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shotguns in SK, with full description. petition!

56 replies [Last post]
Sat, 09/07/2013 - 10:34
Marksmen

This is a repost of my post to a thread by someone else. Only one person responed to this post before the thread was sent to the graveyard. I know that reposts can be annoying but I am not trying to spam posts, simply trying to get more comments ot improve the idea.

I have an idea for the shotgun. there are two types, a 3 shot clip and an one shot clip. yes the one shot clip seems crappy but it will do significantly more damage than one shot of the 3 shot clip, the damage can be adjusted to not be op for both. the firerate is the same or a little bit less than the magnus (unlesss needs to be increased). the normal attack fires 3 bullets per shot with the middle bullet a little bit ahead of the other two, the shape of the head of an arrow. the range will be short, I am not sure how short but enough that it is useful but not op. a 3 bullet shot seems cheap but each bullet itself doesn't do that much damage and all has to hit to be strong. even if all hits, each bullet could hit 3 different targets, not concentrating the damage on one target.

the charge attack fires a shot that when it hits an enemy, a disk shaped energy wave expands out from the center of the enemy that is hit by the charge shot (the charge shot will deal decent damage, the wave is the primary damage souce of the charge attack). the wave will do one hit damage per enemy and the one that is hit by the charge shot will also get damaged by the wave( has not knockback, and if knockback is needed, it will knockback enemies little bit more than slightly). this seems op but by adjusting the damage, firerate, and range, it can be fair. since the charge attacks are the same but the one shot clip has higher damage, the wave size of the 3 shot clip willl be larger, of course the wave size of the 5* one shot clip will be larger than the 3* 3 shot clip but when they are the same * then the 3 shot clip will have a larger wave, not too much larger that it becomes op but enough that it is worth using when compared to the one shot clip.

status effects, such as stun, freezer, and shock will be too op and won't be used, unless they are minor chance of causing weak whatever status effect which I sill think is op. fire and poison status effect will be fine. if there is status effect, the buttet them selves including the chagre attack will do a bit less damage than non status effect ones, like the alchemer series. the normal aattack will eam the status effect unless it is too op and only the charge causing status effect will be a better idea. there will be normal, elemental, shadow, and piercing damaging gukns for the 3 clip and the 1 clip. it can be obtained as a 2* or 3* (depending which would be a better * to start) and can be crafted to 5*. as you craft to a higher *, the size of the wave of the charge attack will increase slightly, large enough to hit multiple enemies but not too large that it hits all the enemies when they are spaced out. lastly, this will be the first one shot clip gun and with the high damage, it can be balanced. this idea is not meant to be op and if it is, then please improve it by commenting. thanks.

There hasn't been new weapons added to SK for a while (not including the change for the shard bombs) and new ones needed to be added for variety.

P.S. : the wave of the charge won't be too strong because it can hit multiple enemies with one charge but strong enough to be worth using when compared to charges of other guns that are more for a single target.

Sat, 09/07/2013 - 10:51
#1
The-Mighty-Potato's picture
The-Mighty-Potato
Duplicating your threads will get you nowhere.

-∞

Sat, 09/07/2013 - 10:54
#2
Digibyte's picture
Digibyte
Duplicating your threads will get you nowhere.

It was a bad idea to begin with.

Sat, 09/07/2013 - 10:59
#3
Marksmen
petition

I believe that this needs to be a petition now. There has been sooooo much new costumes, accessories, furnitures, ect. but no new weapons. Yes, there are the battle chef's cleavers but they are just a new look for the 5* troikas. Sure, people have been asking for new boss runs which are definitely needed but I think that new weapons should be added first. I did post this thread before but i did not get enough comments and reposted this after gravyarding the first one. The second post did get enough comments and this third one is to get people to petition for this.

Sat, 09/07/2013 - 11:22
#4
Sweet-Hope's picture
Sweet-Hope

People didnt liked the idea, so they dont commented on it.

Your petition will be the same thing, how you expect your petition works if people at first didnt like the idea anyway?.

Sat, 09/07/2013 - 11:48
#5
Marksmen
They did. FYI, its didn't and

They did. FYI, its didn't and not dont and its don't.

Sat, 09/07/2013 - 11:54
#6
Skyguarder's picture
Skyguarder

First, why would you say that the people at Post #1 and #2 liked the idea? They disagreed with this idea.

And why would you correct grammar like that? It doesn't really matter if they wrote "didnt" or "didn't".

Sat, 09/07/2013 - 13:54
#7
The-Mighty-Potato's picture
The-Mighty-Potato

You're the only person who wants this implemented, alongside with the other donuts that suggest this. Which is only a few other idiots. This does not need to be a petition and does certainly not need to be added to the game. I said on another Shotgun thread; "The first thing I'd do with the shotgun is kill myself in the game".

