Not Magic (Hahn's lessons thread)

1. Sometimes I look over the ledge of a Firestorm Citadel floor, and want to just walk and fall to my death. However, when I try to walk over, I only walk in a repetitive motion without falling off, as if there was an imaginary wall there. Does this have to do with the knight's automatic ability to sense danger, the laws of physics of Cradle, the fact there really is an invisible wall there, all of them, or none of them?
2. How is it bosses revive and arise from the dead? I've killed Lord Vanaduke 696969 times already........
3. We have all heard of the Radiant Fire Crystal drought by now. Does this have to do with an enemy thieving them, a problem with temperature levels in Cradle, or are being used for the production of new guns and gunner armors in the so called Gunner Update?
4. What exactly are Grimalkins? Where did they originate and for what purpose? Why were they made, and why are they invincible? Is there anything that can possibly destroy them?
I apologize if these questions have been asked.

samurot:
1 all suits have been instaled with a sensor that keeps you from falling off by analyzing the terrain around you. that's why we have minimaps even in cradle's strange enviroment. there was a way to deactivate this, but the manual was burned in the crash, sorry.
2 bottom of this comment and the one below.
3 we are here for science, not for things not dropping. if you want, you can investigate yourself.
4 this comment.

Have we seen gremlin eyes?
Yes. Hello Nonna.
Why do gremlins wear goggles all the time?
Why don't you try burning down a poisonous infested laboratory chock-full of explosives next time without visual protection?
Why don't they reveal their eyes?
They don't want to be identified as traitors to Tinkinzar.
Do they even have eye-
Before you ask, look at the first question again.

Eyes
Eyes are ridiculously complex and easily damaged. By implanting goggles into Gremlins that feed information into the brain in a semi-computational series of signals, not only is an immense amount of space is saved for the Gremlin's dataform, but the goggles can easily be tuned to pick up electromagnetic radiation that would under normal circumstances damage organic tissue.
Nonna is no exception, they have Goggles too.
Knight's eyes are Bioluminescent and our skin is unnaturally dark as a result of the Knight creation process. Both protect us from harmful radiation so we can visit alien planets without being fried.
Language
Gremlins speak a different language from Knights; although their's is rather simple, it's built up of a large series of grunts that often sounds similar to the noises they make when under workload. Also, as a somewhat hurried species, urgency of voice is difficult to discern. "Watch out! Falling bits!" can be difficult to pick from "Jellies are dumb"
The Gremlin written language, however, is ridiculous. It's like trying to read the scrawlings of a mentally-challenged Euro-Asian 5 year old swimming in cement while under the effects of Sopiril-β. Not that I have a problem with people with sub-normal brain functions or from different races, and nor am I promoting subjecting minors (or people of any age) to this kind of treatment.

Rather simple? Warmaster Seerus-Voltbreaker wants to have tea time with you.
As for the knights, why is it that we need a "token/ticket" to allow us to change eyes? How can we change height as we please with these "tickets", as well as personal colors?
@Potatoe
http://wiki.spiralknights.com/Nonna
I'm pretty sure those are goggles, rather than an intricate fur design used to attract mates due to its striking difference among others of the same kind.

Well, have you seen any female Gremlis besides Nonna? We can't really make any conclusions on only one sample.
If Gremlins speak a different language than knights, how come we can understand them when they say the following?
-Catch!
-Mending!
-Stay close!
-Arise!
-Did Herex send you [blah blah]
-Leave nothing alive [C42 paraphrased]
-Everything Seerus says.
Why can't gun-only knights stab monsters with the Valiance blade? Even if it's ornamental, the Lionheart Honor Blade demonstrates that decorative weapons can be deadly as well.

The knights could take a stab with the gun, but the way the blade is positioned would make it ineffective as a melee weapon.
Also, knights are bio-mechanical for lack of a better term. The tickets for heights and eye shapes pretty much alter the code of a Knight to the specified state. Pretty simple in concept.
I don't have much expertise in the study of gremlin language, I'll leave it to someone else.

