Shock deals Elemental damage, so it's totally pointless besides the occasional snare effect versus Gremlins and Beasts.
Fire is... well, go read Zeddy's thread on it here. Lots of enemies resist it and some are weak to it. This is a massive limiting factor for Drakon since it's essentially effective against two enemy types instead of Maskeraith's 4.
Then consider that certain stratums give enemies a certain status, and those variants of enemies are totally resistant to that status. This gets really stupid against certain enemies that have high resistances and then a weakness to a given status, while being that status. Slags, for example.
So you're essentially preventing certain damage types of weapons from being effective with their status by doing this. What, you wanted to deal elemental/poison to Skellies? Sorry, chump, doesn't work that well. What about that Shock Construct you want to use your Electron Vortex against? Too bad, not the right level type for ya, if you were hoping to use it like you usually do. How about dealing Pierce/Shock to Beasts? You're outta luck. Ever wanted to make a Curse-themed weapon that ISN'T Shadow-damage? Sucks for you, shadow-enemies have resistance to it.
Weapons having specific damage types is already grey-ground enough, you can't use certain styles of play against every enemy type. No such thing as a shadow Callahan. No piercing Alchemer. No shadow Leviathan Blade. No specialized Cutter. Et cetera. But status resistance? Yeah, that's gotta get a rework at the minimum.
This does not go in suggestions
complaints go in General Disscusion or something