Grinding
2:18 PM - : What would you do to stop players from grinding?
2:18 PM - Zeddy: well uh
2:18 PM - Zeddy: what's the alternative to grinding?
2:19 PM - Zeddy: grinding means playing the same stuff over and over, isn't it?
2:19 PM - Zeddy: you'd pretty much need to constantly spew out new content
2:19 PM - : Grinding = playing the game entirely to make money because it feels good to receive an external boost in your ego; not grinding = playing the game because its a good game and you like it
2:20 PM - Zeddy: well
2:20 PM - Zeddy: think I'd give the players something to shoot for
2:20 PM - Zeddy: know how Lockdown has a weekly top list?
2:20 PM - : We already have that with the "level leader" thing in the event hub.
2:20 PM - : In various forms.
2:21 PM - Zeddy: well yeah, but that's lame
2:21 PM - : True.
2:21 PM - Zeddy: put a high score on each gate
2:21 PM - Zeddy: scores are decided by damage taken, monsters beaten, time spent
2:21 PM - : And why would I care more about that than looking cool standing around in Haven.
2:21 PM - Zeddy: they could display as seperate categories
2:21 PM - : ?
2:22 PM - Zeddy: problem is, gates are randomized
2:22 PM - Zeddy: so such a score would be pretty representative of how lucky you were with a gate
2:22 PM - Zeddy: but then again same with Lockdown
2:23 PM - : True.
2:23 PM - : And you're also forgetting that no one knows what those weird crystals we carry on our backs do any more.
2:23 PM - : That no one cares about the arcade, they just fight, get their crowns, call it quits.
2:24 PM - : And it wouldn't change that, because they're grinding for UV'd gear much of the time.
2:24 PM - Zeddy: well I dunno
2:25 PM - Zeddy: maybe if you score high on a stage in the arcade, the slot machine thingy could give better rewards, like punch tickets
2:25 PM - : That is true.
2:25 PM - : But wouldn't that just entice players to play more FSC so that they can get better at FSC and grind faster?
2:26 PM - : Unless it was only in the arcade, which might get some players to go to FSC there, but the mission system, contrary to popular belief, didn't invent FSC farming. It just facilitated.
2:27 PM - : But perhaps we are going about this the wrong way.
2:28 PM - : Your idea was basically just inventing a new FSC.
2:28 PM - : By giving them an incentive to play the arcade instead of FSC.
2:28 PM - : Which is no better than having them play through FSC in the first place, no?
2:28 PM - : And if you give them their gear faster, they just farm for accessories, and if you give them those, they keep going for other stuff.
2:29 PM - Zeddy: it really doesn't matter how good a game is
2:30 PM - Zeddy: people are going to stop playing it pretty quick if you don't give them things to do
2:30 PM - Zeddy: VVVVVV was pretty good, but I'm never playing it again
2:30 PM - : Perhaps the problem with spiral knights is that its all the same.
2:30 PM - Zeddy: the only thing left doing in SK, at a certain point, is grinding for more stuff
2:31 PM - Zeddy: some people like a game so much they'll go through it again with self-imposed challenges
2:31 PM - Zeddy: such as shardbombing Vana
2:31 PM - : Beat level, earn crowns, craft gear, beat level, earn crowns craft gear.
2:31 PM - Zeddy: but beyond that
2:31 PM - Zeddy: most people will just do what a game presents them with doing and then move on
2:31 PM - : Maybe if the game had a larger variety of things to do in it?
2:31 PM - Zeddy: so if people stopped grinding they'd just play a different game
2:31 PM - Zeddy: unless you give them more content to beat in half an hour and then start grinding
2:32 PM - Zeddy: that's a nice enough short term solution
2:32 PM - Zeddy: it'll prolong the time a player needs to spend before they get to the point where everything left to do is grinding
2:33 PM - : I guess it would really come down to the function of Spiral Knights for people.
2:33 PM - : Like, what it does for them.
2:34 PM - : Because I really don't like that its just a game about farming right now.
2:34 PM - : For many people, at least.
