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Argent Peacemaker (Well, Antigua lines) !

10 replies [Last post]
Fri, 09/13/2013 - 04:22
Tech-Knight-Die's picture
Tech-Knight-Die

I am just curious how do people accomplish stuff like :

http://forums.spiralknights.com/en/node/47669#comment-316836

"The argent peacemaker charge attack can deal upwards to around 3,000 damage per charge when used correctly as well as positioned correctly."

And once a friend said that he could kill Jelly King real fast by using the Sentenza charge.

Also another friend said that Argent Peacemaker charge can kill a Trojan if positioned correctly.

If someone also made a video of this... that would be great :D

That's about it.
Thanks!

~Tech-Knight-Die

Fri, 09/13/2013 - 09:02
#1
Bopp's picture
Bopp
example for AP vs. trojan

You can get monster health data here. You can get damage data for any weapon from its wiki page. If you don't have the damage number for your desired level of damage bonus, then approximate it by declaring that each level of damage bonus adds 5% to damage (based on studies here).

For example, let's think about Argent Peacemaker on depth 28, Advanced, against trojans. I assume that the charge hits 8 times, which seems to be the maximum possible. I'm not sure whether that's realistic against trojans. A trojan has 1930 health. A charge with damage+0 does 191 * 8 = 1528 damage. A charge with damage+6 does roughly 191 * 1.05^6 * 8 = 2048, which is enough to kill the trojan. Indeed, it seems that damage+5 is enough.

Fri, 09/13/2013 - 09:18
#2
Dutch-Oven's picture
Dutch-Oven
its all about the AOE

On a single target the charge will do 1700-1800. Pretty ok but wont oneshot a trojan.

What you can do to get more damage is multiply the amount of mobs you hit with the charge.

The 5 normal bullets can hit more than one mob if you aim it well, so that doubles that damage from about 750 to 1500.
The owl attack has a huge wingspan and hits multiple times if you get it right on target, so you want to get as many mobs being hit by the centre of the attack as possible.

so an example of possible damage on a group of 5 slags in fsc(d24) would be this:

hit 2 zombies with the 5 initial bullets=(2x156)x5= 1560
hit the whole group with the owl dealing (5x310)x3 =4650
total damage=6210

Pretty good right? The best way to maximize this is to combine it with a vortex bomb so you can be sure to hit all the mobs without losing any hits caused by the knockback of the owl's wings.

Fri, 09/13/2013 - 22:24
#3
Tech-Knight-Die's picture
Tech-Knight-Die
@ Bopp

Sorry, I didn't understand that part :
"A charge with damage+0 does 191 * 8 = 1528 damage."
How?
I mean when I did a charge the 5 shots and the eagle didn't deal the same damage. The eagle deals more of course.

Also when/if someone did successfully used the charge, wouldn't the Trojan react faster (Shield and turn around) and we would get slammed ?

Also if someone did shoot out the eagle in the charge, wouldn't the Trojan's shield block from the front it from travelling further? (Assuming the knight is behind and shooting the eagle through the Trojan's back.)

Also, lets say when I charged (AP) at a slag and managed to shoot the eagle right in front of it (maybe 1/2 tile back because maybe the eagle will explode), would it hit the slag 5 times because the eagle travels very far?

Thanks for the replies deeply appreciated! :D

~Tech-Knight-Die

Fri, 09/13/2013 - 23:51
#4
Krakob's picture
Krakob

Using the AP charge against Trojans is pretty silly since the Blitz deals the same damage but is effective vs Trojans and has a shorter animation, I think.

Fri, 09/13/2013 - 23:54
#5
Tech-Knight-Die's picture
Tech-Knight-Die
When one gets bored,

When one gets bored, they think of fun and weird ways to play a game!

~Tech-Knight-Die

More replies appreciated. Thanks!

Sat, 09/14/2013 - 03:32
#6
Dutch-Oven's picture
Dutch-Oven
Yeah the trojan shield seems

Yeah the trojan shield seems to block the owl, so you only get one or two hits with it.

If you charge attack at close range the owl wont knock-back properly, you cant really get more than 3 hits with it. If you use it at close range you'll likely get hit and the owl will knock the mob either sideways or actually behind you.

AP/Sent charges just aren't very good for single target damage. use it to do blanket damage and knock-back on big mobs like slags and jellies, and like I said above, combine it with an electron/graviton bomb to get the most out of it. The charge takes 5 seconds to perform from charge to reload, you can use two alchemer charges in the time it takes to use to you need to use it on immobile/slow enemies and make sure you wont be snuck up on by other mobs while its firing..

Sat, 09/14/2013 - 05:42
#7
Little-Juances's picture
Little-Juances

Of course it won't kill trojans on an elite full party, but it's enough to do it at least on normal solo.
Well, any weapon is deadly on normal solo.

So if your friends didn't specify the difficulty... they could be telling the truth, they just ommited a tiny detail.

Sat, 09/14/2013 - 06:20
#8
Bopp's picture
Bopp
to clarify

To clarify my damage calculation above: I'm not an expert on Argent Peacemaker. (I've had it for over two years, but I rarely use it.) I got my information from the wiki page, which says that the charge attack emits 5 shots, followed by the bird that hits up to 3 times. That's 8 hits total. In the damage table, there is only one value listed for charge attack damage. If the bird does more damage than the shots, then we should measure that and update the Argent Peacemaker wiki page as soon as possible.

Of course, it's not clear that you can land all 8 shots on a trojan. If the bird doesn't knock the trojan back, then the bird might hit only once? Listen to the other posters here. I was just trying to help you figure out whether one-shot-killing a trojan was possible. Good luck.

Sat, 09/14/2013 - 06:52
#9
Zeddy's picture
Zeddy

The 5 hits are the same damage as regular bullets while the bird does the charge damage.

It's a big reason for why the AP's charge is so largely worthless.

Sat, 09/14/2013 - 07:51
#10
Bopp's picture
Bopp
oh dear

Oh dear. I had no idea that the charge was that bad. That adjustment is going to cut the charge damage in half:

damage+0: 5 * 67 + 3 * 191 = 908
damage+6: (5 * 67 + 3 * 191) * 1.05^6 = 1159

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