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Seriously reconsider Grinchlin recipes A.K.A. Do you feel like you're getting nowhere fast?

2 replies [Last post]
Sun, 12/15/2013 - 08:21
Exerpa's picture
Exerpa

As touched on here, here and here I too think there is an issue with the drop rates of the mats and/or the recipe costs.

1) Abandoning the mission at the first set of loot boxes essentially gives you next to no material rewards - whats the point of it?
2) Playing on normal difficulty appears to make 5* giftwrap inaccessible - so without the 5* material then all the others serve no purpose.
3) The drop rate and costs of materials seems to be 'bad' for 2 reasons: two different kinds of 3* and 4* material; and disproportionately high consumption of those materials compared to the 5* giftwrap.

At the time of writing I have:
105 coal
95 treats
84 stockings
99 ribbons
27 giftwraps

So I'm about half way to making a sword or gun - as far as the 3*/4* mats are concerned anyway. By the time I get enough to do that I will have about 4 or 5 times the required amount of 5* mats. The bombs are cheaper to make due to diverse 4* material costs and the poison bomb is even cheaper still due to diverse 3* costs. That being said, if I make the fire bomb when I have enough 3* mats, then the consumption of the 4* mats will prevent me from making a sword or gun at that time - ironically I won't then be able to make the freeze bomb due to consumption of 3* mats...

Recommendations:
Merge all coal and treats into 1 unified 3* material.
Merge all stockings and ribbons into 1 unified 4* material.
Half the costs of the 3* material to 100 units.
Half the cost of the 4* material to 75 units.
Make 5* material accessible in normal difficulty.
For aborting the mission early after the first round, then "use it or lose it" - either add more mat drops, or totally remove them.

As it stands due to the separate 3*/4* materials and quirky recipe costs, we will end up seeing a lot of Humbug Hazers about, but not much else.

>inb4 responses about how rare things are suppoooosed to be rare

Sun, 12/15/2013 - 08:33
#1
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

yes, rarething are supposed to be rare, not impossible to achieve.
just lower the costs. and I didn't know that the 5* mats were not accessible on normal, make it so.

Mon, 12/16/2013 - 09:11
#2
Exerpa's picture
Exerpa
OK, after totaling up some

OK, after totaling up some numbers, interesting things buried inside the costs become evident...

To make a complete set of 5 items you need
525 treats
475 coal
375 stockings
375 ribbons
60 giftwraps.

What this means is a grinding player will walk away from this event in 1 of 6 scenarios:
1) Only the poison bomb
2) Only 1 other item
3) 1 item plus the poison bomb.
4) A set of 4 items, but not the poison bomb
5) All 5 items
6) goto line 1

So if you were wanting the sword and the gun, you might be suddenly surprised that by the time you have enough treats, you can also get the fire and freeze bomb!

Previously I felt I was only half way to getting anything (except poison) but it turns out its closer to a fifth of a full set. This is important, I was giving up hope (and motivation to continue) to get what I want but ultimately the goal line is buried under a convoluted split-mat system. I also think it is EXTREMELY important that everyone else also understands that the system is setup to encourage a full set, not individual items as seen with Black Kat and Apocrea.

Impressively sneaky. But perhaps too sneaky for its own good, hence the outcries.

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