Sat, 09/07/2013 - 14:34
#8
Marksmen
weapons

so you would rather have the same weapons available in the game rather than having more? if you think that having bunch of new costumes and accessories is better than weapons that actually change the game play, then you are one of those people that care more about looks than the actual game play.

Sat, 09/07/2013 - 15:26
#9
Digibyte's picture
Digibyte
@ Marksmen

We all want new weapons. It's just that your weapon in particular isn't good.

Sat, 09/07/2013 - 17:12
#10
Buzzshadow's picture
Buzzshadow
-1

too complicated, and the punch gun line is pretty much the closest thing we can get to a shotgun effect. shotguns just won't work

also, a shotgun is two-handed. how will the knight carry it's shield?

Sat, 09/07/2013 - 17:57
#11
Khamsin's picture
Khamsin
"also, a shotgun is

"also, a shotgun is two-handed. how will the knight carry it's shield?"

A lot of two handed weapons are wielded with one hand in this game. At least wielding a sawn-off shotgun one-handed is practically viable, compared to some of the more absurd weapons, like basically every heavy sword (larger than their wielders).

Sun, 09/08/2013 - 04:55
#12
The-Mighty-Potato's picture
The-Mighty-Potato

"so you would rather have the same weapons available in the game rather than having more?"

Yes, if the only weapons that are ever going to be added in the future are Shotguns.

Sun, 09/08/2013 - 07:19
#13
Marksmen
I didn't say add only

I didn't say add only shotguns and then stop. What I mean is that it can be one of the many that I hope will be added in the future. If you don't Like the shotgun then don't use it if it is added. Simple as that. No one's forcing you to use it.

Sun, 09/08/2013 - 09:20
#14
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

So you want the devs to waste their time on like 4 people to develop something that the rest wouldn't use? Dude...

Sun, 09/08/2013 - 10:30
#15
Shotjeer's picture
Shotjeer

If you don't Like the shotgun then don't use it if it is added

If you feel like the game needs more content an is angry that the devs aren't adding your unoriginal ideas, don't post them anymore.

Sun, 09/08/2013 - 15:14
#16
Marksmen
@ Inferno-Forun

So this is a waste of time but making new costumes and accessories isn't a waste of time? At least this is for game play and not just for looks. Plus, the costumes and accessories are only available from prize boxes that you get from buying CE with real money. Even when someone does sell one in the AH, it costs sooo much that I'd rather use the crown to buy a weapon with great uv's. If you think aesthetics is more important than game play then fine. I guess that I play games to have fun and you play games to show off your looks. LOL.

Sun, 09/08/2013 - 15:38
#17
Skyguarder's picture
Skyguarder

^

It's pretty sad to laugh at your own argument.

Sun, 09/08/2013 - 16:18
#18
Marksmen
I was laughing at

I was laughing at Inferno-Forum by the way.

Sun, 09/08/2013 - 16:26
#19
Ustrinaferalthorn's picture
Ustrinaferalthorn
Doesn't matter

Everyone's kind of laughing at you regardless of who you were speaking to...

Sun, 09/08/2013 - 16:59
#20
Popoixd's picture
Popoixd
Like said Potatos If OOO ad

Like said Potatos If OOO ad shotgun fisrt thing i do is suicide whit my good old Blazzebrand (yes i actually cganged the com)

''Movies?T.V.?Don't need that i have SK forum''-Popoixd,Knight of Nihilist.

Mon, 09/09/2013 - 11:26
#21
Marksmen
you won't know if the idea is

you won't know if the idea is bad or not until you try it. Everyone thought that pets would be a bad idea but once battlesprites were added, hardly anyone seems to complain except for them being too weak. Shotguns would bring a new game play style, like a gunner version of a sword wielder.

Mon, 09/09/2013 - 11:29
#22
Draycos's picture
Draycos

That's because battle sprites aren't pets.

Tue, 09/10/2013 - 00:32
#23
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

It's like when they added Ignition set, including spitfire. Everyone bought it just because it looked nice, but didn't use it outside of costumes because it sucked. I am aware ignition is 1*, but this is the same case. And where did I say I preffer good looks over gameplay? I didn't. You can't pull random things about someone out of your butt. For your information, I do have two costumes (one being an accessorized helmet) I actually use, but I preffer to throw my crowns into actual items instead. If you really want to protect your ideas like this, then I'd say I want an ignore button for the forums for the first time ever.

Tue, 09/10/2013 - 06:02
#24
Doctorspacebar's picture
Doctorspacebar
It's a Concrete Jungle out there

"I'll take the shotgun to protect me! If you don't hear from me in a month, send AMMUNITIONNNN!"

