I've recently begun to help my friend out getting started in SK. He's quite nooby at combat, but we've found that he can use a Pepperbox fairly well without dying as much as using swords or anything else. He also got himself a gunslinger sash yesterday, which I thought would be a useful choice. I think he's doing fairly well.The problem here is that he has trouble with groups of monsters- he finds himself getting stuck between things while trying to pull off pepperbox charges. We're looking for a good AoE gun or bomb that'd have good synergy with his gun. Any suggestions? Blast bomb sounded like an okay option to me. I think it'd also help to note he has interest in the antigua-argent peacemaker line. Would that work well for his condition?
-Iguy the warrior of warriorness
P.S. hi
Yeah, Pepperbox isn't the easiest gun for a novice, specifically for that reason: getting charges off without getting munched. Assuming that he wants to keep going down this path, he wants bombs that immobilize or group monsters:
* The obvious choice is Shivermist Buster. I don't see how fire's and freeze's being "opposites" matters. Stagger Storm would also be great. Voltaic Tempest would be okay. There is one problem: The low-star haze bombs have small radii, and your friend might not have the patience to see them to 5 stars.
* Vortex bombs might work extremely well, but I haven't tried that combination. It all depends on the gun charge time?
Darkbrady's thread here describes a loadout with Volcanic Pepperbox, Shivermist Buster, Graviton Vortex, and Sudaruska. He uses the bombs to set up Sudaruska charges, not Pepperbox charges, but maybe that thread will give you an idea.
Argent/Sentenza are certainly easy to use, but they're not very nuanced or surprising. Drivers are more powerful and more nuanced, and hence more satisfying. Polaris? Supernova? Valiance?