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REVS ARE 20CE EACH NOW!!!!! YAY THEY LISTENED !!!!

69 replies [Last post]
Sun, 07/21/2013 - 10:02
Obamaphone's picture
Obamaphone

This thread was in protest of the 50ce/rev. THE PEOPLE HAVE SPOKEN AND OOO RESPONDED!!! Hats off to you OOO excellent job keeping in touch with your players. I am very much looking forward to the new update and welcome the new content.

Sun, 07/21/2013 - 10:46
#1
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Wait...what? *checks testing server*

...

Oh wow.

Welp, time to start playing Warframe instead! /pseudo-kidding

Sun, 07/21/2013 - 11:13
#2
Little-Juances's picture
Little-Juances

"and its not like you are not gonna make any money on your new battle sprites"

While that's true, seraphynx will keep you alive with it's shield or heart attack.

My theory is that they are compensating things.
Combined with the diffciculty options, dying might be more expensive but you'll find yourself dying less.

Sun, 07/21/2013 - 12:46
#3
Etharaes's picture
Etharaes
Oh are they now?

Honestly, I thought it was kinda harsh making everyone pay 10 energy, even the newbies (T1). But now, 50? If dying incurs this harsh a penalty, spiral knights will have next to no-one new coming in to this game because it's too punishing. Eventually the spiral knights community will just end up as either moaning vanguards or raging (and dying) newbies with few and far players in-between.

Well, here is the money grab we've all been waiting for. Time to start playing more Wakfu and Wizard101 (which isn't a bad game when you reach the third world (as long as you don't play myth or balance)).

~Ethanol

Sun, 07/21/2013 - 13:16
#4
Battlegrinder's picture
Battlegrinder
And I was starting to have so much fun too...

If they put this in the game, I'm quitting. Hopefully its just a bug. If not.......thanks for the TF2 hat, SK. Have fun committing brand suicide.

Sun, 07/21/2013 - 14:13
#5
Taeloh
Sparks of Life will be

Sparks of Life will be purchasable in the Supply Depot

On an off day that you can't play you can use your Mist on sparks, you can save them or sell them. Alternate accounts will likely be buying sparks and putting them on the AH. The higher the supply the cheaper they will be. It might be brutal for a week but eventually there will be so many sparks flying around that death will in inconsequential.

Sun, 07/21/2013 - 14:33
#6
Little-Juances's picture
Little-Juances

For that matter, sparks should be bought bound from the depot. Else, just as you said, my 5 juanceses would make me practically immortal.

Sun, 07/21/2013 - 14:45
#7
Klockworx's picture
Klockworx
...

OOO's this is something you should not do, Do not raise the revive cost to 50 ce, you should have kept it at 10 ce like it was in the test server. Otherwise its just stupid on how much it cost to revive a player if you cannot revive someone with your health. Like most players i tend to use ce last in the effort to revive myself, so if you make it 50 that's way to much and definitely punishing players for dieing.

Because if you only have 100 mist energy that means you can only go down once (twice if you count the free revive) since every elevator costs 10 energy to go down. Either decrease this amount back to 10 energy or remove the energy costs on the elevators.

Free to Play members will definitely suffer more from this, and i really don't like using my Crystal energy more than i have to since it costs real $$.

Sun, 07/21/2013 - 15:32
#8
Wolf-Fighter's picture
Wolf-Fighter
forgett it OOO makes a death strike

honestly no health revs from teammates and a 50e rev cost... this will be the final dead strike for the game but OOO never listen and care of to the community...

it don't gives more money it just gives leavers and nearly no one will play this anymore well no shadow lairs anymore... cause we will die to much!(3 times is to much by this costs)and honestly no one can rev you with health so goodbye shadowlairs goodbye sk i bet we will have tons of empthy guilds after the next patch

btw i think this is more a bug... i can't read a change or anything in the changelogs

Sun, 07/21/2013 - 15:47
#9
Aurorra
Well that just confirms what

Well that just confirms what I was expecting to happen when I heard about the changes to crafting and reviving. Shameless cash grabs like this are going to kill the game.

Sun, 07/21/2013 - 21:12
#10
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

OOOOOORRRRR....

They are planning on making a very very generic system which involves limited revives per day. Anything more, and you pay through the nose.

I.e if you have less than 5 LSs (Life Sparks), then you will have 5 the next day. Makes sense, right?

