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People who say Drakon is a bad choice can get burnt to a crisp!

76 replies [Last post]
Tue, 08/06/2013 - 12:36
Autofire's picture
Autofire

Okay, I have a T2 Drakon and the Standard Iron Harness.

  • In T3, Firebolt does ~40 damage when fully leveled, but also does 103 fire damage PER TICK. This is 3-4 ticks, amounting to 340-440 damage altogether. I imagine this will get even better once my Drakon goes T3.
  • Flame Barrier works remarkably well with my DVS because it will protect me if they retaliate, which is pretty rare because the fire+DVS usually is enough to kill them before that happens.
  • Once fully focused, these have a TINY cool down in comparison with other sprites. My Firebolt will have 12 seconds when Focus is leveled up fully, which will get even better with a better harness.

Despite all this, you guys STILL say it sucks. It's fast, and is much easier to corporate with popular playstyles than Drakon. Even if the DPS is lower per skill, higher cast rates make it stronger, IMO.

Tue, 08/06/2013 - 12:45
#1
Juances's picture
Juances

-I can spam a combuster with 100 fire damage every 2 seconds
-I don't have a DVS

See, it depends on the user.

Tue, 08/06/2013 - 12:48
#2
Flamearc's picture
Flamearc
I'm a gunner..

I only use the flame barrier because it can reduce status effects.
Other than that I really don't have a use for him.

Tue, 08/06/2013 - 12:53
#3
Thegamerguy's picture
Thegamerguy
3l1te n00b

u sprte sucks its wors da cat iz 2,, mch bttr

go hme n00b cuz u hve no scill

Tue, 08/06/2013 - 13:18
#4
Golfdinger's picture
Golfdinger
haha sorry buddy u just got

haha sorry buddy u just got slam-dunked

Tue, 08/06/2013 - 13:21
#5
Orbwanter's picture
Orbwanter

if you think that's a slam dunk you must ball on playskool hoops

Tue, 08/06/2013 - 13:33
#6
Goldeneman's picture
Goldeneman
YES

Everyone is saying that Drakon is bad, but come on give them a break! When they level up then thats when they burn everything in their path :) My stun firebolt does 254 dmg per shot and 70 fire dmg. And my scorching flame barrier does 120 dmg per tick which last for 8 seconds which three of these bolts...Lets do maths

120= 1 bolt
120 x 3 bolts= 360
(360 dmg per second)
360 x 8= 2880
(Everybolt must be on target to achive this with the skill points maxed)

WOW!
I also found out that shielding whilst doing this with zombies all over you is really good...protecting yourself whilst attacking

Tue, 08/06/2013 - 13:49
#7
The-Mighty-Potato's picture
The-Mighty-Potato
I'm glad I'm not the only one who doesn't regret getting Drakon!

Y'know I didn't know which Sprite to get, so I made accounts and tested them. I tried Seraphynx first and I hated it. The laser sucked and the Heart attack didn't last long enough. I then tried Maskereith next, because I was persuaded to get it, I didn't like it either. Plus it's kinda ugly :P And then I tried Drakon, and I love him! I don't understand why so many people dis the Drakon! I recommend it if you haven't picked a Sprite yet.

Tue, 08/06/2013 - 13:50
#8
Draycos's picture
Draycos

Sigh. Here we go.

Firebolt, fully ranked and at Meteoric for me, deals 220 when effective across (usually) 4 enemies. That's 1k per 15 seconds or so, which is nice except for the part where I can do that in less time if I keep vortexing or switch to a sword. The only advantages it has is that it's ranged, takes a short time to perform and doesn't cripple your movement, and sometimes sets stuff on fire. Needs a buff.

Flame Barrier requires you to be in enemies' faces to be effective, which is okay on paper, until you realize that every fight that's remotely difficult rarely allows you to sit there and facetank four enemies at once. I use Backfire Barrier for utility rather than damage.

Oh, and don't even get me started on Firestorm. Explosive Firestorm is depressingly weak, and I plan to get a Reset Star just to switch to Frenzied Firestorm. Even if I hate the hulk arms. /cry.

