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Damage = Skill?

78 replies [Last post]
Sat, 07/06/2013 - 23:39
#51
Theirillusion's picture
Theirillusion

Damage=/=Skills

Skills will get you damage, but damage doesnt make you skilled.

Thu, 07/11/2013 - 03:24
#52
Monork
do you even metagame, bro?

Damage, captures, and defends are pretty insignificant in comparison to the large scale things that happen in a match, with damage being the least important as it is often just a result of what takes the most skill--the real deciding factors of who wins.

I'm not talking about UVs, or specific armor types, or even the heart of the cards. In fact, "individual skill" is a petty, worthless concept that everybody should take with a grain of salt because individuals and tryhard lone rangers don't win many games. I'm referring to spatial control, and one of these days I'll write an extensive guide covering the concept, because players often get the wrong idea that the higher their statistics are, the better player they are. Obviously the numbers do represent a certain amount of effort given, but that doesn't mean you won because of them.

-Enemies respawn fairly quickly, so bragging about your damage is like the U.S. Mint bragging about the amount of money they've printed.
-Aggressive cappers are probably more worried about harassing the other team by going cap-to-cap and avoiding conflict. This can be a useful thing, as it forces the enemy to react to you, but if the rest of your team isn't in sync you won't be very effective.
-High amounts of defenses are good but these are also often just a result of spatial control, so individual skill level can't be based off of a team effort.

Also, it should be noted that I'm not particularly interested in your "special snowflake" scenarios where 1 player won an entire match for his team of idlers or some stupid sensationalized crap. If you want to find the average of something, you ditch the outliers(if in this case they're even true and not just exaggerated stories).

tl;dr you guys don't even know this game if you argue over the worth of statistics

Sat, 07/13/2013 - 08:57
#53
Levenzaa's picture
Levenzaa
I don't think damage = Skill, because...

1) Some People try and capture more than kill.
2) Depends on Gear, not everyone can get their hands on CTR/ASI VH weapons.
3) Auto-Target = No Skill.

-Potato

Tue, 07/16/2013 - 01:31
#54
Sppw's picture
Sppw
¥

@ Everyone. Before you can decide what terms mean you are NOT SKILLED, please decide what defines skill. Then you can say everything that does not meet those conditions is "unskilled".

You also must decide a hierarchy of what makes you more skilled like this:

Eg.

Auto-targeting= -5 Skill
Each capture = 2 Skill
Every 1k damage = 1 skill

The above is fully hypothetical and you, the community must decide this. When this is (never) done., you can decide who is most skilled depending on how you do in a match ad you can compare.

I am not dumb and I realise this will never get done due to people arguing. I am trying to be civil like the OP states to be unlike some of you.

Thu, 07/18/2013 - 15:26
#55
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Feller stop being an idiot.

First of all there is nothing wrong with AT because you mess up a lot in crowds where u gey trapped in a lot. And damage is about the least important part of lockdown people who get a lot of damage like Contri brag even though most likely they don't capture at all. Defends are the most important because
it meant you were defending a point and it means you tried to capture even if you died. Caps only mean something if you got a lot of them and got several defends along with it.

Thu, 07/18/2013 - 16:59
#56
Our-Little-Ajo
Who are you?

Seriously.. What makes you think that some unknown noob will change something.

AT is for noobs and your lame opinion prove it. Only a handless noob defend the feature

Thu, 07/18/2013 - 22:23
#57
Sppw's picture
Sppw
@Feller

You call him/her an "unknown noob". What defines an unknown noob? What defines a noob? What defines being "unknown"? I'm not asking you. You should make a general consensus before you go around calling people noobs. Or unknown.

What's more is if he is unknown then NOBODY will know him, on SK, technically. Which is not true as both you and I have heard of him/her on this thread.

If unknown, by your definition is, 99.9% of people do not know him/her, I can be pretty sure 99% of people on Spiral Knights do not know you. Sure , 0.9 % of people know you more than him/her but if your definition is true there has to be a 1% error margin. If a person is unknown to you, doesn't mean they are unknown.

If you want to contradict me, go ahead, try surveying everyone in SK and of course they have to be random or you can add 1% onto your result. Before you do this you have to scale the population of SK down to random people.

Good Luck

Fri, 07/19/2013 - 08:41
#58
Bleyken's picture
Bleyken

@sppw I think at least 30% of SK know and hate Feller.

Fri, 07/19/2013 - 10:01
#59
Our-Little-Ajo
Yup

And maybe more.

So you are another unknown noob that know me and hate me. Welcome to da club!!!!

Fri, 07/19/2013 - 10:55
#60
Dragonuity's picture
Dragonuity
@Contri

Err. 50% know, and 30% know and hate like you said.

Fri, 07/19/2013 - 11:00
#61
Dragonuity's picture
Dragonuity
double post my bad

oops double post :P

Sat, 07/20/2013 - 06:15
#62
Sppw's picture
Sppw
I never claimed I hate

I never claimed I hate feller. I shall not state my opinion on that.

If you believe 30%/80% of SK know him, where is your evidence to back it up?

