This is a repost of my post to a thread by someone else. Only one person responed to this post before the thread was sent to the graveyard. I know that reposts can be annoying but I am not trying to spam posts, simply trying to get more comments ot improve the idea.
I have an idea for the shotgun. there are two types, a 3 shot clip and an one shot clip. yes the one shot clip seems crappy but it will do significantly more damage than one shot of the 3 shot clip, the damage can be adjusted to not be op for both. the firerate is the same or a little bit less than the magnus (unlesss needs to be increased). the normal attack fires 3 bullets per shot with the middle bullet a little bit ahead of the other two, the shape of the head of an arrow. the range will be short, I am not sure how short but enough that it is useful but not op. a 3 bullet shot seems cheap but each bullet itself doesn't do that much damage and all has to hit to be strong. even if all hits, each bullet could hit 3 different targets, not concentrating the damage on one target.
the charge attack fires a shot that when it hits an enemy, a disk shaped energy wave expands out from the center of the enemy that is hit by the charge shot (the charge shot will deal decent damage, the wave is the primary damage souce of the charge attack). the wave will do one hit damage per enemy and the one that is hit by the charge shot will also get damaged by the wave( has not knockback, and if knockback is needed, it will knockback enemies little bit more than slightly). this seems op but by adjusting the damage, firerate, and range, it can be fair. since the charge attacks are the same but the one shot clip has higher damage, the wave size of the 3 shot clip willl be larger, of course the wave size of the 5* one shot clip will be larger than the 3* 3 shot clip but when they are the same * then the 3 shot clip will have a larger wave, not too much larger that it becomes op but enough that it is worth using when compared to the one shot clip.
status effects, such as stun, freezer, and shock will be too op and won't be used, unless they are minor chance of causing weak whatever status effect which I sill think is op. fire and poison status effect will be fine. if there is status effect, the buttet them selves including the chagre attack will do a bit less damage than non status effect ones, like the alchemer series. the normal aattack will eam the status effect unless it is too op and only the charge causing status effect will be a better idea. there will be normal, elemental, shadow, and piercing damaging gukns for the 3 clip and the 1 clip. it can be obtained as a 2* or 3* (depending which would be a better * to start) and can be crafted to 5*. as you craft to a higher *, the size of the wave of the charge attack will increase slightly, large enough to hit multiple enemies but not too large that it hits all the enemies when they are spaced out. lastly, this will be the first one shot clip gun and with the high damage, it can be balanced. this idea is not meant to be op and if it is, then please improve it by commenting. thanks.
There hasn't been new weapons added to SK for a while (not including the change for the shard bombs) and new ones needed to be added for variety.
P.S. : the wave of the charge won't be too strong because it can hit multiple enemies with one charge but strong enough to be worth using when compared to charges of other guns that are more for a single target.
-∞