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An Inherent Dilemma in the CE Market

53 replies [Last post]
Thu, 05/26/2011 - 16:08
Hanekeda
Legacy Username

So it turns out that Spiral Knights already has a form of PVP that's been thriving. However it's not a battle of skill, knowledge, reaction times or experience.

It's a battle of wallets. It's a battle that is inherently predisposed against new players, in entrenching the old guard and ultimately poisoning the well.

But Hanekeda, what could you ever possibly mean?

Now unfortunately I had a forum thread and post by a Spiral Knights member admitting to using his immense reserves of CE/CR to build what are known as Market Walls. This individual deleted his posts and I wasn't prescient enough to save the image link showing his tab with well near 100 orders in the buy and sell columns. These are basically artificial barriers to drive the price in one direction and prevent the market from adhering honestly to the rules of supply and demand.

If they've got the resources and that's what they want to do, let them!

This is a genuine and very real concern. However it's detrimental to the overall health of the game. A company like 3R wants Crowns and Crystal Energy to enter the market, through mob drops and vendor sales (crowns) and CE (either directly from 3R or second hand from players looking to convert CE to CR) and then they want to see these two currencies leave, through the purchase, crafting and use of items.

You're probably still wondering how exactly this is a bad thing.

These people don't lose anything by driving the price higher with listings they have no intention of completing. If you cancel an order, you've got the exact same amount of CE or Crowns that you had when you started. It's everything a market manipulator could hope for, and it gives older players, or those more willing to spend with their credit card the power to indirectly turn the rest of the player base at large into their own personal gold farming army.

You've made my eyes bleed Hanekeda, what are you getting at?

What I believe would be the simplest fix, since you don't pay anything what so ever, short of the 2% sellers fee to discourage people with an abundant amount of currency from artificially driving the prices of CE higher (indirectly turning the player base at larger into their own personal gold farmers without ever having to commit their CE/CR reserves, by simply cancelling their orders after others have reacted and raised their prices accordingly) would be upfront, non refundable fees when listings are made.

2% on each side. For your average every day player, this isn't a big concern, when listings are made, most players make them with the intent to complete them. For manipulators, up front, non refundable listing fees should in effect be a death sentence, as every time they try to 'nudge' the market or prevent it from falling lower, they have to complete transactions, or pour crowns into a bottomless pit.

Thu, 05/26/2011 - 16:24
#1
Daystar
Legacy Username
I was wondering if others had

I was wondering if others had noticed people doing this. Sounds like a good plan to me.

Thu, 05/26/2011 - 16:30
#2
Hanekeda
Legacy Username
That's what I was seeing and

That's what I was seeing and seeing the one player brazenly admit it with proof (I wish I had screen captured the forum post before it was deleted) irked me.

If you have to pay to do everything else in the game, they should be paying to play the market. And 2% in crowns is significantly less than the 10 Energy paid per non town/terminal elevator that the bulk of the player base spends on.

Thank you for your support and feedback.

Thu, 05/26/2011 - 18:13
#3
Bigindian
Bump. I'm no economy expert

Bump.

I'm no economy expert but I hope the devs take a look at this. Seems like a list fee works for the AH, so who knows...

Thu, 05/26/2011 - 19:04
#4
Patito
this is dumb

The only reason this works is because people are willing to price to beat them. Which means the market is behaving as expected. If some dude posts 100 bids at a price you don't want do beat, just don't out bit them and wait for the orders to fill, it's that easy. The fact that this works just means the exchange hasn't hit the equilibrium yet. As the price rises to about what you make on a solid jelly run, it will probably get harder to affect the price this way.

Thu, 05/26/2011 - 20:09
#5
Hanekeda
Legacy Username
The problem is that people

The problem is that people aren't making these orders to fill. They're placing and cancelling orders to create the illusion of high demand and low supply.

They aren't completing transactions and because there are no upfront non-refundable fees, they are capable of doing this infinitely, without any risk or attrition to their resources.

This is artificial demand that has virtually unlimited power to out strip supply through the use of fake orders.

If the market only listed the last 10 entries that had previously traded, this wouldn't be a problem, because these people are manipulating the market by stuffing the buy/sell windows with potential offers that they will cancel to create an illusion of trading. However since the market shows outstanding orders that have yet to be completed, they can manipulate the psychology, without buying or selling any CE.

That is where the problem is.

How would you feel if one day, a loaf of bread was $2, and when you came back the next day, it was $4, simply because the hobo kept shouting a higher price at the cashier whenever someone even so much as looked at the rack of bread. Now despite the fact the hobo isn't buying any bread, or supplying the cashier with any bread, she's taking his yelling as proof that she should be charging higher.

If you think that is how a market should behave, you need an economics lesson.

Thu, 05/26/2011 - 23:59
#6
Luden
Legacy Username
did you think you magically

did you think you magically figured out the solution that even SEC cant figure out?
people have been manipulating prices everywhere, in ce markets, supermarkets (yes stores like walmart have different prices at different geographical locations), and stock markets, if theres room for manipulation and methods of doing it, people will take advantage of it, thats the beauty capitalism, you spend the time effort and knowledge, you profit, or in this game's case, you got a "deep wallet" you do whatever you want with your in game virtual wealth.
and even in true communist societies, leaders and people with power often have much more resources than anyone else.

you also didn't seem to get a few things straight.

1. many people raise ce prices without the intention to gain anything, they simply want higher prices because they can do it, and won't need to buy a lot of ce in the future. so even with an upfront non-refundable fee, people with 500k+ cr and 50k+ ce will still do it just because they're bored of this game or have quit this game already due to the previous patch, which gives them a reason to destroy this game.

