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what weapon would you have nerfed(LD only)

96 replies [Last post]
Sun, 01/05/2014 - 04:42
Nanowielder's picture
Nanowielder

like the title says what weapon would you like to nerfed (in your own opinion)?

(NOTE:THIS IS PEOPLES OPINIONS NOT SUGGESTIONS )

(note:please leave a reason)

In my opinion I would like to see the T3 hammer form the crimson hammer DLC mission packs nerfed.

because every time Im in a game and soemones equipped it there team always wins yet my team has really good stuff too like gran fausts but that doesn't do a thing

Sun, 01/05/2014 - 05:02
#1
Krakob's picture
Krakob

First of all, if the discussion is going to be purely about LD, then you should put the topic in The Coliseum. You can move it by editing the original post, choosing The Coliseum from the dropdown menu, and then saving.

because every time Im in a game and soemones equipped it there team always wins yet my team has really good stuff too like gran fausts but that doesn't do a thing
If your analysis doesn't go further than that, I don't think you're one suited for discussing balance in Lockdown. Why should Gran Faust be more powerful than Warmaster Rockethammer, to begin with?

Sun, 01/05/2014 - 08:19
#2
Viorayne's picture
Viorayne

Proto Sword.
That wrecks shop.

Sun, 01/05/2014 - 08:27
#3
Whimsicality's picture
Whimsicality
Better nerf Irelia

Strikers are pretty much a guaranteed pick in competitive play. They get to deal tons of damage despite building pretty tanky. So we toned down their beefiness and CTR a bit to make up for the imbalance in their kit.

Sun, 01/05/2014 - 09:27
#4
Skayeth's picture
Skayeth
XP

Honestly, I don't think any WEAPONS should be nerfed. Only the striker class should be nerfed.

Sun, 01/05/2014 - 14:18
#5
Clown-Nine's picture
Clown-Nine
If the striker class was

If the striker class was nerfed there would be far fewer people playing the game.

Sun, 01/05/2014 - 14:24
#6
Large-Noodles's picture
Large-Noodles
Teemo

I hate teemo more than anything.
don't nerf, just remove pls

Sun, 01/05/2014 - 14:48
#7
Xtweeterx's picture
Xtweeterx

Polaris.

Sun, 01/05/2014 - 15:13
#8
Leekcoco's picture
Leekcoco
That's easy.

Polaris. That thing is ridiculous. I was in a game with two Polarises, and a Dark Ret. going. GG internet...

Mon, 01/06/2014 - 02:30
#9
Nanowielder's picture
Nanowielder
@ krakob

i did click on coliseum but my modem is really rubbish at the minute and it makes my computer really slow at the minute

secondly i didn't say the gran Faust needs to be more powerful than the warmaster hammer. its the warmasters charged attack its three attacks in a row dealing massive damage each hit, killing me in nearly 2 hits and the rest of my team .

and to everyone else thanks for your comments and your opinions

p.s ill make sure this is moved to coliseum

Mon, 01/06/2014 - 02:33
#10
Hexzyle's picture
Hexzyle
He's forum trash, treat him like an advert: with ignorance

Polaris doesn't need a nerf damagewise, but that knockback is terrible: reduce it by like 70%.

Mon, 01/06/2014 - 02:34
#11
Nanowielder's picture
Nanowielder
??

hexzyle was that title about me?

Mon, 01/06/2014 - 02:39
#12
Blue-Flood's picture
Blue-Flood

I believe just getting rid of the shock on polaris would be fine. Getting rid of the knockback only could result in some very nasty full HP to death combos... more so then there are already.

Mon, 01/06/2014 - 02:40
#13
Hexzyle's picture
Hexzyle
It's not about anyone in this thread.

I believe just getting rid of the shock on polaris would be fine

But then wouldn't it just be a reskinned Supernova? The shock seriously isn't that bad: Storm Driver does the same thing but with higher accuracy and is more difficult to dodge

Mon, 01/06/2014 - 02:42
#14
Blue-Flood's picture
Blue-Flood

Reskinned with elemental damage. There are also alchemer versions of this. (nova driver).

Mon, 01/06/2014 - 03:23
#15
Hexzyle's picture
Hexzyle

That's true.

