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Give Valestone and Moonstone a use.

12 replies [Last post]
Sun, 01/05/2014 - 13:55
Possiblespy's picture
Possiblespy

Everyone's probably pretty tired of looking at them. Sure, they're used in the geological survey, but...

Suggestion one: moar sprites kthxbye

Suggestion two: "Thanks to the ongoing research of Chef Bis- I mean, Chief Geo Knight Wegner, other fascinating uses have finally been found for these strange and powerful minerals! After upping reasearch speed by commandeering every piece of these two minerals mined thus far, and sending out hordes upon hordes of Geo Knight squads to mine until Valestone and Moonstone are less common than they used to be, Moonstone has been identified as actually being crystalized Energy. In addition to converting Moonstone to loose CE, perfect for opening energy gates now and then, Wegner can now convert the scientific "life particles or whatever" found in Valestone into Sparks of Life that knights can use."

Alternative craftables: In case the first things are just "UNACCEPTABLE, NOOOOOOOOOOOO," here's some backups.
-Mineral Duplication Sauce: Grow your own crystals! Now works on valuable ones, too!
-Parachutes: Don't want to play that compound level? Don't worry, crystal-parachute's got your back this one time. Somehow.
-Accessories made of crystals: Self explainitory, who doesn't want a glowing green mustache made of rocks?

Questions? Concerns? Comments?

Sun, 01/05/2014 - 15:55
#1
Sandwich-Potato's picture
Sandwich-Potato

-Mineral Duplication Sauce: Grow your own crystals! Now works on valuable ones, too!

[Old player comes back after years]

Sprites? Whuh? Minerals needed?

[Looks at inventory]

[41379 Crimsonite, 61525 Luminite, 51723 Dark Matter, 63432 Valestone, 56463 Moonstone]

Huh.
_____

How does the parachute work?
_____

The accessories sound awesome. Do they glow?

What will the Sprites be like, if more were added? We already have a Defensive, an Offensive, and a hybrid.

Nooooooooo to Energy and SoL's.

Sun, 01/05/2014 - 16:59
#2
Possiblespy's picture
Possiblespy

Right, the sauce totally wouldn't work on people's entire inventory at once. I imagined it would be used on mineral deposits to double thier value, not to multiply built up supplies.
____

I'd imagine it would be usable the same way confetti is, then something functionally similar to the Apocorean ambush would happen, ending the level immediately.
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Sure, glows for everything! Jelly armor gets a glow! Wolver suits get glows! Snarbolax shall shine like the sun! Just add accessories.
(I'm not in charge of what the accessories would look like; do YOU think they should glow?)
____

I meant to downplay the thought of adding new sprites, since everyone already spent all thier stuff on their first one or two sprites, but my thoughts were Utility, Mobility, and this.
____

Care to elaborate on why not?

Sun, 01/05/2014 - 17:18
#3
Sandwich-Potato's picture
Sandwich-Potato

1. No comment.

2. And how would it be made? Why would knights do this rather than do the level and get money?

3. Well, glow-in-the-dark sounds cool for Candlestick Keep.

4. Well, to put it bluntly, those suggestions are meh, meh, and wut.

5. Because some of us have so much Moonstone and Valestone it would crash the Energy market. And you DO know that a Danger room's contents far outweigh the cost, right?

Sun, 01/05/2014 - 18:06
#4
Possiblespy's picture
Possiblespy

2. I don't know it would mostly just be made offscreen where you don't have to think about it to hard. Like crafting hot chocolate out of explosives. Knights might want to skip through levels to get to recipes or arenas quick, or because they're at a Candlestick Keep or Compound. (Which is a bummer, they're pretty cool levels...)

4. Yep, I've been told that, I'm really leaning towards suggestion two.

5. First, wouldn't people having minerals stored up effect things no matter what the minerals did? And second, I took this into consideration, and mentioned that Wegner would forcefully buy everyone's minerals (probably for 3-5cr each, what people would have gotten had they spent them back when gates ran on them), and that blue and green minerals would be less common.