It's kind of clear that knights are purely biological.
From the wiki, with citation proofs from gear and mats, knights eat, get sick, can get biological conditions (AKA something like blindness, which a machine could easily repair), etc.
I doubt that a machine would have so many flaws.

We may be very biological, but we are in part mechanical, however it is hard to know to exactly what degree.
Also, code was referring to the Knight equivalent of DNA but also possibly to actual coding.

If we were part mechanical, I highly doubt we would use those benefits on cosmetic changes instead of immediate biological flaw correction.
EDIT: Woah what? How did my subject line not disappear?

Why does the Fang of Vog inflict burn status upon the user only when the charge attack is used, even if the user possesses high resistance to fire? Furthermore, where do the knights obtain the fangs from; assuming that the swords are actual fangs (or are they manufactured replicas?), how do they make them into usable swords/trophy weapons? Why does Brinks trade these dangerous blades to knights?
http://wiki.spiralknights.com/Fang_of_vog
I love this thread, btw.

The Fang of Vog is actually a prototype energy collector/sword hybrid that spends most of its non-combat time harvesting copious amounts of energy; however, due to how frequently it is used in battle, large deposits of energy are not possible, as the "battery" would be damaged severely every battle, resulting in potentially disastrous results, as shown by the proto-prototypes (yes, it was so dangerous the prototype had a protoype). This means that there is only a small, but still devastating, capacity for energy to be stored; the blade converts the excess energy into heat which is then applied to the blade of the weapon, raising its temperature high enough to set enemies aflame from ordinary sword swings. For this reason, it is often placed away from the other assortments in a knight's arsenal. However, due to the nature of how the energy collector works, it appears to also absorb some of the momentum of the blade when swung, making ordinary strikes inferior to, say, a Combuster.
When the Fang of Vog is charged and released, it executes an order that releases the highly volatile stores of energy inside the weapon at once, engulfing the user in a blaze of flame whose heat has been said to roast marshmallows a hundred feet away. The explosive blast is so powerful that it swings the user around several revolutions, oftentimes hitting stationary hostiles consecutively, more often than not completely obliterating their ashes. Fortunately, a standard knight's power armor is able to resist the blaze, though non-flaming monsters beg to differ. In the case of the user, however, he or she is in the heart of the blaze, where the temperature is somehow even more intense the already incredibly fiery perimeter explosion. Due to the Fang of Vog being a protoype, the temperature at the center of each explosion fluctuates, and it is almost entirely up to chance whether or not the knight will catch aflame.
Brinks will only award these highly dangerous armaments to knights who have shown themselves to have braved the Firestorm Citadel innumerable times, currently a site where recons will often cloak and sleep in without need of a blanket due to the high temperatures there. It was dubbed the Fang of Vog from Stranger folklore, though I am not a historian or mythologist. There is no such thing as magic, no matter the beliefs of the local landlords.

Aesthetic Modifiers
Redemption of Eye Shape tickets grants you a facial surgery session. You don't see your knight undergoing it because you're put under anesthetics.
Redemption of Eye Color tickets grants you an eye-reconstruction session, in which the Luciferin in your eyes is changed to a type that emits the color of your preference.
Redemption of Height Modifier tickets grants you a shot of a classified drug that either rapidly kills, or reproduces the cells in your body. This can be an extremely painful process, during which you need to be naked, and your armor needs to be retailored to fit your new size, so it's very expensive and you need to be under anesthetics.
If Gremlins speak a different language than knights, how come we can understand them when they say the following?
Howcome you know a dog is unhappy when it's whining? Do you understand its language? How do you know that it's barking because it hears something, and not just because it feels like barking for no reason?
Howcome you understand what attack a monster is going to use (like Vanaduke or a Zombie) before he completes the attack?
I'm sure if random symbols replaced the Gremlin's speech, you'd eventually learn what they're doing by reading the symbols. Why?
I'll answer all those questions for you: drawing a connection between repetitive language and action.
Anyway, it's not like we don't have two Gremlins literally living alongside us permanently.
the Lionheart Honor Blade demonstrates that decorative weapons can be deadly as well.
The Lionheart Honor Blade works so well because it still retains the functions I described above. The Valiance Bayonet, however, is far less effective against the denizens of cradle (who have grown to become an awfully durable lot) than the shots of the gun itself.
Why does the Fang of Vog inflict burn status upon the user only when the charge attack is used, even if the user possesses high resistance to fire?
Heat is an infinite scale, you can never be completely "immune to heat".
assuming that the swords are actual fangs
Do you know what Vog is? There's a link conveniently at the top of the page you linked. Do you think Fist of Guthix is Guthix's actual fist? :P