Right, you want a shotgun that works with SK? You got it! (Magnus is more of a, well, a magnum.)

2* Spread Cannon -> 3* Mega Spread Cannon -> 4* Mass Spread Cannon -> 5* Contra Diction

The Spread Cannon looks like a blue and white sawn-off shotgun. It's got a one-shot clip and a SLIGHTLY faster reload speed, but it fires three small metal pellets. One pellet goes down the center (we'll call this little guy the "center pellet") and has five-thirds the Normal damage of a Blaster shot; the other two pellets have six-elevenths of the damage of a blaster shot, and fly off to the sides with a 5 to 30 degree random projectile deviation. Being hit by more than two pellets is a surefire way to be interrupted or knocked down.

Spread Cannon's charge attack adds two more lesser pellets to the shot, as well as increasing the power of the center bullet to twice the damage of a Blaster shot; we'll just say they loaded part of a shot in there during the charge, and the additional force required to expel it gave the center bullet a bit more power.

The Normal-damaging Contra Diction line increases the power of the spreading pellets relative to the center bullet, as well as giving an increasing chance to Stun on a successful hit with two or more pellets. Mega Spread Cannon has a center pellet with five-thirds the strength of a Super Blaster, much like its predecessor, but its side pellets have slightly less deviation and deal the damage of one Super Blaster shot.

Mass Spread Cannon has four small pellets with six-elevenths of the power of the Master Blaster, turning it into quite the close-range threat; it also now fires out four extra pellets on the charge attack. Contra Diction (Get the reference?) is the king of stunning shotguns; packing one center pellet with 5/3 the strength of a Valiance, four side pellets with the strength of a Valiance, four MORE side pellets in the charge attack, and a 30% chance to stun an enemy hit with two or more pellets, Contra Diction will say "no" to every monster in your path.

The ideal range for hitting one enemy with the Spread Cannons is between point blank and three squares. Its bullets will travel ten squares total distance. It also gets a little bit of damage falloff after four squares, lowering the main shot down to four-thirds the same-level Blaster's power. The charge attack has no problems with this, and gets two spaces extra range, so it's good for gunning down any group of monsters from a distance.

Tue, 09/10/2013 - 06:31
#25
Viorayne's picture
Viorayne
Hm...I tend to say No.

Shotguns are for getting up & Close.
So if they were implemented, what'd happen to the purpose of swords?

Swords - Close Combat
Guns - Ranged Combat
Bombs - Crowd Control / Support

The Niches have been filled.

Tue, 09/10/2013 - 19:45
#26
Marksmen
Sure, but the shotguns will

Sure, but the shotguns will have slower ASI than swords in exchange for a ranged charge attack, high damage per shot but each bullet is not that strong, and high chance of hitting an enemy because it shoots 3 bullets per shot. Swords have either a 2, 3, or more combo hits and the shotguns will have either 3 clip or 1. The shotgun will be fun to use and even though they will be close range like swords, they are guns and will be a different game play style than swords.

Tue, 09/10/2013 - 19:47
#27
Marksmen
@ Inferno-forum

I assumed that since you didn't make any threads complaining to the devs about them making costumes and accessories but not equipment, and said no to this one, I thought that you likes looks more than game play.

Fri, 09/13/2013 - 13:30
#28
Marksmen
devs, please read this

devs, please read this thread.

Fri, 09/13/2013 - 14:47
#29
Skyguarder's picture
Skyguarder

^

Saying that is very wrong.

Fri, 09/13/2013 - 14:56
#30
Marksmen
how? and its call fos

how? and its called FOS

Fri, 09/13/2013 - 14:59
#31
Waffleconecake's picture
Waffleconecake

Don't bump your bad threads.
Doing that only makes you look worse.

Fri, 09/13/2013 - 15:17
#32
Isekuube's picture
Isekuube
Derp. :3

Why does this still exist?

Sat, 09/14/2013 - 06:20
#33
Skyguarder's picture
Skyguarder

@Marksmen

It sounds wrong to say that, because for one, you are bumping your thread more than at least once. Second, nobody really agrees with this idea (No offense). You're just bumping your disagreed-idea and telling the devs to read it.

Fri, 09/13/2013 - 15:35
#34
Marksmen
maybe they might have a

maybe they might have a different opinion.

Fri, 09/13/2013 - 21:36
#35
Lightplasma's picture
Lightplasma
Wasn't there a rule against

Wasn't there a rule against bumping or something? I haven't played SK in quite a while, so I might be wrong.

Tue, 09/17/2013 - 20:11
#36
Marksmen
ahhm....

