Damage, captures, and defends are pretty insignificant in comparison to the large scale things that happen in a match, with damage being the least important as it is often just a result of what takes the most skill--the real deciding factors of who wins.
I'm not talking about UVs, or specific armor types, or even the heart of the cards. In fact, "individual skill" is a petty, worthless concept that everybody should take with a grain of salt because individuals and tryhard lone rangers don't win many games. I'm referring to spatial control, and one of these days I'll write an extensive guide covering the concept, because players often get the wrong idea that the higher their statistics are, the better player they are. Obviously the numbers do represent a certain amount of effort given, but that doesn't mean you won because of them.
-Enemies respawn fairly quickly, so bragging about your damage is like the U.S. Mint bragging about the amount of money they've printed.
-Aggressive cappers are probably more worried about harassing the other team by going cap-to-cap and avoiding conflict. This can be a useful thing, as it forces the enemy to react to you, but if the rest of your team isn't in sync you won't be very effective.
-High amounts of defenses are good but these are also often just a result of spatial control, so individual skill level can't be based off of a team effort.
Also, it should be noted that I'm not particularly interested in your "special snowflake" scenarios where 1 player won an entire match for his team of idlers or some stupid sensationalized crap. If you want to find the average of something, you ditch the outliers(if in this case they're even true and not just exaggerated stories).
tl;dr you guys don't even know this game if you argue over the worth of statistics
Damage=/=Skills
Skills will get you damage, but damage doesnt make you skilled.