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Brutes!

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Wed, 05/15/2013 - 18:58
Waffleconecake's picture
Waffleconecake

What I will be classifying for the sake of this thread as "brutes" are mobs that are found every now and then, but not in large numbers that have a good tank factor, good offense,can be found any were above tire 2, and are not "giants" or "bosses". This means that the fallowing brutish enemy are being excluded due to not meeting one of these standers:
Warmaster Seerus
Mortafire series
The gremlin Incinerators
Dreadnauts
So please avoid trying to argue any of these enemies are the brutes of their monster family.

Now for the actual suggestion. Add a brute, or at least add any current "almost brute" into normal clock work levels.

If you would like to suggest a new brute for any current family please use this format:
Monster Family:
Name(s) of Brute:
Appearance:
Attack Patters/AI:
Average states per tier and attack damage states/status:
Any "Special" Things about it:
Drops when killed:
Other "Shenanigans" you feel should be mentioned:

My part of the suggestion:

Monster Family:Gremlins
Name of Brute: 1) "Gremlin Brute" 2) "Gremlin Brutalizers" 3) "Gremlin Walking Walls" 4) "Gremlin Elite" 5) "Gremlin Squad Captains" 6) "Gremlin Beefcake"~
Appearance: A notably larger looking gremlin with more armor padding and some form of a helmet with a color schema depending on the depth and possibly the element type. S/He will be wielding a large battleaxe Mallet hybrid were one side of the weapon has the standard gremlin thwacker while the other end has a hammer head OR some form of a variation if it does a statues effect. Like large metal jaggs sticking out of it that are molten hot if it is fire, some iron wool looking thing with sparks flying off for static. ect.

Attack Patters/AI: Starting off they have a form off power dive, were they smash there hammaxe (hammer axe) into the ground causing it to get logged in the ground and then bend the handle to bend back. Once they completely bend the handle back they loosen their grip causing them to launch them selves into the air towards either A) a knight to cause a "Hyper Slam" or B) Towards a mender when either the mender is nearly dead to defend it, or if they are nearly dead to be healed safely.

If option A) is chosen the G.B. ,as I will call it for the time being, shall cause a slight indent in the floor were it lands causing any near by knights to be drawn closer to him or her and dealing a high amount of elemental damage and can cause a status effect depending on its current type. If it has no preset element type it is always stun. The G.B. Will auto lock into the knight with the lowest HP during the flight and attempt to land on top of them. Any player hit dead on by the smash will be stunned no matter what. If the person hit by the Hyper Slam has their shield up and it does not shatter the G.B. will instead bounce off the knight's shield, land a block and a half behind the knight and continue fight from there. No AoE pull or status effect caused if the Target's shield does not break. If the shield breaks it shall act as if the shield was never up.

If option B) happens the G.B. will cause a slight shock wave pushing knights back and causes near by gremlin units to gain defense and possibly attack rate or attack damage.

The most common form of attack will be the standard 3 swing attack, they start out with a above head slam on the ground (BA1), having about a 1x1 block range in front of the G.B. The second attack (BA2) causes them to dash at most 8 blocks forward and either A) swing with a 1x1.5 block wide ahead of the G.B. in an ark ahead of it (Similar to that of a flourish's first swing) or B) if the G.B. would be dashed past the knight they shall instead stop directly behind them and does the same swing as option A. On the final swing (BA3) the G.B. does a final 3 block dash towards the knight with the lowest hp with in range and performs a complete 360 circle swing causing any near by knights to be knocked back at least 5 blocks.
The G.B. in tire 3 will have a normal issue Dark Fang Shield on Their right arm that they can bring up to form a protective shield that will absorb hits and shots.

Average states per tier and attack damage states/status: The G.B. Will have roughly around the same HP as that of a Trojan. The only reason why I am not giving it a number is because I could not find a health number on the wiki (sorry). The BA1 will do 6 bars of elemental damage in tire 2, and 7 in tire 3. The BA2 will do 5 in tire 2 and 6 in tire 3 but can cause a status effect (moderate or strong). BA3 deals around 7 bars of elemental damage and 10 in tire 3. BA3 can also cause a statues effect (strong). The "Hyper Slam" will do 8 bars of damage in tire 2, and 12 in tire 3. This attack will have also a 15-20 second cool down. This is obviously may need to be adjusted to avoid having players be spammed to death by this.
Any "Special" Things about it:

Drops when killed: Atleast 75 crowns in tire 2, and atleast 90 in tire 3. Max at 150 for tire 2 and 200 for tire 3. Averaging around 3 big heats in tire 2 and 5 in tire 3. Same matt drops as that of a gremlin thwacker in the same tire as it but maybe roughly 5% better chance per mat seeing how it is a more challenging enemy EXCEPT one drop, the dark fang shield. This can only be dropped by tire 3 G.B.s (obviously) and would be roughly the same as one spawning form a prize box if not a bit higher. They can also, with around the same chance, drop a recipe that for a 5 star upgrade to the Dark Fang shield called either A)"Reinforced Darkfang Shield" or the B)"Warmaster Defender".

