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The Tesla bomb!

7 replies [Last post]
Sat, 06/08/2013 - 07:49
Waffleconecake's picture
Waffleconecake

So to any one who knows what a Tesla coil is, +1.

The bomb will start as a 2 star weapon that can be bought from brinx for 20(?) bark modules.

How this bomb will work is that the initial "detonation" will really do nothing on its own, BUT if you have another Tesla bomb within the radius of another then they will produce a electric chain causing a line of damage to be produced. Any enemy that enters this line of static will take damage every second, and possibly twice per second. The actual range of the Tesla be similar to how the mist bombs go, largest with 5, smallest with 2, ect.
After the bomb goes off the Tesla can stay their for 15 seconds ALONE but if it activates a chain with another Tesla is automatically will only have 5 seconds left in the timer before it falls apart regardless if it had 13 seconds left or 2.

Now for the three types. The Normal type can cause minor stun on the 5 star. The elemental type can cause minor shock on all. The shadow form.. I will talk about later.

I am not too sure about the damage scaling, I feel it should be similar to the DR in damage tbh.

Welp, might as well mention the shadow variation now. The shadow variation will only be able to crafted from the 5 star normal variation at well.. I guess what would be best described as a Swarm Pool. I have had the idea of the swarm functioning as a misunderstand villain.m providing the player with a way to craft a special weapon would at least imply this idea. THIS IS NOT 6*, it is simply a side craft into the Swarm Nikola.
If this is not possibru then maybe have it be a rare drop from devlites as a recipe for an upgrade from the 4 star normal variation.

Sat, 06/08/2013 - 08:49
#1
Little-Juances's picture
Little-Juances

What if the player becomes the second pilar? Makes it faster and dynamic.

Sat, 06/08/2013 - 08:49
#2
Hexzyle's picture
Hexzyle
hmmm

ohlookanotherchainbombsuggestion

Sat, 06/08/2013 - 08:56
#3
Waffleconecake's picture
Waffleconecake
AWW THWACCCK NAAWWHHH

The reason why the player isn't the pillar because then people wouild just use it, then go all sword mode and take away the idea of this being a bomb weapon and not a support sword weapon.

Sun, 06/09/2013 - 00:27
#4
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

And then the very op kat/Chaos bomber guys with insane UVs came and locked us in our locker room.

Sun, 06/09/2013 - 11:30
#5
Waffleconecake's picture
Waffleconecake
AWW THWACCCK NAAWWHHH

You are acting like this dosen't already happen in LD were the enemy team just camps out side of the spawn door.

Sun, 06/09/2013 - 14:37
#6
Doctorspacebar's picture
Doctorspacebar
Node 53120 is credit to team

Already made, but it was a while ago so it's understandable.

A good way to keep this from exploiting things is to have the spark be stopped by walls (not low walls) and mist gates, as well as having a (reasonable) range limit on the thing. Polaris (and any gun, really) is a great anti-spawn-camper tool, so I don't see how it'd be worse than anything like VT with this limitation.

Sun, 06/09/2013 - 15:27
#7
Waffleconecake's picture
Waffleconecake
Feels like i'm at the 42

@doctor
Durp... should have though of that. good point.
The range limit requires each coil to be in the rang of the other in order to have a beam connect, I was considering the range scale the same as the mist bombs, or a bit smaller.

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