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An Inherent Dilemma in the CE Market

53 replies [Last post]
Fri, 06/03/2011 - 16:43
#51
Klam141
Legacy Username
Too lazy to read the rest...

I read the first post and was to lazy for the rest...
Anyways here what i think should be changed to stop the market price of ce to raise
1. Don't allow the price to change
-find a fair price perhaps around 4500cr for 100ce and set that to the market price
2. make crowns slightly more common in T1 floors(could lower the demand from noobs... correct me if I'm wrong)
3. (this is kinda dumb) we could make crowns and ce the same thing
4. allow X purchases in a day
-this could actually cause the price to lower

Sat, 06/04/2011 - 04:46
#52
Xhosant
Legacy Username
Lol at machiavelli3's

Lol at machiavelli3's finale.

And please, there is not a single thing more stupid than Luden's intro phrase: guess what genius, SOMEONE comes up with a solution, nigh magically, because every solution needs to be come up with. By someone.

Now, since the point of the thread is downright a hole-in-one, but the risk of harming new players is a valid point too, i would suggest a fee up-front, refunded in case of expiration or purchase but not in case you cancel. Or, a partial refund in expiration and none in cancel scenarios.

Ofc, there's always the viewpoint that OOO wants the game to be hard and the economy unforgiving, so that CE costs more in crowns and so the dolar price seems smaller. It's up to them to prove otherwise by taking action as demonstrated above ;)

Sat, 06/04/2011 - 11:04
#53
sawa0122
Legacy Username
i'm sure the GMs are aware of

i'm sure the GMs are aware of the current issue, just that players ranting isn't good enough reason to file a report to the higher ups and say "hey, lets change policy and earn less for the well being of our customers". a major rage quit though or something solid and grand scale, would give the company a reason to change policy. but of course, the collective power of the people is always difficult to pull together.

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