Catch!
The grunt when throwing bombs
Mending!
The grunt when healing
Stay close!
The grunt before performing an area heal
Arise!
Not actually a grunt, but just a visible text effect (like 'Stun!", "Fire!", "Freeze") whenever the hissing sound of Gremlin tissue being reassimilated or the clatter of a Zombie reconstructing itself is heard.
Herex
A grunt that we've heard previously from Vise and Punch. Not many Gremlins are important enough to need names, and the friendly ones are merely named by Knights.
Metal Assassins
A compound grunt formed from the Gremlin slang word for both the Knights and the Constructs (creatures of metal), and the slang word for Ghostmanes. (The latter literally means "sneaky", so the spoken name for Ghostmane Stalkers is roughly "Sneakies")
Leave nothing alive
Made from the grunt "remove violently" (Which any knight has heard upon being seen by a group of Gremlins) being repeated multiple times, implying to take that action on everything.

"Do you know what Vog is? There's a link conveniently at the top of the page you linked. Do you think Fist of Guthix is Guthix's actual fist? :P "
I should've phrased my question a little better. I was wondering how the knights go about acquiring Vog teeth, and how they forge them into swords (I was sort of hoping for your speculation).
How do Impostocubes get their mustaches and pipes?

I don't speculate. If I can't give a solid explanation on something in the timeframe I have, I skip it. Almire's too shrouded in mystery to make a solid deduction on where the Fang of Vog comes from, but it's not actually made from Vog's Fangs. I don't want to come up with something, and then have to change my explanation when the developers release more lore: that's why I've been leaning away from that side of things. I like my stuff to be plausible and believable, and to be used in conjunction with fanfiction, not a hindrance to it.
Impostocubes are probably the result of some sort of prank >.> Jellies can't grow mustaches, that's a ridiculous proposition.

Well, the Impostocubes are well groomed jelly cubes, so I propose that the hair is made up of dried cells similar to the spikes, but not completely dry so that it can take the shape it has. As for the pipes, they're probably littered about some areas of the clockworks where knights that smoke had left them. Normal jellies ignore them, however the impostos would've picked it up (by sliding over it and then absorbing it, ewww)
Another possible explanation would be knights with toupees and dappers die the hair and pipe stay and jellies take them.
My theories anyway. It is slight proof of the former theory because some knights have been seen with a pipe. As for the latter theory, we see some knights with hair, so yeah.
Maybe Nick just spawns them from his magical impostocube body.

We can see that by now, a bunch of players have bought Fangs of Vogs, so therefore one can make the conclusion the swords aren't from the great Flame Wolver himself. If only you had a REAL Vog Fang, now imagine how much damage you can deal....

How do knights receive the Iron Wolf, Dragon, Wolver Tail, and other items from Steam?
Surely that's magic!

Remember that blizzard in the Arcade when e-class Sprites evolved? They ate up the three minerals and the other two minerals formed the blizzard. Knights got into panic and started dumping Radiants into the Clockworks to heat it up. The blizzard stopped, but now there are few Radiants.

How do knights receive the Iron Wolf, Dragon, Wolver Tail, and other items from Steam?
Steam is short for Snipes Tasked for Espionage, Additionally Miscellaneous (deeds). They are the reason you randomly get mail in the middle of intense combat, and put their life on the life every day in order to deliver the mail, as well as other tasks.
The Iron Costumes were recently released to avid collectors in order to supplement the Spiral Order's funds to trade with Strangers.
And that is why you should never have do acronyms ever.

Amazing post.
I, the great Lord of the Rings, Rebel of the Jempire, Outcast of the Twelve Nations, Monarch of the Morbidly Obese, The Hated One of the GD, and Necromancer of the Deep approve this.

