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what weapon would you have nerfed(LD only)

96 replies [Last post]
Wed, 01/08/2014 - 13:04
#51
Skayeth's picture
Skayeth
XP

This argument is making me choke on my food. And..ugh, this popcorn isn't buttery enough. You guys should be featured on HBO.

Wed, 01/08/2014 - 13:09
#52
Feyi-Feyi's picture
Feyi-Feyi
I'll go by them point by

I'll go by them point by point.

Yes your point comes across as someone who want strikers gone badly. Sadly.
If you want strikers to be a glass canon you should focus on trinkets instead of the class itself.
A no trinkets striker dies in 1 combo. I don't think the chance of having inflicted a status is the problem, I think the severity of it should have more impact.
I don't like trinkets in Ld. I'd rather see them removed than punishing a whole class because of an oversight in what health trinks would do to LD

My problem with the proposed guardian (bomber) is that he has a lot more defense, while simultaneously being able to hide in bombs no striker can walk trough, no one can interrupt, and with a gun mechanic that's in essence weaker than today. I think that's a lot at once. None of the other classes get all these extra bonuses from deciding on a play style in combination with a class.

I think of curse as being 'locked out' of options. When these options are dynamic it's just pure chaos, there is no certainty and as a result no way to defend yourself. I think you should always have a chance to defend/redeel yourself.
This actually applies as well to the poison where you would take damage before being healed.
Base camp should be a haven where you are safe, and able to heal. Dying in base would.. suck.

Nevermind what I said about brandishes, if it's like flamberge it's no big deal.

As for GF/Acheron. I believe GF was always intended to be the counterpart to DA. Those 2 should deal the same damage.
No one is ever gonna use a GF anymore if acheron still does the same damage. The curse is something no one cares about.
Make it the same speed as DA, the same damage, but a shadow alternative.

Wed, 01/08/2014 - 13:22
#53
Krakob's picture
Krakob
@Feyi

GF and Acheron are as balanced to each other now as Zeddy suggested they'd be yet still people use GF.

Wed, 01/08/2014 - 14:57
#54
Feyi-Feyi's picture
Feyi-Feyi

GF and Acheron shouldn't be balanced to each other. That's something that suddenly popped up in OOO's mind because Shadowtech alch.

Brandishes are med speed weapons, they should do med damage.
DA/GF are slow weaps, they should hit harder.

Wed, 01/08/2014 - 17:33
#55
Mushy-Bucket's picture
Mushy-Bucket
---

If you also follow the DPS charts of the Lancer Knightz study, this is what is shown about weapon DPS.
(Note: DPS is for effective targets on Depth 24)
Acheron- 924
Obsidian Edge- 825 (That's a big difference)
Combuster/Glacius/Voltedge- 825 (sigh)
Final Flourish/BTB- 712 (Acceptable...)
Divine Avenger- 607 (That's a tad low)
Gran Faust- 591 (Excuse me?)
I understand that the GF is slow, but a difference of 333 DPS between the Acheron and it is highly unacceptable. Even the difference between it and the other Brandishes/OE and the FF/BTB is honestly unacceptable.
I believe I also read on a different chart that the Acheron does around as much as the GF does per hit. Wait. i thought the Acheron had a 3-hit combo and the GF had a 2-hit combo.

Lancer Knightz DPS Charts I used the last chart, for depth 24.

Wed, 01/08/2014 - 18:05
#56
Dibsville's picture
Dibsville
+1 to Zeddy

"what weapon would you have nerfed(LD only)"

Proto Bomb.

"I believe I also read on a different chart that the Acheron does around as much as the GF does per hit."

My Level 5 Acheron does about 30 less damage than my Level 7 Gran Faust if that helps.

They also do the same damage in Tier 2.

Wed, 01/08/2014 - 19:22
#57
Mushy-Bucket's picture
Mushy-Bucket
---

How disturbing.
That's like making a katana as powerful as getting bashed by a car-on-a-stick.

