Forums › English Language Forums › General › General Discussion

Search

Why does eveyone hate the new UI/HUD???

47 replies [Last post]
Fri, 05/17/2013 - 13:41
Hakumenhuku's picture
Hakumenhuku

I mean what the heck? The only thing I want changed is the ability to see how much ME/CE and crowns you have without opening the inventory. But why are there so many haters!? Is it because you wanted a true game-changing update? I'm just curious.

Fri, 05/17/2013 - 13:59
#1
Bopp's picture
Bopp
why not just read what has already been written?

If you want to know why people dislike the new UI, then why don't you just read the many, many, many threads in which people explain what they dislike about the UI?

Fri, 05/17/2013 - 14:02
#2
Hakumenhuku's picture
Hakumenhuku
Heh...

They're all petty complaints for the most part!

Fri, 05/17/2013 - 14:42
#3
Skold-The-Drac's picture
Skold-The-Drac
interwebz

Welcome to it.
you forgot rule #34d, if it exists, someone hates it.
The new UI simply doesn't mesh with the feel spiral knights started with, however, seeing the overall trajectory of this coconut-laiden swallow I do believe that people have shouted a dastardly power word at it. Likely involving "ni" or "cadavre" somewhere within the context of game setting.

Basically veterans haven't moved on and we despise the superficial change of content, that trades in a luster for processability on most computers.
It wasn't honestly believed to be a requirement and we truly simply want the availability of an alternative to it at this point.

Fri, 05/17/2013 - 15:35
#4
Dragonicblaze's picture
Dragonicblaze
What is wrong with new UI?

What is wrong with new UI? One example:- You cant see the names and health of half of ur party in LD.. is this the kind of update that devs make? cant even fricken see health and names of teammates in LD cause the dumb chat is all over them..? Same health bar for someone with 4 "bars" of health or 15? wtf..

Anways as u dont understand wat is wrong with the new UI.. believe wat u want, they prolly wont change this UI shiz until the battle pets come out

Fri, 05/17/2013 - 15:45
#5
Thimol's picture
Thimol
-----

it's not user-friendly

I would even go so far as to say that it's counter-intuitive

and the aesthetics aren't much of an improvement

Fri, 05/17/2013 - 17:19
#6
Krakob's picture
Krakob

Because we hate change.

Fri, 05/17/2013 - 17:37
#7
Little-Juances's picture
Little-Juances

Health bar on Haven.

Fri, 05/17/2013 - 17:53
#8
Djawed's picture
Djawed
Personally I am mostly

Personally I am mostly against the spoonfedding which the new UI has brought. Showing enemy hp bars and their weaknesses is a decision i would never expect from a game that had established itself as a pure experience. No multiplayer co op game i play has that

I always use the argument that it takes away the tension within battles and especially boss battles. Not knowing when it was gonna end was what added to the thrill

But what do I know. Most people have proven to like it so its something that wont change.

That is what stresses me the most, to the point i dont even care about the UI design anymore. Having said that, the UI looks terrible still

Fri, 05/17/2013 - 18:12
#9
Jeraxis's picture
Jeraxis
That's the weird thing about

That's the weird thing about Change.......
They hate, they get used to it, change again and repeat (Like Roger Smith voicing Sonic in 2010, people want Jason Griffith back even though they hated his voice and wanted Ryan Drummond back). I prefer my ME/CE/CR being visible at all times and i really wish that if someone's out of energy there was something to indicate so that on the elevator we wouldnt be told about tabbing so we would be prepared from the start, but aside from that, The new UI isn't bad....
The enemy "Damage deal, Weak To..., and Health bar" is helpful to New players. (Though one could argue that was the only thing they should add, but that "MIGHT" be you not me.)

Fri, 05/17/2013 - 18:16
#10
Zeddy's picture
Zeddy

I can't be bothered to find one of those images where people play in Lockdown on low resolution, but someone should paste that so this guy's question gets answered.

Fri, 05/17/2013 - 18:29
#11
Zopyros-Il's picture
Zopyros-Il
Beep Boop, Son. Beep Boop.

All of those "petty complaints" were made right after the update, when everyone was (justifiably!) angry. Even so, the core of the complaints and general dislike of the new UI can be boiled down to:

- Breaks the art style and theme that the game had built over the course of two years.