I am trying to make the shotguns not as alike as ones from FPS games. And the charge attack is nothing like a shotgun at all. I just would like to see more game play content being created rather than costumes. Even the new battlechef cleavers are just a weapon costume for sudraska and triglav. Are they going to start making guns, bombs, and shields costumes is well? There is already too much costumes and there is no need for more, at least not at this moment anyway. Devs should halt on making costumes and create more equipment for game play. Since thee game came out, there has been lots of equipment added but not it seemed to have stopped. And some of them are 1* to 2* gears that cannot be upgraded to a higher * or only up to 2*. Back then, costumes weren't needed to enjoy the game. Sure costumes do look cool but I prefer game play over looking cool.

Wed, 09/18/2013 - 07:11
#37
Sierra-Blade's picture
Sierra-Blade
Errrr

Aren't shotguns technically already counted as guns?

Wed, 09/18/2013 - 08:04
#38
Battlegrinder's picture
Battlegrinder
How do you kill a thread that's already dead?

First off, when you get a response to a thread that's overwhelming negative, the correct response is not to keep bumping it. Secondly, a shotgun is a bad idea it doesn't fit into the game's weapon system. Guns are long range, swords are short range. A short range gun makes very little sense, especially in light of the weakness of the pepperbox (the only weapon that has a damage profile even close to that of a shotgun).

We all want new weapons. But we also want good weapons. I'm afraid this isn't one of them.

Sat, 09/21/2013 - 12:30
#39
Marksmen
how about this? since no one

how about this? since no one wants a shotgun in this game, how about having the same attack and charge attack as described above with the 1 clip variant doing more damage than the 3 clip variant but increase the range to make them a long range gun and decrease the base damage of both 1 and 3 clip by the same % for all the *s? this is the only way I can think of making this fit into this game.

Sat, 09/21/2013 - 12:57
#40
Skyguarder's picture
Skyguarder

Why the hell would you---

You bumped your thread enough. Graveyard this already.

Sat, 09/21/2013 - 13:06
#41
Pipipipipi's picture
Pipipipipi
Autogun I've said enough

Autogun

I've said enough

Sat, 09/21/2013 - 13:38
#42
Khamsin's picture
Khamsin
.

Autogun would be nice, if you could move while firing it and all the pellets came out at once. That's basically what I'm seeing in my head for a shotgun, basically that style of gun (tons of weaker pellets as opposed to large heavy hitting bullets) but it does less damage traded off for firing immediately and allowing you to continue to move. Basically, it would be pierce gun that's actually a gun that does pierce, rather than being a gimmick burst brute killer weapon.

Sat, 09/21/2013 - 14:33
#43
Pipipipipi's picture
Pipipipipi
no, what I'm saying is it's

no, what I'm saying is it's basicly going to be used for same thing that autogun is used for by the players, (getting up close and firing)
AND
what it is suppost to be for is also the same as what a autogun is suppost to be for (backing up and doing damage to a wide varidy of enemys close togeter)

Autogun already serves it's purpose, -1

Sat, 09/21/2013 - 14:51
#44
Khamsin's picture
Khamsin
.

Autogun doesn't serve its purpose though. People generally only use it to unload a quick burst into trojans, deadnaughts, and specific giant bosses. Almost nobody uses it for "suppressive fire".

Sat, 09/21/2013 - 15:17
#45
Pipipipipi's picture
Pipipipipi

I alerady said that

shotgun if used is going to be used in the same way as autogun

and it has the same purpose

I don't know how what I said before didn't make sense to you

I take back my -1, I'll give it a -9001

Sat, 09/21/2013 - 16:04
#46
Khamsin's picture
Khamsin
.

Except that nobody uses autoguns against hordes of monsters. That would be the purpose of a shotgun, to function sort of like a brandish charge. Mechanically it'd operate completely different, but the same niche.

Sat, 09/21/2013 - 16:27
#47
Pipipipipi's picture
Pipipipipi
and nobody will use the

and nobody will use the shotgun for it's purpose

now I give it -90001

Sat, 09/21/2013 - 17:23
#48
Khamsin's picture
Khamsin
.

And you know this how?

Sat, 09/21/2013 - 18:42
#49
Isekuube's picture
Isekuube
Derp. :3

Except that nobody uses autoguns against hordes of monsters.

I guess I am the only one. :3

Sun, 09/22/2013 - 00:32
#50
Green-Neko's picture
Green-Neko
Let's see...

If shotguns were implemented in the game, would it not defeat the purpose of a sword AND a gun? Unless you're trying to make a mid-range gun, which is probably not-so-good. Imagine how easily killed a player would be in using this in, let's say, LD. If a recon would fire one of those shots, it would leave him/her quite helpless, considering how recoil affects reaction. Plus, said "gun" would be like turning a hammer into a gun, make it less powerful, then just trying to hit people willy nilly as if you were Rambo. And that, my friends, is what I think of having a shotgun in the game.

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