Mon, 01/06/2014 - 03:33
#16
Retequizzle's picture
Retequizzle
get rid of anything that

get rid of anything that doesn't go "bang bang bang"

Mon, 01/06/2014 - 03:44
#17
Blue-Flood's picture
Blue-Flood

what about "pew pew pew"? :(

Mon, 01/06/2014 - 03:46
#18
Krakob's picture
Krakob

Polaris needs a few changes. Here's what I think should be done:

  • Expanded bullets should deal status Alchemer damage. They currently deal Nova/Umbra damage.
  • Unexpanded bullets should thus be nerfed so that expanded ones are stronger. I propose Argent Peacemaker or Valiance damage on these.
  • Shock should be weakened to Minor strength so that knowing how to use a Storm Driver is actually rewarding as it gives better status infliction.
  • Shock should not be possible to inflict with unexpanded bullets.
Mon, 01/06/2014 - 03:48
#19
Blue-Flood's picture
Blue-Flood

That actually sounds pretty legit. I'd go for that

Mon, 01/06/2014 - 04:07
#20
Fawxtrot's picture
Fawxtrot
Krakob, your genius is

Krakob, your genius is showing. :3

Mon, 01/06/2014 - 04:15
#21
Krakob's picture
Krakob

Mine? No, I believe Zeddy came up with most of this.

Mon, 01/06/2014 - 04:18
#22
Fawxtrot's picture
Fawxtrot
No not HIS genius, THIS

No not HIS genius, THIS genius. >> "Polaris needs a few changes. Here's what I think should be done:

Expanded bullets should deal status Alchemer damage. They currently deal Nova/Umbra damage.
Unexpanded bullets should thus be nerfed so that expanded ones are stronger. I propose Argent Peacemaker or Valiance damage on these.
Shock should be weakened to Minor strength so that knowing how to use a Storm Driver is actually rewarding as it gives better status infliction.
Shock should not be possible to inflict with unexpanded bullets." Krakob really needs OOO job in order to create order, peace, and balance within SK.

Mon, 01/06/2014 - 04:21
#23
Krakob's picture
Krakob

My suggestion is a genius..? I'm confused.

Mon, 01/06/2014 - 04:24
#24
Fawxtrot's picture
Fawxtrot
You should be. Now go, little

You should be. Now go, little Krakky! Apply for a job on the OOO balance team, and set us free!

Mon, 01/06/2014 - 06:00
#25
Dutch-Oven's picture
Dutch-Oven
yes krakky, do apply

I'm sure the goldfish will be glad of the company. It must get so lonely being by himself in that office.

#edit# rollback Archeron please.

Mon, 01/06/2014 - 06:50
#26
Dragneel-Wiki's picture
Dragneel-Wiki

Krackernut would just buff the Acheron more and rename it as Krackeron.

Very trustworthy source told me this.

Mon, 01/06/2014 - 06:57
#27
Scirio's picture
Scirio
Acheron sounds like Ed

Acheron sounds like Ed Sheeran.

Mon, 01/06/2014 - 10:24
#28
Feyi-Feyi's picture
Feyi-Feyi

Brandish charges. No weapon should be able to oneshot you.
The current meta is ruined by random noobs doing literally nothing but running around charging a brandish.

Vog knows I hate polaris but I think I hate those people even more.

and yeah, Acheron of course but I think that's a given.

Mon, 01/06/2014 - 11:02
#29
Mushy-Bucket's picture
Mushy-Bucket
---

Besides the obvious Brandish and Krackeron problem,
-I like Krakob's Polaris suggestion, although I still would love to see a slightly reduced chance of Shock to happen in the first place.
-Get rid of the invisible charging capability Recons have.
-Reduce Striker health slightly.
-Reduce chance of statuses on Alchemers on the first shot drastically; keep the chance the same or higher on the second shot, with the charge remaining at a 100% chance. Either that or make them easier to dodge.
-Reduce the frequency of flinching from AP/OC/Sentenzas to a small chance.
-Make the CPs larger so it's harder to cover it with Mist Bombs.

Mon, 01/06/2014 - 13:03
#30
Son-Of-Hades's picture
Son-Of-Hades
AT Brandish Fixes-Reduce AT

AT Brandish Fixes
-Reduce AT range and width (i.e. make using the full range of weapons only feasible without the help of AT)
-Decrease charge attack explosion width, or make the animation bigger (i've been caught countless times thinking i was clear of the charge when I wasn't, simply because the hitbox is larger than the animation makes it seem)
-Delay the charge swing, like the DA or GF charge. Brandish charges are more powerful than DA/GF charges, and also are released as fast as a normal swing. Nerf pl0x.