Sun, 07/21/2013 - 21:35
#11
Doctorspacebar's picture
Doctorspacebar
Pistol is best weapon in TF2

Three Rings, Three Rings, Three Rings. Why do you insist on fixing what isn't broken?

This new revive system is an obvious cash grab. You prevent players from reviving with their friends' health, despite it being a mechanic that promoted teamwork and punished bad decisions (which is kinda the point of a team game). I think I know why. You want people to spend a ton of energy on Sparks of Life. Again, obvious cash grab.

But it's actually going to hurt your finances. When the new kid on the Clock (pun intended) sees the cost to revive, you know what he'll think? I quote: "That's fifty energy! That's too much! This game sucks. I quit." And do you know what veterans are going to think when they see the price tag? Again, I quote: "You know what, I'm not using up half my levels just to keep going. I'm just going to play TF2/Fire Emblem/WoW/whatever because they don't charge you four limbs every time you screw up."

Yeah. It's more costly to screw up in Spiral Knights than in Fire Emblem. FIRE EMBLEM. A GAME WHERE IF SOMEONE DIES, YOU EITHER LOSE THEM OR RESTART THE LEVEL. At least in Fire Emblem, all you lose is time, and that time you lost was actually spent fighting before a tragic death forced your restart! (Unless you're one of those people who lets their units stay dead... but let's be serious, who would actually leave Nino dead?) In Spiral Knights, you lose actual time you're able to play the main game- and a LOT of time, at that, because 50 energy is equivalent to five depths worth of hackin' slashin' runnin' gunnin' blastin' bombin' fun. Losing one level's worth of energy was understandable. Losing five? I don't think any successful arcade games ever asked for five credits to continue playing.

The only way to fix the Sparks of Life system is to get rid of it. Please, Three Rings, this is terrible for the game.

Mon, 07/22/2013 - 01:31
#12
Thunderskull's picture
Thunderskull
Maybe

It could be saying this when we will be able to buy Spark of Lives in bulk and die in the clockworks "Oh you don't have anymore spark of lives? Well you should of remembered to buy some at the depot when you had the chance cause it's way more expensive to pay for one on the go instead of buying them in bulk where the unit price for one in the depot is extremely cheaper."

-Edit-
Probably we are going to get a complimentary starting pack of spark of lives that are permanently bound to your knight to go off of until you can actually have enough income in crowns to convert it to ce at a decent and non-grueling pace to buy spark of lives (not permanently bound) in bulk at the depot. They should really change the "I died and I have no more spark of lives that I own and the game is asking me 50 energy to get this Spark of Life in the clockworks" name into something like "STORM VIGOUR" or something along the lines of that.

Mon, 07/22/2013 - 01:57
#13
Thunder-The-Bright's picture
Thunder-The-Bright
not in the test server.

sorry for posting here, but I feel this is urgent if it's not a bug.
crod no. 25. 30. not 50. 50 is too much. Don’t do this. It’s suicide. It’s like rasing taxes, the more you raise, the less people will be likely to pay them.

Mon, 07/22/2013 - 08:14
#14
Flaame's picture
Flaame
I really had no real problem

I really had no real problem with the Energy Revive cost up until now.

10 Energy was just enough for players to press on if players could spare the mist. If they were low, they'd have to consider pressing forward and including onward to the next depth which is still it's casual 10 Energy. I'd be able to die two or three times and not have to give a second thought of whether or not I should descend to the next depth.

50 Energy is essentially enough for one Energy revive during the clockworks for Free-to-Play players with absolutely no Crystal Energy. What does this mean? If I die once, I really shouldn't die again and consider returning to haven immediately, especially on a challenging level. It makes me feel "Ugh, I've died more than once, maybe I should give up and try again.." I feel this would pose a threat of worry to new players whereas the old system was fine the way it was. However, if the old system is not what we're returning to, at least lower the cost of a revive to 25; Something that is at least reasonable.

I wonder how challenging Vanaduke will be after this update rolls around on the main server

Mon, 07/22/2013 - 08:39
#15
Creeperlucario's picture
Creeperlucario
DANGER MISSIONS AND SHADOW LAIRS WILL BE USELESS AND POINTLESS!!

The Danger Mission's are tough challenge's that give good rewards if you succeed and it was not that bad because other people could revive you. But this Update will destroy all the new players and Vanguards will ignore the Danger Missions and won't even do Shadow Lairs anymore. It is 50ce for each revive after the emergency revive, It is the same cost even for Tier 1, TIER 1 for crying out loud. I have to waste tons of crowns on Spark's of Life and doing Vana runs for the crowns is annoying. And Vana runs will be more annoying thanks to the new update with crowns and heat.