2. an upfront fee hurts newbs even more. have you not placed an order, waited but no one sold / bought ur ce, and changed ur order to another price before? people with the intention to manipulate the market most likely have tons of ce and crowns, or simply buy anything with real money, they are likely to care way less bout losing 20-100k cr for fun than a new player who just lost 10% of their total reserve via a cancellation of an order that will never be fulfilled.

Fri, 05/27/2011 - 07:02
#7
Hanekeda
Legacy Username
So you're really telling me

So you're really telling me that a 100cr up front non refundable per 5000cr buy order is hard on new players? Even If a new player has to cancel and relist 10 times, with their 10th order going through, their total cost is only 6000cr for 100ce under the current setup.

The reason this system does not work in the real world is the mechanisms to track and manage every single last detail of speculative transactions do not exist, and under the current real world system, speculators pass their contracts forward, recouperating their costs. Someone is picking up the bag and eventually someone winds up buying those goods.

In the current system, people can list, cancel, and relist without paying a single crown. So we have the screaming hobo, shouting at the cashier of the bakery, that he'll buy bread at higher and higher prices, but he never follows through and the cashier is simply telling new customers that she has buyers willing to pay higher prices, but there's no proof or history that someone is buying her bread at the higher prices.

The idea of an upfront, 2%-5% non refundable listing fee is simple, it's a shop's guarantee that the demand for their product is really there. Remember at the start of the post, how 2% on 5000 would only amount to an extra 1000 crowns after 10 attempts?

The exact function of spending money you can't recover with every single listing, would quickly nickel and dime speculators. If you only place 100 speculative orders that you have no intention of following through on (ie you're placing them to create the illusion that there's market demand for higher prices) in a single evening, at the 5000 crown mark, that's 10,000 crowns the manipulator can't recover. He either has to complete transactions, or lose money.

The costs quickly spiral out of control for someone trying to manipulate the market, because they can't recover those listing fees.

The real problem is that these players who are sitting on countless thousands of CE and CR are driving the average wallet size per player up, and I'm pretty sure that this was one of the driving factors behind the recent increase of crafting prices. (800ce for a 5* anyone?) Because if it appears that every player has 10,000 CE on hand, then obviously, a 500CE increase isn't going to hurt them.

What's the single easiest way for someone to accrue a ludicrous amount of crowns and CE at the moment? A system where they can manipulate and force prices for free, and only spend when the conditions are right.

If we as players, have to spend crowns and CE to do everything else in this game. A small, up front and non refundable listing fee on the CE market, would be the manipulator's elevator fee.

Fri, 05/27/2011 - 09:50
#8
Patito
you still don't get it

The fact that you can do this means there are people WILLING TO PAY those prices. If you are not willing, do not participate in the market. I understand your complaints, I see that it is bad for you, but all these 'pegs' are doing is helping the market price head to where it needs to be. This strategy will cease to work as soon as players are incapable of quickly outbidding the wealthy.

Fri, 05/27/2011 - 10:28
#9
akragster
Legacy Username
Adam Smith wants a word with

Adam Smith wants a word with you...

Seriously, the best thing we can do is just go about normally and not panic. Yes, people are going to use their money to try and hurt the economy (like the sissy economic terrorists they are) when they quit, but once they quit they're gone for good. Also, it can work both ways. Placing similar orders in the sell column would actually drive the price down. Stop trying to convince the GMs to control the economy (through higher taxes), history has shown that only a free economy is truly capable of economic progression.

Fri, 05/27/2011 - 10:30
#10
Hanekeda
Legacy Username
So by virtue of the fact that

So by virtue of the fact that a few people figured out the system first, they should be able to control it for free?

The issue is as it stands, people can keep the price high, without having to actually buy or sell energy.

That they do not have to complete any transactions.

So we're not getting an accurate picture of the market, because there are people who are saying they'll buy/sell at specific prices, but then they cancel with no penalty once they start a feeding frenzy.

Now if they were actually completing transactions and taking a position in the market, say by spending crowns to take CE off the market and legitimately reduce the available supply. That would be fine.

What I think you fail to comprehend or realize, is that these people are saying they -will- pay X price, and then once others react to their prices with stronger bids, they cancel their orders and back out with no fee paid. All in the name of creating the illusion, not the actual environment, of high demand.

These fees would go a long way to curbing speculation and it would give the market a chance to accurately reflect supply and demand. We're seeing a speculative bubble, something similar along the lines of the US Sub Prime Mortgage and the price of crude oil. Markets crash and burn when bubbles are left to run out of control, we've already seen the Dotcom bubble and the US SP Mortgage bubbles burst.

Just because you have a bunch of people with deep wallets pushing for higher prices and constantly passing the higher price off to someone else, does not mean it is healthy for any market environment.

Markets are meant to mature organically, not what a group of people feels that it should be. Spiral Knights is a very immature market and there's no way to accurately say where the price should be. It's getting a huge influx of players because of a strong advertising campaign, but the game itself hasn't even hit it's 6 month mark.

Like every other aspect of Spiral Knights, if you want to play, you have to pay in some fashion. These speculators are playing the CE market for free right now. Can you please justify why this group of players should be able to play and profit for free?

Fri, 05/27/2011 - 10:41
#11
Hanekeda
Legacy Username
akragster: Adam Smith also

akragster:

Adam Smith also lived in a time where there were very well defined and strongly enforced penalties for failing to honor your financial committments.

If you promised or offered to buy 100 tonnes of wheat at the highest price, and the warehouse accepted your bid. There were very serious penalties for failing to honor that obligation. It could be anywhere from fines and levies, to seizures, loss of your business, even prison.