Polaris
-Reduce clip size to 2 shots per clip like alchemers, preventing the ability to spam
-Reduce size of expanded polaris bullets
- +1 to Krakob's post

Acheron
-Reduce damage to be the same as other brandishes
-Give the charge attack a small chance (smaller than GF) to curse the enemy, but NOT the wielder

Mon, 01/06/2014 - 12:47
#31
Seiran's picture
Seiran
:;

@Mushy-Bucket
- Recon can charge while cloaked like you can charge while shielding : you can't. If you're talking about some bug, I haven't heard of no-charge-animation since the previous recon cloak screwup (with the instant invisibility and all).
- Your status experience with Alchemers are completely luck. I've had nights where it would look like every shot shocked, and nights where I said screw it to the lack of status and stuck with Umbra/Nova instead. It's pretty hard to hit good strikers as is, with having to lead those friggin slow bullets. I currently must use valiance in order to deal with good strikers.
- Brandish charge, like bomb charge, is weak to long range weapon spam, or even just an alchemer charge. Them double ricochets.
- Hammer dash, like bomb charge, also lacks invincibility frames and is thus weak to things like alchemer bullets. Them double ricochets.

--------------

Anyway, I actually don't have any real contribution to this thread, since I think everything except for connection can be overcome/countered with enough skill, and that nothing is OP.

Mon, 01/06/2014 - 12:47
#32
Seiran's picture
Seiran
:;

erm, double post

Mon, 01/06/2014 - 13:07
#33
Son-Of-Hades's picture
Son-Of-Hades
@Seiran "- Brandish charge,

@Seiran
"- Brandish charge, like bomb charge, is weak to long range weapon spam, or even just an alchemer charge. Them double ricochets.
- Hammer dash, like bomb charge, also lacks invincibility frames and is thus weak to things like alchemer bullets. Them double ricochets."

This is true, but I think optimal balancing would mean that everything has the ability to counter everything. For example, I don't want to be forced to use a gun in order to counter brandish charges if I don't like using guns. I used the example of a brandish charge since that's what was in your post, even though it's sort of a bad example... brandish charges can be countered most of the time with swords, unless the wielder is using AT, in which case, the charge attack magically targets you from 45 degrees away... but AT is a whole different matter.

Mon, 01/06/2014 - 13:40
#34
Retequizzle's picture
Retequizzle
Realistically, while Acheron

Realistically, while Acheron is frustrating, there's nothing functionally wrong with it outside of the damage being disproportionate for a 3-swing sword - it deals more neutral damage to enemies weak vs Flourish lines than the Flourish lines do (yeah not PvP related but it draws a comparison, shut it). Drop the damage a bit so it's a midway between the "status Brandishes" since that seems like the differentiation they were making, and the DA/GF lines and I'm pretty sure it'd be whatever.

The only thing we'd need to do then is re-run the numbers to determine which one's still more efficient for PvP on a numbers basis, and from there let people determine if they want to bring a Heavy sword to have a wide-range, or Brandish lines for those precise swings.

Also once the gunner update comes out, I fully anticipate people to complain about Valiance lines being too OP, so this thread'll be fun in like... a week.

Mon, 01/06/2014 - 13:44
#35
Skayeth's picture
Skayeth
Uh

Uh, anyone can declare any weapon OP as long the weapon used is met with enough skill. A nub with a ASI max btb is not called OP weapon. Even a guy with no ASI and no heat can be decalred OP.

Tue, 01/07/2014 - 00:48
#36
Fangel's picture
Fangel
You called?

At least in PvE my friends joke about how I need to be nerfed. Soon after they laugh then say something along the lines of "pls buff, 000".

Aaaaaaannnd, getting back on topic, this is quickly becoming a PvP rebalance thread. We've had those already. Shoo. We're talking about a weapon nerf, not a game rebalance.
The sad truth is that all the weapons are more or less balanced in my experience, it's the damage boosts that make them in need of a nerf. I can't really think of any time I've thought "Wow, that is an overpowered weapon!" once playing Lockdown, rather "Oh hey, they're wearing damage boosting gear. Go figure."

Okay, maybe the voltedge's charge attack is in need of a nerf. That thing, once unleashed, can instantly kill the target, even with elemental, normal, and shock defense(Can't talk from experience here, I've only ever worn Valkyrie armor into lockdown. If I'm wrong, I apologize).

Tue, 01/07/2014 - 09:18
#37
Nanowielder's picture
Nanowielder
if this was a suggestion thread

if this was a suggestion thread I would personally say that I think UVs shouldn't be in LD but its not a suggestion thread

Tue, 01/07/2014 - 09:46
#38
Theirillusion's picture
Theirillusion

Either one of these:

1. Decrease the status inflict chance of status drivers.

2. Increase the status inflict chance of status flourishes.

Tue, 01/07/2014 - 12:33
#39
Krakob's picture
Krakob
@Theirillusion

Por que no los dos? The two aren't really directly related. Why shouldn't both be changed?

