Hmm, it would be interesting to see the option of not equipping a shield having some sort of benefit, it'd add another layer to playstyles.
Obviously losing the ability to block would result in a higher focus on actually avoiding enemy attacks, and so I'd suggest the benefits (+) and downsides (-) would be these:
+ Dashing now allows you to cancel anything, including charged attacks.
+ You are now invincible for the start and middle of the duration of a dash (still vulnerable at the tail end of it)
- You cannot block
- You cannot shield bash
These changes would allow for a player to be far more mobile but with the sacrifice of any defensive capabilities. Any thoughts?
"But to be honest is it impossible to make your ASI higher?"
Are you asking if it's possible to go above the 'High' ASI that Swiftstrike Buckler gives? Because we have Vog Cub for sword ASI, as well as Justifier, Deadshot, Nameless, and Seerus Masks for gun ASI. We also have two Kat Cowls for swords and guns.
Let's not forget we also have ASI trinkets and Sprite Perks, and you can get ASI as a Unique Variant. And one not-so-very-known one is the Fallen set, which gives a universal ASI bonus.