We have none of those deterrents or reprecussions for people who are offering false promises of the best price and backing out once a feeding frenzy has been started.

A free market can only operate on the fundamental principle that everyone has access to a reasonable amout of reliable information. Once you allow others to poison the well with false information, the method of control has simply changed from taxation to manipulation through deceit and intimidation.

Fri, 05/27/2011 - 10:46
#12
akragster
Legacy Username
I understand the situation,

I understand the situation, however you have to realize that these men do not have the final word on prices. Their methods of creating several dozens of fake offers and then quickly deleting them does not change prices. What does change prices is people reacting to them. If you just tell people to stop reacting to them or, better yet, sell to the fake offers (this would leave them out of the game for a while while they try to convert CE back to Cr), then the prices will stop changing.

Besides, I've been watching the CE market, and prices haven't changed that much recently. It took a week or two to go up 200 cr, but it usually goes back down overnight.

Fri, 05/27/2011 - 10:51
#13
akragster
Legacy Username
Even back then, men were

Even back then, men were allowed to back out of a listing. However, if someone wanted to buy something and the offer was still listed as available, then they were expected to have this. If a man failed to follow a contract or the rules of the market, the other party would get their money back through more... brutal ways (slavery, torture, seizing of all assets).

Spiral Knights prevents this, in a sense. CR and CE are required upon listing. They disappear from your inventory while the offer is still up, and can only be taken back by removing the listing.

Fri, 05/27/2011 - 11:12
#14
Hanekeda
Legacy Username
akragster:So instead of

akragster:

So instead of putting the burder of manipulation on the people who want to play with the market (forcing them to pay to play like any other aspect of the game) the burden should be on -everyone- else to try and guess which orders are real and which orders are someone manipulating the market?

That seems a little lopsided.

While chatting with a friend in an IM, I did have an idea for a different solution to this problem.

A utilization ratio.

It should be easy for 3R to monitor a character's activity on the CE market.

Now let's say the arbitrary utilization ratio cap is 10:1

Now so long as your ratio is less than 10 cancelled orders for every completed order. You don't pay any fees on the buy side and you only pay the current 2% on the list side.

Once you exceed this utilization ratio, and start cancelling more than 10 orders for every 1 order you do complete, several things could happen;

1) You start paying increasing up front, non refundable listing fees.
or
2) You start paying a percentage based fee for every order you cancel.
or
3) Clawbacks, this is an aggressive response that I feel should be paired with one of the two above responses to prevent people from trying to ride a 9.9:1 ratio. Every order within the past, let's say 72 hours is assessed one of these responses or in the case of extremely high cancelled:completed ratios, both are assessed against the account. Not just the knight. Same way Mist is shared.

The first time you hit the 10:1 cieling, it should activate a permanent advisory window attached to the side of the CE market window that cancelling too many orders will result in penalties for misuse of the market. At no time I feel, should 3R inform a player of their current ratio. The only way to hedge against hitting that cieling, would be to complete more orders. For legitimate consumers this is a non issue for them, they'll be depleting CE and using more. For manipulators it forces them to take a position on the market and hold it for a while.

Now these are harsh penalties and to facilitate a pressure release valve for people who might hit this cieling while trying to use the CE market for legitimate purposes; Orders would have to have 'kill clauses' where they wouldn't count towards your utilization ratio (ie they would be null orders, neither cancelled nor completed) Two easy clauses that I'm thinking would be comprehensive and effective against short and fast manipulation attempts would be a 10 hour lifespan, or if the order falls more than 10% behind the current trading price.

It's not a perfect alternative, but it's an escalation type response that puts the burden of manipulation on the people doing the manipulating, with what I fee are some fairly rugged controls that should prevent it from impacting casual and legitimate players.

Fri, 05/27/2011 - 11:37
#15
akragster
Legacy Username
While that is a good

While that is a good suggestion, I say we should just not worry. Most players will not notice they are paying 30-40 cr more. Also, Supply and Demand has kept the price rather stable, and one player (no matter how rich), can do very little to change the price during the brief amount of time they play before quitting. Once the prices go up, paid players will be more likely to sell off their excess CE, bringing prices back down.

Keep in mind that prices have barely changed in the past month, even with the Auction House. Everything is pretty stable... for now. Once the Core opens and PvP starts... well, let's just say it's not going to be a fun time for buying CE.

Fri, 05/27/2011 - 12:34
#16
Hanekeda
Legacy Username
akragster: Unfortunately

akragster:

Unfortunately there are people who spend entire evenings with this list and cancel game to drive the price up. Since all orders are anonymous, nor can players pick and choose which orders they take (it's always the top order that goes first and then proceeds in descending order) there is no way to determine which orders are valid, and which orders are being used to steer the herd mentality of the anonymous listing system.

The other problem is that it's not single players, it's a persistent, easy to recognize opportunity that many players are taking advantage of. If a ban hammer were on the table, banning even upwards of 50 people misusing the CE market this way would only slow the behaviour down for a short while. New players would step in to fill the gap left by the banned players.

Three weeks ago, the price was 4000cr/100ce, it's now riding the 5000ce/100ce mark. That's an average daily increase of 48 crowns (rounded up) per 100ce.

With the system set up as is, there's no way to tell if it's real demand that's pushing prices this high or an emergent behaviour of players taking advantage of the current market system to prevent the price from falling if the economic reality is that there's actually low demand and abundant supply.

This is why I'm adovocating for a blind system that would impose costs on using the market in a manipulative fashion. The alternative is revamping the blind listing service to truly enable players to snipe the orders of manipulators and force them to participate in the CE market, instead of just shouting that they'll trade at X price and back out the moment it looks like someone will actually fill their orders.