Tue, 01/07/2014 - 12:47
#40
Feyi-Feyi's picture
Feyi-Feyi

I think status drivers are pretty balanced really. The status flourishes… having a real chance to stun on hit would be pretty OP.

Tue, 01/07/2014 - 12:54
#41
Krakob's picture
Krakob
@Feyi

Not really. The chance is silly low as it looks now. If they would be balanced properly, it'd be like status Alchemers vs Nova/Umbra and those are pretty balanced if you ask me.

Tue, 01/07/2014 - 12:56
#42
Son-Of-Hades's picture
Son-Of-Hades
idk why status flourishes

idk why status flourishes even exist in the first place...
but about the alchemers, I'd like to see either the chance of status infliction to go down or the strength of the status to be weakened.

Tue, 01/07/2014 - 13:33
#43
Skayeth's picture
Skayeth
._.

Nononono. I just got my alchemer gun switch spam set. Don't nerf it. Nonononono. ._.

Tue, 01/07/2014 - 13:44
#44
Theirillusion's picture
Theirillusion

"Por que no los dos?"

I think they should have the same ratio to their non-status versions.

Tue, 01/07/2014 - 16:21
#45
Skayeth's picture
Skayeth
Mmh

How about we make the status go down, I think that would be better than the infliction level going down. It is an effective nerf, but a small nerf to prevent any community weapon hatred disorders (CWHD).

Wed, 01/08/2014 - 01:51
#46
Zeddy's picture
Zeddy

I have opinions.

  • Striker
    • First of all, Striker currently have a +0 health modifier. The tooltip is lying. It says -3, but a striker has the exact amount of health that they would have by existing in Tier 3 clockworks. Start by correcting this.
    • In addition, strikers get a -2 penalty to fire, freeze, shock, poison and stun.
    • Striker is otherwise fine.
  • Heart pendants
    • Penta-heart pendants should give +5 health. It is not a hexa-heart pendant. Downscale all other heart pendants similarly.
  • Recon
    • Remove footsteps.
    • MSI +2. Does not apply while cloaked.
    • Sword damage -2 while cloaked and for 2 seconds upon uncloaking. Can be cancelled out by wearing +8 damage.
  • Guardian
    • Shield strength doubled, possibly tripled.
    • Shield healing for allies doubled.
    • Actual shield regen not increased.
    • Shield does not flinch from attacks.
    • Shield has no invinciframes. Can walk through mist unhindered but will not be immune to other attacks.
    • Guardian themselves also do not flinch from attacks, but will still have invinciframes.
    • Guardians will not flinch from shock, but their movement will still be halted like with monsters.
  • Statuses
    • Fire is fine.
    • Shock will not remove invinciframes, nor prevent knockback.
    • Freeze duration is halved.
    • Poison cause knights to take damage from heart pads. Blue pads at the base will still cure poison, but will inflict heal damage first. A weakened knight must avoid the pad if low on health and poisoned. Heal damage affects Lockdown only.
    • Stun duration increased by 1-2 seconds.
    • Curse randomly changes afflicted weapons every 2 seconds. A sound cue and icon appearing on the middle of the knight will inform the knigth if their weapon is currently cursed.
  • Split damage swords
    • Elemental Brandishes
      • Made pure elemental.
      • Damage equal to CIV on combo and charge stroke.
      • Explosions deal salt bomb core damage.
      • Regular swings have slight chance of minor status.
    • Acheron
      • Made pure shadow.
      • Damage equal to Leviathan and Final Flourish for combo and charge stroke.
      • Explosions deal salt bomb shard damage.
    • Divine Avenger
      • Made pure elemental.
      • Swing speed and damage reduced to equal of Sudaruska and Triglav for combo and charge. The charge swing inflicts the damage of the slam, not the explosion.
      • Astral blades inflict damage of crystal bomb shards
    • Gran Faust
      • Made pure shadow.
      • Damage equal to nerfed Acheron, which is equal to Leviathan Blade and Final Flourish.
      • Speed is not reduced.
      • Charge time is reduced, damage equal to charge slam of Sudaruska.
      • Self-curse is still present.
  • Defence
    • Inherent defence is halved. Right now, in T3, someone with no shadow armour will still have 100 defence against shadow damage. Reduce to 50. This gives defence UVs and armour diversity a bigger incentive.
  • Polaris
    • Exactly what Krakob said.
    • Clip size possibly reduced to 2.
  • Guns
    • Have ammo. Goodbye, switch-shooting.
    • Movement is not hindered while reloading, unless caused by charge attacks.
    • Ammo pool doubled for all guns.
  • Bombs
    • Taking damage increases the charge bar.
Wed, 01/08/2014 - 02:03
#47
Hexzyle's picture
Hexzyle

+1 Zeddy

Wed, 01/08/2014 - 09:45
#48
Feyi-Feyi's picture
Feyi-Feyi

This was.. not what I was expecting from you Zeddy.
You made an unplayable game.

