An Aspiring Gunslinger: a different view of the game
I love Spiral Knights. I grew up on Zelda games, hacked and slashed through Diablo 2, and this style of game is awesome. When starting out, I thought that this game was just another MMORPG. But it's not. It's as skill based as the best of them. Now, come to think of it, I sucked so bad as a noob. I remember my first arenas. I was already starting to improve my gameplay, using my charge attack with my sword for crowd control. But I just kept getting slaughtered by big enough amounts of enemies with a combination of ranged and melee attacks.
And then I partnered with a gunslinger. We went into an arena at depth 6 or 7. I got DESTROYED. And he just kept kiting the entire group of enemies. He didn't die. He didn't get hit. He just patiently danced around the arena, firing away at an angry mob of mobs chasing him. By the time the third wave was dead, he had lost less than a third of his life. He explained to me how to kite. I read up on the forums. Because very few are gunslingers. Everyone loves their swords. Bombers are more common because people just like to blow s**t up.
Gunslingers are rare. The DPS is weak compared to swords. The "splash" damage means that a well aimed shot will rarely hit more than 2 mobs. Crowd control is laughable. But the first time you group with 3 other gunslingers and just stand in place while the mobs trying to attack you never get a chance to fire at you is a revelation. Gunslingers are the true cowboys of this game. They can face down huge amounts of enemies and go unscathed. When they cooperate, their enemies are riddled with bullets before they come close. It's beautiful. There is nothing like using the WASD controls, weaving in and out through enemies, bunching them together and firing away when they try and catch you.
By the time I got 2* gear, I could solo all arenas in tier 1. That wasn't too long ago. With my crummy 2-3* gear (and recently, 4* gun), I already carry groups through arenas. I'm still transitioning from swords to guns. I upgraded to a Master Blaster recently. Once I reach L10 with it, I will switch my armor and helm to gunslinger sash and hat (though I will, as usual, keep the jelly armor as the one viewed. Yeah, it's pink, and it can be seen from a mile. Deal with it ;)). Then I'll replace the sword and work up to a Hail Driver. Then when I team up with good old swashbucklers, I'll freeze the mobs and they'll execute them. Being a Gunslinger is awesome.
Swashbucklers get in the face of the enemies. Bombers get to blow the crap out of stuff. But Gunslingers are immortal.
The are rare. It's true. But the skill of weaving in and out of enemies while firing away is so rewarding. I am Wyatt Earp, and the arena is my town. Watch me clean it up.
That, that is one f the most beautiful posts I've ever seen ;_; .
But anyway, i'm starting to try out being a gunslinger too, i recently swtched to the WASD controls, and i die a lot less, I just crafted Voltech and Shadowtech alchemers, and I already have an Argent peacemaker(I'm mainly a sword-user, but i like to have a gun if I need to retreat)and I'm going to get the gunslinger set ASAP(I'm also trying out being a bomber too).
-EL

That's usually the reason I keep a sidearm on hand. If things get too thick I can switch to a kiting strategy and preserve my last bit of health.

Good for you, I personally love swords as starter weapons and now that I'm established my gunslinger gear will be coming around. Just call me Roland of Gilead.