Sat, 07/20/2013 - 10:56
#63
Pixlator's picture
Pixlator
-

About LD: Damaging is skill, dodging is skill, capturing points for ur team is skill, blocking is skill, smart tactics is skills, timing is skill

Tue, 07/23/2013 - 03:05
#64
Everlas's picture
Everlas
.

.

Thu, 07/25/2013 - 15:56
#65
Vatrenmac's picture
Vatrenmac
Damn

Damn ,walking=super sayan skill

Sat, 07/27/2013 - 10:35
#66
Dingleberry-Muffin's picture
Dingleberry-Muffin
I have never heard of Feller

I have never heard of Feller until recently. I watched him on spectator mode, and he actually sucks. He moves just like everyone else, and his UVs are the best. With his UVs, he should be making at least 30k damage. I can make 24k damage easily with no UVs, but Feller has ASI, double heart pendants, and secretly uses AA but can only make 12k damage? lol pathetic

Sat, 07/27/2013 - 10:53
#67
Bleyken's picture
Bleyken

"Contri gets popcorn" :D

Sat, 07/27/2013 - 14:44
#68
Vatrenmac's picture
Vatrenmac
Right back at ya

*brings coke and sits near contri*

Sat, 07/27/2013 - 14:59
#69
Our-Little-Ajo
: D

Someone want to troll a master, nice try kid.

Sat, 07/27/2013 - 15:58
#70
Lukehandkooler's picture
Lukehandkooler
It should be noted that part

It should be noted that part of skill is avoiding damage too(which in and of its self isn't conducive to getting high damage). As a good friend of mine and I used to say back in the heyday of WoW battlegrounds, going 10-1 is just as good as going 20-2.

In fact it would be nice to see a K/D ratio in LD next to the raw numbers so you could see guys that werent getting top numbers but steadily getting many killing blows while maintaining a very low rate of deaths.

~Luke

Sat, 07/27/2013 - 18:04
#71
Soothsayerboomer's picture
Soothsayerboomer
Well..

I really was hoping this would be civil but then someones ego hit the stratosphere XD

Well for what it's worth, after playing this game for so log I can say i do not think Damage = Skill.
Because if you get 35k damage and you get 0 caps then you really hurt your teams ability to take and retake points.
I believe skill is based off how well you can do your roll, A bomber's roll is to deny an area away from the enemy(Mostly a point or a chock point like the ramparts first point)
Skill is how well you can do these, also if you are skilled enough you can be a bomber who does damage, I'm going to use Huntr as an example here.
he holds the point and we do not need to send him backup to do damage to help hold the point.

Strikers are quick so they should be focused on capturing the points and killing enemy strikers trying to cap friendly points.
And of course recons are great for picking single targets off and capping points behind the enemy.

Damage is more of a side effect of having skill in your roll.

Sun, 07/28/2013 - 01:56
#72
Reto-Da-Liz's picture
Reto-Da-Liz
^

Sooth sums it up perfectly. CLOSE THIS THREAD!! :D

Sun, 07/28/2013 - 02:45
#73
Krakob's picture
Krakob

I agree with Reto.

@Feller
I wish people would stop feeding you so you would starve :<

Sun, 07/28/2013 - 07:42
#74
Alphappy's picture
Alphappy
Yes.

Yes. Getting high damage = skill in getting high damage. Winning games is a different story, but when all is said and done, who cares about that?

Really, though, if you think about it, there comes a point at which trying to win games either becomes boring or a waste of time(for everyone up top with a VH stick). Winning games gets you a place or two up on the board which resets every week and a few extra crowns and coins. At some point, that becomes worthless to a given player - winning becomes worthless. The only other thing by which to measure one's e- is damage, an indirect measure of one's ability to win 1v1s and to not die.

I personally advocate neither side of the argument, as I discovered a while back that this is a game and I'm supposed to just have fun with it.

Sun, 07/28/2013 - 13:16
#75
Vatrenmac's picture
Vatrenmac
^^^^^^

+1

Fri, 08/02/2013 - 09:51
#76
Tehepicwin's picture
Tehepicwin
Hmmmmm...

My answer: No.

While damage is only a number, it does mean something. Skill can mean a lot of things, but a big deciding factor is HOW somebody gets their damage/caps. If someone just goes with recon cloak and just caps, is that person skilled? I don't think so. Similarly, getting out your op damage bonuses and running straight into fights for damage isn't necessarily a show of skill. Finally, I think a skilled person can use strategy and COMBINE it with gear, damage, and caps to truly help their team. Basically, damage is just information on how someone played the last match.

But a better question is,"Can someone use damage to measure their skill?" My answer to that is yes. A player can compare their performance with what they think is a good damage score, and therefore measure it.

Sun, 08/11/2013 - 20:43
#77
Museofdreams's picture
Museofdreams
guys dont you get it

None of you will agree on this unless you all get through your thick skulls that you'll always disagree, now shut day freaking nacho cheese up, and have fun this IS a game, now get out there and play LD hope to see you soon!!

P.S. Red ain't no noob, and neither is feller o3o

P.S. 2. LD isn't about capping OR damage, its about having fun while doing both =P

Thank-you!!!!

Sun, 08/11/2013 - 20:47
#78
Museofdreams's picture
Museofdreams
oh yeah

Also +1 to the dude above: Tehepicwin-Science

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