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Operation Crimson Hammer gear

73 replies [Last post]
Mon, 11/25/2013 - 13:09
Blitzsonic's picture
Blitzsonic

So, i've recently seen some forum topics about the OCH items, seems like the bomb got nerfed for no real reason:
Hammer is very strong(get asi and it's the best sword)
Seerus mask is the best gunner helmet
Dark Retribution used to be the best bomb.

That was a problem when you could only get it with real money, now however you can get it with CE, and i think that the rewards should be at least good.
Don't get me wrong, it's not supposed to be op or anything like that, but the rewads should be somewhat better and worth the ce and mission effort(it's one of the harder ones, only shadow lairs can be harder than it, so why no great rewards)

Last, the bomb only got nerfed, as far as i remember, the hammer did the most trouble in pvp by completely removing tier 1 pvp, while the bomb never did that much trouble(maybe in tier 3, but not too much). Demos already have it hard enough, so don't make it harder.

Mon, 11/25/2013 - 13:49
#1
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

This seems more like a discussion topic than a suggestion. What is it exactly that you want to change/add?

Mon, 11/25/2013 - 13:59
#2
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

DR was nerfed because it spinned twice as fast and murdered enemies in seconds. much like acheron, you know.

Mon, 11/25/2013 - 17:30
#3
Sandwich-Potato's picture
Sandwich-Potato
Exactly, Thunder.

Lemme tell you a joke: The Royal Jelly. Lemme tell you another: 4 people with level 10 DR's blasting the Royal Jelly to pieces with their superfast orbs. Lemme tell you another: Turrets fighting the DR.

The DR had an insane orb speed, decimating everything. It was nerfed to preserve the sanity of the few monster on Cradle and to let them recover to get slaughtered for "f4t l00tz".

Mon, 11/25/2013 - 17:59
#4
Mushy-Bucket's picture
Mushy-Bucket
---

They need to nerf the acheron next. Its DPS is comically higher than the GF's.

Tue, 11/26/2013 - 09:47
#5
Blitzsonic's picture
Blitzsonic
@Thunder @Potato-Sandwich

I can understand that the acheron greatly outclasses the gran faust and that this needs a fix(time to make a big topic). However, the DR is a reward of the OCH mission, and all of the rewards are somewhat op. Bombers had always a hard time against turrets(you don't want to know what happens in arenas that are full of them.The bomb deals shadow damage, so it's very good against jelly, and since it's pure shadow, it won't be good in levels with undead and fiends(so fiend levels are still hell for bombers, and it doesn't help in vana.)

Royal jelly is a 2*/3* tier 2 boss, which is supposed to be easy(and is probably the easiest boss in the game), there are already other bombs that did a faster job and killing him than the DR.

If you want to know the basic suggestion: Unnerf it, since all of the other OCH gear is almost the "best" that you can get.

Tue, 11/26/2013 - 09:57
#6
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

so you want an OP bomb cause hammer is OP? couldn't you ask for a nerf instead? it would be more logic since the hammer is, you know, OP, while the mask doesn't seem so.
besides, a DBB or a SSS will help you in fiend arenas. you can stunlock greavers while killing devilites with DBB, or you can stun them with SSS and then it's alllll easier.
and someone already said the the bomb shreds through jellies (ever been in RJP with one?) and gremlins are killed easily too cause the bomb bypasses shields one way or another.

Tue, 11/26/2013 - 11:16
#7
Blitzsonic's picture
Blitzsonic
@Thunder-The-Bright

I want a bomb that has the same usefulness as the hammer and the seerus mask do. The hammer already does less damage than the DA, so no nerf needed here. OCH gear is supposed to be a bit better than the normal one. Of course it's not useful in shadow levels, that's what I said. As far as i know, both jellies and gremlins are weak to shadow, which makes them easier to kill with a shadow bomb. Turrets were always a pain with bombs, and bombers already have it bad enough, so why not a bomb that helps them ?

Tue, 11/26/2013 - 12:27
#8
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

DR already helps with turrets (exept howlizers obviously) cause it does fair damage quite a bit of times per second. and ever heard of nitrome? it's fast enough to counter turrets. there is also a thing named dodging that bombers should excel at.
anyway, I'll say it clearly: do you want this game to have P2W things? cause 3.2kce is a lot. it's not like a F2P can get them like that. and DR is already useful as it is. we don't need more OP equipment, we are already able to kill things pretty well.

