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What's in Development - September 2013

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Tue, 09/10/2013 - 07:42
#101
Maeko's picture
Maeko
No changes to the loot or

No changes to the loot or Revive systems, though? More focus on missions? Sigh... I like missions, but still... Hopefully the Arcade changes will be good, and definitely keep gates, because if the only way to enter the Clockworks is through missions, there goes the point of most of the game, there.

Seerusly, though OOO, bring back health revives, (tag a cap on the SoL you can carry to compensate) make loot so not everyone has to pick up every single stupid crown and ember and make all drops the same for everyone.

Please OOO, this is meant to be a team game, not a "basically always play solo but have the option to play in a team if you want to change absolutely nothing other than enemy hp and make Vanaduck easier" game.

Tue, 09/10/2013 - 08:18
#102
Grimranger's picture
Grimranger

What's with you people?
We need more cynical people..

Tue, 09/10/2013 - 08:25
#103
Little-Juances's picture
Little-Juances

" and introduces a new primary antagonist for the Spiral Knights. "

Spiral knights. Always making new friends.

Tue, 09/10/2013 - 08:28
#104
Culture's picture
Culture
Hmm

First you give us sprites and remove elevator costs, and now this... new content! Bravo, Nick, bravo. You do have a way of drawing us old knights back.

Tue, 09/10/2013 - 08:53
#105
Sonyguy
Two letters... GG

Two letters... GG

Tue, 09/10/2013 - 09:01
#106
Merethif's picture
Merethif
UPDATE IS COMING

@Fallconn
Don't worry bro. You can still take a break from this game - I don't expect anything from things mentioned by Nick until Spring/Summer 2015 (that's optimistic estimation). And I do mean 2015, not 2014 - it's not typo.

New T3 Boss? Brilliant idea and totally non-obvious and non-expected one! Chapeau bas OOO! I'm amazed nobody suggested it since April 2011 (you can tell by now I'm in sarcastic mood today).

Nick said:
Over several patches, we intend to transform the Arcade into the place it has always aspired to be:
- A sandbox-type experience where unexpected things can happen
- A place where players can farm materials and items in between missions
- A feature that gives players some degree of control over the experience

Er... as far as I can say Arcade is already sandbox-type experience+place where players can farm materials+some degree of control feature. It always was like this. Yes, you screw it up a bit with introduction of missions but it's still there for sandbox-lovers like myself. I really don't know what are you going to change it, but after UI change I've lost all my trust in OOO, so I'm expecting worst. Maybe introducing new interesting levels would do the job? Smart, funny, challenging and ever-changing levels are all that Arcade is (and always was) about. You should accept some players are not aspiring enough to play a sandbox game - let them grind KoA over and over if they find it funny. Yes, I'm pity them, but there's nothing we can do for poor bastards.

Anyway, as the motto of my house says:
UPDATE IS COMING

Tue, 09/10/2013 - 10:56
#107
Mickmane's picture
Mickmane
Maeko wrote: "bring back

Maeko wrote: "bring back health revives, (tag a cap on the SoL you can carry to compensate)..."

You want to compensate something that makes me die more often by restricting the amount of Sparks I can pile up to revive myself? Where's the logic in that?

I other words, you want something that is optional, but bad if executed, compensated by something that's bad in any case. No thanks, leave my Sparks alone. Use something that doesn't concern me.

(This feels like you demanding free CoA Recipes, and as compensation for your freebie random not-you players get their Crowns reduced by 25k each time. Keep your fingers out of my pocket!)

I don't mind instanced loot. In actual parties, rather than everyone running around by themselves, it doesn't really make any difference. But it does curb alt-dragging, which is nice.
I wouldn't mind everyone getting the same instanced loot as long as they qualify to get any loot at all.

I play with friends for company, and the tough stuff is still easier with a better player around. (And no, I'm not doing FSC outside speciall occasions every few months.)
Only now I also enjoy playing alone.

(Now, if only the only way to view my Crowns and Energy wouldn't block the Minimap...)

-.-.-.-.-.-.-.-

Until I've seen someone in this thread mention the pre-Haven Missions, I thought Artifact meant the texts we get copied into Arsenal first time we're at the end of a boss level (if you don't forget to click the thing).
I guess that just highlights the point: If it's some other Artifact, characters like my main (Mickmane) better get access to experience the whole story, or they won't know what on earth's being continued.
Those of my alts that did get to see some Artifact in the Rescue Camp Mission still think some Gremlin ran off with it, after that Rhendon noob handed it over. Then they saw it in the Lab. Huh?