The path of a gunslinger can be very rewarding but only if you are willing to stick with it. It requires a lot of patience.
I believe even swords and bombs can kite too. Charging into death can also be done with guns...
It all boils down to the player in my opinion.
Great post, very inspiring stuff. I first fell in love with the Magnus line of guns, so much as making me create a (almost) full gunner build. The sheer punch those guns deliver is incredibly satisfying. Soloing my first arena with a Callahan and Iron Slug has been one of the most enjoyable experiences I've had playing this game.
I've diversified a bit and now I run with Callahan, Iron Slug/Shadow Driver, Storm Driver, and a Ash of Agni. I haven't made a full leap yet (I love the aoe fire/shock combo too much).
I'm sorry... but no one living is worthy of the name 'Roland of Gilead'. I'm sure you are a great guy or gal and all, but this is nothing personal. its just a fact that no one living or dead deserves that name... except, of course, Roland of Gilead. There are gunslingers and then there is... The Gunslinger.
I'm sure you understand. ;)
Love my guns. I wanted an ArgentP and Sentenza the minute I saw them, before I had even started playing the game. When I started, I made a blaster to go with my 2* gear and slowly but surely solo'd my way right through T2, arenas and danger rooms be damned. It felt so right, I couldn't believe how easy everything becomes when you have a decent gun and some patience. I finally made my own Argent/Sentenza and nameless set, and carry around a volt or cryo driver, and I couldn't be happier.
not a very experienced gunner, just made an argent peacemaker and a storm driver only recently for vanaduke, but gunning seem to be quite entertaining, im especially in love with the sound effect of storm driver series.
That's kind of the point of guns, isn't it? It's the safe style of play. Kite, shoot, kite, shoot, things die at a medium pace. I use both sword and gun. When I need to thin out the herd a bit, I use the gun. When I want to do some real damage, I use the sword.
As much as you love your guns, even the gunslingers on this forum have admitted they are not as powerful as swords. You kite around in safety, hitting the enemy from a distance, and you repeat this till everyone is dead. It's boring to me, so the gun is back up. That story did not inspire me at all. You learned from someone who knows how to kite. That's good, you should know how to kite. Learning to use a sword without dying, that's a bit tougher.
Play however you want, but everyone praising his tale... that's like admiring someone for taking the easy way out. How about we bet on both black and red when we play roulette too? Don't forget green, we're trying to play it safe guys.
Enjoying a part of the game doesn't need to have a point. We like guns for what they are, what they do, and how they're used. The OP itself stated guns are for the most part, inefficient. But he's gotten to a point past that and loves it. If you can't appreciate that then I don't know what else to say.

Guns: They're like Divine Avengers, but crap.

@Shoebox
Truest post right there.
Divine Avenger also has crowd control. Sorry Gunslingers.
And to be honest kiting with a gun seems to be the most boring method of kiting. Kiting with bombs are at least rewarding. Kiting with a sword is fun. Kiting with a gun is a long drag and inexperienced gunslingers will often find their party going solo because their rate of progress in taking out mobs is just too slow.
i'm a bomber and i dont have a lot of experience in gun. but in theoretical speaking, i'd say try focus fire: gun the mob that is being slashed. and with spare effort, kite the other mobs around. why? cuz lets say a mob has 310 hp, and say that a sword user cuts 100 hp of the mob in each hit. then it takes him to do a 3 hit combo, which risk the opening for mobs, then does a 90 dmg overkill - not efficient. a gunner would save a lot of these inefficiencies. so, try some teamwork, might discover true potentials.
As a gunner I've never been kicked from a party. True though, it's slow goings. The strength comes from having the right gun damage of course. Even then it's time-consuming, but I think sword and gun mixed play is a really strong style. Many enemies have different "modes" and each of those requires a different touch and often a gun or sword is quick enough to respond to that.
The lag on the switch animation gets in the way pretty often though...oh what's that? I still have my sword out? Well I was always partial to spikes I suppose.
Learning to use a sword without dying, that's a bit tougher.
Only if you have ADD—although in my experience it seems to be a prerequisite for using swords.
Yea, making sure you keep track of swings and what's standing around you is important with swords. I use a Vile Striker heavily and with the lack of good knock-back I've had to improvise a lot. Shield push is your best friend in the world.
Nice to see you enjoy a part of the game so much. Don't let the haters put you off, the guns vs swords debate is a debate of taste, no matter how many facts people drag into it.
Some people are always gonna call you a noob if you don't wear Vog set. Just do your own thing, whatever makes you enjoy the game.
Well I did say to play however you want. I won't dictate your form of fun. I just find it odd to make a thread about it, and have people applause for him. Good job, you stopped dying by playing like a wuss. Probably better not to tell people about that.
@Awesomest, I wasn't talking myself when I said swords are harder. It's obvious from all the people who run around dying with them, just like the OP who needed a mentor just to see that you can survive by *GASP* not getting hit! Wait, so dodge the enemy's bullets? Lag definitely plays a role in sword users getting hurt more (bringing up the shield prior to an enemy's attack is directly proportional to your latency it seems), but on the flip side, standing half a screen away from the enemies shooting = damn easy.
With that said, have whatever fun you want, but if I land in a party with a gunslinger or offensive bomber, I'm going solo. Tired of carrying gunslingers who stand across the screen from enemies doing meager damage, while I'm actually killing guys. Offensive bombers send enemies flying everywhere, often in the middle of their attacks, making them super enemies that can fly across the screen at you. And just so this isn't anti-gun and bomb only, calibur users better stop thinking they are helping by running into a group and using the 360 spin attack. It doesn't help when you send a biting alpha wolver into my face.