Mon, 07/22/2013 - 11:14
#16
Quaquonfaes's picture
Quaquonfaes
Prank or Bug

This is either a joke or a bug, they can't be seerus, they must not be seerus.

If they are then this update is 1 thing: A cash chuck update.

(the only reason I came to the forum was to make a post just like this)

Mon, 07/22/2013 - 11:32
#17
Quinzal's picture
Quinzal
gwahhh

While they're at it, why dont they make Sparks of Life as rare of enemy drops as the Darkfang Shield?

Mon, 07/22/2013 - 13:06
#18
Sweet-Hope's picture
Sweet-Hope

Bug? i doubt it. all of you people said this update was because alt dragging alt farming etc. and since 10 Ce per revive was so cheap and still those alt farmer could have a chance to make even a small profit with their revive (lets be honest i tried in SL and 10 per revive and someone with elepass this really was kinda cheap and way to beat shadow lair without a party) now with 50 energy revive its hard for a alt farmer get profit from it ( i think its nearly impossible to get profit from it).

but also could be they are looking for the best price for revive yourself with spark of life. 10 was really so cheap and less punishing. 50 its so expensive and a lot punishing for die in a level. prolly they would add revive being around 25 or 30 per revive.

but about 50 per revive a bug i really doubt it.

Mon, 07/22/2013 - 11:52
#19
Necrophyliac
Not a problem really

I think it's fair enough that you even get a chance to revive.

Don't know about you guys but if you die, you're dead. :|

Or maybe screw revives completely and become a zombie at death.

Mon, 07/22/2013 - 12:21
#20
Quinzal's picture
Quinzal
@Necrophyliac

I find this funny coming from a person with that username.

Mon, 07/22/2013 - 13:18
#21
Thunderskull's picture
Thunderskull
Le Sigh

I feel like people just completely ignored my other comment (not really). :P I say this in my last comment because we all know it would be completely stupid for them to NOT GIVE US a starting pack of Sparks of Lives.

Mon, 07/22/2013 - 16:28
#22
Obamaphone's picture
Obamaphone
Ty,EVERYONE!

Thank you everyone for your comments, I feel that this needs to be addressed and the only way that will happen is if enough people complain.
As far as using an alt , this should not be possible you should only be able to log into one account and one character at a time. if you are dragging around an alt with you for levels then you are cheating imo or abusing the system. Lets just keep it simple, 50ce per rev. is unreasonable for a f2p person so unless you are attempting to rid the sk world of non-paying people who refer other people that may choose to pay for the game, i would suggest returning it to the original 10ce. 10ce may not sound like much to people like necro who feel the need always to tell people how great they are,however is is considerable to a f2p person who needs to rev several times for a danger mission to complete it.

Edit:@Jean i did not bring it up, merely giving MY OPINION for a response to what sweet said. If you had taken the time to read the posts instead of writing a book about who said what and then eventually getting to the point. You would know that.

Mon, 07/22/2013 - 15:30
#23
Holy-Crab's picture
Holy-Crab
@NecrophyliacI agree, it's

@Necrophyliac

I agree, it's like in TF2 and many other games, you should not be able to play again once you died. Just uninstall the game and forget about the cash you spent for it, about time games get more realistic for duck sake.

@Obama
Since you brough up the subject, I would like to express my opinion on that matter.

There have been multiple threads asking if alt-dragging was an abuse and the mods responded the only bannable offense was the use of a third-party software (multi-key binding for instance), which means they were totally tolerating it. So I dunno how you come with the idea it was an abuse or a cheat since the mods themselve didn't say so. I also always fail to see how it is more broken to drag an alt than doing two independant runs. In the end it's just a reduction of time for an increasing in difficulty, fair trade. I dunno if you ever tryed, but most people get halved fps and double lags when they open two SK instances. I rarely do it myself nowadays, because I'm such a lazy person and I just craft, even with my main, but people who have been spending money to get an "advantage" that was not warrant forbidden have the right to complain about this update. It's purely and simply the supression of a service they paid for.