Let's start with -2 all stats to strikers. That's brutal, especially with the current meta of all out offensive, but vulnerable armors like
Chaos and BKC. A pure health reduction seems more appropriate to work with all armors.

You made guardian OP. It needs some love sure, but if you make guardian that strong, in combination with your proposed -2 stats for strikers,
and you changes to gun mechanics nobody 's even gonna bother with a guardian bomber who gains increased CTR when hit, instead of being interrupted.
It's not you basic idea of a shield that's strong but has no invinciframes that bothers me, but rather the stacking effect with your other suggestions.

You made curse into a practical death. Nobody 's going to switch weapons in the middle of a fight like that.
Instead: how about it stays where it is now but informs you which weapon is NOT cursed?

As for brandishes: it's again the stacking effect with a striker -2 status effect that 's harsh, especially when combined with status on hit.

Your GF/acheron thing makes zero sense to me. GF should deal more damage than acheron/FF in all cases. As long as AT is a part of LD, you can't give a weapon damage on the premises that it's hard to hit someone with.

Just my 2 cents.

Wed, 01/08/2014 - 12:32
#49
Zeddy's picture
Zeddy
@Feyi

"Let's start with -2 all stats to strikers. That's brutal, especially with the current meta of all out offensive, but vulnerable armors like
Chaos and BKC."

And that's exactly why it needs to be done. The current glass cannon metagame needs to actually be glass. It is not. It's possible to wear a piece of the 'glass cannon' armour as a striker and waltz through several different haze bombs, all while having your butt full of health, and that's ridiculous. A -3 health penalty is not going to be anywhere enough.

To be blunt, I'm sick of seeing strikers all over the place. It seems like a class that should be hard to play as, but it's not. It gives you loads of power at very little penalty, and if this status penalty could bring the usage of the striker shield anywhere below 50% of everyone playing Lockdown, that'd be fantastic. Honestly, I don't think it would.

I see where you're coming from on the Guardian. All the buffs were thought up with the current game in mind. However, I still gave them a pretty solid nerf: The shield is easily breakable from multihit attacks and several people ganging up on him. In addition, guardians can no longer cower in the opposition's mist bombs. The CTR thing for bombs needs to be there to elevate bombs beyond "that thing Huntr is good at and therefore bombs are balanced even though Huntr has UVs up the wazoo to stand a fighting chance and he uses a sword anyway". All the buffs and nerfs make sense individually; which would you take away?

Currently, curse is a pay-to-win status. For anyone without weapon slots, it's already death sentence. For anyone with, it's just a minor inconvenience My first draft had curse work on knights the same way they do on monsters: Every time you attack, you may or may not take damage depending on a random roll. However, I figured the switching curse thing would be a lot more fun to deal with as a target. I know if I were to be hit by curse in that manner, I'd lift my bomb and wait for the right moment to drop it. Users of other weapons could stagger their attacks for non-cursed times as well.

I have no idea if you think I overnerfed brandish or if you somehow think I buffed it. Should we also remove the status infliction from the combo of Flamberge in light of the striker status penalty?

AT or not, it's easier to hit things with Gran Faust than Acheron because the reach is both longer and wider, allowing you to hit more people and from further away. Gran Faust should do less damage than Divine Avenger in the context of this rebalance because the combo executes faster and has the ability to inflict curse. Keep in mind that apart from the poison thing, all of these rebalances would affect more than merely Lockdown.

Wed, 01/08/2014 - 12:53
#50
Whimsicality's picture
Whimsicality

I propose adding a universal Charge-time Penalty in addition to the Bomb Charge time penalty for Strikers. Not only would it discourage Brandish Charge Spamming, it also prevents Strikers from breaking the mechanics entirely and being bombers. It seems Striker was designed to keep you away from bombing, as OOO had intended with the CT Penalty of Very High. As of right now, it's easy to get around with enough time or money. With an additional penalty, you would need some more serious dedication with two penalties to keep your max CTR Haze Bombs as a Striker.

It's cool and all to try and break the meta, but Striker Haze Bombers can easily snowball into a ridiculous situation with no counter-play.

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