I agree with you, with your reasons for playing solo =p
however, heres the gunslinger's version
I am going solo as i am really affected by sword users throwing my marks away from my aim,
some times attacking without considering that theres a person standing where you are about to knock back the monster to.
(these may be not experienced players but there are enough of them)
bottom line is, bad players are bad players, even if they use an aoe 1hit ko weapon.
on to the gunslinger's argument of fun
standing half a screen away and not getting hit just seems logical to us.
we derive fun from
-aiming, (i shoot at where they dodge to)
-making sure we do not get cornered
-making sure we do not attract too much monster
Swords guns, why does anyone care how someone else plays? its not like you are paying them to play.
..., why does anyone care how someone else plays?
It matters in parties of course.

I use a Blaster. It kills stuff without them killing me.
...although I do admit I always use my Cutter to take out healers.
I always solo, because then there aren't any sworders or bombers knocking Blast Cubes with their timers on 1 into my face.
The only knockback I'm comfortable with is the one from my Blaster's charge attack.
im sorry if i skipped over someone who said this or similar...
but have you played against thet Jelly King yet? im not bagging guns at all. i love my silversix. i love my master blaster. but theres just so many occasions where having only guns is just.. bootable.
if you are fighting ONE slime for instance, you arent going to use a gun, you shouldnt be using a gun. and if you get damaged by it, the lone slime, you deserve to be incapacitated.
again, guns are good. great for arenas, great against big mobs where youre uncertain of what may transpire.
but christ, if i play with one more gunner in a jelly run, who i find out DOESNT have a sword when we fight jelly king... hopefully you know the pain in that situation.
Sure guns are lots of fun, and essential for most players. but pure gunners just make me sick.
arenas can be equally anihilated by a good atomizer based bomber.
and as far as kiting, weaving and dodging goes. i see a lot of swordsmen doing that as well.
if something is rare, its rare because of one of two reasons.. sometimes a rare 3rd reason.
- it is absurd and horrible
- it is rare
- (rarely) no one knows about it.
pure gunners come into a watered down version of the first category. very useful in some situations, but more often than not will slow the party down with their excessive paranoia and low damage to the point of being detrimental to the cause of the group as a whole (Jelly King HP per player afk/useless players make it harder on everyone else who pulls their own weight)
The game needs some more good gunslingers. My friend loves guns (I have not yet managed to convince him to start using swords, and it took some wrangling to convince him to at least bring a Freezing Atomizer), and things go pretty well with my sword and bomb with his guns. He can kite with his gun on stuff that doesn't auto-dodge; I can kite with or charged sword swings on things that do. He doesn't deal much damage on his own, but if I get the monsters' attention with my sword, we're really dealing one-and-a-half players' worth of damage while being exposed to only one player's worth of danger. When stuff goes badly, he's usually the last man standing since he's not exposed to as much risk when he's sniping from a distance.
An occasional problem is that while he's kiting, it's tough to get mobs off him if they're about to catch him and but quite in range for him to shield-shove (or worse, his shield is broken from a previous mishap so shoving would be extremely risky). Frequently, my attempts to swat it away with a charged attack end up going off just as the mob has already walked past me, and is therefore between me and the sniper... and gets thrown fangs-first right into my sniper buddy's face. :(

