuring, and would make it feel more natural.
-Charging your shield weapon would also be mirrored, and would require only the one hand to do so. There would be a newish charge animation to go along with it, where the knight holds that weapon slightly across their body if its a sword, or straight down if its a gun.
Between all the dashing and dodging and battle sprites and stuff being added I don't even see why not anymore.
Plus it honestly sounds like fun.