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Alchemers. Why do you use them, and why will you continue to?

48 replies [Last post]
Thu, 11/07/2013 - 20:41
Arkate's picture
Arkate

I now have a reason to keep my alchemers. And actually use them more. Deadshot!
But then again, I kind of wish the nightblade had a seperate line now...just so that I could be Death Stroke.
What's your reason?

Thu, 11/07/2013 - 20:56
#1
Klipik-Forum's picture
Klipik-Forum

Because double/triple clipping and OHKOing things is so fun. Also watching bullets bounce everywhere. And I suck at them, so also the vague hope of getting better at them xD!

Thu, 11/07/2013 - 21:37
#2
Kathrine-Dragon's picture
Kathrine-Dragon
More Arsenallish

I didn't originally use them but I had a few orbs and enough crowns to blow off to some random crafting (we've all felt that urge at some point) and I landed a CTR: Med on my shadow driver so I use it more now.

Thu, 11/07/2013 - 22:09
#3
The-Worst-Knight's picture
The-Worst-Knight
It doesn't have wall bug.

It doesn't have wall bug.

Thu, 11/07/2013 - 22:24
#4
Raunwynn's picture
Raunwynn
Because alchemers reward you

Because alchemers reward you for being a good shot.
If you can hit the right spot on your target you get additional damage from internal rebounds.
If you can hit more than one enemy at the same time, you multiply the rebounds!

Thu, 11/07/2013 - 23:06
#5
Dekuinanutshell's picture
Dekuinanutshell
This is my original comment.

Oh im sorry the forum police aka Xtweeterx is going to yell at you for placing this in the general topic area. But because I don't care I'd say why the hell not. Since the nightblade looks nothing like the brandish line I say +1 this way the obsidian weapons can have their own line as well. Oh and by ze way which is stronger in long term damage? Cryo driver or frio driver? both have a nasty bite but their damage output is different when hung onto the status damage as well.

Fri, 11/08/2013 - 17:31
#6
Xtweeterx's picture
Xtweeterx
@Dekuinanutshell

...What? You must be confusing me with Grimranger or someone else...

@OP:

I've had a Magma Driver since I was 2* (still my baby), and I recently made a storm driver. Mainly for countering Undeads and Constructs. Storm for fire ones, and fire for shock ones.

EDIT: Wittiness added.

Fri, 11/08/2013 - 00:42
#7
Leekcoco's picture
Leekcoco

They deal status, have a great charge attack, and deal tonnes of damage if you have some sense of aim. What's not to like? Only problem is when they break frozen monsters free and wake dormant Rocket Puppies up with the ricochets.

Fri, 11/08/2013 - 01:27
#8
Scirio's picture
Scirio
Mhm.

Storm driver with 6 shots like AP. Make it happen. OP gun for the win.

Fri, 11/08/2013 - 02:10
#9
Zeddy's picture
Zeddy

I have a Magma Driver, and I like using the ricochets to hit an extra enemy or two if I aim right. I also like the charge attacks' ability to ‘spread out’ and hit multiple targets at once.

It's also nice to use the charge for popping boxes behind energy gates so I know in advance if there's anything worthwhile there.

Fri, 11/08/2013 - 02:14
#10
Maharito's picture
Maharito
Firotech was my first. It

Firotech was my first (handgun investment). It may as well be my last.

It rarely sees action--mainly as flavor or for a personal handicap--but it is unique without being weak. I call it the turret-killer. Use it on a turret on the right in a group, and take them down all at once from a safe distance.

Fri, 11/08/2013 - 03:17
#11
Dekuinanutshell's picture
Dekuinanutshell
This is my original comment.

@ Xtweeterx

Mail call! I do belive you sent me this yesterday http://forums.spiralknights.com/en/node/92642

Fri, 11/08/2013 - 03:48
#12
Xtweeterx's picture
Xtweeterx
@Dekuinanutshell

Except I wasn't yelling or being mean in any way possible? :S

Fri, 11/08/2013 - 06:52
#13
Bopp's picture
Bopp
like asking

This thread is like asking, "Why do you eat delicious, nutritious, inexpensive food instead of tasteless, nutritionally empty, costly food?"

Fri, 11/08/2013 - 07:56
#14
Dasmir's picture
Dasmir
cuz OP exploitable ricoche

cuz OP exploitable ricoche mechanic

Fri, 11/08/2013 - 08:58
#15
Shadowstarkirby's picture
Shadowstarkirby
Alchemers are just the best there is

Because the only other choices you have for...

Elemental guns are:

Polaris, which makes me self conscious as a party member if I happen to use it incorrectly + lag + brain dead easy usage. It's a swordie fail safe weapon I feel.

