This energy system is very aggravating, and broken to say the least.
A few things to consider:
Each dungeon level you progress: 10 energy
Open an energy gate: 3~ energy
Revive: 2-8~ energy
Craft a 1 star item: 10 energy
Craft a 2 star item: 50 energy
You regenerate 100 energy in a day.
It caps at 100 (free).
God only knows how much it costs to craft a 3 star item, let alone 4 & 5. If 4 & 5 star items exceed 100 energy to create, that means the only way to attain such items would be to buy energy or farm for hours on end (which requires energy) to buy it from another player or NPC.
The "energy for in game money barter system" seems to just be thrown in there to combat people who say "the only way to get energy is to buy it." It costs approximately 4400 crowns (currency) to buy 100 energy. It takes quite a while at my level to get 4400 crowns. Even then, it would be ignorant for me to farm crowns for energy, since I'd have to spend energy to buy energy.
I can blow through my entire energy lot in a single dungeon. That means, in a day of play, I can get about ~2 hours of game time before I run out of energy.
Lets say I do decide to buy some energy.
A typical MMO in this time and age is $15~ a month and grants unlimited access to everything in the game. For $15 I can get approximately 5500 energy through the crystal system.
This limits me to approx: 55 hours of gameplay in a month (13.75 a week) without ANY crafting, reviving, energy or gate opening. If I wanted to craft, revive, and open gates, it'd limit me to roughly 40 hours of gameplay (10 hours a week). On most MMOs, especially during weekends and break, I spend an average of 6-8 hours a day playing. That means if I wished to continue with my current play-style I'd have to spend about $45 a month ONLY doing dungeons, no crafting, etc. If I wanted to craft, it'd cost me around $60 a month.
Possible solutions:
*Lower the cost of Energy so that it competes with other MMOs in the market
*Decrease the time it takes to recharge free Energy
*Remove/lower the Energy cost on crafting, reviving and gates.
*Add an optional subscription fee that removes the need of Energy.
Thanks for reading this, and please give it some thought. You have a wonderful game here and I wish to play if often in the future,
Thanks again,
The Players.
The subscription fee would be a good idea, but it should only be valid for doing gates.