I guess I'll have to wake good old Karmarama, the character I made to welcome friends that join me after inviting them to the game in Steam, and who's destined to forever stay in the Rescue Camp. (The one true Forever Noob!) Maybe he can shed some light on what changed there.
Won't change the situation for any non-Rescue Camp character though.

Edit: Karmarama's trip, for the curious (Start with the one that has the map.)

Tue, 09/10/2013 - 10:17
#108
Spiralviperr's picture
Spiralviperr
aweshum owo

I really hope the new boss is a/the Tortodrone

Tue, 09/10/2013 - 10:51
#109
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

Everyone is happy about OOO sharing information about future updates, and then Feller comes in and shouts "What about the coliseum?". I imagine the tape-going-back sound at the moment. This truly shows how some people are clayed to LD. No offense tough, buddy. Hopefully the things Nick was talking about will keep you and the others out of there for at least two weeks.

Tue, 09/10/2013 - 12:31
#110
Cobaltstarfire's picture
Cobaltstarfire
.

I'm glad to hear we'll be getting some new playable content, it's been a really long string of overhauling parts, of the game, fixing bugs and adding new toys which was great, but it's definitely past time to be adding more levels and such.

(I think lots of people in here need to remember, that just because they tell us what they're working on doesn't mean they aren't working on all those other things too, these are just the things that are on the horizon that they feel comfortable announcing right now.)

Tue, 09/10/2013 - 13:12
#111
Magnum-Frost's picture
Magnum-Frost
OMGOMGOMGOMGOMGOMG

"The Rank Mission campaign is going to be receiving an update that continues the story of the Artifact and introduces a new primary antagonist for the Spiral Knights. The framework for this story will allow us to further expand Rank Missions post-Vanguard."

http://youtu.be/lkd2NwObuV4?t=13s

OOOOOOOH MMYYYYYYYYYY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
*explodes*
YYEEEEEEEEEEEEESS! FINALLY! THANK YOU! I never thought the day would come when you would come when you would continue the SK storyline, I have spent so much time wondering how the amazing tale would continue and now I guess we will finally see!
*hugs the entire dev team*

Tue, 09/10/2013 - 13:45
#112
Momofuku's picture
Momofuku

I had hopes that modifications to Lockdown would be in place, but I think I am more in favor of a new competitive team challenge mode. This allows people to still compete amongst each other, but not directly against each other, while encouraging more of a team atmosphere: to work together to accomplish a goal faster than others.

Overall, I'm still looking forward to a version of Lockdown that does not include UVs for more balanced play, but I do agree it is a lower priority than updating the Arcade and getting everything else in the game to synchronize with the pet/energy/etc updates.

Some time frame would be nice--but I can see the problem with giving out too much info and its effect on the economy/players.

Tue, 09/10/2013 - 14:05
#113
Notgreatpig's picture
Notgreatpig
Well then.......

I'm just glad that there will be a primary antagonist. Vana, who is just some random guy, is a tacky last boss.

Tue, 09/10/2013 - 15:23
#114
Abelisk's picture
Abelisk
/emote claps.

More to Come!
This isn't all that we have in store for you, it's just all we can talk about right now. Many more exciting features are on the way! Keep an eye out here on the Spiral Knights forums for details on the above projects, and more.

So as always, thanks for playing Spiral Knights!

There will be more updates. Sssh people, we just gotta wait and see.

Tue, 09/10/2013 - 15:47
#115
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

YAY
YAY
YAY
YAY
YAY

Tue, 09/10/2013 - 16:11
#116
Nechrome's picture
Nechrome

Personally, I think the best part of this is all the new lore and stuff that's gonna come with all the content. As a guy who writes stories about SK, I can never have too much lore ;). Although it'll prolly mean I have to change some of my own lore to blend in the in-game lore that'll be coming in. Meh.

But yeah. Tortodrone = T3 boss, most likely. Can't wait for the Arcade's revival :o. Post-vanguard missions, meh. Challenge mode seems interesting...

Tue, 09/10/2013 - 16:36
#117
Popoixd's picture
Popoixd

@Notgreatpig:Whta say thats new boss will not simply be EVEN MORE random?But the only not ''radom'' boss is twins.

Tue, 09/10/2013 - 17:02
#118
Isekuube's picture
Isekuube
Derp. :3

I can't wait for the new story arc. Like, literally, we barely had any form of story, and any that we had was incomplete. So, I really cannot wait for this. ^.^

Tue, 09/10/2013 - 17:07
#119
Klipik-Forum's picture
Klipik-Forum

TWO WHOLE YEARS OF WHINING FINALLY PAID OFF!