2:34 PM - Zeddy: there is really only one way to give a game a long-term life in a manner that is not making them grind for things
2:35 PM - Zeddy: and it's been implemented already but you don't care for it
2:35 PM - : What would it be?
2:35 PM - Zeddy: competitive modes
2:35 PM - : True.
2:35 PM - : But I'd like to point something out with that.
2:35 PM - : I used to play TF2.
2:35 PM - : And I used to play it all the time, but I wasn't too good at it.
2:35 PM - : I suck at PvP, and you know that.
2:36 PM - : But I played it because it was fun to go there, and practice, and hang out with people wasting time.
2:36 PM - : So what if spiral knights was like that?
2:36 PM - : I mean, it kind of is to some extent.
2:37 PM - : But it'd be nice if they could facilitate that more somehow?
[Discussion on TF2 community]
2:42 PM - Zeddy: what if, when an arcade gate spawned, it spawned with some kind of material in it in a limited quantity
2:42 PM - Zeddy: like
2:42 PM - Zeddy: 10 per floor per gate
2:42 PM - Zeddy: and you use that mat for some specific purpose
2:43 PM - Zeddy: and whenever you enter a floot, there's a random chance the gate has the mat somewhere in a box
2:43 PM - Zeddy: I feel like some jerk guild would just snatch it all up after two hours
2:44 PM - : That would be cool, but it'd be kind of like the thing that the devs did for xmas
2:44 PM - Zeddy: I liked the thing the devs did for xmas
2:44 PM - Zeddy: they should do more things like that
2:44 PM - : The running back and forth was cool, and refreshing, but there were still lots of people that didn't like it.
2:44 PM - : And in the end, it was grinding too.
2:44 PM - : Maybe this is what they're doing with the kat events?
2:45 PM - : Lets say there were 12 of the kat event, each with a different goal/objective.
2:45 PM - : And that it cycled each month.
2:45 PM - : With things like the xmas running, and the black kat hunting.
2:45 PM - : Maybe they are going for this?
[Momentary pause]
2:48 PM - : I also had the thought of achievement hunting.
2:48 PM - : Some of the most fun I've had was with dauntless devling.
2:49 PM - : And trying to earn harder achievements was fun too.
2:49 PM - : Not the "collect 800 minerals and eat them" type stuff, but the "beat the arcade without taking damage".
2:49 PM - : And the shadow lairs.
2:49 PM - : Those are fun because of how hard it is to get to them, and because of how rare the occasion is.
2:49 PM - Zeddy: yeah
2:50 PM - Zeddy: maybe we should be doing doctorspacebar's achievements
2:50 PM - : Yea XD
Guild halls
2:52 PM - : You know, I never really talked much about the guild hall update.
2:52 PM - : Like, I liked it for the most part, because it was a crown sink.
2:52 PM - : And that means more players etc. its a good thing hooray, but I really htink it failed to deliver.
2:53 PM - : Like, if you look at what people wanted from guilds.
2:53 PM - : They wanted a guild training hall so that they could move stuff around and build their own area to hang out in.
2:53 PM - : Because thats what they did in the advanced training hall.
2:53 PM - : That portion of their request was basically more of a "level editor"
2:53 PM - : What about player levels?
2:54 PM - : And other things with the guild hall.
2:54 PM - : Another big request for guild halls was an arcade gate for your guild.
2:54 PM - : Where you could put in minerals and get a set of levels out of it.
2:55 PM - : The reason for the guilds wasn't furniture... The furniture was really just the smallest part of it. The reason was for guild functionality.
2:55 PM - : And they gave that to some extent, with the whole "buy the bazzaar for millions of crowns" business.
2:55 PM - : But a lot of guilds don't do that, just because they don't want to pay for it.
2:56 PM - : Like, you can't expect T2 players to buy into that, and as I said to someone- T2 player need guilds; guilds need T3 players
2:56 PM - : Hm?