Tue, 08/06/2013 - 13:59
#9
Godslayercool
i agree

i a knight elite and i find the drakon hlpson all lvls it great with me and plus it cute.plz no haters this my first post

Tue, 08/06/2013 - 14:28
#10
Thegamerguy's picture
Thegamerguy
Pass me the ball

Pass me the ball Golfdinger!

*Throws ball to Orbwanter*

Tue, 08/06/2013 - 14:37
#11
Thunder-The-Bright's picture
Thunder-The-Bright

drakon level 54, 4*.
does 226 damage on hit with firebolt, but I haven't maxed fire yet. up do do it right now.
flame barrier does 74 damage per tick, which is really good for fast sword users (I've crafted a DVS recently, and heating is getting me some feedback)
firestorm has a high chance of fire, and fire does damage. I just don't remember how much.

Tue, 08/06/2013 - 15:27
#12
Zeddy's picture
Zeddy

"103 fire damage PER TICK"

Whaaaa? What depth is this? Enemy? I had a Drakon-wielding friend run me numbers on GTH training bags and got 69 damage for the fire ticks, 228 for the fireball.

But I agree, everything I've seen from Drakon so far makes me want to pick it whenever we get an opportunity to get another sprite

Explosive Firestorm had so many explosion, it was beautiful. @_@

Tue, 08/06/2013 - 15:33
#13
Draycos's picture
Draycos

Zeddy, certain enemies take higher fire damage. I think they may have tested it on Skellies, which have a weakness to Fire.

Also, even if Explosive Firestorm looks pretty... here's a copypaste from my feedback thread.

"Explosive Firestorm. Man, I was so hopeful this would make Firestorm viable, but it really didn't. It's way better of an idea to just hold off on using this so you have Backfire Barrier at the ready instead. It deals about 1000 damage to targets in the center of the explosions (using the correct harness, about 700 from explosions, 300 from fire), which is assuming they're kept perfectly still for the entire duration of the skill. Enemies on the outskirts of the skill take about 400 damage (2 explosions + fire). This all sounds great on paper until you get to the part where you absolutely NEED a Vortex bomb for this skill to be remotely effective, that it locks out all of your skills for around 40 seconds, and deals around the same amount of damage you would if you had thrown out a charge attack, took half a second to swing and dash with a hammer... et cetera. Its only strong point is that it staggers some enemies. Needs a buff."

Tue, 08/06/2013 - 15:45
#14
Kazujaxyz's picture
Kazujaxyz
The fact stays that Firebolt

The fact stays that Firebolt is still only a fancied up version of an average gun with a stupid high cooldown no ordinary weapon would dare to have, for no real advantages. Fire Barrier kinda goes against average Spiral knight playstyle in the first place, as we have adapted to dodge instead of tank at this point of the game unless an incoming hit only does scratch damage. Firestorm, again, is nothing to write home about compared to what other sprites get.

I guess the main problem with Drakon is that at the end of the day, his skills are boring. Not in the sense of "Doesn't look awesome/is way too bland", but in the fact that its skills don't fill niches other things like weapons can't. every other battle sprite has some fairly unique skills and mechanics to extend a knight's firepower with. However, Drakon has a straight defense-amplifier and a straight ranged attack with no real extras outside of sploding for fire status. And while Firebolt certainly can still be worked on in terms of balance(a very powerful nuke, very reliable long-range crowd control, whatever. It needs to be fairly versatile in that task then as well, tho), I think Flame Barrier would simply be better off getting a slight remake(or just fiddling with the numbers so much the effect stays the same, while the purpose is another one).
Currently Drakon can't be as in-your-face as it advertises. Its skills need more uniqueness.

Tue, 08/06/2013 - 15:57
#15
Zeddy's picture
Zeddy
@Draycos

I read that, we simply perceive your words differently.

I see "it's a field of fire that can stagger enemies stuck inside it and deal 1000 damage" and read "awesome!", while you were writing it thinking "this is underwhelming".

Firestorm could really use some initial damage, though. The skill looks like it should be dealing initial damage.

By the way, have you tried it on Vanaduke or the Royal Jelly? They're so big you should be able to hit them with a lot more of those explosions, right?

Tue, 08/06/2013 - 15:58
#16
Draycos's picture
Draycos

It's lackluster because it does the same thing I already can except it has fancier graphics and a cooldown. I haven't found much successful use with it without a Vortex, either, like I keep saying. I've got high hopes for Frenzied Firestorm though! And I stand by my opinion that Backfire Barrier is the most fun ability to use in the game.

