A new weapon series idea. Spray guns would work similarly to the autogun series, but the bullets would look like little
puffs of mist. Visually, they would look sort of like a bulky alchemer with a wide nozzle. Spray guns server a unique purpose.
They do no damage. At all. No normal, no elemental, no shadow, nothing. However, what they do is practically guarantee
to inflict their target with their corresponding status effect.
Normal shot: Fires a spread of vapor globs, the color depending on which status it inflicts.
Charged shot: Similar to the normal shot. However, it also leaves a lingering cloud of mist near
the end of its range. This cloud is the same size as one produced by a 2* mist bomb.
Statuses represented:
The spitfire series inflicts fire.
The choker series inflicts poison.
The fogger series inflicts stun.
The incapacitator series inflicts shock (debatable)
There is no freeze-inflicting one, for obvious reasons, nor is there a sleep-inflicting one.
Now, I know what you're going to say: This will either make mist bombs obsolete, or will be pointless due to mist bombs.
Here are the advantages and disadvantages of each.
Spray Guns
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+ A lot quicker (does not require charge)
+ A viable status-inducer for gunslingers
+ Actually inflicts statuses more quickly and surely than mist bombs
- Covers a shorter range and radius
- Holds the player in place while firing
- Does absolutely no contact damage at all.
Mist bombs
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+ Huge, wide AOE which increases with better versions
+ Allows the player to walk while using
+ Does small elemental damage on hit
- Has a long charge time, followed by a fuse time
- Leaves you vulnerable for the obligatory charge time
- May not necessarily inflict statuses on quick targets which escape quickly
Basically, flamethrowers.
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