- The shiny graphics don't match and even clashes with a lot of the in-game items, menus, characters, etc.

- Virtually all on-screen information, especially those on the battle HUD, were moved around to less effective places.

- Useless shield bars (gains a use with the Shield Bash, but they never said anything about that for nearly a month)

- Plus useless shield and health bars being shown in Haven

- Redundant features. Walking up to an armory or NPC shows THREE visual indicators that you can interact with them: the original "interact" bubble, a new yellow crosshair, and a name popping up at the top of the screen (which is also redundant as NPCs have their names over their head). We don't need to be spoon-fed like this OOO.

- Crowns and Energy being hidden so we don't "focus" on them... really?

- The old UI was generally less intrusive both visually and technically.
I had a General Discussion thread showing OOO that they really could have implemented everything the new UI adds without getting rid of the old one. Apparently they thought it was a "Suggestion" and moved it and all traces of it off into the land of ignored threads faster than most other threads get locked. You can see it here.

And most importantly:
- It came with no warning whatsoever and no explanation, help, or even hints as to why the change was implemented.

EDIT:
Oh, and also VERY broken party displays.
Names getting cut off, Elevator Tab system having NO visual indicators, ridiculous overlap in low resolutions, party leader being unidentifiable until a later patch (and even then still being hard to identify), and possibly worst of all, not being able to tell if your party is downed or in "Sonic" mode.

Fri, 05/17/2013 - 18:20
#12
Shamanalah's picture
Shamanalah
my 2 cents

Because it affects LD in a bad way

LD is now the core of SK

SK is "rejecting" OOO UI

As a PvE guy in a PvE guild, I don't see what's wrong with the new UI until everybody started saying "LD this, LD that, LD life, I hate LD, LD is broken"

Fri, 05/17/2013 - 19:57
#13
Klipik's picture
Klipik

This is why.

Fri, 05/17/2013 - 21:25
#14
Hakumenhuku's picture
Hakumenhuku
Well...

Thanks for filling me in on many different aspects of hate for the UI. I hadn't thought much about LD because I never play it. Really the only complaints I have is the fact that you can't see your CR/CE or the elevator tab. I have seen quite a few threads on switching back and forth between the old UI and the new UI. But these problems aren't game-breaking problems... Why do you even need to see your teammates health in LD? Does that benefit you in some way? I started playing this game in late April 2011... I don't mind when changes come along even though I'd rather see many new levels and bosses.

My goal here isn't to offend everyone and make them hate me personally, I just wanted a few brief answers to settle my curiosity. PLEASE don't say curiosity killed the spookat, although it may have killed my reputation...

Fri, 05/17/2013 - 21:37
#15
Klipik's picture
Klipik
about LD

Seeing teammates' hp is important to support players (like myself), and to a lesser extent to striker swordies too. Seeing a teeammate's health go down means that there are people in that area, and if you know which dot they are on the minimap, you know which direction to head for action. It also tells guardians who to heal, and it's harder to tell who's one hit away from death with the new display.

...not to mention the fact that LD portraits cover up the chat at low resolutions.

Fri, 05/17/2013 - 21:42
#16
Leekcoco's picture
Leekcoco
Because it's ugly. And buggy.

Because it's ugly. And buggy.

Sat, 05/18/2013 - 00:12
#17
Zopyros-Il's picture
Zopyros-Il
Beep Boop

I don't do much LD either, but I think the benefit of seeing your teammates' health in LD is similar to seeing your party's health in the Clockworks. It lets you know when to be careful such as when your team is completely wiped out or if your partner needs to go get some health.

That reminds me. Another gripe is how the new health percentages aren't as helpful as seeing actual pips though. Percentage doesn't tell you how much actual health your party/team has left. A person in full Plate armor would look like they have the same health as someone in full Proto. :/

It's not the fact that any one of these problems aren't game-breaking, it's kind of the fact that they're ALL there. It's even worse in my opinion since most of these problems never existed with the old UI and only came with the implementation of the new UI. Plus the old one just looks so much better and so much more unique. It was one of the factors that really made the look of Spiral Knights. It was simple, easy to understand (for older players. Apparently the newer generation needs to be spoonfed a lot of the basics), and fit the style and look of the game so well.
This new UI? It looks like it's trying to be Phantasy Star or some other shiny new "hip" MMO to be honest. Shiny, futuristic, nonsense in a game based around old style knighthood. It just doesn't fit.

