Just finished writing up this article on my findings:
http://bit.ly/1f0koqK
I'll be seeing if I can't figure out a way to measure the size of the core later, if no-one suggests any plausible methods in this thread.
Just finished writing up this article on my findings:
http://bit.ly/1f0koqK
I'll be seeing if I can't figure out a way to measure the size of the core later, if no-one suggests any plausible methods in this thread.
It's not a creative work, fiction, art or lore. It's not an event either. It's discussing the facts of the game just like discussing newly implemented items or the actions taken by the developers.
is infinite seeing as gravitational attraction doesn't change between depths because it's not programmed that way.
That's pretty darn small compared to a planet. Like 10 miles in radius.
is infinite seeing as gravitational attraction doesn't change between depths because it's not programmed that way.
Wut?
@Sandwich-Potato the further away from an object, the smaller the acceleration due to gravity. The closer an object is, the greater the acceleration due to gravity. Therefore, because acceleration due to gravity does NOT change between depths, we can conclude that the size of the core is infinite.
Explain how Cradle isn't infinite on the title screen.
Cradle wouldn't make sense. in order to make sense of it, we have to assume that every depth and every level we play in must be of equal level in altitude (at the same height), this would explain why the gravitational acceleration is constant but would also debunk Hexzyle's method for calculating the depth or size or the clockworks. So we come to an impasse because we know that from the way the world was designed, the levels are supposed to be varying in depth, not right next to each other.
OR the change is so minuscule as to be nearly unnoticeable. Do you feel a big change in gravity from the top of the Empire State Building as opposed to the Holland Tunnel?
Definitely not infinite. If that assumption (constant gravitational force) is correct, it would be on a different size scale than the area in which we are observing (so that the difference is unnoticeable). F=GmM/r^2, where r is (R_core + R_25Depths). If R_core is 100x larger R_25Depths, the force looks the same with or without the 25 depths included. R_core does NOT have to be infinite.
Additionally, the skyboxes are rotating, which may in fact create their own artificial gravity.
What methods did you utilize to determine "constant gravity"?
@Hexzyle
Those loose gears are most likely structural support. We know that the the gates shift around below where haven's arcade is (or at least used to during gate construction - as the entrance elevators are directly connected to haven (Go to lvl 0 lobby, and you'll see the same "identification tower" you do in the arcade). There is definitely something that needs to function as shifting mechanisms to move the relative positions of the crust and gates. The "Gate construction" as we know it most likely picks and chooses nearby stratums (linked up vertical towers) and joins them together.
Just a theory.
I'm not saying unobservable = no change nor am I saying that I feel no difference, but I was just saying that the developers did NOT actually program any difference in acceleration so with that observation, the core is infinite.
my comment is merely in jest so don't take it all too seriously, I'm sure the planet is supposed to have difference in acceleration.
Cradle is clearly very large and I look forward to exploring the core when they release it in a future update. It feels like we only get to explore a very small amount of the land on on the surface of Cradle (When we first land on Cradle.) Maybe they could release more content about exploring the surface of Cradle in a less mission based way. (Like finding new towns like Haven and finding new secret ways into the clockworks.)
But what if the Core creates a field of artificial gravity that envelops Cradle? Or if there is a very large amount of super-compressed matter inside the core, like a semi-formed black hole?
Surface exploration is very possible: with a radius of 50km, that brings the surface area of Cradle to over 32,000 square kilometres. The curvature of the surface is also unnoticeable at 0.87° per kilometre, so large man-made cities could be built with few engineering issues.
you're almost as good as http://www.youtube.com/user/MatthewPatrick13
also saw this on your blog before here
Brilliantly done, the amount of effort put into this is phenomenal. As for your query regarding those "loose gears", this is just speculation but they -could- be part of the mechanism that constructs new gate arrangements and cycles them through, but it's just a guess.
I believe (just lore of course) that the core ISN'T really the center of cradle (but just in one of those many pods that spin), therefore making the core, not infinite. And, there are 29 cogs stacked on top of eachother, ever-switching, would'nt actually make a difference in gravity because the actual core of the planet is much farther down.
But of course, Lore is lore and cannot be trusted.
You know, this is cool stuff.
Every cool stuff.
@Dyskit does make a reasonable claim that the acceleration of gravity, in terms of game programming, is very likely constant throughout all depths. Now, given that the Cradle is mostly metal in its solid composition, whereas the earth is mostly magma in terms of volume, that places each cubic meter of solid matter at a higher density on the Cradle than on Earth. Thus, even if the Cradle were solid, it would have to be much smaller than earth to maintain a 9.8m/s acceleration of gravity at the surface. Dyskit also makes the claim that is supported at least by my current understanding of gravity that it changes exponentially with proximity. However, we mustn't forget that as we get closer to the core, we aren't necessarily getting closer to the source of gravity, merely the center of gravity. This difference would be a semantic one if we were approaching the source of a gravitational field, but we are, in fact, going inside one. Each sphere that we pass through on our way to the core is now exerting a gravitational pull on us upwards in relation to the core, and against the prevailing source of gravity, e.g. the core and the other half of the planet. Now, how much of a difference this would make I haven't the numbers for, since I don't have the average mass of a sphere nor that of the core itself. Furthermore, as Skepticraven pointed out, each sphere is moving independently within the Cradle, and as they follow a rotation, they may be circling the core at a rate such that the angular momentum synchronizes the respective downward acceleration experienced on each floor.
/just my two cents
*Edit, according to Hexzyle's analysis, each sphere is confined within a rather large gear, which is in turn fixed in by its axle in coordinate relation to the core. This renders my argument using angular momentum invalid, and I hereby redact it.
It doesn't. Even though I said these Gate Shafts extend to the surface, we haven't seen the connection point so we have no idea if these axles are indeed fixed in position. Nick did say that gates rotate because the levels pass underneath the arcade in a somewhat linear fashon.
Right, but for them to offset the gravatic discrepancies with angular momentum each floor would have to circumnavigate the core at a specific and distinct rate. If each sky dome tray is fixed to the same gate shaft, then this would either serve to exacerbate the problem, or have no net effect.
I just realized something that may help in the analysis.
The forum background.
The "top" image shows those classic gears, the frames used in the calculations, and the crust.
The "bottom" image shows the core.
We cannot trust the distance between them, because it changes with long or short threads (there is a large black area).
Katherine-Dragon brought up a good point in this thread that almost certainly proves that there are mechanics in the Clockworks that can simulate gravity. The shafts don't move at a speed fast enough to generate enough G's to keep us rooted to the platform, so gravity must be created via some sort of artificial gravity generator.
@Skepticraven
Thanks for that, I'll see if I can draw some comparison between the ingame models and the forum background.
I just wanted to say that if that smallest size is true, then Cradle has a surface area of only 32,314.5 square kilometres (12476.7 square miles: I have no idea if those are used in America, I'm Australian). In comparison, Earth has a surface area of about 510 million square kilometres: about 16,000 times larger than Cradle. Heck, even Pluto has a surface area of 17 million square kilometres, 526 times bigger than Cradle.
Just thought that was interesting.
Cool. TV plz.