2:57 PM - Zeddy: that is a good point
2:57 PM - Zeddy: I also think, just talking about aesthetics, that guilds are too limited
2:57 PM - Zeddy: sure, you can put furniture all over the place
2:57 PM - Zeddy: but every guild hall still looks the same
2:58 PM - : ...and you can hang out with Njthug in his guild hall far more easily than you can fund hanging out alone.
2:58 PM - Zeddy: Warframe has guild halls and they have the opposite problem
2:59 PM - : Lol, really? How does that work?
2:59 PM - Zeddy: you start with a hall that has two doors going out of it
2:59 PM - Zeddy: to build more, an officer goes over to a door and decides what room the door could lead to
3:00 PM - Zeddy: you can choose between a bunch of functional rooms and lots of corridors with varying amounts of doors leading out of them
3:00 PM - Zeddy: including elevators, those are cool
3:00 PM - Zeddy: and then members run up to the door and deposit materials if they'd like to see the room built
3:00 PM - : XD, I know right? Tell me I'm not weird for hanging out in the elevators at hotels?
3:00 PM - Zeddy: anyways, all the room are prefabricadet
3:00 PM - Zeddy: awesome
3:00 PM - Zeddy: there's no furniture
3:01 PM - Zeddy: so you can make massive, awesome mazes or whatever
3:01 PM - Zeddy: but all the rooms look the same
3:01 PM - Zeddy: still, I prefer it
3:01 PM - Zeddy: there's depth to the building, as well
3:01 PM - Zeddy: a guild hall starts with 100 capacity and 5 energy
3:01 PM - Zeddy: any room you build costs a certain amount of capacity and energy
3:01 PM - Zeddy: to get energy you need to build a generator room
3:01 PM - Zeddy: and capacity is increased by great halls and such
3:02 PM - Zeddy: but they're expensive as heck, which is why you start with more than you need to get every utility room available
3:02 PM - Zeddy: utility is nice, too
3:02 PM - Zeddy: there are three research labs where guild members donate stuff to get weapons researched
3:02 PM - Zeddy: when the weapons are researched you can buy the recipe for it at the lab
3:03 PM - : So its kind of like making players pay for the hall of heroes?
3:03 PM - : In guilds
3:04 PM - Zeddy: yeah, but the weapons reserached can't be found elsewhere
3:04 PM - : Which was actually another guild hall suggestion that I used to see a lot- a recipe book that you could store your recipes in for the guild... I guess that became the guild storage.
3:04 PM - : They can't?
3:04 PM - Zeddy: a whole bunch of weapons got introduced with the guild hall update
3:04 PM - : Thats interesting.
3:04 PM - Zeddy: yeah
3:04 PM - Zeddy: unique stuff, too
3:04 PM - : Certainly incentivizing.
3:04 PM - Zeddy: grenade launchers and flamethrowers and bioorganic poison stuff
3:04 PM - Zeddy: like nothing you could ever get before
3:04 PM - Zeddy: enemy weapons, basically
3:04 PM - Zeddy: enemies had these weapons but you couldn't get them
3:05 PM - Zeddy: SK could do this
3:05 PM - : Yeah
3:05 PM - Zeddy: I'd research the heck out of gremlin demo bombs
3:05 PM - : It definitely has Maulos's thing and omg THE GREMLIN SAWBLADES!
3:05 PM - Zeddy: YEAH THOSE
3:05 PM - Zeddy: ghostmane recon shield
3:06 PM - Zeddy: phantom faust
3:06 PM - Zeddy: shoots three little bullets instead of one sword
3:06 PM - Zeddy: that are weaker or something
3:06 PM - : Eh
3:06 PM - Zeddy: almirian crusaders lance
3:06 PM - : I'd be disapointed at the phantom faust, that was a gran faust and it should still be a gran faust.
3:06 PM - : Not a purple cutter
3:06 PM - Zeddy: yeah
Watch out Arsenal Podcast, once we hook this up to Microsoft Sam.... XD
Actually, its pretty much a moot point- we'll be doing entirely different content, and the point of this is really to generate discussions, hence this not being in the treasure vault, where people go to view art/read stuff and critique others' creativity rather than discuss spiral knights.