And this is me personally, but I can't get used to the new UI. I've tried, but I keep looking in the old spots that just feel more natural to me. And they actually are more natural, going by basic composition and where a player eyes tend to settle on a game of this nature.

EDIT:
And we don't hate you. :P
Most of us understand that different people like different things and have different opinions. Most of us......
You can tend to ignore the ones that don't understand that basic concept.

Fri, 05/17/2013 - 22:22
#18
Ndcoten's picture
Ndcoten
RE: Zeddy

Here's a screenshot of what happens when you play lockdown at low resolutions. It's silly that a 720p window can't handle more than 5 of these health bar displays when LD has at least 6 going at a time - especially when this wasn't a problem with the old teammate health bars.

Generally, the old UI could convey some useful information that the new one doesn't. Which is kinda lame.

Sat, 05/18/2013 - 05:04
#19
Mupt's picture
Mupt
Feel the love

Just dropping by to explain some changes.
1: The crown/ce bar is was removed since there are a lot of players who upload vids/pics. A lot of those players don.t want to show their loot to other players. They had to eraise it in paint/photoshop.

2: The shield bar is registraded due the shield-bash/dash update. I aggree with other people that they didn't explain annything before hand but their interaction with us wasn't so good.
The healt in haven is shown for a reason. I don't think OOO is so stupid to implant it for no reason.
There probably will be an update in the future, not telling what since I would break the rule: not
containing spoilers.
The point is that the healt bar will be usefull at some point wich we now don't know.

I say keep calm, there are a lot of players who are claiming that the game is dying, if you ask me, it's far away from dying.
An example is that the GM's now actually talk with us. Like Autofire made a thread where he asked a couple of quetions regarding to the GM's and they actually responded. 1 year ago they wouldn't even think about replying.
~Deme

Sat, 05/18/2013 - 05:23
#20
Dragneel-Wiki's picture
Dragneel-Wiki

@Hakumenhuku:

1)The screen that shakes like Hiroshima's Earthquake when you are hit is an enough reason for me to hate the new UI.

2)And don't forget the huge, lame, dead, gazing, large, enormous, gigantic, unnecessary, obvious and boring Portrait of you in the top left corner.

3)What can I say about health bar? It gives me an eye-strain to look there everytime, phew.

4)The new ninja-ish crown and CE bar, it's great! More clueless people about their energy and crowns.

5)Lost the ability to drop vitas for your weaker comrades.

6)More lagging and harlem shaking in LD.

7)The huge roulette of weapons when you switch between them. Not need, lowers your vision in some cases and pointless.

8)Can't see my comrades' health. Great! I don't know who has the most health and who has the lowest! Such a teamwork ability!

Guess that's enough for you to know why our complains are petty.

Sat, 05/18/2013 - 06:45
#21
Shidara's picture
Shidara
@Dragneel-Wiki

>1)The screen that shakes like Hiroshima's Earthquake when you are hit is an enough reason for me to hate the new UI.

lolwat? That has absolutely nothing to do with the UI.

Sat, 05/18/2013 - 07:36
#22
Dragneel-Wiki's picture
Dragneel-Wiki

@Shidara:

It's Shi. The new effects of getting damaged is like that. Screen shakes and yellowish kaboom effects appears...

Sat, 05/18/2013 - 07:39
#23
Hakumenhuku's picture
Hakumenhuku
@Dragneel-Wiki

2)And don't forget the huge, lame, dead, gazing, large, enormous, gigantic, unnecessary, obvious and boring Portrait of you in the top left corner.

Hey! I look pretty freaking good up there with my fancy hat and all! lol

Sat, 05/18/2013 - 07:39
#24
Shidara's picture
Shidara
@Dragneel-Wiki

Yes, it is an effect. That has nothing to do with the UI.

Just because it came out at the same time doesn't mean it has any ties to the UI aside from that.