Wed, 01/08/2014 - 19:47
#58
Glad-Amparus's picture
Glad-Amparus
...

Oh my god...
Cautery sword...
Reason why nobody plays with it is because of its overpowering damage.

Thu, 01/09/2014 - 00:25
#59
Zeddy's picture
Zeddy
@Feyi

"Yes your point comes across as someone who want strikers gone badly"

Not gone, per se. I just want there to be a reason to not pick a penta-heart striker other than "I want to not be the only class worth playing". I agree about trinkets, though. Without trinkets, I would remove a lot of those changes. Without UVs, I would also remove the -2 status thing.

"while simultaneously being able to hide in bombs no striker can walk trough

Skolver + Black Kat with freeze low would walk through shivermist just fine. If the striker wants to walk through other haze bombs, they could equip appropriate gear for it. I'll eat my hat there isn't an upcoming gunslinger set with shock resistance.

At any rate, recons can walk through the haze just fine, deathmarking and ambushing the guardian. Hey whaaaaa- a reason to have an equal proportion of recons and strikers on the team? Hold 'yer horses, we can't have none of that in our Lockdown!

"None of the other classes get all these extra bonuses from deciding on a play style in combination with a class."

Sword strikers do. I'm also not sure what you mean about play style. Do you mean bombing? The flinching and shielding stuff was written from the perspective of someone who has tried using Sudaruska as a guardian. A futile effort, currently, as I'm sure you'll agree.

And I think you overestimate the proposed gun 'nerf'. If Polaris gets its shots reduced to 2, then doubled, that's four Polaris shots before you need to reload it, which you can do while moving at full speed. 12-shots antiguas are nothing to sneeze at, either. Guardians will still be very exposed to basically any gun, rest assured.

If it makes it better, curse could just randomly inflict damage when you attack no matter which weapon you pick. Then it wouldn't be any worse than, say, shock. I just thought I'd make it more fun to deal with.

How bout this for poison:
Right behind the barrier is a rapidly healing heart pad. However, there's a seperate pad for curing all statuses located further back in the locker room itself. It doesn't seem right when I bring a status weapon where hindering healing is at least half of the status' purpose, and my target circumvents it by simply healing himself. Poison should at least present enough of an inconvenience to make the target travel further.

Then again, maybe there shouldn't be incentive to spawncamp with poison.

DA and GF are currently not equal. GF takes a million years to charge itself, and the charge is considerably weaker than that of DA, not even accounting for the self-curse. If you examine the speed bars of the two weapons, it's my belief that the swords were never intended to "The same sword but in two flavours of damage types", but rather "two polarly opposing variants of the same sword". DA would be heavy, strong, and pure. GF would be fast, less strong, and tricksterous. I aimed for "interesting" rather than "numerically balanced" here. The change would probably reduce Gran Faust' charge time to that of regular swords.

Thu, 01/09/2014 - 04:39
#60
Poopsie's picture
Poopsie
probably I am just brainless but...

I still don't get why striker ability bar get filled instantly after waiting a bit, while recon and guardian need to wait for regen.

Thu, 01/09/2014 - 04:49
#61
Retequizzle's picture
Retequizzle

iron slug

Thu, 01/09/2014 - 05:43
#62
Sandwich-Potato's picture
Sandwich-Potato

Zeddy, what about Recon footsteps?

And now I have an insane urge to go craft a Suduruska or Triglav and freeze-troll them. Thanks a lot.

And the GF and DA can't really be balanced, like Zed said. One can inflict Curse, whereas the other cannot, and they have two very different charge attacks.

I like the Brandish nerfs. And the heart trinket nerfs. Though I still don't think anyone's going after status resist trinkets except for maybe the Solstice Ring and Gift of Autumn.

And hooray to gun clips! I never understood why that wasn't implemented in the first place.

Thu, 01/09/2014 - 06:06
#63
Dibsville's picture
Dibsville

"And hooray to gun clips! I never understood why that wasn't implemented in the first place."

It's implemented on same-UV guns IIRC.