Fri, 05/27/2011 - 13:23
#17
Bigindian
I can't believe the

I can't believe the free-market beauty-of-capitalism-BS apologists.

This is a freaking game, the developers have full control on the market little window. The world is much more complicated. Lets not discuss the world problems and solutions here because there are arguments against free unregulated market, too. Just take a look at the origins of the world crisis that started with unregulated speculation in USA.

My point is, this is a game and the devs have FULL control. It's stupid to compare with the real world problems. But if you really want to compare, there are problems with speculation too as in the last world economy crisis. So don't give me this free market BS.

The auction house is functional with listing fee and free of re-pricing frenzy. The CE market may as well have a small fee that won't hurt the normal user, but will prevent manipulation.

tl,dr: The market is a tool for the community, not a tool for a few fools to toy with it.

Fri, 05/27/2011 - 15:37
#18
kevomatic
Legacy Username
Agree with the OP. Break

Agree with the OP. Break down the artificial walls.

People say "just don't trade for CE when the price is [artificially] high"... but trading for CE is F2P players' only way to acquire CE and advance.

Fri, 05/27/2011 - 16:25
#19
akragster
Legacy Username
@Hanekada: I don't know what

@Hanekada: I don't know what game you've been playing. It's been about 4800 for the last three weeks, it only went up to 5000 recently. Also, while it is more than one player, they still have very little control. Their entire strategy will destroy their supply of Cr.

Besides, there's always the sell column in case the buy column gets too high. Selling prices aren't very strongly affected by buying prices, which is why the market is usually so stable.

@iamah: You think that any free market is different from this? The U.S government (or any government) is the equivalent of the developers. They could raise sales taxes up to 25% in a second. Would this help bring prices down on consumer goods? Probably not. Even an organization that is near-omnipotent within a certain area (like the developers) would not necessarily make the correct choice when changing the market.

If the Devs implemented ways to stop people from making multiple listings that don't follow through, there might be innocent buyers and sellers that get hurt. Occasionally CE prices will drop without warning and I'll be forced to cancel at least a dozen offers to sell or buy. Would I enjoy being penalized for wanting to pull out of the market before it makes me lose money? No.

@kevo: I've played Free-to-play since the game opened to the public, and I can tell you that an extra 200 crowns payed for CE never hurts anyone. When CE jumped from 2000 to 4000, everyone thought the world would end. However, here we are, still capable of profiting off even T1 runs. There is nothing obstructing Free-to-players right now, unless they're one of the ones that spends their ME on crafting multiple items, then complains about not having any left (a.k.a people who don't understand basic money management).

Fri, 05/27/2011 - 16:42
#20
kevomatic
Legacy Username
@akragster: I don't follow

@akragster: I don't follow your argument that F2P players are only "obstructed"/hindered if they're spending their ME crafting multiple items. As I'm sure you're aware, crafting a 3-star item costs 200 energy, and it only goes up from there (400 and 800). If a F2P player has any desire to advance past 2-star gear (and into Tier 3), (s)he has no option but to trade cr for CE.

The sticking point then is whether T1 (and T2) runs continue to be profitable. Currently they are, of course; the market hasn't gotten that bad. (The AH being a cr sink helps the change of crafting becoming a massive CE sink.) If the cr:CE ratio were to make such runs "unprofitable" (using CE to delve), F2P players would still have the option of delving only with ME (and waiting the 22 hours to recharge)... but that seems to me a pretty poor option, effectively capping the playtime of F2P players.

Fri, 05/27/2011 - 16:48
#21
Patito
what akragster said above ^

Seriously, you people are nutso, and your arguments are tedious. This entire thread is just a disguised whine about the energy system. Here's some truth:

the natural value of 100ce is probably around 7k or 8k crowns... as soon as it hits 7k crowns, your average decent free to play player will have a hard time making back the energy they spend, and will have to wait out the wealthy... and the wealthy will no longer be able to influence the market in the way you are describing.

At this very moment you can make over 10k crowns on 70 energy running the current T2 jelly run if you wait for the 3 arenas... that means this week, the value of 70 energy is 10k crowns... and yet the market is steady around 5k.

Fri, 05/27/2011 - 16:57
#22
kevomatic
Legacy Username
@patito: So you're saying

@patito: So you're saying the perfect equilibrium has, as I stated above, F2P players running on mist and then just waiting the 22 hours because the run was not profitable? The wealthy would still be able to influence the market in the same way they currently are (the people doing this at 5k could still afford to do so at 7k). With a higher trade rate, F2P players would just have to save up (cr) longer before trading for CE instead of being able to reload CE and run again (which, again, limits playtime).

Fri, 05/27/2011 - 17:07
#23
Patito
Yes

Do you seriously think that WON'T happen if you enact your silly rules about howe people can engage their resources in the market? There is only one way to avoid the incremental rise in energy prices, and that's when players open their wallets and pay for it. Your are deluding yourself if you think energy prices are rising just because people with money can do this. If this is what you think, then I guess we have other problems.

Fri, 05/27/2011 - 17:11
#24
kevomatic
Legacy Username
Then call a spade a spade and

Then call a spade a spade and make it a paid-subscription game. Simple.

Fri, 05/27/2011 - 17:13
#25
Patito
like I said

this is just a whine about energy

Fri, 05/27/2011 - 17:17
#26
Skygazer
Dont do it, when i was a new

Dont do it, when i was a new player every crownt counted and i wouldnt even enter the CE market.

Fri, 05/27/2011 - 17:52
#27
Hanekeda
Legacy Username
Patito & akragster: This

Patito & akragster:

This applies to you.