/cheer

Tue, 09/10/2013 - 17:42
#120
Feline-Grenadier's picture
Feline-Grenadier
Question!

Will we be exceeding the 30-floor mark?

Tue, 09/10/2013 - 18:11
#121
Sweroy's picture
Sweroy
when

awesome, can't wait

oh yeah! if possible could anybody send me cr or ce if possible....... i'm low on cr and i have no ce. I'm a knight elite and i need help.

Tue, 09/10/2013 - 18:13
#122
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

+1 Klipik

@Feline
Obviously not. The Core is depth 30, and they haven't mentioned opening up the Core.

@Sweroy
Wow, begging on the forums...haven't actually seen anyone do that before. T_T

Thu, 09/12/2013 - 19:53
#123
Xtweeterx's picture
Xtweeterx
When the new boss comes out,

When the new boss comes out, we will need:

To test dificulty and payout,

to see how much tokens it needs to get a 5* thing from Brinks and sell it for 30K,

a Shadow Lair version of the new boss levels,

its own boss tokens (obviously)

Its own statue to put in guild halls.

A 5th gate slot in the Arcade.

...New music?

Then will see if FSC still holds up.

Tue, 09/10/2013 - 18:49
#124
Skyguarder's picture
Skyguarder

/presses ignore button on beggar

@Xtweeterx

"a Shadow Lair version of the new boss levels,"

I don't know if they'll make a shadow lair of the new boss levels. If they are, well I hope they can fit the area for the new boss (Shadow Lair version).

Also, OOO has to come up with a new material and a new shadow lair set for that SL.

Tue, 09/10/2013 - 19:05
#125
Zeddy's picture
Zeddy
@Xtweeterx

We don't even know that the arcade will have 'slots' any longer since the arcade is getting revamped.

Tue, 09/10/2013 - 19:41
#126
Shidara's picture
Shidara
Woo!

Heck yes, incoming Tier 3 boss!

Tue, 09/10/2013 - 19:53
#127
Klipik-Forum's picture
Klipik-Forum

I guess this also means my suggestion on reorganizing arcade gates so the even-numbered strata all have "story" gates (boss, scarlet fortress, concrete jungle, aurora isles, etc) will have to be scrapped... Well, I guess it's nice to know in a way that I didn't waste my time fleshing out a suggestion that wouldn't have happened anyway.

Tue, 09/10/2013 - 21:30
#128
Frydhamstr's picture
Frydhamstr
Just doing one of these

Just doing one of these around the forums...

http://31.media.tumblr.com/d79520ff2b16bbf28d9aade708b5c281/tumblr_mswwl...

...and I find THIS!? YEEUH! ITS TIME TO GET BACK INTO THE GAME, BABY!

Tue, 09/10/2013 - 21:33
#129
Dimbreath's picture
Dimbreath
I just... Can't describe

I just... Can't describe how... Happy I AM.

NEW BOSS.

I hope this releases next week. (It wont... But I WANT TO TRY THAT OUT)

Tue, 09/10/2013 - 22:20
#130
Cinoa's picture
Cinoa
New boss yay

Looks good! Except I'll miss the old arcade like how I miss quince and the days before accessories, and... (off subject) anyways, can't wait for the new boss.

Wed, 09/11/2013 - 00:43
#131
Xtweeterx's picture
Xtweeterx
@Skyguarder

Since a few other debuff themes are already in use for SLs (Poison, Ice, Fire, and curse), my only guess is that they'd put shock in it. Stun would just be silly :\

Wed, 09/11/2013 - 01:22
#132
Thunder-The-Bright's picture
Thunder-The-Bright
weeeeeeeeeeeeeeeeeee

hey, lots of things, and content. it took a while.

Arcade revamp:

Over several patches, we intend to transform the Arcade into the place it has always aspired to be:
- A sandbox-type experience where unexpected things can happen
- A place where players can farm materials and items in between missions
- A feature that gives players some degree of control over the experience

this doesn't seem like much of a change. but if you look closely...

It has also suffered from the recent sprite update, relying on mineral leftovers from the community.

relying on mineral leftovers

so, arcade won't need minerals anymore. or at least that will be one, and not the most important, of the things that will give us "some degree of control". right now, after the sprite update, the community has no practical control over the gates. everyone is pumping down their "mineral leftovers", and nobody can do anything about it: minerals are used with sprites, and nobody got the minerals to counter all the unused valestone and moonstone out there.
so, more control over the arcade. no more blizzard, yay.

new rank missions: well, at least we got something. new enemies, new threats, maybe more ranks. anyone wants to become commander?

new T3 boss: well, what klipik said. but, erm, will it be implemented into the arcade? cause that's what all the fuss was about. well, half of it.