Thu, 01/09/2014 - 06:29
#64
Zeddy's picture
Zeddy
@Sandwich

Recon

  • Remove footsteps.

Right there in my post.

I would probably increase status trinks to +3 so they match the sprite abilities, as well. The holiday status/health trinkets could stay as is, actually.

Thu, 01/09/2014 - 07:44
#65
Krakob's picture
Krakob
@Dibsville

That's a bug, not a feature.

Fri, 01/10/2014 - 02:21
#66
Retequizzle's picture
Retequizzle

Skolver + Black Kat with freeze low would walk through shivermist just fine. If the striker wants to walk through other haze bombs, they could equip appropriate gear for it. I'll eat my hat there isn't an upcoming gunslinger set with shock resistance.

posting solely to crash the party and say that skolver + bkc is already enough to walk through shivermist; a freeze low UV would make them invulnerable to hail driver

also snarby + bkc can walk through shivermist just the same as skolver and still maintain enough shadow resistance to, you know, not die to gran fausts being everpresent in virtually every LD game ever

in terms of balancing DA/GF, the only thing that really needs to be balanced on them is the charges but i'm inclined to lean towards making the DA charge longer as opposed to shortening the GF one, citing the fact that their descriptions lend themselves to a mythical background and the idea of belting out magical swords like it's our day job just doesn't seem conducive when every other update is basically implying that the knights on cradle are getting more techno-savvy, not magic-friendly

either that or we can just nuke both swords, i'm okay with that too

Fri, 01/10/2014 - 04:45
#67
Krakob's picture
Krakob
@Rete

He meant if his suggestion (-2 to all resistances for Strikers) was implemented. You aren't crashing any party ;)

Fri, 01/10/2014 - 10:28
#68
Son-Of-Hades's picture
Son-Of-Hades
To solve this Acheron/GF

To solve this Acheron/GF issue:

Reduce Acheron damage to be in between combuster/glacius/voltedge damage and GF damage
AND
Reduce GF range, but keep damage the same

amirite or am i right

Fri, 01/10/2014 - 10:35
#69
Krakob's picture
Krakob
@Son-Of-Hades

And then GF doesn't have the reach advantage. It would make no sense because GF would look too big for that range and we would also be back to what it was like before toothpicks were stealth-nerfed. What about DA, either way? DA would just be plain better if your change was made.

Fri, 01/10/2014 - 13:26
#70
Mushy-Bucket's picture
Mushy-Bucket
---

As I see it, the GF does not need any nerfing, and the Acheron should deal the exact same damage as the other Brandishes, with OE being like the OC is to the Sentenza, where it does the same damage (as Acheron) + poison, making it better.

Fri, 01/10/2014 - 13:49
#71
Krakob's picture
Krakob
@Mushy Bucket

That'd be a severe imbalance and a stab in the back of anyone who has invested in a good Acheron. Sentenza and OC are balanced (OOO style) as Sentenza has a Gremlin Medium ability and OC has poison (with a very low chance) instead. Nevertheless, no weapon should be objectively better than another as it removes any choice a player might make. Encouraging everybody being the same is awful in a game like SK where there are probably over 50 5* weapons all in all.

Fri, 01/10/2014 - 14:04
#72
Feyi-Feyi's picture
Feyi-Feyi

You can't argue like that Kraky. Every nerf to a weapon somebody invested in is a stab in the back that way.
Sure, I invested more money than most SK players will ever have into my gear, but I'd give it up in a heartbeat for a balanced game that rewards
skill more than gear.

Fri, 01/10/2014 - 14:52
#73
Krakob's picture
Krakob

How can one not argue that there should be no weapon objectively better than another? Let's put it in a different perspective:
Let's say Acheron had no more damage than OE. Instead, it had a status just like OE. Let's say fire. Now imagine if OOO would remove the fire because people found it to be more powerful than poison and that means that OE would be objectively better than Acheron. That's quite exactly what Mushy Bucket suggested yet OOO evidently are sensible enough to at least not completely obsolete any weapons.