2 slots:
Sword
Gun
OR
Sword
Bomb
3 slots
Sword
Gun
Bomb
OR
Sword
Sword
Bomb
4 Slots
Sword
Sword
Gun
Bomb
Pure gunners are not really the best to have in a party. You absolutely need to have a sword at all times. In certain situations, swords will save you so much time, it'll be ridiculous (e.g. jellies). Guns are nice to have, but not entirely necessary.
After all:
DPS: Sword
DOT: Bomb
AoE: Sword/Bomb
Guns are mostly outclassed, unless you're dealing with a crowd of gun puppies/retrodes or something. Then they're really useful.
Oh, right. The Royal Jelly... That's the reason I keep prodding my friend to take up a sword.
No guns can consistently outdamage his regeneration.
No guns can inflict Poison, which WOULD have allowed for outdamaging the regeneration...
Having another player raises the Royal Jelly's maximum health. Therefore the presence of a guns-only player is only making the fight harder since they're contributing neither damage nor poison. :(
A charged attack from a Cold Iron Carver can easily hit him three times for 133 damage per hit (399 damage total in a single spin-- even more for people with Ascended Calibur and/or Wolver series armor)-- this is vital in the second phase where opportunities to hit him are very limited and very brief. A charged attack from a Blaster or Alchemer? ...Unlikely to kill him before he kills you and/or regenerates back to Phase 1.
I've always been a hybrid player, but a swordsman at heart. I've learned how to expertly use fast swords, slow swords, and nearly everything in between. Whenever I craft myself a new sword (which is rare these days, due to increased crafting costs), I set out to learn the ins and outs of the sword. How does it work with and without Vog Cub? How fast can I shield cancel? It's always new and exciting for me. At one point I used guns when in overwhelming situations, and recently I started using Shivermist... but I maintain that I'm an excellent swordfighter and rarely get hit. It's just more exciting for me when I pull up my shield a single frame before something hits me, and I'm able to counterattack in the next frame. I like getting up close and personal.
I think the key is diversification. Being all gun or all sword or all bomb is not always the best thing to do. For example:
For Jelly King, having all guns really sucks.
For Vanaduke, having all swords really sucks.
I can see having all bombs being decent for both of them - but not great.
As for people dying and not knowing what to do, that can work both ways:
You hate swordsmen who knock stuff into you? Well a swordsman hates gunslingers who constantly tries to shoot gremlins and wolvers, making it EXTREMELY difficult for both of us to hit them.
You say you hate swordsmen knocking exploding jelly at 1s to you? Well they hate you make a wolver in attack mode leap towards them because you were spamming your gun.
Oh and the storm driver and hail driver. Gunslingers with those weapons can also get swordsmen killed by stunning/freezing the mobs, causing them to not be knocked back and hits swordsmen who were relying on the sword knock backs.
You say knock backs are bad? Well half the time when I am playing sword, I play as the tank who protects my group by hacking and slashing at the mobs in the front lines to prevent them from cutting off kite paths or swarming the group. DA, like shoebox said, not only does an incredible amount of aoe damage (more than any gun can achieve, even the storm driver) to undead and constructs and knocks them away, preventing them from swarming the group.
This is what I would prefer:
General Use:
Divine Avenger
Gran Faust
Final Flourish
Storm Driver
JK:
Divine Avenger
Gran Faust
Dread Venom Striker
Ash of Agni
FSC:
Drivine Avenger
Leviathan
Argent Peacemaker
Storm Driver