Tue, 11/26/2013 - 12:53
#9
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

I never got the chance to use the DR before it got nerfed, but even as is it's one of the best bombs in the game. Complaining about it being bad against turrets is wrong, as in my opinion it is the best weapon to use on turrets besides nitronome. It's just as good as the hammer, so no need to change it.

Tue, 11/26/2013 - 13:15
#10
Blitzsonic's picture
Blitzsonic
@Thunder

I'm a F2P and not really for p2p that much, however, you pay a big amount of ce, and the serus mission isn't too good for cr or anything else, so the main reward is the gear. Making the weapons a bit better for some situations can be very useful. As far as i know, bombers can't shield while charging a bomb, and you can't cancell a "combo", which makes it far more annoying to deal with shooting turrets. I don't own the bomb, so i can't tell if it's still decent, but many people say that it got nerfed and is "useless" now, so i'm guessing it's a ok bomb, but nothing more than that.

Tue, 11/26/2013 - 13:17
#11
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

The DR before the nerf could mess up wolvers faster than a DBB.
It also tears through environmental blocks faster than any other bomb in a pure bomber's arsenal.

Tue, 11/26/2013 - 14:10
#12
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

I don't own the bomb, so i can't tell if it's still decent, but many people say that it got nerfed and is "useless" now,

I want those people to meet any DR party in RJP or zeddy in an arena with DR.

EDIT: forgot to say: OCH is the greatest source of radiants right now, and the payout is comparable to FSC.

Tue, 11/26/2013 - 15:07
#13
Sandwich-Potato's picture
Sandwich-Potato

there are better bombs at killing JK than DR

You, sir, have obviously never seen a group of 4 experienced bombers with DR's causing mass hell onto the battleground. Even after the nerf (completely justified as it murdered anything beforehand, like killing Wolvers before the DBB), you can kill the JK in a few seconds with a DR.

Tue, 11/26/2013 - 16:03
#14
Masterreeve's picture
Masterreeve
I make you black, bluue and red all over

Blitz, if you don't even have the bomb how can you say that it isn't good? try using it before you criticize it.

Wed, 11/27/2013 - 01:58
#15
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

but many people say that it got nerfed and is "useless" now,

Those are the sorts of people who would cry if the Blitz, Acheron or Chaos got nerfed. Absolutely no sense of balance, and the only reason they get weapons is because they're overpowered, tossing the weapon aside as soon as it becomes balanced in order to find the next overpowered weapon.

No matter what people tell you, the DR is well balanced now. People are just continually comparing it to it's pre-nerf state (well duh, it's obvious it's going to be weaker than it's pre-nerf state) instead of comparing it to other bombs.

Wed, 11/27/2013 - 04:35
#16
Misty-Wellington's picture
Misty-Wellington
<insert witty comment here>

Royal jelly is a 2*/3* tier 2 boss, which is supposed to be easy(and is probably the easiest boss in the game)

____

Snarbolax.

Wed, 11/27/2013 - 05:39
#17
Aplauses's picture
Aplauses
Royal jelly is a 2*/3* tier 2

Royal jelly is a 2*/3* tier 2 boss, which is supposed to be easy(and is probably the easiest boss in the game)

You forgot about Ice Queen.

Wed, 11/27/2013 - 05:44
#18
Zeddy's picture
Zeddy

If Dark Retribution got further nerfed, it would still not be underpowered.

Unless it got invincitinks, that is. Then I'd start riots and fires.

Wed, 11/27/2013 - 12:52
#19
Blitzsonic's picture
Blitzsonic
@Hexzyle

Acheron needs a fix so that it does more damage than the obsidian edge but less than the gran faust. I don't agree with a blitz needle nerf, that line is almost useless for most players, so why make it even more useless by removing the trojan killer ? Chaos probably only needs a balance vs mad bomber, maybe remove bomb ctr and damage from it and add stun/sleep weakness.

Wed, 11/27/2013 - 14:09
#20
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

let me say where you are wrong. no offense, huh, it's just clear to me.
blitz doesn't only obliterates trojans, it obliterates everything at short range and half of the monster at high range. it deals high damage at high range and instakill at close range. balanced, you say?
chaos needs to be balanced with mad bomber. mad bomber is a kind of balanced armor. balanced with the overall balance of the game. so chaos needs to be balanced with the overall balance of the game.
and chaos outclasses every single armor in the game, because offense is way more valued that defense, so having a lot of buffs more than say, snarbolax (+4 vs +8*3) doesn't balance it towards snarby because snarby has more defense and resistances. that was bad english and I should feel bad.