Argent Peacemaker, which is just not worth using a gunslinger cause you're up giving up huge damage potential, statuses, and crowd control for a longer range window which you don't need in most places. It makes great as a sidearm for swordies since you break minerals and blocks fast and destroys turret enemies well, but otherwise it's lacking in damage even for use against neutral enemies.

Shadow guns are:

Sentenza (Carbine): Like Argent, but even less useful because only one turret is weak to shadow. Not only that, the enemies that you would be fighting with a shadow gun are swift and close the distance where Sentenza is supposed to be used best quite quickly + surround you with ease where Umbra shines wonderfully. The only reason I could see use of these is for taking care of Thwackers, which Umbra admittingly has a hard time damaging due to their shields. The poison is kinda whatever, still a nice bonus for the type of gun it is, but still stands not that useful over an Umbra.

Biohazard: Catalyzer as a whole is just hard to set up regardless of how powerful the charges are, gunslingers are better off just shooting with anything else and swordies shouldn't really be using this at all.

The alchemers are just really good guns while the others are not so good. They shine in groups, range, damage, status. The only reason someone wouldn't like them is that they have poor precision, or they're too strong they'd rather use something else. I would even go far enough to say that alchemers are the best aggressive swordie's sidearm as they are primaries since their shots are strong and have good chemistry with any sword (slash, back off and fire a quick damaging [with status if you prefer] shot, and slash some more) while the other guns you have to switch defensively, backing off completely, then fire more shots before you get the "effect" they provide.

Fri, 11/08/2013 - 09:03
#16
Khamsin's picture
Khamsin
@Shadowstar

You aren't taking into account the gunner patch.

Fri, 11/08/2013 - 09:11
#17
Shadowstarkirby's picture
Shadowstarkirby
@Khamsin

If the alchemers are changed to have a silly hit limit like the shards, I'd hang them up just so I wouldn't have the hear the *tink*....*tink*....

.......*tinktinktinktinktinktinktinktinktinktinkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk*--yeah.

Alternatively, I'd switch to the blasters, cause the knockback is delicious and not overdone like Polaris.

Fri, 11/08/2013 - 09:13
#18
Traevelliath's picture
Traevelliath

@Khamsin

Wait, did OOO already release the gunner update? No? Did they officially announce what the guns are and what they do? No? Then how do you take the gunner patch into account, other than saying "there may soon be more guns to choose from"?

Fri, 11/08/2013 - 09:54
#19
Parasthesia's picture
Parasthesia
For the gunner update Three

For the gunner update Three Rings said they wanted to remove the internal richochet bug (I think it should be a feature, mass internal damage makes sense)

Adding invinciticks for internal richochets would be negated by volt driver shock, right?

Alchemers are safe and kind of boring, but I'm glad I picked a few up.

Fri, 11/08/2013 - 10:09
#20
Bopp's picture
Bopp
alchemers boring?!

Alchemers are safe and kind of boring, but I'm glad I picked a few up.

In my opinion, alchemers are among the least boring guns. They take skill to use optimally, and they really reward that skill. It's so gratifying to pull off the ricochets well.

In my opinion, the most boring guns are Argent, Sentenza, Valiance (no thought involved). Medium-interest guns include magnuses (you have to make each shot count), pulsars (managing knockback), and autoguns (shooting without dying). The most interesting guns are alchemers (managing ricochets) and catalyzers (if your party lets you kill anything).

Fri, 11/08/2013 - 10:14
#21
Skepticraven's picture
Skepticraven
@Bopp

I thought ricochets were random. Random does not take skill. Try it out (Set facing directions and attacks to keys and attack the same spot in training multiple times). You can aim to one side of a monster to limit the ricochets to that side, but I don't think thats more skillful than hitting multiple enemies via close proximity with any other gun. Its rather skillful with the magnus line "almost missing" but instead hitting and stunning multiple targets.

Fri, 11/08/2013 - 11:30
#22
Traevelliath's picture
Traevelliath

Where/when did OOO say they were going to remove internal ricochets and adding invinciticks?

The closest I could find was: "The Gunner Update aims to make the use of handguns as a primary weapon more viable by balancing existing guns and gun-centric gear as well as some general changes to handgun behaviors."

Fri, 11/08/2013 - 12:06
#23
Wolfe-Knight's picture
Wolfe-Knight
Wolfe-knight applauds

I did not read anywhere about OOO removing internal ricochets, and if they did I think quite a few people would be upset. If this were to happen they would basically kill the best thing gunners have going for them. Without internal hits you would be better off using the blaster lines or even antigues, as the damage output would gimped quite badly. It would mean alchemers would just be a crowd clearing weapon, while single target fights you are better off using almost any other gun.