You forgot part-time wiki Vandalist :P

Yes, let me restate that.
I, the great Lord of the Rings, Rebel of the Jempire, Outcast of the Twelve Nations, Monarch of the Morbidly Obese, and Necromancer of the Deep, Part-Time Wiki Vandalism, Sooth-Sayer of Chaos, the Hexagonal Shape, the Octagonal Omega, the Beta Alpha Theorem, A to Z, Emperor of Disaster, The Ann, Annil and the Annila, and the Annilaton, the Leader of AT, approve this.

Why does the cobalt armor line not provide any shock resistance, but also not provide any fire weakness too? Exception with Almirian Crusader Armor. Shouldn't knights be roasted inside with such a metal armor, and as for why there should be shock resistance...

Did you know that I did something at least helpful to the forums?
I created the four danger mission pages.
I got bored on the Heart of Ice page, so I didn't finish. But someone was kind of enough to finish it for me. :D

@Zaffy-Laffy
I'm can't seem to find a specific thread I'm looking for where I previously explained that, so for now I'll just give you a brief answer:
Firstly, a Knight's power armor is not entirely made out of highly conductive metal.
Secondly, damage refers to the power armor (with all its complex subsystems and components) becoming damaged, not the Knight himself.

If the standard Knight weapons deal normal damage against all enemies, why doesn't his or her armor, helm, and shield protect equally against all items?
How does Punch make a Unique Variant?
How does Vise "unlock" the security code on knight equipment?
Where did all the Slooms go?
How do Owlite embers remain on fire for so long?
Why do some Owlite candles seem to last indefinitely, whereas others are put out in less than a minute?
If Almire had incredibly annoying and damaging wheels, how were they routed by other nations?
Why does the Cold Iron Vaquisher and its predecessors do more damage against Undead?
How do Menders create runes?
How was the assault on the Skylark able to penetrate the ship's defenses instantly?

sandwitch, those are the standard weapons and armor of the order, we had them before we went on cradle and as such before we knew about damage types existing on cradle. the morai used more piercing than elemental, that is why we have piercing armor.
Punch has many ways to get a UV. he decides on instinct, that's why it's random.
vise uses the energy you give him to reset the weapon to its original state (which is why it loses heat levels, too.)
yes, we could give that job to a knight of the order, but he does its job every time without failing, so we keep him.
slooms are still there, but we are not allowed to enter in contact with them until we have proper defenses against that buggy stat-I mean, until we are use that the sleep protection we are wearing is the right one. till now, it has been revealed that it is not working as expected.
see the answer for grimalkins for the owlite things.
how do we get into the citadel exactly?
i't all I've got for now, I gotta go to bed.

I got one question no one can answer:
How did the knights sneak right into the Gloaming Wildwoods, the Jelly King Palace, the Ironclaw Munitions Factory and EVEN FSC just to put Boss Modules there?
How IN THE WORLD did they get in to JUST PLACE SOME BORING MODULE?!
I mean, if they could sneak into highly-guarded places like that, we aren't needed anymore. I mean, INFILTRATING the Jelly King Palace HAVE BEEN COMPLETED ALREADY!

I mean, INFILTRATING the Jelly King Palace HAVE BEEN COMPLETED ALREADY!
Except that Recon Rangers are equipped with lightweight armor to reduce noise, and that they would stand no chance against even a group of minis, let alone a big tummy that can spawn dozens of them. Also, jellies originally in the palace were capable of producing deadly biotoxins that would kill any trespasser within seconds; recons with gas masks, supported by S.T.E.A.M., assisted in high-priority assassinations. It took days; oh, the days I spent treating people blubbering about purple plastic beavers and Luminite cookies.
And they already WERE in the Wildwoods; they set up the beast bells, remember?
And the IMF; Gremlin espionage.
And FSC; S.T.E.A.M. comes once again! It's like mail; a letter, but it's public.
Oh, and I just received a new letter from S.T.E.A.M. - they've renamed to Snipes Tasked with Espionage-based Ambitious Missions.

Nice answers.
But the STEAM standing for is absolutely genius.