If they (OOO) are to take actions then they should do it fully, and not aim at a specific usage of the alts, remove the independant mist pool altogether and I'll be all for it then. People claming alt-dragging hurts the economy more than other uses of alts have no idea how money is made in this game, I've done both crafting and alt-dragging before, and clearly, I made ten time the crowns with crafting than with alt-dragging, every months I would get four or five maximums UV's at the very least, with such minimals efforts, plain ridiculous I must say so myself, a ten-minute session and I get a chance at getting the equivalent of a starter pack in energy every week. So, OOO, if you're aiming at improving SK economy, remove all the premium account services, which always is a terrible idea to implement in the first place. Look at what happpend to TF2's economy with premium accounts, they finally had to take action against it. And if you're willing to do this right, you should also remove the pass, (with such a low price it's a given and it's basically unlimited crowns for anyone who has a lot of free-time, and there are a lot trust me) which, by the way, was the real reason, coupled with missions, we almost hit the 10k ce per 100 ce before. I was one of the few whom warned you about it, but no one listened.

About that revive system, well as it has been said, even at 10 ce It was a horrible mistake, but at 50, I just can't believe they would even think about it and secretely hope it's just a bug. But given the zero communication on this thread, odds are the changes were intentional, maybe they are trying to test our reactions and see if they can get away with it. As someone said above, when the announcement was made, I felt something was fishy, and now they are confirming my deepest inquietudes. Willing to see how the crafting will be altered and the real cost of it, we might be badly suprised too. Brace yourselves, storm is coming my friends.

Mon, 07/22/2013 - 19:05
#24
Klockworx's picture
Klockworx
An answer to the revive costs

I sent in a support request under general inquiries and got this as a responce:

Greetings,

Many of the energy costs in preview may not be the same as when the systems
are released. I do not have information handy on what the final prices will
be. If a developer posts in the feedback threads with more information
consider that a more final word than mine.

With this in mind, please do give feedback on the costs. Constructive feedback
can always be useful. You can read Nick's goal for the new crafting and revive
costs in the original battle sprites testing thread:

"The overall cost to craft an item and revive regularly should remain about
the same in aggregate, it will just be done with Orbs and Sparks of Life."

Feel free to discuss prices that you feel would be achieving this goal, or if
you feel the goal should be different entirely. Looking at the thread now,
there are a lot of "TERRIBLE I QUIT" posts, which while they are feedback, are
not as useful as constructive feedback that analyzes the situation fully.

The new revive system gives a free revive per level, potential lootable revive
items, and no longer increases in revive costs (The old revive costs in the
most extreme example could charge you 1000CE :O ). . Feel free to take these
into account as well.

Looking forward to your feedback and sorry I couldn't clarify more currently.

Best wishes,

- Coriolis

Hope this helps guys.

Mon, 07/22/2013 - 19:25
#25
Obamaphone's picture
Obamaphone
@Glitchedpixel

Thank you very much for your post..:) It confirms one thing and that is they are listening. And i would respond as such.
"Feel free to take into account if you were in a party of 4, chances our you would never need to spend ce on revs because someone in the party can usually revive you."

Mon, 07/22/2013 - 20:45
#26
Nonamekm
10ce is a joke, 50ce is too

10ce is a joke, 50ce is too damn high though.
i was thinking 20-25 would be a good price

Mon, 07/22/2013 - 21:40
#27
Hexzyle's picture
Hexzyle
TERRIBLE I QUIT

10-20 energy per revive would be perfect, depending on how frequently these sparks drop. If they drop every few levels, 20-25 energy would be more reasonable.

Mon, 07/22/2013 - 22:00
#28
Stelli's picture
Stelli
well what can we say, dying

well what can we say, dying is suppose to mean dying, not like getting up many times easily, that wouldnt be dying anymore

Tue, 07/23/2013 - 00:14
#29
Zenpai's picture
Zenpai
I believe 25 to 30 energy

I believe 25 to 30 energy would be completely fair. 30 energy on the first paid revive here would be on par with two paid revives on the live server. That is more than fair. I will consider playing PvE if it's taken to 30 because it would make shadow lairs actually less expensive. I do believe this revive system has some potential in it, but please keep in mind that the costs need to be reasonable to make up for the fact that we cannot revive party members with health anymore. I feel that the free revive to 30 health per level was a good idea. It allows room for error, which I feel is good.

Refine the revive system before it's released, please.

Tue, 07/23/2013 - 00:53
#30
Wacyrn's picture
Wacyrn
my future

If i look into my future, i still see myself playing spiral knigts, but some thiings are different.

