The Gist: Guild Masters running around Danger Missions together
Objective: To promote your guild, to get to know other guilds, to show the stuff that your guild is made of, to have fun.
What this is: I've seen some really well-known guilds and I've seen some lesser-known guilds. LD guilds have their own LD competitions going on but what do CW guilds do? Nothing. Yet. See, I've gone through many danger mission runs and oftentimes, guild masters accompany a couple of their guildies. Through this, I've gotten to know some really great guilds and I've seen what they're like. What I'd like to happen is for guild masters to team up and go through a run of a danger mission together, then come back and tell us about the experience, summarize the run, explain the critical points and who did what, etc. Stories, jokes, intensity. Because the core of SK is the danger, where the team sees that it must band together to fight. Ordinary CW can be soloed, but Danger Missions (mostly) require teamwork, and that's where you can show what your guild does. You're not required to tell your guild secrets, but if a budding guild needs some help, it may be good to teach them a few tricks you learned. I'm not sure how else to explain what I'm expecting.
Signing Up: So if you've decided to go along with this crazy idea of mine, here's what I need in a post below or a mail to me (ign:Coelydragon). I need your name (or guild master's name if you aren't the guild master), guild name, guild motto (for fun), times available, Danger Mission you want to do (if you put "any mission" then also add how many runs you want to do), and at what difficulty. It's free! I don't expect money (donations are always welcome though), I expect fun. And as always, respect each other.
Then what? Once I get a run organized, I will post it here, or if you prefer I can mail it to you ingame or post it on your guild's recruitment page. Just let me know where to tell you. Then, once the run is done, come back here and tell us the story! What happened, who did what, what each guild seems like, critical points in the mission, most fun points, etc.
As the Aurorians say, "Because we CRAVE community spirit"
IGN: Amaki
Guild Name: White Wild Majesty
Guild Motto: "To be mature is to accept imperfections."
Times Available: 10 AM to 4 PM PST Monday through Friday (alternate times accepted)
Mission: Any (any number of runs)
Difficulty: Any
I should note I don't normally do Danger Missions, and any imperfections in my play shouldn't be held against the guild