Tue, 08/06/2013 - 16:03
#17
Zeddy's picture
Zeddy

Why would you even pick the dragon sprite if a continously scorching field of fire is not what you were looking for? Sure, it deals damage and dealing damage is a thing you can do already, but it can deal damage while you are alo dealing damage which results in even more damage. Adding more damage is basically what Drakon does, he's an offence-oriented sprite.

The field isn't that small, either. It really looks like I should be able to keep enemies inside of it using Sudaruska, for instance.

And how does it work on large enemies? Is there some kind of hit limit to it, or does it just make mincemeat out of bosses like it looks like it would?

Tue, 08/06/2013 - 16:15
#18
Draycos's picture
Draycos

That's what it's SUPPOSED to do, and that's why I even got it in the first place, except instead of stacking damage on top of damage, I'm just getting the same damage as usual with different graphics. I don't kill stuff any faster than before with Explosive Firestorm, but I probably will when I get Frenzied Firestorm instead.

While the field isn't small, the explosions are, and you're only gonna get anywhere near 1k if something stays dead center for the entire ability.

It works decently well on larger enemies, but that's pretty limited to the Jelly King, Lichen Colonies, Battlepods, etc., but it's not too massive of a boost in damage. Even in those cases you'd be better off spamming multi-hit charge attacks or Dark Retribution. For how painful it is to use effectively, it's just too weak and is too easily surpassed. In my opinion, anyways.

In my opinion, Explosive Firestorm should be how Firestorm ALWAYS is, replaced by an ultimate that gives it a built-in vortex effect.

Tue, 08/06/2013 - 16:26
#19
Flaame's picture
Flaame
Personally, I find Drakon's

Personally, I find Drakon's firestorm not all to helpful because the visuals appear to cause explosions which cause damage, but aren't anything more than a simple Ash of Agni detonation. Moreover, I barely use the skill and have an Ash of Agni myself so I don't have much to say on it.

I like using Drakon's Firebolt often enough for switch puzzles or even the occasional grouped up enemy. I don't have a problem with this ability as it allows me to attack from a distance which helps me greatly as primarily a swordsman; Occasionally a gunner.

Flame Barrier I like to use when I'm getting in close to an enemy. I like to be ecstatic in occasionally setting an enemy ablaze, but I find it helpful against bigger enemies like Lichen Colonies, Lumbers. I also have fun with this when I just want to have orbiting balls around me.

So [reacted] you guys who think that Drakon is useless.

Tue, 08/06/2013 - 16:57
#20
Zeddy's picture
Zeddy

" Even in those cases you'd be better off spamming multi-hit charge attacks or Dark Retribution. "

Again, you're making it sound like you can't spam Dark Retribution while firestorm is active. I'm pretty sure you can.

Tue, 08/06/2013 - 16:57
#21
Neodasus's picture
Neodasus
I'm a 3sword 1bomb kind of

I'm a 3sword 1bomb kind of player. I outperform any other player in terms of DPM (per minute) and I use Drakon. Being able to burn enemies via skill2 and 3 without having to take the time to charge a bomb or a sword makes it the best DPM sprite--and this is not counting the ATK bonus I would get by chance via skill3. Ash of Agni is by far a better alternative to Drakon......if all you want to do is burn enemies.

Sprites were designed not to overpower the weapons knights use but to support them. Drakon compliments the striker style of play by allowing the swordie to continue doing what he does best. Maskerwraith I think is a better choice if you're thinking of single-target DPM for the short-term, but Drakon is overall the better DMG Sprite in the long run.

Tue, 08/06/2013 - 17:20
#22
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Whaaaa? What depth is this? Enemy? I had a Drakon-wielding friend run me numbers on GTH training bags and got 69 damage for the fire ticks, 228 for the fireball.

The first level of a Vanguard's LoA. Yes, actually I think I remember something about Zombies being weak to fire...

One of the things I like to do is go, "Hey, look, there's two mobs of enemies! Toast that one, and I'll cut up this one." Using this strategy, I can rapidly weaken part of the other mob without needing to charge stuff.