Guns are ridiculously underpowered, and just you even try to hit a T3 wolver. They'll start teleporting around the instant you fire, and more likely than not pop up behind you and bite you in the ass. Devilites are also just short of impossible to hit, not to mention they'll pull out their ranged attack faster than you can shield if you're kiting around at medium-short range. And let's not get started on greavers- they'll close the distance before you squeeze off three shots, and then chain-[insert status effect here] you to death while you try to get some distance. Only a handful of situations call for the use of a gun (FSC comes to mind), and few if any situations are resolved safer and/or quicker with a guns-only setup.
TL;DR: Guns need more love, and until they get it, going guns-only is a good way to die of boredom or get booted.
First off, +1 to the OP. Seriously, well written, sir. You rock.
Now, for the standard issue whining. Omg, Wolvers teleport. Fiends dodge like whoa. You can't beat Jelly King with a gun. Greevers are hard. Psh. You can do all those things with guns. As quickly? No, probably not. There's no denying swords tend to do more damage. But to say it takes less skill? Please. If anything, you're only arguing the swords are the easy way out here. As things stand now, guns require patience. For some people, that's not okay.
Guns need some love in this game, somehow, its true. Probably by making new bad guys that react/block sword attacks so you have to shoot them to kill them faster. But as with swords, it's all about using the right weapon in the right situation. T3 Wolvers are actually kind of easy to predict in how they move. You can use the Charge Attack of the Fiery Pepperbox to guarantee more hits, and light them on fire. Strike Needle just hits them harder, though you have to wait for them to telegraph an attack or bark (which prevents them from teleporting) to get hits in. Shadow Driver's richochets bounce around a lot, and Wolvers don't tend to avoid them like they do primary shots, so that's a good way to wear out the pack as a whole. For Fiends, you break it down by type. The best way to fight Greevers is to interupt their attacks. Shield bouncing + Fiery Pepperbox means they hardly hit me unless I'm getting mobbed from every side- bad thing with any weapon choice. For the small, fast throwing Fiends, it's all about the Silversix. It's like a ranged version of Whack-a-mole. If you shoot them as they wind up a throw, they lose the attack. You get damage in, and you don't get hit in return. Trojans are pretty easy, especially when you don't have anything to deal with. Actually, it's pretty funny how a couple of shots into their shield gains aggro like nobody's business. I can be doing no damage, but keep aggro even when a party member is hacking away at them from behind. As for Jelly King? Fiery Pepperbox, and proper use of vials does the trick.
Kiting alone does not a good Gunslinger make- everyone needs to know how to do that. In a party, Gunslinging is less about DPS, and more about party support. Take aggro from Turrets and mobs so other people can hit them without pressure. Interrupt attacks targeting other players. Add more damage without knocking the bad guys out of reach. Targeting healers in the middle of the arena that are hard to close with. These are why I became a Gunslinger. Not getting hit as often is just a nice perk. If you don't want that kind of support in the party, kick us, or go solo. Whatever. It takes new players awhile to realize how to sword and board properly in this game without getting mauled in return. It's then not surprising it takes as long or longer to learn how to be an effective gunslinger. Anyone can pick up a sword in this game and do well. Gunslinging is an art, by comparison. See how easy this elitism thing is? But seriously. Get over the Sword elitism already. It's stupid.
Oh, one last thing.
HAH HAH YOU CAN'T BEAT VANADUKE WITH SWORDS. XD

@pringerX
I may use sword for some enemies but T3 wolvers are best treated with Magnus/Callahan. You're saying they bite your ass? I'm asking why your ass is still there? Mobility is a key word here. You're not a gun puppy that is suppose to stay in place. You're saying devilites are just short of impossible to hit? Wow, thanks. I didn't know I'm such a good player then, as I'm rarely miss a devilite.
Magnus is the only gun that can consistently hit an auto-dodger like a Wolver or Devilite-- the bullets simply move faster than the enemy can usually react. Problem is, it roots you in place as you shoot. So you better not miss, or there will be teeth marks on your shiny metal butt. :(
Ah, my goal of derailing this thread into the old debate is complete. Off to enjoy using all three weapon types (but swords mostly :P).

