I'll go by them point by point.
Yes your point comes across as someone who want strikers gone badly. Sadly.
If you want strikers to be a glass canon you should focus on trinkets instead of the class itself.
A no trinkets striker dies in 1 combo. I don't think the chance of having inflicted a status is the problem, I think the severity of it should have more impact.
I don't like trinkets in Ld. I'd rather see them removed than punishing a whole class because of an oversight in what health trinks would do to LD
My problem with the proposed guardian (bomber) is that he has a lot more defense, while simultaneously being able to hide in bombs no striker can walk trough, no one can interrupt, and with a gun mechanic that's in essence weaker than today. I think that's a lot at once. None of the other classes get all these extra bonuses from deciding on a play style in combination with a class.
I think of curse as being 'locked out' of options. When these options are dynamic it's just pure chaos, there is no certainty and as a result no way to defend yourself. I think you should always have a chance to defend/redeel yourself.
This actually applies as well to the poison where you would take damage before being healed.
Base camp should be a haven where you are safe, and able to heal. Dying in base would.. suck.
Nevermind what I said about brandishes, if it's like flamberge it's no big deal.
As for GF/Acheron. I believe GF was always intended to be the counterpart to DA. Those 2 should deal the same damage.
No one is ever gonna use a GF anymore if acheron still does the same damage. The curse is something no one cares about.
Make it the same speed as DA, the same damage, but a shadow alternative.
This argument is making me choke on my food. And..ugh, this popcorn isn't buttery enough. You guys should be featured on HBO.