I know Brandishes are OP, so I won't talk about them even if you pay me 1k E for it.

Also, Drakon isn't for the gunslinger. I think Maskeraith is better for them because it boosts their guns' damage further. (Though I'm not gunner so ignore me.)

I would give a much more in depth reply but I have something to do.

Tue, 08/06/2013 - 17:28
#23
Draycos's picture
Draycos

You can, but you have to stop spamming it in order to cast a skill. That half second counts.

Tue, 08/06/2013 - 17:51
#24
Shotjeer's picture
Shotjeer
Well

you realize that damage is the Drakon's main job anyways, so I'm not surprised at the damage values. Although it is impressive.

Tue, 08/06/2013 - 17:52
#25
Draycos's picture
Draycos

Again. I KNOW that's what he's SUPPOSED to do. But like I keep saying, it's not worth even stopping to cast his abilities unless you've got Backfire or Frenzied.

Tue, 08/06/2013 - 19:45
#26
Rezzler's picture
Rezzler
Maskeraith is stealth, Dragon

Maskeraith is stealth, Dragon is powur, seraphincks is healthy. Maskbis rly rly butt ugly (it grows some wicked bodybuilder arms at lvl100), but rffective ingisible. Dragon has awesome offence and grows wings and a beard! Seraphinkcus has nice heart attack and ray is ok. Looks decebt too

Tue, 08/06/2013 - 20:31
#27
Flamearc's picture
Flamearc
@autofire

I only got the Drakon because I thought that firestorm would have a small AoE knockback that could keep me from getting swarmed by enemies. Since I use guns, I am unable to hit and knockback wide range of enemies to keep them off of me. This is my only reason for getting Drakon in terms of usefulness. I'm also obsessed with burning things down. I am a pyro maniac... Woo also Flame barrier is useful in FSC because it gives resistances to statuses too.

Wed, 08/07/2013 - 01:57
#28
Thunder-The-Bright's picture
Thunder-The-Bright

stating idea again.
firestorm is great until enemis are immune to fire. ik, that's 1/5 of the time, but crimsonite is on fire, beast, gremiln and fiend levels. gremlins and beasts have fire resistance. I know becuase I tried.
to be focused on raw damage, as a third skill drakon should get an explosion. "fiery explosion" or something like that. we can keep explosive firestorm as an ultimate (or something that resembles that) and as the other we could increase range quite a bit. fire cataclysm I say.

Wed, 08/07/2013 - 01:59
#29
Zeddy's picture
Zeddy
@Thunder-The-Bright

Those are the stages in which crimsonite is less likely to appear, not more.

Wed, 08/07/2013 - 07:15
#30
Mentlegen's picture
Mentlegen
I like my drakon, but the

I like my drakon, but the fact that all of his attacks are fire is kinda...boring

Wed, 08/07/2013 - 08:49
#31
Redblades's picture
Redblades
-

Zed, which levels have more dark matter and luminite? Ik you do alot of testing so I figured you're the guy to ask. Thx

Wed, 08/07/2013 - 09:25
#32
Viorayne's picture
Viorayne
D:

*Hugs Ruby*

My Drakon does not suck.
Her "Firewall" helps give me added protection whenever im swining my Suda / GF around.
The Firebolt is a godsend against T3 Icecubes. And the DoT helps against Gun Pups a whole lot.

This is only coming from a Lvl 38 Sprite.
I cant imagine what she'll be capable of later.

But there is a reason it's called the Power option.

Wed, 08/07/2013 - 10:44
#33
Thunder-The-Bright's picture
Thunder-The-Bright

zeddy, wrong discussion.

Wed, 08/07/2013 - 11:48
#34
Zeddy's picture
Zeddy
@Redblades

Avoid levels that require luminite and dark matter in its theme.

Gate construction.

Luminite is required for slime, undead, construct, and fire. Dark matter is required for fiends, undead, poison and shock.

The theme's anti will also be the most plentiful in a given area. Dark matter can therefore be found especially much in beast and gremlin areas while luminite can be found the most in fiend and poison areas.

Areas with both luminite and dark matter in fair quantities are beast or gremlin gates, either unstatused or freeze themed. Crimsonite will be the most plentiful if freeze themed, dark matter if unstatused.