Wed, 11/27/2013 - 15:42
#21
Sandwich-Potato's picture
Sandwich-Potato
Stop Sniping me Thunder!

Blitz be useless

You have clearly never seen how easily a Blitz decimates anything. Undead, Fiends, Beasts, Gremlins, even Constructs and Jellies...

A Blitz with buffs can hit 300 per hit on neutral enemies. Guess how many bullets it shoots.

Wed, 11/27/2013 - 21:25
#22
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

The Autogun line is so overpowered, the Volcanic Pepperbox (being a normal damage weapon, a damage type notorious for being underpowered) is actually balanced.

Acheron needs a fix so that it does more damage than the obsidian edge but less than the gran faust.

Acheron needs a fix so that it does less damage than Cold Iron Vanquisher against undead.

Wed, 11/27/2013 - 21:56
#23
Klipik-Forum's picture
Klipik-Forum

"I don't agree with a blitz needle nerf, that line is almost useless for most players"

Thu, 11/28/2013 - 14:12
#24
Pepperonius's picture
Pepperonius
WAT.

OP, I understood where you were coming from, until your blitz comment. Sir, you can bring the blitz needle literally ANYWHERE and be succesfull. Bring a 4 man blitz party to RJP, and you STILL tear the place apart.

As for the DR, the nerf was needed, and I was among the first to have one. It was highly OP, and essentially made every other weapon useless (blitz excluded). Even now, it is a scary powerful bomb, and this is AFTER a damage reduction and speed reduction.

Fri, 11/29/2013 - 14:51
#25
Blitzsonic's picture
Blitzsonic
The autogun line doesn't work

The autogun line doesn't work like a "gun" Gun. The Range of it isn't as big as others and you can't do anything while shooting it, which makes it hard to use for most players. To "balance" that out, it deals a good amout of damage.

@Thunder
Same could be said about the wolver line, i'm currently working on my armor topic to "fix" other armor sets, this would contain the following:
Same normal defense as specialized for specialized sets(jelly, magic, skelly), Rebalance of the angelic line, change of the plate line so it works like it should..... I also thought about the original thoughts that OOO had when creating the lines.

Fri, 11/29/2013 - 15:01
#26
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

blitz:
same could be said about the the wolver line and what? jelly/magic/skelly? that's because they are defensive sets (and should be buffed anyway). I was comparing 2 offensive sets, and snarby is pretty balanced with the rest of wolver line and the gunsilnger and bomber lines (that is, if you don't consider the bomber line having only elemental defense...). it's not the wolver the problem, it's swords, and it *should* be fixed with the gunner update. in the wrong way imo, but that's beside the point.

Fri, 11/29/2013 - 17:22
#27
Hexzyle's picture
Hexzyle

it deals a good amout of damage.,/em>

Understatement of the year.
It does 4080 damage against piercing-weak targets, and 2865 damage against piercing-neutral targets.
Might I remind you that the Sudaruska comes with a similar movement penalty and its charge only deals 895 damage.
Heck, the Fang of Vog sets you on fire and it only deals 2260 damage to elemental-weak targets!
The Volcanic Pepperbox is in the same crafting line, has an identical charge attack and it only deals 1605 damage.
The Callahan comes with the same movement penalties that a Blitz does while firing, and its charge only deals 467 damage against piercing-weak enemies.

Which one is the odd one out?

Sat, 11/30/2013 - 01:42
#28
Dibsville's picture
Dibsville
Uh, no.

For the OP: nope. I use Dark Retribution in RJP, and in a party of four on Elite difficulty, with me being the only person with a Dark Retribution, and the others being lowly 3* noobies, I can destroy Jelly King in 34 seconds flat with my Level 7 Dark Retribution, without any CTR bonuses. That's pretty insane, because adding it up, that's about 7 seconds per phase, then the rage-spin, which he is invincible while doing. If anything, it needs to be nerfed even more.

