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Please let guns break bushes/shrubs/grass

28 replies [Last post]
Sun, 06/16/2013 - 11:03
Coldnose

Guns are crappy enough as is without having to carry around a sword instead of a second damage type gun just to break bushes.

Thank you.

Sun, 06/16/2013 - 11:21
#1
Mystrian's picture
Mystrian

Guns can break grass. You just need to let the bullets range break it.

Sun, 06/16/2013 - 11:34
#2
Fehzor's picture
Fehzor

He does have a point. Right now you have to skill shot all of the grass off the ground if you're a gunner, which is kind of bleh.. it'd be really nice if I could just break that grass and not have to deal with slowing my team (who is above picking up 100 cr) even more.

Sun, 06/16/2013 - 11:40
#3
Mystrian's picture
Mystrian

I'm not sure if every gun can break grass though. Has anyone tested this?

Sun, 06/16/2013 - 11:43
#4
Thunder-The-Bright's picture
Thunder-The-Bright

practically every gun bullet explodes at the end of its range or when it hits its target. even catalyzers. even the antiguas.

Sun, 06/16/2013 - 11:59
#5
Rich-Tbiscuit's picture
Rich-Tbiscuit
I'm pretty sure every gun

I'm pretty sure every gun does, I haven't encountered any that don't.

Some are just more difficult to get the range right.

Sun, 06/16/2013 - 14:14
#6
Mystrian's picture
Mystrian

Please don't shoot me. :)

Sun, 06/16/2013 - 14:57
#7
Virtuewis's picture
Virtuewis
Be excellent to one another

Every gun I own breaks grass. As previously stated, the explosion at max distance is was causes them to break, not the actual bullet. If you shoot a monster that is standing right next to some grass, it will break if the explosion from hitting the monster is close enough. The reason it has to be this way is because if the bullet path were to be able to break grass (instead of the explosion), then grass would interrupt our shots at monsters that are otherwise in our line of sight. Imagine how annoying it would be to shoot an approaching swarm of greavers, only to have your shot cancelled by a patch of unmowed grass in your bullet's path! O:

Therefore, I say keep it as it is and just skill shoot or sword the grass down.

Sun, 06/16/2013 - 17:05
#8
Klipik-Forum's picture
Klipik-Forum
Solution:

Shield Bash breaks blocks, minerals, and grass.

Sun, 06/16/2013 - 17:07
#9
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

If you find it a problem, bring a sword. If you don't, don't bring a sword. Simple.

The thing is that I think the devs want players to be taking more than one type of weapon, so no pure swords or pure bombs. A mix is better. I feel that the wolver stuff is for someone who usually uses his/her swords, but this doesn't mean they have to have ONLY swords.

That being said, some weapons behave as different weapons, such as Winmillion (gun), Shard Bombs (swords; YES they are like swords do not deny it! Just look at their DPS when you have buffed CTR.), Autoguns (sword), Pulsars and Catalyzers. (Both like bombs.)

Of course, stay on topic. I just thought that what I was saying should be said because it's related, but that doesn't mean you can say so and so doesn't behave like a sword or a gun in this thread. (Make another thread, please!)

Sun, 06/16/2013 - 18:46
#10
Shamanalah's picture
Shamanalah
my 2 cents

CTR Max Nitronome = ultimate lawn mowing machine

Just sayin...

Dark Retribution + Nitronome = lazyness powa. 3 minerals in 1 charged bomb and mowing lawn faster than an ASI MAX Polaris ^ ^

Take a Pulsar. Problem solved

Sun, 06/16/2013 - 18:52
#11
Lightyourfire's picture
Lightyourfire
Grass is a problem, but...

The inability to break the ice that's formed on teammates from close-range with a gun is really a problem, in situations such as an arena in HoI when a teammate gets frozen, if you don't break the ice as quickly as possible, they could easily be killed.

Also, with talk of ice, I'm going to have to rub in everyone's faces that I have freeze immunity on my Skolver :3

Sun, 06/16/2013 - 19:29
#12
Misten's picture
Misten
Don't do it. It will

Don't do it. It will frustrate the hell out of me in Jelly/wolves stages when i hit the grass instead of jelly/wolves standing on it.

