This testing period is now closed!
Welcome testers!
For this round of testing we've added Lockdown back into the mix. Now is the time to try out the Dash ability in PvP and give us feedback on how it plays with each of the 3 classes! Please note, Shield Bash is not a planned feature for Lockdown, as each class already uses a unique shield ability. We've also made some tweaks to the Recon! Let us know your thoughts on the changes!
Instructions:
- For preview testing access: http://forums.spiralknights.com/en/node/24087
- Preset control schemes (WASD, Mouse, and Gamepad) will have default key mappings for Dash and Bash; however, users of custom control schemes will need to set the modifier keys manually
Dash
- The dash is used to evade enemy attacks quickly, providing a burst of speed and limited invulnerability.
- After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.
- A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
Recon Class
- A Recon Knight's shield can now take multiple hits, much like Guardians and Strikers
- A cloaked Recon Knight will briefly appear when hit
As always, please keep discussions of testing content on topic and on the Testing Feedback forum.
Thank you,
-The Spiral Knights Team
After some further testing of the dash/bash system i have come up with 2 things to say.
1.) Thank you, thank you, thank you for removing the stupid blue glow from the character model when using dash/dodge. It was tacky and ill fitting (It just looked stupid, sorry)
2.) During my runs in the Clockworks i have come across a very bad Bash bug. This can be recreated multiple times so i will post how to execute and fix this glitch.
A.) Open character menu (the one with the 3-D render of the Knight) when accessible.
B.) Click and drag the costume slot icon onto the Armor slot icon. (if you have a costume that is a wearable armor piece.)
*Note: I also have my Character inventory open as well during this step.
C.) after performing step (B), perform a shield bash and watch how the character does not perform the animation or sounds of shield bashing but still does the physical movement and damage.
D.) To alleviate said glitch, un-equip then re-equip your current shield and the animation and sounds will return.
It took me awhile to figure out what had caused this glitch but I've got it down to what has caused it (listed above).
I currently have not been able to test out Lockdown as there was no one playing at the time i was on the test server, so i look forward to testing that. Otherwise everything seems to be well re-balanced. (I still want to see dash/dodge's recharge rate shortened by a least 1 to 2 seconds though.)