Sat, 05/18/2013 - 08:21
#25
Klipik's picture
Klipik
@Demete

-That's not the reason for the currency hiding.

-The existence of the shield bar isn't the main problem anymore, though it was when it was released because they hadn't told us about Dash and Bash yet. The problem is that it's quite bland in comparison to the rest of the UI, and has does that annoying change-size-and-make-hp-bar-smaller thing when you use the shield.

The main problem with the UI update was the lack of communication; I think a lot more people would have been satisfied if they said "all these things changed because of upcoming content updates we can't tell you about".

@Shid: Anything on-screen that gives the player information is part of the User Interface. Hit markers and screen shake give the player information.

Sat, 05/18/2013 - 08:40
#26
Sroell's picture
Sroell
Petty complaints?

@Klipik @Shid Klipik's right. The shaking is part of the UI, but not the HUD.

---

There were a lot of people complaining about the change because ew change, but there were a lot of well written, thought out posts, too.

A month later and the biggest problems are still (based on my experiences and what I've seen posted on the forums):

-unable to see mist or CE or crowns without having the inventory open (they said your energy would pop up whenever it changed, but that hasn't seemed to happen for me?) (Seriously, go talk to Energetic Knight in Haven and his clone in the Bazaar- he talks about how awesome it is that it can be seen at all times.)

-huge portrait of your own character- simply too large

-placement of health bar- more than a bit out of our field of vision when looking at our knights

-teammate's health bars- not being able to see their pips, as percentages don't tell us jack

-can't drop vitapods- teamwork? what's that?

-basically everything about tabbing- can't tab on elevators, don't know if you're going to need tabbed until it's too late, can't tell who's been tabbed and by whom

-personal colors in Haven- why'd you get rid of them, really? no one had any complaints about them

-wheel weapon (and seeing what weapons are cursed? I haven't had any weapons cursed yet, that's based off of what others have said)- in the way, very difficult to see what weapon you have equipped

I know I'm being repetitive, but the lack of ANY response by OOO about the mass of complaints unfortunately means repetition is apparently needed here.

Three of those things negatively impact teamwork. One (or up to three, depending on how irritating you find the wheel weapon and portrait) changes the game (hello, health, why are you in the north pole?). One (or, again, two or three) is visual.

As a side note, you can still see the old vial artwork on the Training Hall loading page.

Sat, 05/18/2013 - 08:53
#27
Aplauses's picture
Aplauses

UGLY.

Sat, 05/18/2013 - 08:54
#28
Fehzor's picture
Fehzor

I just feel like the old UI really captured the essence of Spiral Knights, and that the new one looks generic and bad. Most features are alright in it, but it could use some work.

Sat, 05/18/2013 - 09:01
#29
Sweet-Hope's picture
Sweet-Hope

Why i feel that the reason we cant drop ours vitapods its related to the "Health %" ?

i mean before we have a % in our health bar we can drop our vitapods without troubles, because the Health just swicht from your extended life (of course depending of the vitapod you picked up) to your base life, so nothing hard for them i guess.

but now the life bar have % which i guess they have trouble trying to get work it right when a player drop a vitapod. so they decided remove the feature of "drop your vitapod" so the % life can work without troubles. at least thats the feeling i have...

as for reason why everyone hate the new UI/HUD... everyone already said it on previous thread. but also have useless feature which we dont need. (im talking about you BIG KNIGHT PORTRAIT!!!!) or well it dont tell you who need energy for the next floor or if you can tab them from before. now if they need energy the game tell you "This player need energy" and some players use this as excuse so others can paid their fee... (well at least happened once before).

Sat, 05/18/2013 - 09:28
#30
Sroell's picture
Sroell
@Sweet-Hope: Your theory

@Sweet-Hope: Your theory about vitapod drops doesn't make sense, because you can still pick them up at any time regardless of your health, so there's clearly no issue with calculations of sudden percent changes resulting from vitapods.