It does 4080 damage against piercing-weak targets, and 2865 damage against piercing-neutral targets.
Might I remind you that the Sudaruska comes with a similar movement penalty and its charge only deals 895 damage.
Heck, the Fang of Vog sets you on fire and it only deals 2260 damage to elemental-weak targets!
The Volcanic Pepperbox is in the same crafting line, has an identical charge attack and it only deals 1605 damage.
The Callahan comes with the same movement penalties that a Blitz does while firing, and its charge only deals 467 damage against piercing-weak enemies.

I knew Blitz was as overpowered as it comes, but I never knew the true damage values when comparing it to other weapons. Thank you, Hexzyle, for opening my eyes on this.

Sat, 11/30/2013 - 05:42
#29
Blitzsonic's picture
Blitzsonic
@Hexzyle

Never said that the magnus line was ok as it is, that line could need a bit more damage too. however, you won't be able to move a lot longer with blitz needle than with callahan.

@Thunder
I already said that I'm working on my post about the armors, this should fix some common mistakes that the community does(for example wolver is op, or ancient is the 5* vitasuit) and shows what OOO probably thought when creating the sets.

@Dibsville
Ok, sounds like it's still very useful, thought that they got nerfed like the shard bombs. Don't forget that you are using a 5* weapon, and jelly is meant to be played with 2*/3* gear.

Sat, 11/30/2013 - 06:20
#30
Hexzyle's picture
Hexzyle

[Blitz Needle] does 4080 damage against piercing-weak targets, and 2865 damage against piercing-neutral targets.
The Callahan comes with the same movement penalties that a Blitz does while firing, and its charge only deals 467 damage against piercing-weak enemies.

however, you won't be able to move a lot longer with blitz needle than with callahan.

Does Blitz Needle's charge stop you from moving nine times longer than the Callahan's charge does?
If not, then your argument has no weight.
Or do you think that Blitz Needle's charge release time only being double the Callahan's is a big enough downfall to justify its far faster move speed while charging and 9x damage increase?
Please tell me. What makes you not agree with a Blitz Damage nerf?

Sat, 11/30/2013 - 08:22
#31
Blitzsonic's picture
Blitzsonic
@Hexzyle

Did I say that the magnus line would deal good damage ? NO
Would I suggest a buff for the magnus line ? YES

I don't agree with the blitz needle damage nerf because it will get even more useless. Ever seen a autogun in pvp ? NO Ever seen a Magnus in pvp ? Yes. You don't stay in one place(you get a little bit knockback which can save you) forever. nerfing the blitz needle damage would fill the forum topic with posts, because almost all people use it for trojans, and for nothing else. Wolvers avoid guns and start teleporting, devilites hop to the side, and greavers are way too fast to even use it. So, you want to nerf the damage and remove the ONLY use that it has ?

Sat, 11/30/2013 - 09:15
#32
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

don't get PvP into this, we have invinciframes and that is the only thing that puts blitz out of LD. in the legendary no invinciframes day, blitz was all over the place in LD.
and blitz isn't the only thing that people use for trojans, there are toothpicks that do great job. but toothpicks are melee and blitz lets you kill a trojan from the distance. the charge attack works great into the faces of devilites because of the interrupt, and the only thing left is wolvers, which are wolvers, I mean one of the easiest monsters in the game. you can attack them while they attack and in some hits you'll be done.
also, as hexzyle have already said, it deals 4k damage, so even if we nerf blitz a bit, it should be able to cripple a trojan pretty good.

Sat, 11/30/2013 - 09:31
#33
Sandwich-Potato's picture
Sandwich-Potato
Hurr durr Blitz be useless durr. </sarcasm>

You imply that the Blitz is useless.

WUT.

Hurr durr Wolvers dodge

If you can't beat a Wolver, you shouldn't be playing this game. Not even in Tier 1.

Hurr durr Devilites dodge

So? They can't dodge when they're trying to attack. Smack them in the face with a charge attack. Devilite? What Devilite? I only see a corpse with about 50 bullets in it.

Greavers be fast

...

Just seriously...

Do you know how they fight?! OK, after they attack, they don't move. Shoot them then. And do you even know the corner trick? One hit disrupts Greavers, so hide in a corner and unleash charge attacks for thousands of damage while laughing maniacally.

ONLY use it has

Dude. Did you even look at what the previous posts said? Bring a Blitz anywhere. ANYWHERE. Yes, even there. Except for LD, that is. The invinciframes will be your bane. It will shred anything in any mission. ANYTHING. Vanny? Boom dead in a few seconds. The Twins? The Jelly King? I'm sorry, I don't see them anywhere, only a heap of scrap metal and an enormous jelly-coated Rocky Core.