I'm loving Magnus tremendously... I've got the set up for Gunslinger Gear (even got a UV: Fire Resist Medium on my Gunslinger Sash, but haven't crafted my Hat yet)... also pack a Cryotech Alchemer, and a Pepperbox.
I'm not *quite* sold on Gunslinging, but I enjoy it a great deal.
I can see how a single Gunslinger on a team can be less than helpful... for solo, it's pretty great though.
The only place I've ever had an issue with going pure guns is against multiple Mender Gremlins... they're pretty difficult to do enough damage to to be able to kill, and unfortunately, there's no way, outside of vials, to poison them.
Magnus knocking them over is alright, but it's so tricky to manage while there are tons of other Gremlins chasing you...
Either way, Gunslinging is absolutely one of the most AMUSING ways to play that I've encountered, so I'm definitely gearing up to be doing it when I want to.
Killing Menders is done well with a Shadow Driver at range or best with a charged up Pepperbox up close. When fighting lots of Gremlins together, use a faster gun to drive the other Gremlins back by making them dodge, then use your shield on the Mender to separate him further from the group as you gun him down.
In group play, specialized bombers bring serious crowd control and AOE damage. Specialized swordsmen bring high single target DPS and knockback for disrupting and destroying key enemies. Competent swordsman and bombers take little damage because they are skilled at avoiding attacks and using their shields at the right time to knock away enemies. Both have a place in my delves.
Gunslingers do less single target damage than swordsman and have less CC and AOE damage than bombers. They don't block/distract enemy attacks because they aren't in the thick of things, instead letting their bomber and swordsmen allies take the risks.
Gun-focused players are less skilled than bombers and swordsman, and settle for being worse at everything because they don't have the discipling/competence/etc. to learn to be a skilled bomber/swordsman. As a result, your fellow delvers pay for it.
Guns are a good secondary equip because they are situationally good, and miserable otherwise.
Specialized gunners are a waste of space and will receive a swift kick from any party I ever form.

Thanks Oz.
I actually bought a Shadowtech Alchemer recipe way back early on, though I've never crafted one.
I'll debate using it now. A big part of my issue is that I'm only using 2 weapon slots at the moment, which doesn't seem terribly viable as a gunner (although Magnus + Pepperbox seems to work well enough, the only real tricky part being mass Gun Puppies and multiple healers)
The shield bump to separate is definitely something I'll work towards.
Magnus' ability to knock things down is just golden, IMO, so that helps too.
If you like guns, use guns.
If you like swords, use swords.
I hate when people decide that someone else is "not playing the game right." It's a GAME. If you're having fun, you're winning.
I'm tired of people jumping ship on JK runs because of gunners. I've done just fine on every run I've done, and on the last one (where we lost 2 party members because I didn't have a sword) I was the only one who didn't die.
Just sayin'.
@ pk ninja:
"I'm tired of people jumping ship on JK runs because of gunners. I've done just fine on every run I've done, and on the last one (where we lost 2 party members because I didn't have a sword) I was the only one who didn't die."
And there is the mentality.
How well you do on a given delve is not measured by how few times you die, but by how few deaths your TEAM has, and how well your team coordinates to quickly and efficiently kick butt. YOU didn't die, your teammates did. If they'd kicked you and replaced you with an equally skilled and geared swordsman or bomber, things likely would have gone better for them.
Team synergy, coordination opportunities, raw damage--guns can't provide these as effectively as their counterparts can. Combined with the fact that the life of a gunner is one that tends to attract less team-oriented players, I don't want to have a gunner along on my delves. It's a reasonable preference.
"If you're having fun, you're winning"
Of course you are having fun hanging back and not dieing. But the swordsmen and bombers who suffer from your lack of contribution aren't.
You're free to gun. It's great for solo delves. But please do understand why you and other dedicated gunners are being kicked from these runs.
Junkyard please do not presume to speak for the rest of us.
As someone who is primarily a sword-user, I gladly welcome any gunners and bombers on runs with me - its not only perfectly functional and effective, it makes things more interesting and dynamic and breaks up what would otherwise be yet another monotonous run of sword-dominated gameplay.
Junkyard is a fool. Just ignore him. pk ninja could could just as likely been the only player who didn't die because he was the only smart player as it was because he was a gunslinger. An "equally skilled and geared swordmen or bomber" in this case could easily have been another new player in 2* gear who hasn't learned the importance of shield bumping or not finishing sword combos in most instances. But it's easy to jump to conclusions!