I see myself farming FSC on easy, to make sure that i dont die more than once.

I see myself sometimes killing vanaduke on normal(or maybe elite), but only in full team, with one having shiver, and some sparks of life in reserve.
This means no more unorganized vana runs. complete vana runs willbecom a guild/teamwork thing, for normal skilled players.

I see myelf bying sparks of life with mist energy on days with no playtime.

Suggestion for three rings: your free revivie schould be usable to revive another player.

I see myself thinking twice where i can dare to play, considering my best equip and select carefully a suitable difficulty level. So i am sure that i dont die (not only once); without much bad luck. I wont risk dying twice withpout some sparks of life in my inventory.

I see myself doing arcade runs mainly to farm for sparks of life; and i see myself wishing hell upon three rings if a fully (9 level) tier 3 arcade run brings less than one spark of life.

suggestion for three rings : the spark of life drop rate schould be depth independent, and above 1 per 5 levels.

I see cahs grabbing against players with too much cash and too little skills.
But i also see skilled cash gamer with a transporter pass suffocating in crowns.

I see that your daily income is stronger correlated with your equip and skill, than with the exsistence of some friends, dragging you through vana.

At last i see that three rings hast to lower the spark of life price to 30 E.

All in all i have some mixed fellings about this update, not everything is bad.

Tue, 07/23/2013 - 08:05
#31
Klipik-Forum's picture
Klipik-Forum

I feel like OOO's response will be "play on easy mode!" Which suggests that easy mode will be ridiculously easy.

Tue, 07/23/2013 - 08:49
#32
Aumir's picture
Aumir
Heh

Typical pink lightsaber method, introduce a ridiculous system to make the users accept themselves a "less worse" option.

Tue, 07/23/2013 - 09:23
#33
Klockworx's picture
Klockworx
...

Now lets not get ahead of ourselves Klipik-Forum, this isn't Microsoft with their Xbox One. (lol, had to do that) but seriously i think that Coriolis's response is much better than just idly bickering back and forth on wild theories and complaining without actual solid proof.

I really hope that they listen to our, for the lack of a better word, Bickering. Because Coriolis did show us that they are paying attention to the forums.

Tue, 07/23/2013 - 11:45
#34
Fehzor's picture
Fehzor

I think that 50 CE is a fine price for everyone. New players should be shown no mercy.

Tue, 07/23/2013 - 15:56
#35
Shamanalah's picture
Shamanalah
my 2 cents

HEY, did it ever occurred to OOO that the price of reviving should be lower than the price to go back where you died? If I die on D24, I won't rez at 50 ce, I will restart D24...

I think you missed that point literally.... didn't you? XD

Edited my whole post but that find is totally worth it.

lawl.

Dying on the 2nd depth of Ice heart? pfff let's restart! 200 ce for the whole team to rez.... *slowclap*

Tue, 07/23/2013 - 17:13
#36
Zenpai's picture
Zenpai
@Shaman Die in Heart of Ice?

@Shaman

Die in Heart of Ice? Hurr durr you get a free revive.

Tue, 07/23/2013 - 17:35
#37
Klipik-Forum's picture
Klipik-Forum

What this system is actually saying is "we don't want death to be cheap." As in, if you can't handle a mission without dying more than twice, come back when you get better. Or you have way too much money to burn.

Tue, 07/23/2013 - 18:15
#38
Waffleconecake's picture
Waffleconecake
Kiplik: The voice of reason

+1 to what klipik said. If you honestly can't beat it with only 2 deaths then you are not ready for it. Go grind a lower or more easy version of what you are facing until you get how to deal with what you are facing.

Tue, 07/23/2013 - 19:06
#39
Obamaphone's picture
Obamaphone
AND HERE COMES THE HERO'S

OFF TOPIC PEOPLE! If you read my first post you would see i did not want this tread to turn into a"LOOK AT ME IM SOO AWESOME" free for all.
Please do not post if it does not directly correlate to the cost of revs at 50ce as opposed to starting at 10ce and doubling every time.
@ mal clip and wal. if you do not die than this does not effect you so please spare us the narcissism. As far as the dieing should be permanent like most console games i would say."You don't have to pay do do the level over if you die in a console game". Lets see ya pay 120kcr to do a sl and die 1/2 way through one time and see how you feel. Its simple.