Sat, 11/30/2013 - 09:50
#34
Zeddy's picture
Zeddy
@Blitzsonic

"Ever seen a autogun in pvp ? NO Ever seen a Magnus in pvp ? Yes."

Every seen a blitz during that one week Lockdown didn't have invinciframes? Yes, it was basically the only weapon people used.

Sat, 11/30/2013 - 10:04
#35
Blitzsonic's picture
Blitzsonic
@Sandwich

"Boom dead in a few seconds. The Twins? The Jelly King? I'm sorry, I don't see them anywhere, only a heap of scrap metal and an enormous jelly-coated Rocky Core."

Nope, since they are resistant to piercing

Fighting devilites ?

Only with a lot of range and if they aren't all over the place(they attack you while you try to shoot at one, so nope)

Wolvers ?
Ever heard that the tier 3 ones teleport when you shoot a gun ? NO ? get out

Fighting fast flying enemies that can quickly surround you and attack fast with a gun that lets you stay in one place ?

@Thunder
The main blitz use is to 1 hit kill trojans with the charge, it's not a piercing gun for everywhere.

Sat, 11/30/2013 - 10:33
#36
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

you haven't said a thing to counter me.
blitz does around 1k damage to resistant targets so they are viable for JK and RT, there are better weapons but blitz is not one of the worst. and as you said, they resist piercing so it shouldn't be like that.
devilite fight with blitz is: encounter devilites-> retreat while charging-> get to a semi choke point-> fire charge, now devilites are dead or near dead.
with greavers, all you need is a corner or a wall, then interrupt them with the normal shots until you die.
wolvers, again, if you hit them while they attack you can kill them pretty fast, even without using the charge attack.
blitz needle is viable anywhere but arenas, in a few words. and even if you are in an arena, you should be going pretty good because of the interruption.

Sat, 11/30/2013 - 11:23
#37
Whimsicality's picture
Whimsicality

Lockdown would be a lot funnier without invinciframes. My DVS, Levi, Pepperbox, and FoV are begging to be fed.

Sat, 11/30/2013 - 12:10
#38
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

problem is, blitz is over all the crap you have listed.
not that they are really bad, but we are talking about blitz.

Sat, 11/30/2013 - 14:21
#39
Dibsville's picture
Dibsville
Okay, to be clear--

Don't forget that you are using a 5* weapon, and jelly is meant to be played with 2*/3* gear.

Alright, I'll be a little more clear. I use this thing in Compound 42, one of the harder danger missions (in my opinion, at least. I consider it the second hardest, just under Heart of Ice). It can do a solid 87 damage per hit. Now, it doesn't seem like a lot at first, but the range is huge, and it hits things twice per second, for 5 seconds. And adding in the fact it hits multiple enemies, I can easily do over 1k damage per bomb. That's not even counting the fact you can stack like 5 million of them at one time due to the short charge time it has. The nerf was needed, and it's still a monster to any slime or gremlin, or for that matter, any construct. I still use it in Wolver Den's from time to time as well over my DBB, simply because it knocks them down constantly and tears through them. This bomb is well worth the money it takes to get it, and that's not even counting the Hammer or Masks', which are just as overpowered.

On the note of the Blitz Needle... I use this thing in Heart of Ice as my main weapon. You know what enemies are in Heart of Ice? I'll tell you; Wolvers, Devilites, Howlitzers, Chromalisks, Greavers, and the occasional Trojan. The charge destroys Wolvers, especially when they dodge because you can bait a dodge, turn around, and blast them in the face point-blank. Chromalisks just sit there like derps and take all the bullets. Devilites can dodge, sure, but the radius on the Blitz charge is huge, and from the right distance, it will always hit them for insane damage. Did I mention it one-shots Pit Bosses? Well it does. Greavers will dash right into it and get one-shot. Howlitzers are obviously sitting ducks. And then there's Trojans, and we all know this story. Bait an attack, Blitz their back, and it's dead.
Oh, did I mention that it does about 30 damage per shot on Constructs and Slimes? If you do some rather simple math, that's 450 damage per Charge. On an enemy that's resistant to that damage type That's insane. Note, the second strongest charge attack that is not pure normal damage is Fang of Vog. Know how much damage it does on enemies resistant to elemental? About 130. Sure, it hits 3 times. But wait! It burns you to a crisp. Blitz Needle doesn't.