Fri, 01/10/2014 - 16:55
#74
Retequizzle's picture
Retequizzle

now why would i go read up on all the suggestions at 6 am

i will crash parties even if it is the wrong party

also why have we not just made acheron deal gremlin bonuses as well if that's what we're saying makes carbine and sentenza equal

although to be fair the sentenza makes a much more satisfying "bang" than carbine does which alone makes it better

Fri, 01/10/2014 - 17:30
#75
Sandwich-Potato's picture
Sandwich-Potato

Huh. Must've skipped over that Zeddy.

The thing with Acheron that I dislike is that the normal swings deal buffed damage; it's only the charge attack that was originally outclassed by the other Brandishes.

And I like the Carbine thing; it sounds like a futuristic laser gun.

Fri, 01/10/2014 - 17:59
#76
Krakob's picture
Krakob

@Retequizzle
That's not balanced for PvP. It's balanced for PvE according to OOO but it isn't balanced for PvE either. Still, Sentenza is not entirely obsolete.

@Sandwich Potato
Not really agreeing with you here. In PvE, even pre-buff, Acheron had the second to strongest Brandish charge since enemies ride the whole attack and get hit all times while Voltedge and Glacius prevent it with their statuses. Of course, LD changes a lot of that with invinciframes. Acheron was actually the weakest for LD but it did deal Shadow damage, which can be desirable. Voltedge can oneshot people becuase shock removes invinciframes and Glacius can put people in freeze locks. Combuster was equal to Acheron but has a very powerful fire.

Fri, 01/10/2014 - 18:20
#77
Feyi-Feyi's picture
Feyi-Feyi

I did not mean you can't argue that acheron shouldn't be inferior to that poison brandish thingy.
I argued you can't say 'that would be a stab in the back of everyone that invested in …'.
Every nerf is a stab in the back for people who invested in that weap, but it can't stand in the way of a balanced game.

Except BKC, do not touch that.

That said: current state acheron is unbalanced as funk and everyone knows it.

Fri, 01/10/2014 - 21:25
#78
Mushy-Bucket's picture
Mushy-Bucket
---

Seeing as you are an Acheron lover, Kraky, because you don't see that it is objectively better than GF, perhaps the Acheron could have a 10 or 20 damage boost over OE, no more, because poison is relatively weak.

Freeze locks Kraky? Freeze locks? I rarely see those - and I own a Glacius - and play LD, a lot. Shock is "objectively" better than Freeze because Freeze can be cancelled by attacking the player again. Shock can and usually does mean instant death because you just get... stuck.
And yes, Acheron was the weakest Brandish, but the hyperbuff wasn't needed. Just make it 20 damage over the other Brandishes and be happy.

Feyi summed it up perfectly: "Every nerf is a stab in the back for people who invested in that weap, but it can't stand in the way of a balanced game."

Sat, 01/11/2014 - 06:47
#79
Krakob's picture
Krakob

@Feyi
I agree. There's a difference between nerfing to make balance and nerfing to make imbalance, though. Mushy's idea was an example of the former.

Why not touch BKC? It's terribly overpowered and OOO's justification is having Chaos being equally OP.

@Mushy Bucket
I think you've gotten something wrong. I don't love Acheron although I use it for LD because that's what's required for performing well. Having it being 10-20 damage stronger than OE would be bad because those 10-20 damage would seldom help. Something like having the damage halfway between OE and GF could work. As for current Acheron vs Gran Faust, neither is objectively better than the other. GF has its hitbox, its curse, and its knockback. Acheron has a higher DPS, much higher speed, but an awful hitbox and really isn't something you can use for say, crowds.

Regarding poison, it's pretty powerful. Especially when we're talking strong poison. Obsidian Edge has strong poison.

Yes, Freeze locks. Freeze locks are overpowered and mean certain death. Once you freeze someone with Glacius, they're at least a bit damaged unless you hit them with the stroke of the charge in which case they're awaiting an execution. If you froze with an explosion, there's a 50% chance or so that they'll be executed by a second charge and then a third, depending on whether the second charge keeps the freeze. Either way, the victim is probably not left with more than 20% health.