I use alchemers for the that single target burst damage and amazing charge attack that clears groups. My Storm Driver has yet to fail me when it comes to a tightly packed group of slags. Alchemers are also very fun and very effective, they are almost as fun as catalyzers.

Fri, 11/08/2013 - 12:21
#24
Fangel's picture
Fangel
It was part of my first set!

My magma driver was my first reliable gun. It's still my favorite handgun I have, and I make excellent use of utilizing it with swords. Honestly, I don't use it for the internal ricochets, but rather for my slash and shoot style. I hit an enemy with my sword, shield bump them, then shoot them. The charge shot is also beautiful for the final wave in construct arenas, since the charge shot moves too fast for the mecha knights to shield.

Fri, 11/08/2013 - 12:44
#25
Shadowstarkirby's picture
Shadowstarkirby
@Traevelliath & Wolfe-Knight

That's just an assumption that's going around, cause a fair chunk of people think that the richochets are overpowered. So there's the Alchemer Rebalance = Ricochet nerf mentality that appears. Not that I believe it cause that'd make alchemers pretty crappy like shards and a lot of people would move to blaster or antigua lines which are really boring without a sense of killing progress.

Fri, 11/08/2013 - 13:21
#26
Bopp's picture
Bopp
Skepticraven

Skepticraven, the exact angle at which the ricochets occur is random on regular attacks. But the ricochets always go in roughly the same direction (e.g. to the west, if you're shooting north), so you can consistently aim at one side of your target (e.g. east side, if you're shooting north), and nail them with ricochets. And the ricochets on the charge attacks are even less random.

Maybe my standards are low (I'm not much of a video game player), but it took me a while to master the ricochets, so I find them satisfying as a game play element (as well as very powerful). Your mileage may vary.

Fri, 11/08/2013 - 15:05
#27
Xtweeterx's picture
Xtweeterx
@Whoever said Sentenza is less uselful:

It's not less useful than AP. I find it as a wonderful gun for countering Gremlin Thwackers, and cleaning up Gremlin Demos. Because Lord knows you're gonna regret letting demos survive long enough. Especially in OCH. And judging by its clip size, speed, and reload, it can pop a Meder's bubble with ease.

I'll use my Obsidian Carbine on Jellies until I get a Gremlin Medium on it.

Fri, 11/08/2013 - 15:35
#28
Rezzler's picture
Rezzler
^AP has more range I

^AP has more range I believe.

Also, Alchemers win because they have the best damage-mobility-bullet speed ratios. Valiance is fast, but lower damage. Supernova is high dmg and mobility, but slow bullets. Callahan is high damage but crap mobility, yet wicked fast bullets. Neutralizer is slow bullets but low damage and ggreat mobility. Peacemaker is fast bullets and movement speed, bt low damage. The onpy reason people use other guns is because the clip for alchemers is annoyingly small, which is sorta cheated by alchemer switching. (As a gunner, I think alchemer switching is a perfectly legit yet op method of gunning. Not like OOO will be able to do anything about it in 10 years, so we have nothing to worry about.)

Alchemers! Boring as crap, but high utility makes up for it! Still not as bad as repeatedly smashing the attack button on polarises. Easily can tell who's an idiot based on that, right? No? Maybe. Ok.

Fri, 11/08/2013 - 22:11
#29
Shadowstarkirby's picture
Shadowstarkirby
@Xtweeterx

Me; I did say that it was good at killing Twackers, as well Mortafires and Pylops if you want to get down to the nitty gritty. Demos are okay, but taking them down with as little shots as possible makes them less of a threat, which Umbra can do with a well placed charge or using a sword. Menders follow suite with their bubbles that activate easily if pecked with weak shots, something you'd really want to avoid in certain places, like arenas because they can get stuck in the middle out of reach from a strong attack while you have x12 elites following behind you or the other 1-3 people in your group, you want them destroyed ASAP with their overpowered heals that would.

But to each their own really. I guess saying Antigua 'useless' is pretty strong, but they're not flexible.

Sat, 11/09/2013 - 14:33
#30
Ankung's picture
Ankung
Mr Flibbles is very cross....

