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Tired of PvP nerfs affecting your PvE experience?

27 replies [Last post]
Sun, 10/20/2013 - 10:06
Machucogp's picture
Machucogp

Well I have the solution!

Make equipment have 2 forms (Clockwork form and Coliseum form), equipment will change forms as soon as you enter the coliseum, stats and mechanics for a form can be different from the ones on the other form (For example Shard Bombs can work like before the nerf while on Clockwork Form, and the current Shard Bomb mechanics can be used in Coliseum form)

If this gets implemented (I doubt it will anyways, lol), then OOO can do PvP-centered buffs/nerfs without affecting the PvE players! (And viceversa of course)

Oh and to prevent confusion, both forms's stats and mechanics will be shown on the gear's tooltip

inb4suggestionsubforum

Sun, 10/20/2013 - 10:16
#1
Khamsin's picture
Khamsin
@OP

God no. There's already enough weird or inconsistent mechanics between PvE and PvP, like innate defense and invinci-frames, we don't need MORE of that.

Sun, 10/20/2013 - 10:16
#2
Khamsin's picture
Khamsin
.

Dat double post.

Sun, 10/20/2013 - 10:17
#3
Thunder-The-Bright's picture
Thunder-The-Bright

what do you mean with "tired"? there was a nerf that wan't announced due to PvP? or you're just a troll?

Sun, 10/20/2013 - 10:25
#4
Machucogp's picture
Machucogp
@Thunder

What I'm talking about is that there has to be a nerf that was made because of PvP imbalance but it affected the PvE players too, even if it wasn't imbalanced in PvE

Nah I'm not a troll, I don't like to troll, I don't even do that "Kill your teammates with the lasers at the elevator before the boss on IMF" thing that everyone does

Sun, 10/20/2013 - 10:31
#5
Khamsin's picture
Khamsin
@Machu

"What I'm talking about is that there has to be a nerf that was made because of PvP imbalance but it affected the PvE players too, even if it wasn't imbalanced in PvE"

Like what? And no, shards were not nerfed because of PvP. They were nerfed because a pointblank bomb could do massive amounts of damage in PvE due all of the bullets hitting the same target rather than naturally shooting out in all directions.

Sun, 10/20/2013 - 10:34
#6
Arkate's picture
Arkate
.

Khamsin, that's like saying that the Shivermist Buster should be removed because it makes the Firestorm Citadel a breeze.

Sun, 10/20/2013 - 10:38
#7
Khamsin's picture
Khamsin
@Arkate

What exactly you making that comment in regards to?

Sun, 10/20/2013 - 10:40
#8
Arkate's picture
Arkate
.

Shard Bombs.

Sun, 10/20/2013 - 10:43
#9
Khamsin's picture
Khamsin
@Arkate

So you're asking why hasn't 000 nerfed Shivermist if they were willing to nerf shard bombs?

They have in a roundabout way. Shivermist is much less effective in UFSC than it is in FSC, since most enemies have directional protection from haze, Vanaduke is immune to shivermist, etc.

Sun, 10/20/2013 - 10:49
#10
Arkate's picture
Arkate
.

Khamsin, let me ask you this: How often do you do DFSC? And how often do you do FSC?

Sun, 10/20/2013 - 10:51
#11
Khamsin's picture
Khamsin
@Arkate

And what does that matter?

Sun, 10/20/2013 - 10:52
#12
Arkate's picture
Arkate
.

You're saying that it wasn't nerfed because it is useless on DFSC. How often do you run DFSC?

Sun, 10/20/2013 - 10:55
#13
Khamsin's picture
Khamsin
@Arkate

What does that matter?

Sun, 10/20/2013 - 11:01
#14
Arkate's picture
Arkate
.

Because people almost never run DFSC. While FSC is the most popular mission ever.

Sun, 10/20/2013 - 11:03
#15
Khamsin's picture
Khamsin
@Arkate

What does popularity have to do with balance?

Sun, 10/20/2013 - 11:05
#16
Arkate's picture
Arkate
.

Because if the Shivermist is unusable on DFSC anyways, and DFSC is run by one or two players every month it should not be used as a platform for why an item should be changed.

Sun, 10/20/2013 - 11:12
#17
Khamsin's picture
Khamsin
.

Bzzzt, wrong. Balance isn't dictated by popularity, it is dictated by challenge level. FSC isn't the end-game, Shadow Lairs are.

Sun, 10/20/2013 - 11:22
#18
Arkate's picture
Arkate
.

Bzzzt, wrong. Balance isn't dictated by challenge, it is dictated by majority.