Sat, 01/11/2014 - 07:59
#80
Vishno's picture
Vishno
los videojuegos

remove rng factoring into respawn times

Sat, 01/11/2014 - 09:47
#81
Feyi-Feyi's picture
Feyi-Feyi

Because it is rare, expensive, and it separates me from the plebs.
Also because it nearly bankrupted me in my obsession to get a second max on it.

Sat, 01/11/2014 - 10:11
#82
Skayeth's picture
Skayeth
>:


#weaponnerf

#zeddyspeaks

#acheroncomplaint

#communitybad

Sat, 01/11/2014 - 12:15
#83
Krakob's picture
Krakob
@Feyi

Then it's just pay to win and since elevators are free, Kataclysmic Confrontation no longer helps fund the development of SK. I'm not seeing any proper pros to it.

Sat, 01/11/2014 - 15:54
#84
Retequizzle's picture
Retequizzle

There's nothing functionally wrong with the BKC either - the original design was to give a huge amount of power at the cost of being susceptible to pretty much any major status type.

What circumvented this was the UV market and how you can simply "roll away" weaknesses. The simple fix would be to prevent future items with this level of design in mind from being roll-able for certain UVs. For example, not being able to roll status UVs on armors that can be considered overpowered with them. Or more applicably, not being able to roll defensive UVs on armors that are designed to be glass cannons.

A more elaborate fix would be to have rolling on them function based off of percentages and not just flat addition. Say normal high was a 14% increase to whatever the armor's inherent defense was. Not only would this negate some of the issues with people simply being able to turn a glass cannon into a metaphorical fortress, but it would enhance other armor types to the point that their usability would be in their durability alone and bring other armor types out of obscurity (Ironmight would actually be mighty, Ancient Plate would actually look AND feel battle-tested, and so on).

And again, I didn't read anything else in this thread because at this point, we've shifted from the topic of nerfing weapons to the topic of rebalancing them. So if it's already been mentioned, well then +1.

Sat, 01/11/2014 - 16:07
#85
Krakob's picture
Krakob

I'd be totally fine with BKC and Chaos if the actually were glass cannon gear. The best solution for this would be to remove the health bonuses (or at least part of them) from said gear, if you ask me.

Sat, 01/11/2014 - 16:25
#86
Retequizzle's picture
Retequizzle
I can see what you're getting

I can see what you're getting at with removing health from it, but that wouldn't solve much and would only bring up ideas of the gear showing up in other tiers; that and it would only perpetuate "tryhard" mentality that promotes people using Dusker or Wolver or Cyclops Cap + Fencing Jacket in T3, which is "anything is possible with damage bonuses".

Sat, 01/11/2014 - 19:47
#87
Feyi-Feyi's picture
Feyi-Feyi

I like the percentage based UV system idea.
Also, if they ever nerf chaos/BKC lockdown would turn back into the boring skolver-or-die game it used to be.
That would be sad.

Sat, 01/11/2014 - 20:05
#88
Retequizzle's picture
Retequizzle

as opposed to what

chaos clones and bkc + shadowsun hybrids that all do the same thing they did before as skolvers but this time look emo doing it

Sat, 01/11/2014 - 21:12
#89
Rezzler's picture
Rezzler
@Zeddy Eh....sorry, but i'd

@Zeddy Eh....sorry, but i'd -1 that. Even though itsnot a ugggestion.

The sealed lines are fine, Troika lines should be buffed to be FoV speed. Might be OP, idk.

Brandishes should definitely not cause status on each swing (even if it is slightchance). This doesnt make much sense.

Recon would be solely gunner or bomber class, as no sane swordie would go recon.

Guardian would be stupidly OP. Not evwn the current god Acheron could take out a BKC tool shield cancelling a flourish. Hell no to that.

Striker is fine, the status makes no sense. But the health should be fixed.