HATERS GONNA HATE
Seriously, gun haters. Who invited you here?
"bla bla bla less dps than swords bla bla bla"
Coming from the swordsmen who lose health faster than anyone else in a party?
This one time, I was in a Freeze themed stage. Me and a buncha sworders.
The Bloogatos gladly r@ped them all, yet I took them out without so much as a scratch
"Please do understand why you and other gunners are being kicked from a party"
The only reason I ever get kicked is because I have no shield. A REGULAR PERSON has no problems with a gunner.
"Of course you are having fun hanging back and not dying but the swordsmen and bombers aren't"
They bring it upon themselves.
"As a result, your fellow delvers pay for it"
EVERYONE I HAVE EVER PARTIED WITH HAS HAD NO PROBLEM WITH MY PLAYSTYLE. I EVEN HELP THEM OUT MOST OF THE TIME. WHAT ARE YOU, A HATER? Oh wait, you are.
"Junkyard fool, indeed."
Agreed.
"HAH HAH YOU CAN'T BEAT VANADUKE WITH SWORDS. XD"
That is the truest thing I have heard in my life.

So it's fun taking 3x more time killing mobs that are of no threat to a sword user?
Sword users don't loose that much more health unless they're noobs. Even if the game is a bit buggy and laggy at times.
"HAH HAH YOU CAN'T BEAT VANADUKE WITH SWORDS. XD"
That is the truest thing I have heard in my life.
Although I said it sucks (as in long), that is not true. Try again.
A weapon is only as good as the player, and a team is only as good as its weakest link.
"HAH HAH YOU CAN'T BEAT VANADUKE WITH SWORDS. XD"
That is the truest thing I have heard in my life.
http://www.youtube.com/watch?v=gmYq9JNOGdU
Guns= the bad divine avengers.
The way I see it, this is how the two sides view each other:
Sword users: Damn, I'm stuck with dead weight in the form of a dedicated gunslinger. Now all the enemies we spawn will have more hp, and I'll be stuck tanking and doing all the work while they sit in a corner and add 0 damage.
Gun users: Damn, those stupid sword noobs just sit there and take all the damage. Why can't they just be like me and stand away from the monsters, not getting hit.
Sorry gun users, but I'm growing to resent you as well. In just about every situation you are at worst dead weight, and at best, still not as good as an average sword user. You are playing a solo character in a party with 3 other people...
"How well you do on a given delve is not measured by how few times you die, but by how few deaths your TEAM has, and how well your team coordinates to quickly and efficiently kick butt. YOU didn't die, your teammates did. If they'd kicked you and replaced you with an equally skilled and geared swordsman or bomber, things likely would have gone better for them."
The people I regularly play with do fine. Good players can adapt to the play style of their teammates. And no, it was not my fault that the other players died. I didn't force them to do stupid things like kill pitbosses with 4 yes men on them, or decided to try and run ahead to solo large spawns. I use the cryo series alchemer, and my role is mostly to freeze all enemies except for the ones being targeted by the swordies. Also, I'd like to add that nobody complained about me using guns until we got to JK; they were actually quite grateful that I was around to revive them after they bit it.
Glad to see someone else get wooed over to the side of the gun. Sure it's weak, but I don't have to scramble for every health capsule that drops.
It should also be noted that I use a 360 controller to great effect.