Until you can put forth a coherent and reasonable arguement as to why the players who got to the CE market first shouldn't be paying to play the game in this specific way, it is an anomaly in the Spiral Knights ecosystem where every action that you take which stands to net you resources of any sort, has an initial up front cost.

As it stands, the CE market does not have any up front cost like the other areas of the game.

I'm proposing healthy solutions.

Heaven forbid we get another fix along the lines of a 500CE increase to 5* crafting costs.

I have defended and explained my position several times over, using sane, grounded logic that draws paralells from inherently more complex economic systems in the real world.

All the detractors have done is argue on a speculative basis.

Please explain in as much detail as you feel appropriate, why CE market manipulators should not pay an upfront cost to derive a net benefit for themselves in the Spiral Knights game ecosystem.

We pay energy when we use elevators.
We pay energy to revive.
We pay energy to activate devices.
We use energy as a portion of crafting costs.
We use energy to purchase Trinket/Weapon slots.
We use crowns to purchase recipes.
We use crowns to purchase supplies from the AH.
We use tokens to purchase equipment and crafting materials.

We do not pay anything to create and cancel orders on the CE market.

The only other aspects of the game that do not have any cost, upfront or otherwise, are the socializing aspects. Mail being more of a premium social service.

Fri, 05/27/2011 - 18:12
#28
Patito
bokay

If by 'sane, grounded logic' you mean hand-waving. I find it doubtful that the energy prices are rising at the hands of some secret circle of wealthy players. Seriously... I'm surprised the prices aren't higher. You've got some prat bragging about affecting the energy prices of thousands of players on a post somewhere that was deleted, and that's given you an excuse to complain about energy prices. You know... on second thought, I'm so so so sure you're diagnosis of the energy prices is totally correct. I apologize for arguing, you're clearly right.

#edit: verb/subject agreement... it's so hard!

Fri, 05/27/2011 - 18:11
#29
Urganite
Legacy Username
Heh. Really, you're going to reference Adam Smith?

I'm not sure why I'm bothering to post here, but the backward logic of the OP is just astounding.

First of all, CE is an unbounded resource. Meaning, if CE is worthwhile to someone who is rich, they will buy it, and they can buy it, forever, without limits of any type. They can buy CE until the server crashes because his CE count is too high. My point here is there is no literal scarcity of CE. The scarcity of CE that does exist, exists because people with CE do not want to sell it for crowns. Period, that's it. If people are making market walls by slapping up 100 buy offers, that doesn't show artificial CE demand, it shows artificial CE supply. How many other buy orders are pending if you remove the guy with 100 buy orders that are visible in the market screen? (Read carefully: if you can see the buy orders in the market window, that means they are the lowest priced buy orders.) If a person has a ton of both buy and sell offers, sure, that puts the market within those bounds, but guess what? If crown buyers even existed, they would buy up his crowns with CE and then he would have no crowns to list, unless he went and ground out like 30 jelly runs. Or, he could buy crowns at a loss and relist them. And the overall result would be that the value of CE would decline irrespective of whether he is trying to raise the price or not, because if you're bidding both ends of the market, you're going to take an overall loss when you're forced to accept less than the full value of the stuff you're trading. You can't manipulate a market if you're issuing and canceling buy/sell orders you can't renegotiate after they've been completed. This isn't real life, you can't take out loans to speculate crowns or CE with currency that doesn't exist. You can't short-sell crowns or CE if issuing buy/sell orders actually commit the currency from your wallet into the market. People setting up and taking down crown buy orders aren't making the market look active, your feeding frenzy analogy is a red herring. Whine all you want, this isn't manipulation, it's the fact that there are no CE sellers in the market, people need that CE for themselves now, and there is almost nothing for CE sellers to gain for accepting lowly crowns for their precious CE.

Too bad crowns have no value compared to CE. Since trading was essentially disabled, there will not be any worthwhile market for crowns and F2P players have no other worthwhile fungible items they can grind to trade for it. If 3R wanted more players, they would have raised the crown cost of alchemy instead of the CE cost, because people buying CE would need to trade more CE for the crowns they need to get the equipment they wanted to get, and F2P players would have to buy more CE to keep grinding crowns for the equipment they wanted to get, and to sell crowns for more CE to keep playing. Increased activity means more elevator fees, means more CE exiting the market. Instead, I honestly have no idea what the patch was trying to accomplish. I mean, for the life of me, I really have no idea. CE will continue to rise, I'm amazed it's not over 6k yet. And, yes, the strike point will end up being about the number of crowns you can make from a good T2 run. F2P players that were generating crowns by spending CE will vanish completely because there's no value in crowns. Players will either use ME or just not play. My friends quit when CE hit about 3.5k, I haven't played much since then even though I like the game. I understand the dilemma though, it was hard then to play and only keep about 50-60% of what you earned, now it's like 15% if you're playing with CE and come out lucky. Oh well, nothing I haven't seen happen before.

Fri, 05/27/2011 - 19:23
#30
akragster
Legacy Username
@kevomatic: The majority of

@kevomatic: The majority of people with problems with the CE market are people who craft all their equipment, THEN try to do runs only to remember that they ran out of ME and CE crafting. The reason they do not advance (which you claimed they were incapable of due to bloated CE prices) is because they are simply incapable of managing their resources. You make it sound as if the reason these players cannot advance are due to the same people who control oil prices. This is not a late-night political/economical talk-show, not every minor facet of the economy needs to be declared heretical and burned at the stake.

@Hanekeda: I was hoping to have a rational argument with you without any insults, but it appears that you've resorted to insulting the intelligence and comprehensive ability of patito and I in order so you don't have to actually respond to our posts and can instead make a follow-up to your last post without addressing the opposing debaters' points.