NOW **** NEW

4-players=free revs for anyone who is unfortunate enough to die *** 1 free rev

SOLO ***
1st death =10ce *** 2nd death =50ce
2nd death =20ce *** 3rd death=50ce
3rd death =40ce ***

TOTAL=70ce *** TOTAL=100ce ETC...

Tue, 07/23/2013 - 20:09
#40
White-Saber's picture
White-Saber
50 ce cost for revs is

50 ce cost for revs is ridiculous.

Even u r a such a skilfulllllll player, u cant promise u wont need to rev in SL or even arcade.

And it is really bad for new player.

That will harm teamwork too, when starting a team lets say for danger mission those with 5* below loadout or not strong looking will be more easily kicked. because the leader will consider if party down over once, the cost for revs will be hundreds of energy.

OOO plz listen to the players and remain the ce rev cost as previous.

Tue, 07/23/2013 - 20:34
#41
Zenpai's picture
Zenpai

@Obama: This is not narcissism. This is the truth. If you cannot handle a mission without only a couple of depths, then you should be training on an easier difficulty. You shouldn't be able to go "HURR I'LL SPAM REVIVES BECAUSE THEY'RE ONLY 10 ENERGY." That is not how it should be. I never said 50 energy was the ideal cost. 30 energy is completely fair.

You will not be getting variable cost revives with sparks of life. You seem to not understand that system.

Also, dying multiple times affects me in shadow lairs (sometimes). It's not like I don't realize that I've gotten fairly good because I've played the game way too much to the point where it's obvious that I don't have a social life IRL. Also, who pays the full bill for a shadow lair? Split the bill with everyone so they all pay 32K CR. UFSC will net you a profit if you don't die a lot, though the new system will make you need to die few times because of no health shares.

Also, I'm allowed to compare the current system to the future system. THAT IS THE ENTIRE POINT, you weirdo!

Tue, 07/23/2013 - 21:01
#42
Battlegrinder's picture
Battlegrinder
Pretend I wrote something clever here

To those of you who are saying that everyone should be able to get through a tier with 2 or fewer deaths:
A) Consider me impressed by your gaming skills and lag immunity
B) SHUT UP

No MMO/MMORPG I've ever played or heard of punishes the player this much for dying. MMOs are a genre where "death is cheap" is a defining element. I'm not suggesting that the revive system be changed so that we can spam the revive items and never fear death, but we should still be able to screw up without having to quit. Under the 50 CE system, one lag spike, one mistake, one moment of bad luck will end the mission. And don't give me any of this "you have one free revive" crap. Those of us who aren't extremely skilled veterans want to play too. If you like this "you only live twice" situation, then make it a self imposed challenge to quit a run after your second death. But don't go trying to say the rest of us should have be fine with this situation just because you are.

OOO, please drop the revive cost to a more reasonable amount.

Tue, 07/23/2013 - 21:17
#43
Klipik-Forum's picture
Klipik-Forum
Rage mode activate D:<

Congratulations, you ticked me off. Narcissism? Narcissism? ******* NARCISSISM? Do you even ******* know what that word means? Correct me if I'm wrong, but in my book being in love with yourself is PRETTY ******* DIFFERENT from saying you should need skill to beat a ******* video game.

Moving on. Your shadow lair example. You paid 120kcr to get in? Cool. If you spent that much ******* money just to do 4-6 levels, you had better be **** sure you can ******* handle it. That's the whole point. This emphasizes SKILL over money by making it harder to pay your way through levels. Can't do a mission, or a level? Tried it once, but you died a second time? Get better and come back later.
Not to mention you forgot about the free revive - "...and die 1/2 way through one time" :P

And your thing about revive costs. Let's extend your example, shall we?

Current system, T3, full party
-unlimited revives as long as one person is alive and monsters keep dropping hearts or pills.
-first wipe(all members die): 10 CE
-second wipe: 10 CE
-third wipe: 10 CE
-fourth wipe: 10 CE
-5-8: 20
-9-12: 40
-13-16: 80
-17-20: 160

That adds up to 1,240 CE to party revive 20 times. (Keep in mind you would need to be both insane, insanely wealthy, and completely horrid at the game to do this.)

Now if we compare that to the new system, with 50 CE revs every time, it would take only 800CE. (Still insane.)

Same goes for the solo example. It's cheaper to revive yourself once or twice, but with the cost doubling every time all the way up to 1000CE, once you revive more than 3 times the current system costs more. And also remember you get one free revive per LEVEL, not per mission, so you can die a total of 5 times in FSC and pay no rev cost whereas in the current system you would pay 10+20+40+80+160=310 CE.