Sat, 05/18/2013 - 09:48
#31
Sweet-Hope's picture
Sweet-Hope
what i mean you can "raise"

what i mean you can "raise" the base percent but for some reason you cant decrease it (which i find the reason why you cant drop vitapod) not matter if you have full life or 1% of life. the base percent can be raised but not decreased it (like you have 1% of health pick up another vitapod you have still 1% but the base percent have been raised. or well you have have 55% of life but you pick up another vitapod: you have now 65% but the base percent have been raised) but then i still feel the trouble comes when you want to decreased it by dropping your vitapod thing i guess Nick and Co have troubles to get this work so they decided better lock the vitapod instead putting away like was before.

sorry :/ kinda hard to said what i mean.

or well They just ask themselves "why the would want to drop their vitapod? better they cant since we dont find a reason why a player would drop their vitapod" and then :P they locked it.

Sat, 05/18/2013 - 09:40
#32
Spold's picture
Spold

I'll explain in poetry form.

Spiral Knights used to be so great with its old interface.
You can't see your mist energy or crowns.
Three Rings should be saying "OMG! WHAT HAVE I MADE".
There are a lot of more reasons why there are a lot of frowns.
Three Rings took your face, and they decided to portray.
There's a giant weapon wheel that goes up and down.
There's no more colorful name display.
Percentages make the health rate quickly drown.
Is Three Rings trying to make this game go down the drain!?

Sat, 05/18/2013 - 10:13
#33
Klockworx's picture
Klockworx
@Skold-The-Drac

I'm a vet and im still here.

I neither love nor hate the new UI/HUD, in fact if you have played the most recent test server they have tweaked more of the icons so that everything now flows together more smoothly.

Also i would like to point you towards rule #19 of the internet: The more you hate it the stronger it gets.

Also rule #20; Nothing is to be taken seriously.

Sat, 05/18/2013 - 11:09
#34
Sroell's picture
Sroell
@Sweet-Hope

This is purely hypothetical.

Say I have 10 pips of health, and am now down to 5 after being attacked. I don't have a vita. My health is at 50%.

I just killed a monster and it dropped a +10 vita. Sweet! I pick it up. Now my total possible health is 20 pips, but I still only have 5 left. Five out of 20 is 25%. My health percentage just went down.

If I have any teammates, and they're looking at my health percentage and didn't see me pick up the vita, to them it looks like I just lost half of my remaining five pips and am down to 2.5, even though my health is the same and my total possible health went up.

If I still have five pips left out of twenty, and I were to drop my +10 vita, that would make my percentage go up.

But none of this matters anyway, because percentages go up and down all the time from healing and damage. Your argument is mathematically invalid.

The worst thing about these ever changing percentages is that they don't actually tell anyone anything useful. Having 5/10 pips is apparently the exact same as 50/100. Even though one of those means you're about to bite it, and could really use a capsule.

/rant

Sat, 05/18/2013 - 11:15
#35
Zeddy's picture
Zeddy

Could someone explain the the field-of-vision and the healthbar placement thing to me? Last time I checked, humans have a vision span going more or less 180 degrees in front of their face, and my peripheral vision tends to give me a pretty good indication as to how much health I have.

Sat, 05/18/2013 - 11:36
#36
Canine-Vladmir's picture
Canine-Vladmir
My Beef is

The couple of things i dont like from GUI is
-Player Health - I no longer know when someone is dead on my team
-Status bar - When i get frozen or on fire I dont know how long its gonna last. I miss the more obvious secound timer on the bottom then the one on top
- Vials - Freeze looks like Sleep and so on

Sat, 05/18/2013 - 11:51
#37
Sroell's picture
Sroell
@Zeddy Humans do have a 180

@Zeddy Humans do have a 180 degree field of vision- when they aren't moving or focusing on one thing. I'm pretty focused on the very center of my screen, where my character is, which used to be almost on top of the health bar. The extra time it takes to look at it now could kill you.

Also, because of the way it used to be positioned, it was always there. You didn't have to really think about it. Now you do.

Sat, 05/18/2013 - 12:58
#38
Zeddy's picture
Zeddy
@Sroell
  • Focus on the bottom right of your screen with your eyes.
  • Bring your hand up in the upper left corner of your screen.
  • Wave your fingers around.
  • If you are unable to perceive your fingers waving around, I would recommend that you seek out medical help.
  • Bonus experiment: keep moving your hand further to the side out of your vision and check how long it takes before you no longer notice your hand. This should be longer than your arm can even reach.