Sun, 10/20/2013 - 11:31
#19
Khamsin's picture
Khamsin
@Arkate

Majority of what? People? Lol no.

Sun, 10/20/2013 - 11:32
#20
Arkate's picture
Arkate
.

Majority of thoughts in the office :P

Sun, 10/20/2013 - 11:36
#21
Chainguy's picture
Chainguy
I see where Machucogp is

I see where Machucogp is getting at here, I say you guys are failing to see it.

Basically, what Machucogp is trying to say is that a item will have two modes. One will trigger in PVE, the other in PVP.

Let's test this with a couple of items, such as the a Final Flourish. If we take it in PVE, it will act as it normally would. However, if you take it in PVP, it will have some minor changes of some sort depending on the item used. I ain't suggesting these changes, just to show examples.

Final Flourish: 30% damage decrease, 15% attack speed increase, cannot flinch/interrupt enemies with normal attacks, can only use striker class.
Ancient Plate Set: Defense boosted by 10%, cannot be flinched/interrupted by normal attacks, 75% damage reduction to all sources, 30% damage decrease, cannot increase attack speed, can only use guardian class.
Shivermist Buster: Size reduced by 15%, freeze duration decreased by 50%, does DoT 1/4 bars of damage per 0.25 seconds to enemies inside it, can only use recon class.
Blitz needle: Ignores invincibility frames, movement speed reduced by 90%, 15% decreased damage, 20% increased bullet wide spread, charge time cannot be reduced.
Stagger Storm: Sized increased by 10%, stun is instantly removed if the target leaves the mist range, weapons are 25% slower instead being the same as stun, can only use recon class.
Chaos Set: Cannot use striker class, damage bonus Max! to all weapons, attack speed increased by 50%, 100% increased damage taken, charge attacks are instant kills.
Voltage: Shock now has a 5% chance of being inflicted with normal attacks, shock only interrupts attacks but still allows the target to move freely and use their classes abilities, does not break or damage a recons cloak but instead reveals them for a split second.
Umbra Driver: 40% decreased damage, 10% chance to inflict curse but only affects one of the targets weapons, cannot be applied again to the same target until the curse expires, only affects one target at a time, cannot use recon class.
Skolver Set: defense reduced by 15%, attack speed increased by 15% for swords, 20% sword damage increase, 100% increased damage taken to piercing attacks, can only use striker class.
Vog Set: max! attack speed increase for swords, 5% damage increase to swords, increases duration from freeze by 100%, increased damage from freeze based attacks by 100%, can only use striker class.
Snarbolax Set: 25% damage reduction to normal and shadow attacks, 25% increased piercing damage taken, 75% damage reduction to elemental attacks. Damage decreased by 5%, Increases damage taken and duration from fire by 300%, damage, charge time and attack speed cannot be increased, cannot use striker class.

These are not direct suggestions but just to show examples, I like this idea. I always wanted to play PVP but cannot stand the amount of unbalanced stuff are in it.

Sun, 10/20/2013 - 11:35
#22
Bitsbee's picture
Bitsbee

Ch-Ch-Ch-Chainbreaker!

Sun, 10/20/2013 - 11:34
#23
Arkate's picture
Arkate
Chainguy.

That is very clear to me. And actually this thread belongs in the suggestions forum.

Sun, 10/20/2013 - 12:48
#24
Machucogp's picture
Machucogp
Well, I kinda expected that

Ok Arkate, I'll move it

I'm surprised no one said that for this long, it usually happens with the first response lol

Sun, 10/20/2013 - 15:19
#25
Skold-The-Drac's picture
Skold-The-Drac
this pve carp is ruining our pvp experience! wait.

Why not make lockdown have its own weapon/armor loads so that we can have this grand ability to not give a hoot about pvp v. Pve applications?
Honestly the rebalancing horse has been beat to the ever loving void status of death.

Just petition a lockdown where your weapons are set/provided by the minigame, uv's don't matter and add an arena feature for pvp where people can just get their need for damage out of the way with the loads they have.

Is it that hard for you pvp scrubs to ask for something so simple?

Sun, 10/20/2013 - 16:04
#26
Traevelliath's picture
Traevelliath

I'd honestly prefer it if Lockdown just gave you an arsenal of equipment to use with their own special properties. No point trying to make lockdown balanced while allowing knights to use their own gear.

Sun, 10/20/2013 - 16:39
#27
Deleted-Knight's picture
Deleted-Knight
*cough*

http://forums.spiralknights.com/en/node/86187

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