I don't really care if you're against this change. Just voice it in a way that uses actual thought-out ideas, not inaccurate insults and incomplete, misleading examples. Get your facts straight.

Tue, 07/23/2013 - 21:23
#44
Klipik-Forum's picture
Klipik-Forum
I've been ninja'ed!

@Battlegrinder: once per level, not once per tier. Does that make it easier? I don't know a whole lot of people who die twice per level and are high star. If they are consistently dying that much, they end up getting fed up with spending CE on reviving so much and they either get better (skill or gear) in an easier level and come back, or leave. Usually the former.

Wed, 07/24/2013 - 01:27
#45
Zenpai's picture
Zenpai
@Battlegrinder: "A) Consider

@Battlegrinder:
"A) Consider me impressed by your gaming skills and lag immunity
B) SHUT UP"

A) This game doesn't take much skill when you have learned the monster behaviors. All it takes after that is basic awareness. These are things that are not hard to learn. Additionally, I don't have lag immunity. I just know how to compensate for it. That's also not hard.
B) No. This is a public SK forum where I can voice my opinion, ESPECIALLY since I'm a tester posting in the test server area.

Now you also seem to be saying "The genre means this!" instead of "The genre contains a lot of games that embody this!" Get it right. Not every MMO is going to follow the "death is cheap" thing. Death should be expensive. It's simple. Learn to play the game or die. The difficulty modes given to us on the test server even give you this option: Practice on a lower difficulty level before moving up. You still get to play the same mission and you don't have to pay a revive cost. If you don't think you can handle advanced or elite, practice on normal. Simple as that.

Do I have to keep repeating this? Three rings is giving you one free revive per level. You also get your sparks of life free from the days that you decide not to play. Just get them in the supply depot and go about your business.

_________________________

That said.
@Klipik; You don't get health share revives on the PTS, so basically each member in the party gets a free rev. But if all four are down, then it costs 200 energy to get them all up. I honestly think 50 energy constantly with the free revive would be good if we could keep our ability to health share revive. That would make the system a lot more forgiving for parties while still keeping it punishing for the solo runners.

Wed, 07/24/2013 - 01:29
#46
Wacyrn's picture
Wacyrn
just an idea

to solve the problem fot the new players ; the Spark of life droprate schould be higher in low levels.

I think that a droprate of approximately one per full arcade run is sufficient. this menas 1 per 6 leels in tier 1 region; 1 per 7 level levels in tier 2 region; and finallly one per 9 levels in tier 3 region.
the droprate within one tier schuold slowly increase with each level(comparable to crown droprate).

Consequence: enogh Sparks of life or the beginner without disturbing the balance of the advanced players.

P.S.: dont worry about the Droprate in The FSC. There are much more monsters than in (normal)arcade and also an increased chance for Sparks of life.
All in all there will be in average more than one Spark (or even maybe two ) in an complete FSC run.

Together with a Spark of life price of 30 E this schould not be a diffulty increase.

Note: this is only a suggestion.

Wed, 07/24/2013 - 04:21
#47
Creeperlucario's picture
Creeperlucario
Stocking up on Spark of Life's are Required.

They still have the Revive cost of 50ce per revive, I have to buy as many Spark's of Life's before the update comes. I already have 4 but that is nowhere near enough for all the Vana runs I do.

Wed, 07/24/2013 - 06:49
#48
Little-Juances's picture
Little-Juances

" the Spark of life droprate schould be higher in low levels "

T3 players farming T1 to be unkillable on T3 later....

Wed, 07/24/2013 - 07:16
#49
Orbwanter's picture
Orbwanter

They still have the Revive cost of 50ce per revive, I have to buy as many Spark's of Life's before the update comes. I already have 4 but that is nowhere near enough for all the Vana runs I do.

The "Spark of Life" crafting material is going to be renamed when the update goes live. Buying them now will just leave you stuck with a bunch of materials.

Wed, 07/24/2013 - 07:33
#50
Snarby-Lover-Me's picture
Snarby-Lover-Me
my thoughts

"I honestly think 50 energy constantly with the free revive would be good if we could keep our ability to health share revive. That would make the system a lot more forgiving for parties while still keeping it punishing for the solo runners."

i think this would be a great idea too, as it wouldn't scare players off with always having to pay high energy costs EVERY TIME they die.

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