If the standard Knight weapons deal normal damage against all enemies, why doesn't his or her armor, helm, and shield protect equally against all items?
Normal Damage is "Impact Damage", roughly the equivalent of Blunt Damage.
If you're referring to Silvermail, Drake Scale, or Divine equipments, they're experienced Knight's custom projects that involves them minimizing the amount of protective plates on the underlying of the armour so they can install advanced mechanisms for other defense types. For the Drake Scale, the armor plates are replaced with repulsion mail, a material composed of tiny rings of hollow alloy tubes that are designed to tear apart plasma by forming an oppositely spinning (Plasma doesn't "spin", but it does form a predictable current that can be reversed) current over a far larger area. This disassembles energy attacks, fire (by not only dispersing the heat from the fuel, but also by charging the nearby oxygen in a way that it cannot undergo an oxidation reaction) It has the added benefit of disorientating the bacteria responsible for poison as they use the source of the current to find life-forms.
Radiant Silvermail works on a similar premise, except the outer Dark-Matter resistant alloy keeps air out anyway so the repulsion mail doesn't have much of an effect on materials undergoing combustion outside the armor.
Finally, Divine Mantle has had its protective plating replaced with Alloy Flux, a simple material constructed of small hexagonal plates interlocked in a way that prevents penetration and atomically hinged so they are flexible.
How does Punch make a Unique Variant?
http://forums.spiralknights.com/en/node/94173#comment-842449
http://forums.spiralknights.com/en/node/94173?page=2#comment-852356
How does Vise "unlock" the security code on knight equipment?
http://forums.spiralknights.com/en/node/94173?page=2#comment-852356
Where did all the Slooms go?
http://forums.spiralknights.com/en/node/94173?page=1#comment-842574
How do Owlite embers remain on fire for so long?
Fission reaction that converts nearby atmospheric gases into a noble gas similar to the way fire consumes nearby oxygen.
Why do some Owlite candles seem to last indefinitely, whereas others are put out in less than a minute?
For the aforementioned reason, and not all patches of gases are the same. In an bad environment, the fission reaction does not establish a stable state.
If Almire had incredibly annoying and damaging wheels, how were they routed by other nations?
Wheel launchers fall apart when attacked by conventional weapons. (although the thousand years of burning does contribute a little bit) Imagine what siege ones would do to them.
I mean, INFILTRATING the Jelly King Palace HAVE BEEN COMPLETED ALREADY!
The Snarbolax, Royal Jelly, and Roarmulus Twins weren't there when the Alpha Squad passed through.

What is the ancient fiend army famously known as the "Legion of Ur"? And what is Ur? Or who, even?

I see what you did there.
____________________
Us pit bosses do not have the nerve to go up with the High Ones without angering them. We do not dare to ask. The information about them is lost, but we are trying out hardest to summon back the Legion. Not much info. The high Ones command us to bring them back, so we obey. WORK OR GET FIRED!

Well Annilaton here is my explaination for the legion of Ur, of course, this is only based upon my fanfic's story line, it is non-cannon.
Legion of Ur is created in the fiendish realm, a realm that is beyond this universe, for example, if Cradle, planet Isora and Spiral knights existed in 3rd dimension, then fiendish realm is in the 4th dimension. The fiends have gained access to the third dimension via a series of rituals. They invaded our universe and seduced, indoctrinated many great warriors from thousands of different planet and converted them into trolljans. How you ask?
There is such a thing called 'essence' in the universe, we can't see it or use it like the crystal energy, however, fiends can use them to improve their own power and strength. Of course, normal devilites and pit bosses will have minimal essence level, and they maintain it by eating forbidden fruits and mugs of misery to stay alive. And essence is present in all of us, and they are more concentrated in stronger beings, the animals on the top of the food chain like snarbolax will have higher essence than let's say grass and small bugs. The essence can then be converted into dark energy, the purple vile energy of the ones given off by the trolljans. This is how arkus was converted from once the pride of the spiral order into a foul beast, the armor however, is a pure conincidence, but from the limited data obtained from Desna's adventure into Amu-sol and solfork, she descrided the head of the trolljans are shaped in homage to their 'dark god', a man by the name of nazunezalis, an ancient Lich who hated the universe so much that he decided to create a legion to destroy us all.
The letter 'Ur', in written fiendish simply translate into Nazunezalis's name. The fiendish warriors (Aka Trolljans) carry this name in honor of their creator. Hope he blesses them in their crusade to destroy planets and converting its local inhabitants into one of their own.