Shadowstarkirby (four posts earlier) what did you say about the Catalyzers? It's one of my favourite guns of choice because:
1. Poison+shadow...what boss do I think of. Also the only other poison+shadow gun have dissappeared into the unknown depths, more enigmatic than the swarm itself.
2. I can stack up real high damage without letting healers notice. Even without poison.
3. It's very satisfying to stack up 15 bullets, activate maskeraith, and release the inferno. The booming inferno.
4. It can OHKO(kind of) something without being OP. Nobody ever complains about how OP it is.
5. The normal bullets of the 4* Toxic catalyzer can kill a t3 normal Gremlin Mender in three shots (the shield does not activate, no UV's). Right now every gremlin dodges backwards and continue running forward, into the bullet. (Buff their dodging!)

The only downside I actually find is that swordies knock away your enemies before you'll be able to kill them, forcing you to use normal bullets.

Sat, 11/09/2013 - 15:43
#31
Krakob's picture
Krakob

@Rezzler
No. It's just Blackhawk that has silly low range, Sentenza is as it should be. When I was heating my Blackhawk that would become Obsidian Carbine, I did notice that Blackhawk seems to destroy rockets fired by rocket puppies. Now that's something strange!

@Ankung
Biohazard is a beautiful gun but poison is sadly not really the best status it can inflict as the effects of poison are the following
-Reduced enemy defence. This isn't useful if the killing blow is the poisoning blow.
-Reduced enemy damage. You'll want the enemy to be weaker when fighting it, not when it dies.
-Enemies can't heal, take damage from some types of healing. Since Catalyzers should be killing your enemies when you do just the first hit, this effect has little use.

Sat, 11/09/2013 - 15:48
#32
Shadowstarkirby's picture
Shadowstarkirby
@Ankung

Please note that I'm talking about pure viability here, the fun weapons are getting no symphony from me with these posts.

Okay, Biohazard Vs. Sentenza/Umbra Driver....

1. Yeah, Biohazard is awesome against JK. That's just about it, it fills a weak niche. Like you've said, there's a new poison + shadow gun in town that puts this to shame with it's larger clip, more damage output, safety, and poison as well. Even if you didn't get Carbine, you'd be better off getting Sentenza over Biohazard cause it kills things much more efficiently and safely.

2. Take into account that they actually do dodge Biohazard charge bullets, so if you miss, you'll very likely regret it. Even if they didn't dodge the bullets, healers are usually spawned with a large mob protecting them. You realistically don't have time to plant 4+ charges, then fire a shot after to get that incredible instant kill when you have Mechaknights following you on your tail, you'd be better off strafing and gradually damaging it instead with an Umbra's strafe ricochets.

3. Sure it's satisfying. But viability wise, it's very dangerous and time consuming. You already know there are less risky ways to destroy mobs.

4. If it were overpowered, I'm certain more people would be using it over any other shadow gun. It isn't, cause it's a late destroyer. With a SK filled with mates that use brandishes, sealed swords, pulsar, alchemers--you know, the stuff that give instant results, the usefulness of this gun flies straight into the fun hipster pile of weapons, it just doesn't compare to the other shadow guns.

5. You're thinking on "Normal", also assuming you're playing alone cause you kill a mender in 3 shots. I'm speaking from a perspective where you're on Elite with multiple members in your party, which is the usually norm of parties. Normal mode, you can get away with absolutely anything, go nuts with whatever you want cause everything kills the enemies decently with their lowered health and damage. Elite mode though emphasizes you use the best you have and Biohazard doesn't reach close to being that compared to other shadow guns. Carbine 1-ups what little Biohazard had going for itself in the first place. Umbra 1-ups Sentenza damage, charge, and mob clearing capabilities like I mentioned earlier.

So yeah, Biohazard is neat, but the reason is obvious why people don't use it over other options. It's very fun though, I'd like to see it brought up to par with the other guns. :)

Sat, 11/09/2013 - 16:12
#33
Ankung's picture
Ankung
Sleepy catalyzers...Toxic catalyzers...hmm...Twisted knightmares

1. Screw safety! I have money! Or wait I don't.
2. I meant I can stack up millions of charges on, for example a scuttlebot without the mender noticing. Then it's basicaly dead.
3....I can't disagree with you here
4. I never said it was. I specifically said "without being OP". And then I said it's OP...smeg, I have to stop screwing with my arguments.
5. Well, 3.

Also, sadly a maskeraith can do the work better than the Biohazard. Except for knockback.

Why do I even argue with you? I don't even have an alchemer.

Sat, 11/09/2013 - 17:04
#34
Rezzler's picture
Rezzler
@Krakaob Oh, my mistake. The

@Krakaob

Oh, my mistake. The BH is the crapppy one. But....wat?

ZEDDY INVESTIGATION PLS

Blackhawk vs rocket pups

Sat, 11/09/2013 - 17:23
#35
Krakob's picture
Krakob

Yeh. I'd post a bug report but I'm not 100% sure, to be honest. Someone with a Blackhawk ought to find out already.

