I don't really care about racking up high damage scores, but I do find this amusing to think about. Some (a lot) of you out there might already know this and just not be sharing it with people. I'd be very much surprised if this isn't something Darkcub keeps in mind, for instance, but for those of you who want to see that large score at the end of the game and haven't already thought this through, read on!
The theory
The most efficient weapon is one that will kill your opponent. For the purposes of gaining damage, you want to be just a little less efficient than that.
Suppose your enemy has 1080 health.
You have two swords. One does 1080 damage to that opponent and the other does 1079. Which do you pick?
Most people would jump straight at the first sword. It kills your opponent in one hit, after all! Can't beat that for sure! True enough, killing opponents in one hit will help you win matches, but you're not interested in that.
A thought experiment
We have our 1080 damage sword and our 1079 damage sword. Our opponent comes at us and we attack them with our 1080 damage sword, killing them instantly. They will now respawn in 15 seconds. Against that particular opponent, we get 1080 / 15 = 72 DPS.
Instead, we pick our 1079 damage sword. We struggle a bit more and spend 5 seconds getting our second hit in. They die and respawn in 15 seconds, but we inflicted two hits worth of damage. We achieved (1079 x 2) / (15 + 5) = 107.9 DPS.
See that? More damage by using less damage. Of course, a true min-maxer would hit with the 1079 damage sword first and THEN follow up with the 1080 one.
The idea
Basically, you want to get your opponent down to 1 hit point as fast as possible and then follow up with the strongest attack you've got. For each opponent you will gain
(opponent hit points + strongest attack - 1) damage
The execution
Let's start with a dual-penta striker Skolver first. We want to add up 1079 damage to them as quickly as possible. I'll leave this mostly an excersize to the reader, but I did find this combination in the damage chart;
3 x max damage Final Flourish = 290 x 3 = 870
1 x high damage Nova Driver = 204
870 + 204 = 1074
Very close! Now just finish your opponent off with the strongest attack you have. This would probably be the second swing on your Gran Faust or something:
1074 + 527 = 1601. You milked 48% more damage from the opponent than they even had health! Not bad at all!
Be careful that you don't use Polaris for this, as the shock would finish your opponent off and ruin the extra damage you could farm from them.
To get max sword damage and high gun damage, you would wear something like Black Kat Cowl + Snarbolax.
Other things to consider
Have a look at hits required to kill a dual-penta striker.
Notice the amount of damage bonus required to need one less hit against your opponent and avoid this amount of bonus at all costs!
At ultra damage, you need 4 hits instead of 5 to kill a skolver with Final Flourish. Let's play it out:
Max damage: 4 x 290 = 1160 damage extra for your damage score
Very high damage: 5 x 263 = 1315 damage extra for your damage score
Of course, you could argue that you're only getting 13% extra damage for 20% extra hits spent to kill your opponent, but you've got to consider that your opponent will take time to respawn as well.
To milk an extra hit out of your opponent with Rocket Hammer, you need Very High damage instead of Max as well:
Max damage: 3 x 378 = 1134 damage extra for your damage score
Very high damage: 4 x 347 = 1388 damage extra for your damage score
In conclusion
I hope you found any of this helpful. Happy damage-farming!
how a single stat in a generic minigame with no significant reward can change the economy of the game so substantially. I doubt anyone will actually puts this much thought into killing someone in LD. Most of LD is essentially fight or flight type kinds of battles