The 2% fee already stops people from making too much of a profit off the market. The only way to do so now is in tiny amounts (like, 20 cr) or to buy a large amount of CE and hope it goes up (it actually goes down quite often, especially when they add benefits to buying CE). The 2% fee is used instead of an upfront fee because an upfront fee would hurt everyone. If these guys are so rich (and/or intent on destroying the economy like you have said in previous posts), they will be able to afford the listing fee. If they can't, neither can the average player. In fact, a listing fee would make the average player spend more on their CE than normal, they might as well just use the give up and use the 'Auto-trade' button at that point and get the worst price possible for their crowns. Fees require everyone to pay, and the only people hurt are those who can't afford them (a.k.a. the poor).

I imagine someone would say 'Don't hate the game, hate the player', but you should hate neither the game nor the player. The player(s) found his/their own place to make a profit. Their being there doesn't ADD money to the overall economy, in fact it subtracts it (2% fee). They actually reduce inflation just by existing. You have no reason to hate these people. People you have never met. They're probably just an anonymous face you bloated to untold proportions in order to throw your anger at it.

Sat, 05/28/2011 - 02:06
#31
Oppenheimer
Whether or not this is

Whether or not this is actually what is occurring is irrelevant though, as it's clear by the evidence that it's simply possible. Honestly, Hanekeda, I'd file this in Bug Reports, renamed as an exploit. Probably far more likely to be noticed there.

Sat, 05/28/2011 - 07:43
#32
Eeks's picture
Eeks
Uh.. First off, the offers to

Uh.. First off, the offers to Buy CE and Sell CE on the Market tab are tied to each other. When there are 100 orders to SELL CE at 5000 crowns (right column) and someone puts in orders to BUY CE at 5000 crowns on the left column it will start dipping into the supply of CE on the right side.

There is NOTHING artificial about the fluctuation of prices on the left column (buy) as it is limited by the lowest offer on the right column (sell) regardless of whether or not players are putting in "fake" offers. As of this posting there are 249 offers to sell CE between 4996-5005 crowns. To raise the maximum price of CE a wealthy player would have to put in 249 orders at 5005 crowns and SPEND 1.24 MILLION crowns.

No, you can not raise the price above what supply dictates the limit is without actually spending crowns and even if you placed orders 1 crown under the lowest offer to sell CE, this does not prohibit players from making a lower offer if they think the price is good and lowering the crown exchange rate.

Basically the crown exchange rate is rising because people are willing to pay that many crowns for 100CE, not because players are influencing it.

Cliffs: Yes you can force people to basically "trade" at what the trade tab offers, NO you cannot raise the price of CE without actually buying CE.

Sat, 05/28/2011 - 13:39
#33
Frederf
Legacy Username
Eek5, you should really have

Eek5, you should really have a talk with the people that do the thing you say can't be done on a regular basis. You'd be surprised how common the impossible really is.

There are two ideas being argued here as if they were the same thing. The first is that the system of bidding for buy/sell of CE should inhibit all activities other than genuine, honest bids to buy/sell CE. The second is what the equilibrium price for CE is. It can be (and I argue it is) that unfair bidding practices are going on that shouldn't be AND the fail market price of CE is considerably higher than current prices. These ideas are not at odds.

Free market objective behavior hinges on accurate information and rational participants. If all shards were 3 crowns in auction house that is an information source and shapes reality. If there was a way to falsely list shards in the AH without penalty you could really screw with the market unfairly. Understand that human understanding is inherently limited by what they see and if you LIE to people they will not make good business decisions. This is why con artistry is a crime and not a business.

Now if you regulate activity such that genuine transactions that the entire system was designed for go on as normal and secondary abusive uses are inhibited... what's the problem? How would anyone have a problem with that unless one wanted to defend the abusive secondary use?

Sat, 05/28/2011 - 15:29
#34
Eeks's picture
Eeks
The difference is they can't

The difference is they can't really falsely list bids. Those are REAL bids and they can be sold to. If they're pushing the money past the 2% difference you should SELL them CE and then buy CE back after it drops. When I posted the above, it would have taken 1.2 MILLION CROWNS to move the real crown exchange rate 5 crowns. That's crowns that you have to ACTUALLY SPEND.

I think you're completely missing the point here. There is no way to mess with the price unless you actually buy the CE. Despite all the claims that people have been messing with the system, the real crown exchange rate hasn't been able to go well past 5k crowns. Why? Because there are more than enough people willing to sell their CE for that price.

A listing fee won't do anything but prohibit people from competing with rich people. I can't wait for someone to place an order for CE then get outbid by 100 orders. You have to either eat your listing fee or never get CE? Awesome idea.

Sun, 05/29/2011 - 00:10
#35
Pawn's picture
Pawn
I'm tired of

I'm tired of people creating 'artificial' price floors. Every time the past 2 days the wtb ce rate fell under 4800 someone has posted massive wtb numbers. I firmly believe (i know, for i have seen it) this does influence the rate and creates the exact floor they are trying to.

I 100% think that there needs to be a cost to list a bid. 100 cr, 50 cr. Something. There needs to be a cost so people will stop making it a false market. I agree with the 'false' bid posted here in this thread, and it makes me sick.

Needs to be fixed. Is currently kinda broken.

@ the people who do this...Why do you do this? What good does it do you? What is your thought process behind it? Do you not care that 99.99999999% of players were much happier with the game when CE was around the 4k-4.4k range? It kind of sucks of you.

Well, that's my opinion.

CE is like electricity, you may not like the price of it, but in the context of the game, you have to have it. If you don't, and some *** posted a bid for 316@4850, then your only option is to post a bid for 4851. That's you option in the game, to stay in the game.