Weapons dont need such drastic changes, only polaris (nerf) and troika (buff). And penty other stuff to UP and OP weapons. As is, normal brandishes and DA and GF and flohrishes are fine.

Thats just my opinion on your opinion. The bomber bias is quite obvious (buff charge mechanics, nerf swordies, improve bomber classes), but reasonable. Here is a counter proposal that has no poibt existing since it wont be implemented:

-fix striker health
-increase guardian health regen to 1 bar per second
-make striker have bomb ctr -2 instead
-recon is fine
-buff troika lines to FoV speed (havent used fov in a while, might be too fast)
-reduce polaris dmg to match valiance on expanded
-same to supernova
-make iron slug charge OHKO everything

seems legit

Sun, 01/12/2014 - 05:46
#90
Retequizzle's picture
Retequizzle

make iron slug charge OHKO everything

i'm not sure if i would love this or hate this considering the splash effect it has on a charge

that and i don't like competition for biggest hipster

Sun, 01/12/2014 - 09:43
#91
Thurderwing's picture
Thurderwing
Grand Faust

Grand Faust for sure. :P
And damage bonus also, That screws me over every time.

Sun, 01/12/2014 - 14:58
#92
Deosu's picture
Deosu
You know how I think lockdown

You know how I think lockdown could be fixed? Nerfing the heart pads. Or at least make is so that strikers cannot heal as quickly.

There are more times than I can count when I (or another knight) would be in battle with a striker when they would suddenly turn tail and flee, presumably to spawn to recover health. The would then return less than ten seconds later to fight with us again, which will then be one-sided because one party is at full health.

Because how it is now, it takes less than a few seconds to go from being on the brink to being at full. We are talking about a class that none of the other two classes can catch up to. If you are a recon or guardian and a striker decide to run away and heal up, there is nothing you can do about it.

This change in healing speeds would promote looking for other sources of health, like the occasional heart drops or, I don't know, guardians. Speaking of which, a healing boost might be in the ballpark for that class as well. In a way, this would buff the guardian class, which really needs to see more play.

Sun, 01/12/2014 - 15:39
#93
Rezzler's picture
Rezzler
^You cant limit your opinions

^You cant limit your opinions to 1v1 situations.

1v1, Strikers typically have the upper hand.

But get a mob of 3 guardians and they are near unstoppable. Even only 2.

It seems like strikers are for 1v1, since other strikers just end up making your hit miss due to invinciframes.

Recon armies are pretty legit too. Deathmarked with 2 recons? You are done if you scontinue to fight.

Balance goes far deeper than 1v1s

Sun, 01/12/2014 - 16:23
#94
Retequizzle's picture
Retequizzle

Guardians can increase their own healing speed by shielding on heart pads, both in spawn and scattered throughout the map. Some of the newer maps are actually more favorable for Guardian play as a result.

Usually groups of Guardians in 3 or more are pretty formidable just because the shields can overlap each other. If you catch two of them, really all you need is one well-placed heavy sword swing to drop the shields, since both shields will take damage for the other Guardian and themselves. It's weird how it works, but it usually does. For some reason, any more than that and you're not gonna get very far without someone else helping you.

Also, usually running back to heal is the smarter play as opposed to just running in and dying. I'd rather run back for 10 seconds than respawn for 20, so I don't see how that's an issue at all since it's picking the lesser of two evils at that point. Not to mention a typical striker vs a typical guardian with similar levels of skill, the guardian actually has a better shot of dropping the striker as long as they let the strikers make the first move and subsequently the first mistake.

Fri, 01/17/2014 - 22:45
#95
Klipik-Forum's picture
Klipik-Forum
Zeddy's guardian isn't OP.

Because you can OHKO the shield with a Blitz charge or even Alchemer charge.

Also I feel like those changes would make recon hybrid bomb/gunning with a little support the most OP thing, I'll try to work out a scenario in a little bit.

Sat, 01/18/2014 - 00:44
#96
Skayeth's picture
Skayeth
nah

Blitz is so inaccurate for a guardian shield...

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