The healthbar uses bright colours for a reason. I don't need to look up in the corner and count that I have 5 out of 15 health bars remaining. I only need to perceive that there is more black stuff than red stuff in the upper right corne, and the bar provides enough animation when you get hit to bring itself to my attention. If I can see any yellow at all there, I know that all is well.

The old health bar was horrible at this for the same reason that the new party health is: there was no way to tell if you had 5 out of 10 health left or 15 out of 30 at any reasonable pace.

Also, I love how there are people who complain about the growing shield bar being distracting while in the same post complaining that they are no longer able to perceive the health bar.

Sat, 05/18/2013 - 13:56
#39
Mr-Baldy's picture
Mr-Baldy
Well, I'll only list my biggest reason.

There is no option to always show your energy and crowns.
It often takes a short while to load up my inventory when I press 'I', especially the first time and I am really just too lazy to keep pressing it each time I want to glance at what I have. I know it's not a big deal but it's actually caused me to stop being active in the game. Now all I do is craft and wait.

Sat, 05/18/2013 - 14:50
#40
Gravelord-Caste's picture
Gravelord-Caste
Take off your mask. Then show us your Smile.

Why does eveyone hate the new UI/HUD???

Easy: because it's different. And people hate that.

And because of all the other reasons, which just about covers the new UI in a big, steaming, sloppy pile of Hate. Especially the portrait.

Sat, 05/18/2013 - 18:52
#41
Klipik's picture
Klipik

I wish people would stop saying "they don't like the change because they don't like any kind of change". It gets in the way of the actual reasons.

@Zeddy: my monitor is approx. 20x12.5 inches (16:10, 1920x1200) and I sit with my head about 15 inches away from the screen. If I look at the bottom left corner of my screen, I can see movement but I can't tell what. If I look at the middle of the screen it's a little more focused but not super sharp. I could tell the HP bar is there, but not exactly what it says. And anyway, the point is that they made it harder to see. Not necessarily that it's too hard now, but they made it less accessible for no good, apparent reason.

Sat, 05/18/2013 - 18:55
#42
Hearthstone's picture
Hearthstone

I really thought some people moved on from this and to the Suggestion Forums.

Sat, 05/18/2013 - 18:58
#43
Klipik's picture
Klipik
nope.

This thing's still here.

Sat, 05/18/2013 - 19:33
#44
Sroell's picture
Sroell
Ah, Klipik said it! Made it

Ah, Klipik said it! Made it harder to see. That's the problem!

And when I say people get irritated because ew change, I just mean that there are always going to be a few people hating on new stuff just because it's new. That is not the case here. Considering this is the internet, there are a pleasantly surprising number of posts that are well thought out and with legitimate points.

Sat, 05/18/2013 - 23:52
#45
Gravelord-Caste's picture
Gravelord-Caste
/reply Klipik

I wish people would stop saying "they don't like the change because they don't like any kind of change". It gets in the way of the actual reasons.

Ignoring Tv Tropes' take on change and the hate it brings , I can imagine people despising the change simply for being unnecessary. Personally, I didn't like the change to the pill icons (I can't tell which ones which at a glance now, and telling freeze and sleep apart requires a closer look), the portrait, and the Energy/monies bar being hidden. The health bar being moved was a bad idea (I only find out how much health I got AFTER a fight), and the shield bar and monster health bars was a nice addition, but not exactly needed. The fact that the Havens are a colourless mess is... depressing.

Not sure if anyone noticed, but they didn't update the loading screen for the training hall: it's still got the old Vial icons in the background.

I think it's taunting us.

Sun, 05/19/2013 - 12:05
#46
Kickthebucket's picture
Kickthebucket
i like the healthbar (for the

i like the healthbar (for the bosses, for normal monsters i know how many hits it takes to kill them so they are a bit redundant)

but the overall look for the new UI just doesn't fit the game at all (and the useable icons look awfull) but i'm on a brake now and need some new bosses or something before i return to the game, the UI doesn't realy help to get me back into the game for some reason haha

Sun, 05/19/2013 - 17:36
#47
Klipik's picture
Klipik
@Gravelord: I noticed.

@Gravelord: I noticed.

Powered by Drupal, an open source content management system