I am just curious how do people accomplish stuff like :
http://forums.spiralknights.com/en/node/47669#comment-316836
"The argent peacemaker charge attack can deal upwards to around 3,000 damage per charge when used correctly as well as positioned correctly."
And once a friend said that he could kill Jelly King real fast by using the Sentenza charge.
Also another friend said that Argent Peacemaker charge can kill a Trojan if positioned correctly.
If someone also made a video of this... that would be great :D
That's about it.
Thanks!
~Tech-Knight-Die
You can get monster health data here. You can get damage data for any weapon from its wiki page. If you don't have the damage number for your desired level of damage bonus, then approximate it by declaring that each level of damage bonus adds 5% to damage (based on studies here).
For example, let's think about Argent Peacemaker on depth 28, Advanced, against trojans. I assume that the charge hits 8 times, which seems to be the maximum possible. I'm not sure whether that's realistic against trojans. A trojan has 1930 health. A charge with damage+0 does 191 * 8 = 1528 damage. A charge with damage+6 does roughly 191 * 1.05^6 * 8 = 2048, which is enough to kill the trojan. Indeed, it seems that damage+5 is enough.