Sun, 01/05/2014 - 18:32
#5
Sandwich-Potato's picture
Sandwich-Potato

2. If this was implemented, boss recipe prices was plummet, one of the only motivators for people to run the Arcade for fun.

5. Wait, so you aren't converting Moonstone and Valestone into Energy and SoL's? Your OP seemed to indicate that.

Sun, 01/05/2014 - 19:07
#6
Possiblespy's picture
Possiblespy
2. One, I'm already trying to

2. One, I'm already trying to do that. It's not much fun to play the arcade if you're only doing it to get trolled over and over by Basil. Two, if parachutes become too common, the mineral cost to craft them could be raised or the minerals used to craft them could be made more rare.

Oh, and I forgot to mention that parachutes would only be one use items. That's pretty important...

5. The minerals would be converted to Energy and SoLs, but everyone's blue and green minerals would be taken away (and paid for) to avoid crashing the market like you said. After that, the lowered rate of the two minerals would keep stuff from crashing later.

Sun, 01/05/2014 - 19:10
#7
Sandwich-Potato's picture
Sandwich-Potato

What would the conversion rate be for SoL's and Energy?

You can't just randomly nerf the probability of two crystals; all the crystals follow a very deliberate formula that shows the possibility of spawning on certain levels; Crimsonite is less likely on Gremlin and Beast, for example.

Sun, 01/05/2014 - 19:59
#8
Possiblespy's picture
Possiblespy

There's a formula? I just assumed it was random number generation...

Alright, if the probabilities can't be changed, we can still just add to the number of minerals it takes to craft. I had thought that a one to one ratio would look nice, with a Valestone or Moonstone every dozen or so levels. So, round numbers for crafting would be either ten or fifteen minerals per E/SoL.

As a side thought, maybe the rate could vary between 10-15, like the gates used to... I miss that...

Sun, 01/05/2014 - 20:32
#9
Sandwich-Potato's picture
Sandwich-Potato
 

Well, a Spark of Life is 20 Energy. That makes no sense if one material's E worth is 1/20th of another.

And the gates DO vary. There was a definite reason gate crafting was taken out, you know. It was because when the Battle Sprite update came out, people would only deposit Moonstone and Valestone, saving Crimsonite, Luminite, and Dark Matter; if they couldn't use two for sprite food, they'd exchange with other people. (Drakon might exchange Shadow X for Power X with a Maskeraith)

Sun, 01/05/2014 - 20:31
#10
Hexzyle's picture
Hexzyle

You don't convert anything to Energy. Rule number one of an economy: don't print out more of your currency.

Sun, 01/05/2014 - 21:15
#11
Possiblespy's picture
Possiblespy
Mind blowing...

So, here was my train of thought: "Well, aren't the other minerals doing the same thing? Pet food is basically- oh, wait. But then, what about missions? Those give out predictable amounts of currency, right? The only difference here, since both are levels being played to earn things, is what the things are. The difference between cr and E, then, is that one is sold and one isn't. But then, both are still being created ingame, right? Crowns by the missions, and energy by the marke-" And then I realized that I actually didn't know for sure that the market was creating any more energy, and selling it for the prices the players created. That's what I assumed that it did, because of the massive amounts of energy I've seen some people running around with, and that must be spent on crafting, but I really don't know.

So, if energy really is only created by being purchased, and then just recycled a ton, I guess you're right, and creating energy here would be a bad idea.

Fri, 07/11/2014 - 06:08
#12
Kharakticus
Not bad ideas here but..

The main problem with the sprites is that the people who already have sprites and may have wanted one can't switch, and if they can, what happens to their old sprite? does it leave their inventory? or does it stay there to be switched in later?and also, if it leaves their inventory, what happens to all the time you spent leveling it up? you would have lost your sprite for another low level one, now we have to keep in mind some players still have a low enough level sprite to do this, but some aren't going to no matter how much they want to because of how long it would take to level it up to a point where it is actually useful in their current missions, and if it stays to be swapped in and out with the other later, all the other newer people, the ones who don't have a sprite yet would not get a second.

the energy and sparks of life sound nice but it would have to cost a lot to stop market crash

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