I see what you did there.
I see what I did there without even realizing it.
What I was intending was "if there's zero information on it in the game, then I can't elaborate on anything". Bring me the basic information, and I'll build you the rest.
Why do bosses always respawn?
You already asked that question, and I already answered it:
http://forums.spiralknights.com/en/node/94173?page=2#comment-852790

Why is there music in the background? Where does the music come from? How are we able to adjust the music volume levels, and the sound volume levels? Is there a Spiral Radio or something, or do we all have built in earpieces that aid us in adjusting volume levels?
Why is it that we see pop-up chat bubbles instead of hearing people speak? How is it that gremlin chatters, fiendish language and especially vanaduke speaks out functional english in chat bubbles rather than speech itself? What kind of brain implants do Spiral Knights have that aid in such? How does Spiral HQ have a vast knowledge in the language of these other species?
And how do gremlins surf the internet?

Slooms can't go to bed because they are yucky and they get allover the place.

I think you're getting too meta, Zaffy.
Next.
Well, so what if Sloom bedrooms have slime all over the place like a pillow? Don't oppress the natives.
Do Owlites speak the same language as knights? Their writing is apparently the same, as knights can understand it (An Occurrence at Owlite Keep). In addition, does this also apply to Almirians, as shown in Legion of Almire?
How do jellies talk? Impostoclaus can, unless he's secretly impersonating as a jelly, though I don't know why anyone would do that.
Why is a generic Zombie able to inflict stun with its breath, but other status variations can't have stun supplementing their said status theme?

Dust Zombie breath would cover the Knight's helmet, including the eye holes. The dust slows them down. The fire dust burns the dust and the armor, and your face. The freeze one gets ice all over you, and your face, but you can kind of deal with the transparent ice. Shock breath doesn't really make your face worse compared to the rest of your body. Carnavon breath would curse your eyes with your weapons. The poison in Drouls' breath would reach all parts of your body, so having it on the face wouldn't be any worse.
None of the status breath either covers your eyes (except normal dust), does heavy force, or makes a bell ring. The breath does ring a bell. A bell that gives me stun. Speaking of which, why are all the bells in Snarby's lair?

The bells were placed by fellow Spiral Knights, who couldn't fail to notice that the Snarbolax was immune to harm without being stunned.
I'm going to answer myself and now I have schizophrenia.
Do Owlites speak the same language as knights? Their writing is apparently the same, as knights can understand it (An Occurrence at Owlite Keep). In addition, does this also apply to Almirians, as shown in Legion of Almire?
Owlites and Almirians do share similar enough languages with Spiral Knights for any of them to be able to, with some inferencing, understand each other's penmanship and speech. Assuming they don't have sloppy handwriting.
How do jellies talk? Impostoclaus can, unless he's secretly impersonating as a jelly, though I don't know why anyone would do that.
It seems that some jellies, like a genetic mutation, are capable of higher-level thinking than most of their gelatinous comrades. They are able to move their body cells in certain patterns (shapeshift), and Impostoclaus communicates by "shapeshifting" its body, which his assistant Randolph proceeds to translate and communicate to the knights. At least, that's how it started. More recently, a few technicians have implemented a translator-like device that allows it to voice its thoughts.

Well, since this is my fifth post now, I need to break the fifth wall... Now where is that magical fifth wall?
Not related, but I realized something. Maybe, the knight-face-shadow is not a shadow with 2 blinking eyes peering from the darkness. Maybe, it is the knight face ITSELF. I mean, it defies all laws of science. Bright light can AT LEAST reveal some parts of the face right? I doubt the face is deep in the helmet. I mean, if you equip Gunslinger hats, you can actually see how the face BENDS around, like that is the actual face. So...we are all black?!
(Not Rascist.)