Please fix OOO.

Sun, 05/29/2011 - 00:19
#36
Pawn's picture
Pawn
P.S.

I have to also admit, i'm scared to death that OOO is gonna 'fix' this :( I have so little confidence in patches to fix issues at this point. I guess i should be careful what i wish for since the fix i'm sure will be something insanely stupid like a 500 crown posting fee AND a 500 crown cancelling fee on CE bids. Ugh.

Sun, 05/29/2011 - 00:40
#37
Raul
@Jeburk Actually when some

@Jeburk Actually when some schmuck made a bid post at 4850 I would just post at something lower like 4848 eventually I got my bids played.

Yes, it would seem that OOO is not fixing things with these patches and only breaking things worse.

Sun, 05/29/2011 - 00:50
#38
Letchi
Legacy Username
To me this method seems

To me this method seems mutual for both F2P players and P2P players. First of all most F2P players want to buy energy to keep on playing the game and gradually make their own crowns through runs such as Jelly King. Upon obtaining certain items, the players that farm the crowns are able to sell the items they find or craft it to sell it for a much higher price, this in return makes the P2P players buy items with the crowns they bought from the F2P players.

It's a whole cycle of economy, and quite balanced if you ask me. If one side decides to offer low gold prices to the P2P players, the P2p players won't buy the crowns at all, and if the P2P players demand more crowns, the F2P players would be discouraged to provide the crowns. In other words both sides must do their job, in order for this dual economy to work.

Now for the inflation prices, this is not something to be worrying about, most P2P players are in search of 5 star items they could obtain via CE conversion Into crowns. Some would prefer to trade CE instead of crowns, this introduces a 3 way economy none the less. In my opinion all of this fuss isn't caused by the crown inflation but the craft binding limits. This is why P2P players demand more crowns for their energy, is to be able to pay the price for the inflated rare goods that survive the limitation of crafting. I'm very sure that without the binding, there will be more competition in the market for both F2P and P2P. This also could mean P2P people may lower their crown prices as there are plenty of the variant weapon to choose from the AH.

Sun, 05/29/2011 - 04:49
#39
Tive's picture
Tive
Supporting this!

This'll make the market less elastic, as in it'll react more severe to temporary shortages as well as patch induced changes. Allowing OOO to locate issues more quickly as well as offer better profit margins for people playing the market aside from the "I buy now and sell now for 50crowns profit a transaction" crowd.

it'll be a hazzle to quickly get 25-50k for buying recipes though, but if I decide to carry that around allways and some others do too, it'll temporary increase crown demand also.

edit: also what eeks said

Sun, 05/29/2011 - 22:19
#40
Raul
bump

bump

Mon, 05/30/2011 - 08:16
#41
Bigindian
This could potentially upset

This could potentially upset that class of players who spend a lot of cash on CE. There could be a scenario where the higher buyers are covering the majority of the game's costs, so it'd be wise not to play with their habits. And no, I'm not one of them, would be if I could :)

Wed, 06/01/2011 - 13:57
#42
Algol-Sixty's picture
Algol-Sixty
huh, somehow I missed this,

huh, somehow I missed this, sorry for the late add.

It appears people complaining about these "market walls" haven't thought completely through how the cr<->CE exchange works.

As I'm sure everyone knows, there are two different interfaces to the cr<->CE exchange, a simple one where you just hit "buy crowns"/"buy CE", and a more complicated one where you place buy/sell orders. What isn't so obvious is that (with rare exceptions), every buy/sell order placed on the exchange has to be filled by someone clicking the simple interface. Yeah, let that point sink in. The buy orders for CE aren't filled by other people using the complex exchange, but (almost) only by the simple exchange, and vice versa.

This means that half the interactions with the exchange are done in a way that the player can't even *see* these "market walls". More over, I strongy suspect that while the number of 100CE bundles are split almost exactly evenly between the two interfaces, a large majority of the players use the simple interface and a much smaller set of experienced players put up larger blocks via the trade interface. (The exception to the one-to-one simple vs complex interface is that if you use the complex interface to place a buy order for more crowns than what the lowest sell order is, your order will be filled immediately. And, uh vice versa for sell orders being lower. It is pretty rare for players to do this though.)

It is very hard to create any sort of "illusion of demand" when well over half the players never even see these "market walls".

OK, so we effectively have a one-to-one correspondence between 100CE lots traded via the simple and complex interfaces. If, over the long run, even slightly more 100CE lots are traded via the simple interface than the complex one, eventually the exchange will run dry. The "buy crowns" button will drain all trades listed on the "offers to buy CE" listings and the price of CE will plummet, and vice versa, the "buy CE" amount will shoot way up, creating a large spread between these two values. Now there are two ways of bringing the one-to-one correspondence back into balance: either more people need to use the complex exchange, or arbitrage trades need to exist.

Let's use an example of some pretty typical numbers over the last several weeks. Lets say that the high end of the "buy CE" trade offers is 4850, while the low end of the "sell CE" trade offers is 5000. If an arbitrage trader places sell order for 100CE at 5000 crowns and it sells, they will get 98% of 5000cr = 4900cr. They can then place a buy order for 4850cr, and get their 100CE back with a 50cr profit. Now, 50cr profit isn't much, so it is easier to do this arbitrage in larger chunks, say 100 lots of 100CE each. After one cycle, they will get a profit of 100CE. Not huge, but not bad for not much work.

These arbitrage traders are helping the game and the market by keeping the buy and sell columns in balance. They are doing the "complex" work of dealing with the complicated interface so that people who can't be bothered can just press the "buy crowns" button. Yeah, you can complain that complex interface really isn't that much work, but that is really up to all the individual players to decide and both in spiral knights and the almost identical exchange in puzzle pirates, history has show that well over half the players are too lazy to bother.