If A) the RDS shall have the same states as that of a grey owlite shield as it is simply a reskin with a cleaned up front to it removing the blast mark and maybe adding a sparkle effect.

If B) The shield will have the back painted Dark steel color and shall have the Warmaster Seerus mask dezine on it with a small purple spiral in the right eye and a second spiral that is the player's personality color. Again, purely reskin of Owlite Shield.

For either one the crafting recipe should be some thing along the lines of:
20 red shards
3 bronze bolts
2 scrap metal
3 Iorn wood
1 silver weave
1 volcanic ore
and possibly 1 gremlonium

Other "Shenanigans" you feel should be mentioned: No more then around 2 per fight. Any "respawned" or "revived" G.B.s can not drop the recipe or the shield obviously.

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Monster Family: Slime (Lichen)
Name(s) of Brute: Brood Monger, Brood Charmer, Brood Weaver, Brood Master, Hive Leader, Colony Keeper, Lichen Tyrant , Walking Metropolis, Goopster, Doppelgoop, One Glob Army, ect.
Appearance: A large anthromorphic slime based golem with a similar body shape to THIS with several lichen colony cores with in it that are swarming around furiously in a spiral, or simply staying dormant stacked together depending on whether or not it has agro-ed on a player yet. The color of the slime depends on the current element type it has. Oilier schema with a more red glow from the center from the burning cores with in the brute if its a fire type and a similar idea for the other element types.

The actual size of it will at largest, be a bit bigger then that of a Trojan, maybe a half a very short player, and at smallest, about a block bigger then a very tall player.The size of the BM depends on its current hp, it functions on a percentage scale, smallest form being 0% hp and largest form being 100% hp. The tire 3 variation will have lichen spikes coming from its shoulders and one from the forehead, once losing half of its HP the horn falls.

Attack Patters/AI: The BM (brood monger) doesn't by its self have much to offer offensively but still has some things. Has a normal close rang attack were it swings a arm at a player with a range of about 3 blocks to it, (BA1) and if it hits, a Broodling can be spawned.
(see the any "speical" things about it, section of this edit for more info on Broodlings)
The BM can cause what will be known as a "Broodling Rupture Command" (BRC) were all Broodlings with the same type as the BM (statues type) will begin to shake, and after a second and a half they go *SPLAT* and cause pricing damage and a chance of causing a status effect to any knight they are attached to or whiten a 1.5x1.5 block area of.
In Tire 3 the BM can cause a "Membrane Leek" (ML) if it at any point takes more then 400 damage in a one second period. This ML causes a stream of status colored goo to gush out of the BM that causes any player to enter the stream to either be stunned, or be effected by a status effect if the BM has status type. The range of the ML depends on the number of knights, and the weapon types it is being hit by. Per player increases the size of the stream is increased by 1.5x1.5 squares and the range if being hit mainly by guns will be 6 blocks from the BM, if swords 2 blocks, if bombs it will move back and forth from 2-5 blocks away from the BM to keep them on their toes!(or just 4 if that is too complicate)
Every 100 damage dealt to the BM causes it to automatically spawns a Broodling or 2 if they number of players is 3 or 4. BM can also do a spin were any player with in a 1.5 block range of it shall be knocked back, stunned, and take some damage.
The spin has a some what obvious animation were it keeps its legs firmly planted, but begins to look behind its self causing it to twist and let out a slight squeak right before letting go and launching its self into a 450 degree tern. This attack launches 3 broodlings per player to fly off and land on the ground going between 1-10 blocks away from source.

Average states per tier and attack damage states/status: fore tire 2: BA1 deals 7 BOP (bars of pricing) at most, and 4 at lowest, same percentage scale as for its health. The statues caused by the ML always is strong. The same player can't be hit by the status effect form the ML for 2 seconds to avoid being shock locked.
BRC deals 5 BOPs per broodling and has a max of 4 hitting a single knight (This is up for debating for balance).
In tire 3: BA1 deals 10 BOP at most, and at lowest 6 BOPs. The status immunity effect is removed in tire 3 from the ML stream, so be careful!
BRC will do 7 BOPs per broodling and still has a max of 4 hitting a single knight. (Again, up for debate.)