Sat, 11/30/2013 - 16:07
#40
Sandwich-Potato's picture
Sandwich-Potato
DID. YOU. EVEN. READ. MY. WHOLE. POST.

It's already annoying enough when you argue with one person who twists your argument and you just sit there thinking "I didn't say it like that".

But it's more than irritating when you not only do that, but selectively block out or ignore some parts of my argument.

Nope, since they are resistant to piercing

I was, you know, making a point there about how OP the Blitz is, since it still shreds piercing-resistant enemies. Wait, you don't understand how to read between the lines? How about this:

THEY ARE STILL SHREDDED BY THE BLITZ WHICH SHOWS HOW GROSSLY OVERPOWERED THE BLITZ NEEDLE IS.

Only with a lot of range and if they aren't all over the place

How did you even get past Tier 2 without learning how to do crowd control?

Ever hear that the tier 3 ones teleport when you shoot a gun?

Yes I did hear-

No? GET OUT.

Do I need to smack you?

YES I HEARD THAT THEY CAN TELEPORT I ALSO HEARD THAT THEY CAN'T WHEN FAILING TO BITE OFF YOUR LEG.

Fighting fast flying enemies that can quickly surround you and attack fast with a gun that lets you stay in one place ?

First, don't put a space between the last word and the punctuation mark.

Secondly, did you read my entire sentence?

Here, I'll explain this to you one last time. In caps too. HIDE IN THE CORNER AND SPAM YOUR CHARGES GREAVERS ARE DISRUPTED BY ONE HIT AND THE BLITZ SPITS OUT DOZENS SO IF YOU COVER YOUR ENTIRE EXPOSED PERIMETER BY BACKING AGAINST A CORNER THEN YOU CAN KISS THE GREAVERS BYE-BYE.

The main blitz use is to 1 hit kill trojans with the charge, it's not a piercing gun for everywhere

You obviously are not paying attention to a single darn statistic that we've spouted all over this thread, nor our replies that it shreds constructs and jellies with ease, the pierce resistant enemies.

Sun, 12/01/2013 - 02:29
#41
Blitzsonic's picture
Blitzsonic
So you say it deals high

So you say it deals high damage on constructs ?

Here is the "normal hit" damage on constructs and slimes
150
Here is the leviathan blade damage for the first swing
203

It takes a lot longer to hit a enemy with the blitz needle than with the leviathan blade, so no overpowered damage here.

Sure, compared to the iron slug/callahan it's op, but the magnus line needs a buff anyways, so you can't compare it with that.

Sun, 12/01/2013 - 03:31
#42
Zeddy's picture
Zeddy

Blitz Needle can kill a construct in one charge.

Shoot that down.

I'll throw in the numbers for you.
Lancer Knightz' handgun damage for D24.
You can see that, at max damage, Blitz Needle does 50 damage per hit versus constructs.

So we total it up. 15 x 50 = 750.

On advanced, at depth 24, Gun Puppies, Retrodes and Scuttlebots all have a base health of 733.

750 > 733, so if you charge your Blitz at them and hit with at least 14 out of your 15 bullets, you kill them.

-------------------------------

For comparison, this is merely half the damage of max damage Deadly Shard Bomb's core explosion. Deadly Shard Bomb, the normal damage bomb, does 102 damage with its core explosion and 132 with its shards. Deadly Shard Bomb has a hit limit of 2 hits per bomb. (Said to be 3 + core, but if you consistently triple-hit you get invincitinks). The most damage you could possibly hope to inflict with a charge from DSB is therefore 102 + 132 + 132 = 366. Blitz Needle does not have a hit limit for its 15 shots.

Even laying two Deadly Shard Bombs with absolute perfection (732 damage), you would not be able to kill a construct.

Dark Retribution, a shadow bomb, does 46 damage per hit againstr constructs when not using damage bonuses. At max bonus this numbers is upped to 61. Dark Retributioin is capable of hitting up to 12 times. 12 x 61 = 732. Still not enough to kill a single construct.

Two Nitronomes, 301+301 = 602 damage. Still not enough to kill a single construct.