Challenge mode:

will allow players to work as a team in cooperative scenarios and compete with other teams for a high score

anyone noticed something strange? no? ok.
what precisely is challenge mode again? it may be me but I don't understand.

more to come: well, don't get too busy on too much things guys. take your time.

Wed, 09/11/2013 - 04:04
#133
Krakob's picture
Krakob

3 pages. Guess the devs and GMs will pass on answering anything here, then.

Wed, 09/11/2013 - 07:51
#134
Bernston
I'm excited about the new content on the way!

Now, just because the many of you Knights theorize that much new content is coming just because it's announced in the works by Nick and that you read all that doesn't mean it has to be more than a year or so away from now as many of you think it would be. You never know if much of that new stuff may be here quite sooner than the many of you think. It's quite predictable, but no one knows.

Also, Nick, it's been a very long time since you placed a "What's in Development" article! Finally good to see a new installment about it again, and hope you continue that on once again. And, I do hope that means we get to see another Expansion Mission or more Danger Missions soon as part of the many things to come! Other than that, I'm looking forward to the new Tier 3 boss! This may be the first one ever made and added since the game launched, and it's quite about time, too!

@Skyguarder
Well, that, and they'd have to expand the Clockwork Terminal's layout in Depth 23 shortly after any of the new Tier boss' release to add in a new entrance to the new Tier boss' Shadow Lair counterpart in the lineup and make new requirements in order to enter that new Shadow Lair.

Wed, 09/11/2013 - 10:37
#135
Nearo's picture
Nearo
Fingers crossed

For a new gun token reward, maybe..? If we get a new gun type that is remotely fun to use I'll totally start playing SK again, as is lost interest in all weapons sk had to offer after around 200 hours gametime.
Pls sk, I luv u but I'm bored of everything we already got, all I want 4 christmas is a new gun.

Wed, 09/11/2013 - 11:22
#136
Hero-Of-Cheese's picture
Hero-Of-Cheese
Update!

Adding to what Nearo said, why not add a new bomb? The only bomb bought with tokens is the spine cone (the 2* version of the Dark Briar Barrage). Or a new shield? New armor and helm set maybe as well? Only time will time. Overall, I am pleased with what is in the works. And I'm glad that they didn't give us a deadline. As we know what happened with the battle sprites. I do have questions as well, mostly about the arcade revamp and the new Challenge Mode, but I have some faith in OOO that they will do ok with it.

Wed, 09/11/2013 - 11:25
#137
Wrphl's picture
Wrphl
I'm waiting with impatience

I'm waiting with impatience for this ! :D
Btw. Finally story enhance.

Wed, 09/11/2013 - 12:15
#138
Toeni-Sevan's picture
Toeni-Sevan
What else can I say but...

I'm really excited for this. But don't forget there's a lot of bugs and polishing you should also do in the meantime. Zeddy's laundry list has many that should be addressed if not all of them.

Wed, 09/11/2013 - 12:51
#139
Khamsin's picture
Khamsin
New loot would be nice, but

New loot would be nice, but I'm just looking forward to the idea of being able to farm somewhere else outside of FSC.

Wed, 09/11/2013 - 14:21
#140
Exelius
The new antagonist and stuff.

All this news is awesome a time frame or guess as to when this will be coming would be nice, after Halloween?, after christmas?

I speculate that the new antagonist will be either Herex who has had much build up and mystery around his name or the infamous King Tinkazar perhaps? with the full force of the order after the spiral knights. Tortodrones appear to be coming but will they be a common enemy, miniboss, or the new tier 3 boss all together. In one scenario room it did appear fiends were trying to revive one... interesting.

I love the arcade as is so I definitely can't wait to see these improvements of epic proportions.

Wed, 09/11/2013 - 14:31
#141
Warp-Master's picture
Warp-Master

Things that still need done:

  • Bring back health revives, or at least provide a reasoning for removing them that actually corresponds to reality.
  • Upgrade the servers. Deploy a US East server at the Philadelphia office, move the HDDs for the existing rig onto a beefier rig with a faster interconnect, buy a VPS, just do something to make the game playable at peak hours again.
  • Nerf things. Blitz Needle? Nerf it. Shivermist Buster? Nerf it. Polaris? Nerf it. Offensive armor? Nerf it all.
  • Buff things. The reason that offensive armor is used so much past the lowest levels of play is because dodging attacks is easy and trivializes everything you will ever face outside of maybe Shadow Lairs, thereby rendering defensive gear meaningless in comparison. Buff defensive armor. Revert the mass lobotomy of the game AI that has been conducted since launch.
  • Upgrade the servers. So important it needs mentioned twice.