The amount of profit that arbitrage traders can make rarely gets very large, since even a single trader can keep the market balanced and a couple of these traders will create a competitive market.

Now, I will agree that there are players who are just placing large buy/sell orders to have fun and they can push around the market some, especially around psychological barriers like the 5k point. If they aren't doing arbitrage, then they are just losing a few crowns and not really changing anything. Even if they had 50million crowns, they wouldn't be able to push around the market for long, there are just way too many players. If the players using the simple interface are pushing the market from 5000cr<->100CE to 4500cr<->100CE, there is nothing that any player can do to stop it. Players might be able to push it from 4893cr to 4914cr, but even that won't hold for long.

I have to agree with the assessment that this thread is really just another complaint about how much CE costs for free players, with a boogeyman being thrown up as a way of deflecting the real reason. I've seen nothing that indicates that any real market manipulation has been going on.

Oh, and the idea that there should be listing fees? Bah, the players who are just screwing around won't care if they lose more via listing fees than they already are via the 2% transaction fee, they are having "fun" trolling the forums. A listing fee will hurt the market by keeping it from adjusting as quickly as it should.

Wed, 06/01/2011 - 12:09
#43
Patito
Please

if you still think something is wrong with this game's energy system, consider the above post very carefully. Seriously, astute. The bit about there being two types of players, the ones that use the trade tab and the ones that use the market tab should be required reading for new players... though I fear no one would use the trade tab.

Wed, 06/01/2011 - 17:42
#44
Errick
Legacy Username
I read the first half of the

I read the first half of the thread but not all of it, so if this has been brought up already I apologize, but a simple solution might be to have the listing fee refundable as it currently is, but only if you let the auction run its course. If you abort an auction early, you lose your listing fee. If you let it run until it expires or someone buys it, you get the fee back like you do now.

That will change essentially nothing for the honest sellers, but it'll hinder people who want to try to artificially manipulate the market with false listings.

Wed, 06/01/2011 - 17:43
#45
Errick
Legacy Username
Or wait, is this about

Or wait, is this about manipulating the Energy market, not the auction house? That situation I don't know as much about, since I all but never sell energy, only buy it.

Wed, 06/01/2011 - 17:52
#46
Letchi
Legacy Username
Economy is about manipulation

Economy is about manipulation of the stocks in a market, it all depends on the producers and the consumers who are battling on the prices. Without Manipulation an auction house wouldn't even exist, bidding wouldn't either. Bidding is more or less a mind game of chance, to trick the opposition to it's bidding.

If you cannot handle this economy, you should leave the game and perhaps deal with the economy of reality which is much worst than this.

Fri, 06/03/2011 - 10:45
#47
bansin
Legacy Username
Push and pull, let go of the rope!

There are plenty of great idea's and arguments going on here, but aren't you guys overlooking the one thing that would really open up the CE/CR trading to being a true supply and demand based economy?

You've used the word a few times, but not to address the issue of how to fix it with it's implementation as the subject... I'm talking about the Auction House. This market wall would go away if they simply opened up CE and CR to being Auction house items, wherein bids are placed as Sell/Buy orders.

Off topic a little, but still discusses the CE/CR market; I also believe the Auction house should allow buy orders to be placed as well for item, up to a quantity to be fulfilled. When buy/sell orders are available, nobody can artificially drive the market higher than what people are willing to pay, because buyers can set the price for what others may sell to, which means players new and old will sell to the one that is going to pay out the most. Not even a manipulator will be interested in trying to mess with that, because they'll only lose money either way they try to push the market. The only option they'll have is what the rest of us do, take advantage of a good deal when opportunity presents it.

I play Eve Online, and a market of that kind is the most healthy exchange I've ever come across in an artificial economy. Granted, they also have merchants available to buy and sell to that are driven by the player economy quiet effectively, but the basic concept without those merchants is still effective. I think.

Edit: I'm aware that my tone is as if an AH would fix the matter, but I within my frame of knowledge, believe it should succeed in this environment.

Fri, 06/03/2011 - 15:00
#48
bodines1
Legacy Username
Agree with the OP, if only

Agree with the OP, if only because it would further stabilize the market.

I honestly don't see how anyone can argue that the ideas presented would hurt people that were not attempting speculation.

Fri, 06/03/2011 - 16:04
#49
sawa0122
Legacy Username
what about: 1) mist energy

what about:
1) mist energy recharges faster (100EN every 12 hours)
2) crown drops from dungeon correspond to market price (higher EN price, more crown drops)

and by the way, ultimately its only F2P players' concern. those who have a good pay job or parents with good pay jobs, might actually be the majority.

Fri, 06/03/2011 - 16:07
#50
Algol-Sixty's picture
Algol-Sixty
I'm talking about the Auction

I'm talking about the Auction House. This market wall would go away if they simply opened up CE and CR to being Auction house items, wherein bids are placed as Sell/Buy orders.

No, an auction format would not solve the "market wall" thing. Trolls would do the same thing they do now: buy up all available CE below a given value (right now, they buy up all the right-hand side sell offers on the exchange). If you have so much CE and crowns that you don't know what to do with, losing a little on this kind of thing isn't a real problem. Well, you would lose a lot more on the AH than the cr<->CE exchange because the fees are dramatically higher, but in many ways that is a problem rather than a solution.

Off topic a little, but still discusses the CE/CR market; I also believe the Auction house should allow buy orders to be placed as well for item, up to a quantity to be fulfilled.

This I agree with and have been meaning to post a thread to the suggestions forum.

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