Any "Special" Things about it: broodlings are about as large as a soul jelly.they always spawn with maximum health equal to a 10th of the current HP of the BM when it was spawned, or a 15th of the maximum if that would be too complicated for the game to do each time one is spawned.
The only "attack" a broodling can do its self is to attempt to leap onto a knight, if they do the only way for a knight to remove it is by causing their knight to spin in a circle, each 3 full rotations can remove a singe broodling. A max of 7 broodlings on a single player. Other methods to removing broodlings can be suggested. If a player has 2 or more broodlings they are effected by minimal stun, if 4 or more its is moderate, if 7+ it will be maximum!
Drops when killed: Broodlings will drop nothing, maybe the first 5 killed can drop some things but over all the only drops are when the BM is killed, roughly 80-150 crowns and about 4 large heats. Normal slime drops.
They could possibly drop a speical 4 or 5 star mat called a "Membrain" that could be used in some kind of bomb or some thing, I dunno.

Other "Shenanigans" you feel should be mentioned: Could be used in a some mission or some thing.

Wed, 05/15/2013 - 19:32
#1
Little-Juances's picture
Little-Juances

Grab a mender, make it bigger, retexture, fix it's old attack, remove healing. There you got a cheap brute.

Wed, 05/15/2013 - 20:27
#2
Hexzyle's picture
Hexzyle

Your description and examples for brutes/non-brutes seems heavily off.

Thu, 05/16/2013 - 15:14
#3
Waffleconecake's picture
Waffleconecake
Replys

@Little What are you trying to say with that statement? I could do the same thing with the zombies and dreadnauts. -clears throat-
"Just take a Dust Zombie, make it bigger, attach a Grim Totem to it, and give it a spear and then you have a cheap Dreadnaut."
That statement also brings nothing new to the idea of the dreadnaut by simply saying you started with a dust zombie but completely changed it into a dreadnaut.

@Hex, the point of that description is to avoid people trying to claim the gremlin family or ghost family already has a brute type monster it because all of them are only found in single missions or limited areas making them not really able to effect normal clock work levels or be found randomly.

Thu, 05/16/2013 - 15:48
#4
Tedme's picture
Tedme
erm...

Waffle, I think the brute classification your looking for is here.....
http://forums.spiralknights.com/en/node/80262
I know it says "Mario Kart Coliseum," but check all of Nicks posts (or most)

I'm goin' to be trying to make some support monsters and giants to suggest.

Thu, 05/16/2013 - 21:19
#5
Waffleconecake's picture
Waffleconecake
@ted

That post is sorta why I am posting this tbh, and because I feel every family needs a type of mob that is to be feared by most players regardless of what set they have with them. I mean when was the last time some one was scared to fight an alpha wolver? or feared to approach a rock slime? or found a single loan lumber, or maybe a pair of them to be threatening? I get that those 3 mobs I just listed are a bit of an issue in larger numbers, but that can be said about almost every enemy in the game.
We need monsters that them alone are a threat, not them as a hoard. nor should they only be avalible in missions or boss fights

Thu, 05/16/2013 - 22:37
#6
Tedme's picture
Tedme
hmmm....

I see what you want. Well, I suppose....

Relno: A large beast, feared and fought by the best of knights. Charging with it's horn, it does massive damage, piercing and stun.

Basically, my thought is an Alpha Wolver sized Rhino with some fur. It would act similar to a Spookat, but wound also have a roar attack (acts like a Trojan's buff, knocking knights back and giving it a stats buff). Tier 2/3 wound also be able to turn slightly as they charge, and tier 3 wound have a "Warstomp" (deals minor damage to knights with 2 squares; used when two or more knights surround it.)

Owlites: These large owls, though wise, are quite hard opponents. Diving in and swiping, they can also "Kite," picking up a knight and dropping them a small distance away.

Basically greavers, but give them "Kiting" as I Described above. Also, Tier 2 and 3 should have a drop and twirl ability, dropping form the sky to hover an inch off the ground and twirling around for about 1.5 seconds, dealing minor damage to knights within 1 square.

Though I could come up with others, these are two Beast brutes of the top of my head. What do you think?

~Ted

Thu, 05/16/2013 - 22:39
#7
Tedme's picture
Tedme
Also...

sorry I didn't use your format. Does it work anyways? it was just a quick little type up... I can get these in your format if you want.

