Is it just me or is spiral knights just waaay to repetitive? With the missions all being the same (which I dont mind since it is a story) and the arcade being exactly the same every time with hardly no change in combat systems or challenge, would you guys say that the game in itself needs an uplift? Something to make beating up skelly's and punching gremlins more enjoyable? I had posted a suggestion just recently about this and wanted to see a general discussion about it since the suggestions area is a warzone more then an actual discussion about suggestions. But over here I wana start a discussion about the play style and what could be expanded or pinched (please note I dont care about hearing about the achreon being nerfed we already have 2 million pages about people ranting about it.)
The original link can be found here >>>>> http://forums.spiralknights.com/en/node/92958 <<<<< and if you feel something else could contribute to expand this idea.
I would like to see:
Bombies/Almirian Knights spawn in Undead levels.
Mini-mobs spawn in all their respective levels.
OCH units spawn in Gremlin Levels.
Little-mineral dwelling monsters pop out of mineral deposits from time to time. Those rooms are stupidly plain.
An occasional Roar Twin that spawns in the middle of an empty hallway that must be destroyed to move on.
Explosive boxes may occasionally be Blast Jelly Cubes.
...but I dream.
Additions to the spawn pool in levels would add variety and change up our play styles.