I think these are new ideas.
Spider Bombs:
Small bombs, similar to the shard line, has a small radius, but after it explodes, it sends lines (like vana's fire snake thingy) and damages anything it hits. (3 lines for 2*, 4 lines for 3*, 5 lines for 4* and 6 lines for 5*) (the time the lines stay up go up by 1 sec for every star, starting at 2 sec.)
There are freezing, stun, shock, poison, normal, shadow, etc lines for it.
Gatling guns, are similar to the autogun line, except it has an infinite clip, you hold the attack down and it keeps firing, but when you stop, it takes 1/3 of the time to get out of "gatling mode" , so if you were firing for 1 min, it would take you 20sec to get out of the mode.
Spider Bombs, gatling guns
Your new bomb is like the old sun shards, except with super lasers that hit everything instead of projectiles.
The bombs would make a sort of "wall" that would hurt everything.
The guns would have a small range, about 4-5 blocks worth.
I would like it if the Autoguns were replaced by these Gatling Guns entirely. The way they are now, there's no way to fix them.
1/4 of the time minus 2 sec?
Also, any status' it would do would have a 1/100 chance of happening.
Also, does 7 bullets per second sound ok?
I think it would be nice if it had a spin-up time, and a fixed cooldown time of slightly longer than the autogun. Just think about your system... if you run around firing for two minutes (maybe in an arena), you would have to wait 30 seconds before doing anything again.
Then, how 'bout that it works like this:
shooting for 1-30sec: 3 sec
shooting for 31-60 sec: 4 sec
And like this, every 30 sec you shoot, you have to wait another sec.
I think I might have to make a Bomb suggestion thread... the same ideas keep popping up over and over again.
What I'm seeing here is really:
BN bombs in Clockworks (They would be fun to work with, different play style compared to most)
And the gatling guns would either be OP or UP, I'm not sure how they'd stay balanced...
OP: Knight stands in corner and just continually fires until everything DIES
UP: Attempts the same thing, meets something called a turret/bootlets and DIES while getting out of 'gatling mode'
So, while these are reasonable, I don't think we need yet ANOTHER series of bombs coming in every damage and status we can think of... (I'm looking at you, Hazes/Shards..)
Oh, and you'd need to make sure you can't shield-cancel the gatling gun, otherwise definite OP-ness.