Sat, 11/09/2013 - 18:25
#36
Kathrine-Dragon's picture
Kathrine-Dragon

I got a Blackhawk. It works great against howlitzers heads. No joke. Not sure about rocket puppies though. I'll check when I have time to FSC.

Sun, 11/10/2013 - 03:51
#37
Krakob's picture
Krakob
@Katherine Dragon

Thanks! Could you record a video of it, maybe? It's a strange thing so people might want proof. I doubt OOO will do anything about it anyway as Blackhawk has been broken for ages with the range and whatnot.

Sun, 11/10/2013 - 04:09
#38
Blue-Flood's picture
Blue-Flood

I use storm driver because polaris is a kids gun and I still like the shock :)

"Oh no, you can use polaris like a pro, you just gota have the skills"

^ just thought i'd throw that in there so the rest of you wouldn't have to. Only Contri has the skills.. and maybe Sr-Fists. Some people do have the magical power of insiting rage in their opponents with this weapon to almost make them gravitate toward the bullets.

I'm hoping the new guns don't include another polaris type that you can use with your eyes closed... but whatev. We'll deal with it like we always have :).

Sun, 11/10/2013 - 04:57
#39
Epic-Samurot's picture
Epic-Samurot
My Umbra Driver does wonders

My Umbra Driver does wonders in a JK run. I like to charge it up like a noob, then release at the side of the jelly so all the bullets hit, or I charge it up, walk straight up to the jelly, make sure the Umbra Driver looks like it's inside the jelly, and release, or even better, charge up my Umbra Driver and find 2 jellys walking right next to each other. * shoots in middle*

Yes, I love dis gun. Too bad its the only alchemer I have :C

Sun, 11/10/2013 - 13:39
#40
Poopsie's picture
Poopsie
@Krakob

something like this? It works with every handguns...
http://www.youtube.com/watch?v=pSxkAWM1w-8

I explain it in bad english in this page >_>
http://wiki.spiralknights.com/Blitz_Needle_at_Clockworks#Understanding_H...

Blackhawk range is fine, it's just the beginning point where bullets start to appear is way behind the guns, usually behind your own knights body. That makes the range seems shorter.

Sun, 11/10/2013 - 13:35
#41
Krakob's picture
Krakob
@Poopsie

Didn't work when I tested it with AP. Try shooting the rocket when it spawns, I believe it worked with Blackhawk.

If the bullet spawns where it shouldn't, it's not fine. Your range is worse if that's the case.

Sun, 11/10/2013 - 14:02
#42
Zeddy's picture
Zeddy
@Krakob

What Poopsie is showing off is making his bullets explode against the wall, while the rocket is there, thus making the bullet hit the rocket.

I imagine Blackhawk is hitting the rocket 'cause it just happens to stop right where the rocket gets spat out by the puppy.

Sun, 11/10/2013 - 14:10
#43
Krakob's picture
Krakob

I see. I'm still awaiting Kathrine's results, though. Something about it just felt off. Maybe I'm wrong though.

Mon, 11/11/2013 - 07:44
#44
Kathrine-Dragon's picture
Kathrine-Dragon
I'm back

Gotta figure out how to make a youtube and post a vid.

So it was tough in the beginning; rockets don't actually shoot straight. If I shot at it head-on (after breaking the three blocks) the rocket would jump up 1-2 tiles (tiles being a unit of distance) and continue without being hit. Same happened if I shot from the lower 45 angle. However, I could occasionally hold the rocket in place for a couple of seconds. Then I was able to reliably hit and destroy the rocket from the upper 45 angle as shown in the video. It could have something to do with the way the rocket spawns so I'd like to test what poopsie did.

Oh and my technique was no-AT spam in the general direction of the rocket. Hey, it works with howlitzers heads 95% of the time.

Mon, 11/11/2013 - 09:10
#45
Krakob's picture
Krakob

I guess I might've been mistaken, then. Pardon that and thank you, Kathrine.

Mon, 11/11/2013 - 16:00
#46
Kathrine-Dragon's picture
Kathrine-Dragon

See the second rocket in Poopsie's video? That jump that it did when it was launched kept happening to me. Cost me an emergency revive, 1 chill pill and a vita pill to figure out how to deal with it.

Tue, 11/12/2013 - 22:03
#47
Kathrine-Dragon's picture
Kathrine-Dragon
Here's your proof Krakob

Right this way guys.

Wed, 11/13/2013 - 08:59
#48
Krakob's picture
Krakob

AHA! I was correct, Blackhawk is bork

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