Also, personalized Arcade would be an extremely bad idea. It would take away the limited sense of community from things like Project UJelly of yore and the more recent shenanigans of Iron Skull Gate. If this happens I will be extremely disappointed.

Wed, 09/11/2013 - 15:33
#142
Klipik-Forum's picture
Klipik-Forum
tiny request

Sticky this please?

Wed, 09/11/2013 - 16:58
#143
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
-1 to to everything Warp said but

The polaris nerf the armor buff and server upgrades.

Wed, 09/11/2013 - 18:47
#144
Thimol's picture
Thimol
-----

-1 to to everything Warp said but The polaris nerf the armor buff and server upgrades.

you're forgetting the health revives

Thu, 09/12/2013 - 13:04
#145
Fashama
Be careful, this post could include personal opinion!

@Warp-Master I'm happy that you aren't a developer, because you heavily need to buff your intelligence. (no offense)

"Bring back health revives, or at least provide a reasoning for removing them that actually corresponds to reality." You are one of these peoples who had exploited that, right?

"Upgrade the servers. Deploy a US East server at the Philadelphia office, move the HDDs for the existing rig onto a beefier rig with a faster interconnect, buy a VPS, just do something to make the game playable at peak hours again." Do you think they can do that out of love and air? If you haven't paid a single $ into this game, you shouldn't expect much.

"Nerf things. Blitz Needle? Nerf it. Shivermist Buster? Nerf it. Polaris? Nerf it. Offensive armor? Nerf it all." That's why your intelligence needs a buff, because yours got nerfed (again no offense, just my opinion). Nerfing is one of the most stupid popular ideas that ever exist. Do you want me to explain that? Spend more money for this game or think about it please. It's not that difficult.

"Buff things. The reason that offensive armor is used so much past the lowest levels of play is because dodging attacks is easy and trivializes everything you will ever face outside of maybe Shadow Lairs, thereby rendering defensive gear meaningless in comparison. Buff defensive armor. Revert the mass lobotomy of the game AI that has been conducted since launch." If people are able to dodge, then that's great, because there are many that can't. But I agree that the defensive armors needs a lot more defense compared to the offensive sets. Nothing more, nothing less.

"Upgrade the servers. So important it needs mentioned twice." Help them to reach that goal. And please don't invent now you had spend money.

Thanks!

Thu, 09/12/2013 - 13:49
#146
Draycos's picture
Draycos

There's such a thing as weapons being too powerful, invalidating the roles of other items, and making enemies trivial to fight, Fashama.

Thu, 09/12/2013 - 13:59
#147
Khamsin's picture
Khamsin
"Buff all the things" =

"Buff all the things" = extremely childish point of view. Sometimes things need to get nerfed. Sometimes it is the healthiest thing for the game.

Thu, 09/12/2013 - 14:22
#148
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Oops

Actually I want the energy revive system replaced with sparks but the normal rev system with the health rev. Er was a good idea too.

Thu, 09/12/2013 - 14:28
#149
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
@Fashama WOOT WOOT YOU GO GIRL!(or boy...)

Nerfing killed the fun out of many games like Dcuo at least for me. If you can't put any effort into your posts or any sense then please get out. Buffing over nerfing is most of the time is how all games should go. Use your brain please.

Thu, 09/12/2013 - 18:35
#150
Phoenix-Wyvern
THANK YOU SO MUCH!!

I'm not even a Vanguard yet, but I think this is going to be an amazing update!! :D

I'm almost a Champion, and Im farming the t3 arcade for orbs, and I'm getting really bored
THIS has just saved my life! I cant wait!

And the post-Vanguard missions included--just epic. I cant wait for a true enemy of the Spiral Knights. Hopefully the new boss is something harder than Snarby, Jelly King, RT, Vanaduke, Seerus, and Herex combined! But make sure its not a fiend. THAT would suck.

This Challenge mode seems cool too. By any chance, does it involve a kind of Arena/Survival concept? Because playing against other knights to survive the longest in a certain type (or types) arena like the Gauntlet would be awesome competition and training! But will this also go under King Krogmo's games?

And more! WOW
You've just made my day, SK and OOO! Thanks so much Nick!! :D

/me falls down and cries in happiness
/hug Nick
/laugh
/shout WOOHOO!!

But the only question is: WHEN???

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