Thu, 05/16/2013 - 22:46
#8
Hexzyle's picture
Hexzyle
@Waffleconecake

the point of that description is to avoid people trying to claim the gremlin family or ghost family already has a brute type monster it because all of them are only found in single missions or limited areas making them not really able to effect normal clock work levels or be found randomly.

Dreadnaughts and Incinerators are not Brutes, they're Giants. (Which we do need more of) Seerus is a Boss.

Fri, 05/17/2013 - 07:50
#9
Waffleconecake's picture
Waffleconecake
@hex

The reason why the dreadnaughts were listed as by my description they could seem like brutes as they have high damage and tankiness just to make it clear that they WERE NOT being considered brutes. Seerus was only mentioned because he is again, tankie, and offensively powerful, even if he is a boss.

I'll edit the list so it includes "Are not giants or bosses" so it is more clear.

ALSO @ted,
it is fine not to use the set up I made. The whole brute set up think was more of a way to help people who were having trouble organizing their burte's features. What you did works as well.

Fri, 05/17/2013 - 12:38
#10
Tedme's picture
Tedme
@Hex...

Okay, he said all that so as not to confuse people, ok? He wanted people to be sure about what he was saying, that's all.

@Waffle Ok, I don't have anymore Brute ideas yet (trying to come up with a good construct one), but I will return with more ideas later.

Fri, 05/17/2013 - 20:35
#11
Hexzyle's picture
Hexzyle
@Tedme

Lumber is a Brute. Think up something similar to that, and you've got your construct Brute.

Hmm. Just remembered that there was a Construct Giant in development...

Fri, 05/17/2013 - 20:45
#12
Waffleconecake's picture
Waffleconecake
names and slime golems

Added the Brood Monger or some thing to main suggestion. Feel free to leave votes for any of the name variations.

Sat, 05/18/2013 - 12:20
#13
Tedme's picture
Tedme
hmmm....

@Waffle, I like the idea.... hmm..... not Sure what I think about it...... Also, I like Goopster. Sticks with cheesy monster names.

@Hex I know about lumbers being brutes.... but I have a better idea posted below...
Also, construct giant?!?! I guess that means my Titan idea is useless....
*Sigh*

Anyways, Construct Brute!!

Stealth Hounds: While studying the Beast family, Gremlins discovered a way to combine the dangers of wolvers, armored machines, and Chromalisks.... making, the Stealth Hound. This Mechanical wolf has lost the wolvers abilities to dodge and burrow, but has gained strong armor, as well as a two attack bite. In addition, it uses Technology based on the chrolisk's skin to turn almost Opaque. besides that, Tier 3 Stealth Hounds can throw a glob of liquid based on the chromolisks ability to defend them selves.

What do you guys think?

Sat, 05/18/2013 - 12:23
#14
Tedme's picture
Tedme
argga...

Sorry, Accidentally posted twice.... sorry.

Sat, 05/18/2013 - 19:47
#15
Waffleconecake's picture
Waffleconecake
The stealth hounds seem

The stealth hounds seem intresting, but maybe instead of firing globs each bite admits a status ring? I dunno, seems a bit odd.

Mon, 05/20/2013 - 12:55
#16
Tedme's picture
Tedme
Hmmm

I can see that. It makes sense. Also, I thought more about the Brood Monger thinga ma jig, and I don't really like it. It could be okay, and I do want an other Humanoid monster in the game, but slime isn't really the way to go for that.

Tue, 05/21/2013 - 19:58
#17
Tedme's picture
Tedme
Another Idea!

So, originally my thought for this was a Giant Construct, but my new thought is maybe a brute. Either way, here it is!

Forge Totems: This is an idea I need to introduce before getting into this. Basically, a Forge Totem is a Construct Grim Totem; it sends out a blue shockwave that can revive Retrodes within it's radius.

Name: Titan Series.
Status Names: Ironside Titan (No status), Junk Giant (Poison), Cryo Colossus (Freeze), Magma Mecha (Fire), Electron Automaton (Shock)

Description: These giant human shaped constructs are equipped with a giant Brandish-like weapon. They can sweep in front of them, dealing massive damage to anyone to their front, or they can slam their blade into the ground, creating a shockwave that travels a short distance, dealing light damage to anyone in it's path. Also, Tier 2 and 3 Titans are equipped with rocket pads on their shoulders, allowing them to release 2 (or 4, in tier 3) non-homing missiles that look like that of a rocket puppy's. Also, it is equipped with a signaler that works like that on a Forge Totem, reviving Retrodes nearby.

What do you think Waffle? Oh yeah... It is just us now.....

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