An average fire tick inflicted by Ash of Agni, which is conveniently the damage it does versus all the constructs Blitz is capable of oneshotting, comes at 62 damage. You would need 12 ticks to kil a single constructs, which would take about 3-4 bombs.

Neutralizer's charge is a lot of work to set up. At max damage it inflicts 502 damage + regular shot (156) for a total of 658. Still not enough to kill a single construct.

I could go on. Do you want me to go on?

Sun, 12/01/2013 - 03:36
#43
Poopsie's picture
Poopsie
...

just a silly blitz video (pre-update = advanced difficulty)
Wolver: http://www.youtube.com/watch?v=50PrPBIIVZw?t=1m12s
Devilites: http://www.youtube.com/watch?v=VFtenyQNMU8?t=34s
Construct + Slime: http://youtu.be/uZ72rw5zy48?t=5m04s (with no damage bonus)
Heart of Ice: http://www.youtube.com/watch?v=77qIlWtrN7U

this reminds me that I am attention seeker and blitz boy fan >_>

Sun, 12/01/2013 - 06:26
#44
Blitzsonic's picture
Blitzsonic
@Zeddy

Shard bombs need to be fixed, so let's not compare them to that.

I wonder, do most of the people still do arcade on advanced, thought that most of them play it on elite, and it's only on the first tier 3 floor on solo, so no big problem here.

Dr was able to kill constructs, but got nerfed since it was too useful everywhere, bombing is more safe than using the blitz needle, so that might explain the damage.

Reducing the damage that it does on "strong" enemies would be good(i'm sure it's a set number, so that could be only changed, and not the complete damage that it deals against fiends.

Sun, 12/01/2013 - 07:40
#45
Dibsville's picture
Dibsville
...

bombing is more safe than using the blitz needle

Are you being serious right now?
Do you even have a Blitz Needle?

so that might explain the damage.

Does it expain why my Level 7 Blitz Needle does 3345 damage per charge against Vana? Even though he's frozen in place and can't do anything to stop me?

Sun, 12/01/2013 - 08:01
#46
Zeddy's picture
Zeddy
@Blitzsonic

"(i'm sure it's a set number, so that could be only changed, and not the complete damage that it deals against fiends."

Do you have any basis whatsoever for this claim?

Sun, 12/01/2013 - 09:56
#47
Sandwich-Potato's picture
Sandwich-Potato
>.>

Alright, you've improved. You aren't twisting my argument around completely. But still:

i'm sure it's a set number, so that could be only changed, and not the complete damage that it deals against fiends.

First, it's called capitalization. Use it.

Second, do NOT make assumptions on your hunches if said hunches do not have any supporting evidence whatsoever. Are you trying to be Sherlock Holmes? At least Holmes would gather evidence to prove something. Did you? No, you just hoped it could be changed that way.

Hurr durr Bombing be more safe than the blitz needle

...

Seriously. ...

Here, is that not clear enough for you? How about this:

─██ ██ ██ ─ ██ ██ ██ ─ ██ ██ ██ ─
─██ ░░ ██ ─ ██ ░░ ██ ─ ██ ░░ ██ ─
─██ ██ ██ ─ ██ ██ ██ ─ ██ ██ ██ ─

If you kill something, it can't attack you. Are you more safe with a live, ticked off enemy or a dead piece of matter? I'll let you decide on that one.

Sun, 12/01/2013 - 10:23
#48
Blitzsonic's picture
Blitzsonic
@Zeddy

Bopp explained the damage to me in the "acheron nerf" topic, seems that there is a set value of how much more damage you will deal/won't deal. Thanks for the damage numbers, seems like blitz needs a nerf against slimes and constructs, but it should keep the "trojan killer" ability since a lot of people use it for that.

Sun, 12/01/2013 - 10:38
#49
Zeddy's picture
Zeddy
@Blitzsonic

Damage doesn't work that way. You can't adjust resisted damage without adjusting effective damage.

Not without changing the entire system for the entire game.

Sun, 12/01/2013 - 10:55
#50
Hexzyle's picture
Hexzyle
Goddess Ilias ain't gonna bless you, boy

Meanwhile anyone without a Blitz Needle has to do it the proper way, taking 20 times as longer to kill the Trojan? Seems fair in a game that is supposed to encourage gear diversity to have only one weapon that can one-shot a certain enemy that would normally take skilled footwork and team cooperation to take down.

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