Sun, 06/16/2013 - 21:15
#13
Gismor
Re: Misten

Well... what if the bullets break the grass(Somehow, just pretend) and still be on their trajectory? I don't think swords have this problem.

Sun, 06/16/2013 - 21:30
#14
Hexzyle's picture
Hexzyle

Section #1.2, "Grass".

Mon, 06/17/2013 - 02:35
#15
Misten's picture
Misten
@Gismor

Well that is because swords can hit/penetrate through all monster. Guns bullets only hit the first monster it contact and don't penetrate normally. I welcome gun buffs with penetrative projectiles though.

Mon, 06/17/2013 - 04:07
#16
Mystrian's picture
Mystrian

Hexzyle posted
"In the same light as the Minerals and Blocks suggestion, give charge attack bullets "graze damage", in which they deal 1 damage every quarter of a second of their trajectory so that they destroy all grass in their path." quote from Section #1.2, "Grass".

Since it's "graze damage" I would think a catalyzer would be great for this! Why? Because it's slow travel speed. that or a punch gun.

Mon, 06/17/2013 - 05:27
#17
Exerpa's picture
Exerpa
With enough practice it

With enough practice it becomes quite easy to snipe grass with guns once you naturally learn the range of your shots.

The only guns that can't hit grass are the alchemers, except on charge. The reason is simple; when the shot gets to the end of the range, it seems the server deletes it from play rather than doing splash damage like any other gun - otherwise every alchemer shot would ricochet regardless of hitting something or not. This is possibly the reason why alchemer shots appear to travel further than they really do, the client seems to be able to predict shots doing splash damage but not a sudden removal?

I think trying to get guns to hit grass on pass might require all shots to pulse grass specific damage as they travel? Either that and/or it might be a height issue, kinda like how Dark Retribution orbs pass over mini jelly cubes

Mon, 06/17/2013 - 05:30
#18
Krakob's picture
Krakob

Why would it deal 1 damage? Would make more sense if it was 0 to not make the game show wacky 1's whenever you hit an enemy with a charge bullet.

Mon, 06/17/2013 - 05:39
#19
Hexzyle's picture
Hexzyle
@Krakob

The damage could be assigned "environmental damage" so that the damage numbers aren't displayed to the player who fired the shots.

Mon, 06/17/2013 - 06:21
#20
Krakob's picture
Krakob
@Hexzyle

Something like that, yush!

Mon, 06/17/2013 - 07:42
#21
Misten's picture
Misten
Actually alchemer range is

Actually alchemer range is bugged. Alchemer range is shorter than what the visual shows and also shorter than other guns range. I believe rest of the guns has the same range (not confirmed)?

Mon, 06/17/2013 - 13:27
#22
Klipik-Forum's picture
Klipik-Forum

Alchemer range is irrelevant when there are walls around; you can theoretically make a 5* driver shoot I think four times as far as a normal shot.

Mon, 06/17/2013 - 17:33
#23
Misten's picture
Misten
Haha 4 times. You wish. and

Haha 4 times. You wish. and keyword- wall, theoretically, normal shot.

Tue, 06/18/2013 - 10:54
#24
Klipik-Forum's picture
Klipik-Forum

Did you not know about how you can make bullets ricochet forwards?

Tue, 06/18/2013 - 11:41
#25
Batabii's picture
Batabii

If guns are so "crappy", why do you carry nothing but them?

Tue, 06/18/2013 - 17:10
#26
Misten's picture
Misten
Show me how you get 4 times

Show me how you get 4 times the normal range.

Tue, 06/18/2013 - 20:51
#27
Klipik-Forum's picture
Klipik-Forum
whoops ¬.¬

Due to a slight misunderstanding of how charge shots split, I'm going to shorten that prediction to 2.x times as far. And you do it by shooting the charge at a wall while parallel to it, the charge shot breaks in air, splits, ricochets off the wall and keeps going forward. That bullet would hit the wall towards the end of its range and bounce around a corner.

Fri, 06/21/2013 - 06:49
#28
Blandaxt's picture
Blandaxt
i agree!!

I want guns to be able to pass through the grass and break em. why do i have to break em using the end of the bullets plash damage, and alchemers makes it a problem.

There should just be a rule that affects the grass only. If a bullet passes by it, or through it it will break.

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