Or so I've heard. I don't even remember where I read this information, I certainly didn't research it for myself.

Wed, 08/07/2013 - 13:39
#35
Neodasus's picture
Neodasus
Skill 2 + Brandish attack

Skill 2 + Brandish attack spam > 2-3 target dps than Brandish charge

Wed, 08/07/2013 - 16:16
#36
Earthboundimmortal's picture
Earthboundimmortal
haze

the haze is a following haze that attaches time bombs to enemies which can make ghosts or give curse.

Wed, 08/07/2013 - 16:18
#37
Mega-Jerk's picture
Mega-Jerk
I rarely use the firebolt for

I rarely use the firebolt for hurting enemies,I just use it to hit triggers,explosive boxes and stuff like that. (I usually don't carry a gun so it's the only ranged option I got) An advice for the future,don't listen to what people say. Play the way you like and get whatever weapons and gear you want. If you use stuff you don't like even though everyone say they're the best, you'll lose interest in the game.

Wed, 08/07/2013 - 19:13
#38
Xxpapaya's picture
Xxpapaya
The papaya laughs

Basically, there isn't a "bad" Sprite, and there isn't a Sprite that is "worse" than the others :)

Thu, 08/08/2013 - 08:12
#39
Theblah's picture
Theblah
Maskeraith is stealth, Dragon

Maskeraith is stealth, Dragon is powur, seraphincks is healthy. Maskbis rly rly butt ugly (it grows some wicked bodybuilder arms at lvl100), but rffective ingisible. Dragon has awesome offence and grows wings and a beard! Seraphinkcus has nice heart attack and ray is ok. Looks decebt too

Those are actually it's ears. Also, I'd recommend going to a different language forum if you don't speak English.

More on topic, if getting multiple sprites is introduced then I probably wont get a Drakon. Most of that has to do with it's ultimate. I could probably outdps the first skill with a sword. The second skill seems pretty useful, I can't say anything about that. It's ultimate though is an ash of agni, and in my opinion Ash of Agni isn't nearly as useful as Shivermist Buster.

Perhaps I will get Drakon if they ever introduce a way to change what status a sprite can inflict. I'd always enjoy an extra Shivermist.

Fri, 12/27/2013 - 07:00
#40
Rex-Ias's picture
Rex-Ias
Guys, CHILL Battle sprites

Guys, CHILL

Battle sprites are for SUPPORT, so don't think they're weak cause they can't deal as much damage as your weopons.

Fri, 12/27/2013 - 07:04
#41
Aplauses's picture
Aplauses

Why the necro?

Fri, 12/27/2013 - 07:16
#42
Hexzyle's picture
Hexzyle

I dunno. Rex-Ias doesn't seem to be able to read timestamps.

Zeddy: Why would you even pick the dragon sprite if a continously scorching field of fire is not what you were looking for? Sure, it deals damage and dealing damage is a thing you can do already, but it can deal damage while you are alo dealing damage which results in even more damage. Adding more damage is basically what Drakon does, he's an offence-oriented sprite.

Who else when reading this imagined Three Rings saying "We heard you like to deal damage so now you can deal damage while you deal damage"?

Fri, 12/27/2013 - 07:40
#43
Edgar-Colthearts's picture
Edgar-Colthearts
Dat necro Anyway, battle

Dat necro
Anyway, battle sprites are meant to do different things, they arent even comparable. Whichever best suited to your playstyle will obviously feel stronger than those that doesnt. The op isnt saying drakon is the best sprite, he's saying that the drakon works for him and good for him.

Fri, 12/27/2013 - 07:41
#44
Edgar-Colthearts's picture
Edgar-Colthearts
Sigh

Double post of the day

Sat, 12/28/2013 - 10:54
#45
Sonosuke's picture
Sonosuke
All shell will break loose.

(Off topic) Not sure why, but the posts Zeddy was making didn't sound all that intelligent. Then I remember this thread started quite a few months ago.

Back on topic, I agree with Edgar. I chose Drakon because I was a more offense-orientated player. I still am, just not as much.

Sat, 12/28/2013 - 11:13
#46
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I should also note something while this thread is alive. (Again. >.>)

Drak is the simplest to use and most versatile. Firebolt can hit targets at a distance without slowing you down (Like all guns do), Flame Barrier won't damage blocks(This is helpful in a field of explosive blocks), and Firestorm will work well even when you have the wrong harness. Of course, the value of all these things drops greatly when you are around fire enemies, but not counting that...

Sera's Beam of Light has more strategic value (blocking), Heart Attack should be used when you can safely kill your foes (lest you take more damage), and Aura doesn't last long enough to be easily used except under some situations, such as hazard skipping.

Mask has the highest damage potential, with Caustic Quills doing massive damage when combined with a Blitz or a DVS. (I tried the latter.) Invisibility is, well, invisibility. You can skip entire groups of enemies easily, but you miss out on loot. (But that might not matter.) However, it's not so useful in battles unless you are escaping or repositioning. Haze is arguably one of the most versatile DPS AoE sprite attacks, but it is always limited by its harness.

It's really a matter of opinion, but I still say that Drakon is a viable option, especially for newer players. Though if you want a Drakon to retain its use, don't get a bunch of fire weapons. (I.e. Magma Driver, Ash of Agni, etc.)

Sat, 12/28/2013 - 11:32
#47
Dibsville's picture
Dibsville
Dat necro doe

You can skip entire groups of enemies easily, but you miss out on loot. (But that might not matter.) However, it's not so useful in battles unless you are escaping or repositioning

Yep, and the amount of times my Maskeraith has saved my life in the midst of a battle when Drakon or Seraphynx wouldn't have been able to do the same is more than I'd like to admit. You're also forgetting that one of its ultimates give you an insane attack boost, while the other stuns your enemies, both of which can be used offensively, though it'd be better to just use your third skill instead.

Haze is arguably one of the most versatile DPS AoE sprite attacks, but it is always limited by its harness.

One of the ultimates causes enemies to obtain random status effects. Fire and Curse still hurt no matter what harness you're wearing. Also, Iron Harness.

After having all three Sprites for awhile (not all three at Level 100, but at the very least having all three), I can honestly say:

Maskeraith is the most useful in every situation (even the poison quills can be used in poison stratums, because they also act like catalyzers, and explode with damage when you hit an enemy that has been quilled. Not to mention they do some pretty insane damage, even more than Drakon's Firebolt could if you hit all the quills. And that's not very hard depending on what weapon you're using). Invisibility is probably the most useful Sprite Skill as of now (in my opinion at least), and of course, Hexing Haze is arguably the strongest Sprite Skill we have.

Drakon is the most fun and is the easiest to use. But, really, Drakon is just a hyped up Fire Vial, Fire Barrier, and a worse Ash of Agni (although the Firestorm ultimate can be used to help your team). You also have to invest a little too much into it for it to start being as godly as people say it is, whereas the other sprites are useful right from the start.

Seraphynx is the hardest to use effectively when compared to the other sprites, but when used properly, you can make your team invincible. Now, I'm not saying Seraphynx is hard to use, I'm just saying when put up against the other two Sprites, it has to work to be even in terms of support. Anyway-- Heart Attack can be spammed for tons of hearts, and it's pretty obvious how the barrier can be useful (although I'd prefer Maskeraith's invisibility if you're using it for protection, as Maskeraith de-aggros enemies, allowing you to get out of a tight spot, whereas the barrier would just prolong the inevitable if you're cornered). The Light Beam seems pretty bad at first, but it does have some good uses, and I've seen people go flawlessly through Depths with the help of it.

Sat, 12/28/2013 - 11:30
#48
King-Of-Echoes's picture
King-Of-Echoes
@Zeddy

"If you think that's a slam dunk you must ball on playskool hoops"
LOL..

Sun, 12/29/2013 - 11:19
#49
Pandafishie's picture
Pandafishie
@Auto

Being a proud Sera owner...
The Aura is quite useful depends on which on you have and how you use it. I have the CTR Aura, which maxes out the CTR for all weapons, depending on the weight* of the weapon I can charge multiple times before it runs out.

EDITED: I tried it out yesterday and all the swords, at least, charges are considerably equal.

Sat, 12/28/2013 - 11:41
#50
Dibsville's picture
Dibsville
*Heavier swords, like DA =

*Heavier swords, like DA = Longer charge time = one max charge

DA has the same charge time as Brandishes.

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