Forums › English Language Forums › General › The Coliseum

Search

Showing if you have AT/AA or not in Lockdown AKA PROVING YOU DON'T USE AA

74 replies [Last post]
Mon, 01/27/2014 - 09:08
#51
Theirillusion's picture
Theirillusion

Smart, question his intellectual. Way to go.

Tue, 01/28/2014 - 12:09
#52
Muffin-Top's picture
Muffin-Top
My suggestion

Make an additional column on the report that shows the percentage of damage got with the help of AT.

Examples:
-fAT-free: 0%, all your damage was got without AT. You are a healthy player.
-30%: part-time toggler.
-90%: full-time toggler.
-100%: leAArn to aim.

Tue, 01/28/2014 - 13:34
#53
Dragonuity's picture
Dragonuity
How many people use toggle?

How many people use toggle? O…o

Mon, 02/03/2014 - 16:03
#54
Deleted-Knight's picture
Deleted-Knight
Hi

I offer my aiming services to anyone who chooses to use it. Complaining about my services is like complaining about strikers moving faster than you when you refuse to play as a striker.
Yes, I know I'm OP, but I won't be giving out autographs. Sorry for the inconvenience.

Mon, 02/03/2014 - 16:09
#55
Clown-Nine's picture
Clown-Nine
@AT

You are bad and should feel bad

Tue, 02/04/2014 - 22:11
#56
Straight-Line

Just wondering if Auto target is the same as in PVE where it gives you another visual cue: the text box displaying name of target and other stats next to the minimap

Wed, 02/05/2014 - 06:09
#57
Glittertind

"Complaining about my services is like complaining about strikers moving faster than you when you refuse to play as a striker." -Auto-Target

Eeeeh, no. No, that's a terrible comparison.
And I mean like... Very, very terrible comparison. Like, in every way.

Wed, 02/05/2014 - 08:47
#58
Krakob's picture
Krakob

It's a great comparison.
Try this instead:
Complaining about strikers moving faster than you is like complaining about auto target when you refuse to use auto target.

Thu, 02/06/2014 - 00:36
#59
Glittertind

But Krakob, you still get one of the other loadouts that are each great in their way, one could complain about not being invisible or having a shield too, but it just doesn't work like that. You only get one loadout. This doesn't compare well to auto-target in my opinion.

Not to mention, a striker boost doesn't walk for you, and it doesn't dodge for you like auto-aim would help you aim. Would you use striker boost if it ran and dodged for you? Would that be fun?

Thu, 02/06/2014 - 04:36
#60
Krakob's picture
Krakob

Yeah sure, except that the Striker class is silly broken with a super powerful buff (to which only Recon's bomb CTR compares); a debuff that isn't of much relevance because although it is indeed big, it's for a weapon class that doesn't synergise well with guns or swords and it can be overcome with pay to win gear; way too much HP due to a bugged debuff; last but not the least, a super powerful boost that changes how the entire game is played.

Like boosting requires movement input, auto target requires attack input. Did you ever notice that AT doesn't time hits for you, for example?

Thu, 02/06/2014 - 06:04
#61
Glittertind

Striker boost may be powerful and broken, but that's a balance/bugfix issue, and therefore irrelevant in this discussion, I'd say.

Also, I don't see how timing is relevant here, striker boost doesn't magically fix your timings for you either. Aside from the buffs/debuffs, striker boost doesn't do anything but make you run faster. Not where you should go to kill a player, or where to dodge to avoid a hit, and most certainly not your timings, and it does not correct your aim so you're ensured a hit. Which is why I stand for what I said; that is a very terrible comparison.

Thu, 02/06/2014 - 06:29
#62
Krakob's picture
Krakob

Auto target may be powerful and broken, but that's a balance/bugfix issue, and therefore irrelevant in this discussion.

Thu, 02/06/2014 - 08:02
#63
Glittertind

Krakob, now you're just being non-sensical. Answer my post properly if you're at all serious in this debate.

Thu, 02/06/2014 - 11:46
#64
Krakob's picture
Krakob

That message made perfect sense. I feel like I've said what I have to say but I'll say it again in a more straightforward manner:
When choosing whether to use AT or not, you're presented with two options. You may choose to use AT or not to. If you find AT to be silly powerful, there's nothing preventing you from enabling it. It's behind no pay-wall, no effort, or anything.
Likewise, you're presented with a choice when choosing class. You may choose Recon, Striker, or Guardian. If you find Striker to be silly powerful, there's nothing preventing you from switching to it. It's behind no pay-wall, no effort, or anything.

Sure, the two are pretty separate things but complaining about either being overpowered is pretty much the same; most people use it and you'll either have to get better at not being one of them or you can simply join them.

Thu, 02/06/2014 - 14:25
#65
Glittertind

That message did not make any sense to me. You can't balance auto-target seeing as there's no form of counterweight (as you said yourself, it's either off or on), and it's probably one of the few things in the game that does exactly what it's made to do, so it isn't broken either, and lastly it is very relevant to this discussion seeing as we're in a thread about auto-target. Did you even read what you said yourself? Or did you just want to sound like a smart(buttocks) by copying my sentence?

"Sure, the two are pretty separate things but complaining about either being overpowered is pretty much the same"

For me it's not the same.
One corrects your aim to ensure you hit what you aim for. The other is one of three loadouts you have to choose when playing Lockdown. No matter what loadout you choose, you'll be given an ability that will help you kill other players or defend yourself, but it won't control your character for you like auto-target. Now, if we look at what OP wants, I completely sympathize with his request for showing who uses the artificial aiming feature and not. Even if they tapped the toggle button once, it should show up on the scoreboard or something. Right now, this just reminds me of a religious debate that has been going on forever. Three Rings can easily end this, though it may mean anyone using it will be bashed after games (at least this should work as a deterrent so that people may actually start relying on their own skill)... However, as it is now, people just accuse others randomly. I don't know what's worse.

And yes, you're correct in what you're saying, anyone can use it if they want just like striker boost, but I do not really care about that. What I do care about is how there's a feature in the game that can control your character to make sure you succeed, and how it's hidden for none but the user to see. They don't even need to remove it, just let us know who actually uses it and not. Who are relying on artificial aim correction and who are true to their skills.

Thu, 02/06/2014 - 14:53
#66
Krakob's picture
Krakob

Of course you can balance auto target! You just have to think outside of the box. Have it directly relate to ping, your average damage per life, your input methods, or something.

Thu, 02/06/2014 - 15:40
#67
Dragonuity's picture
Dragonuity
-_- i keep aiming so well

-_- i keep aiming so well that people think i use aa; but how can they accuse me when i'm aiming in between people to hit both of them?

Thu, 02/06/2014 - 15:58
#68
Seiran's picture
Seiran
Obviously, your AT couldn't

Obviously, your AT couldn't choose between the two.

That, or they're moving sideways so quickly that your AA misses.

BUT WAIT, AT can MISS!?

BLAASPHEMY.
___

I keep feeling like I'm playing a completely different Lockdown than everyone else here.
AT fails hard for gunners vs quick-strafing enemies since it doesn't take into account movement speed AFAIK. I get mobility advantage on AT gunners who stand still to shoot.
AT can't lock onto recon cloak, whatever.
AT melee striker? Hit them before they get to me - no difference in comparison to non AT strikers, whatever.

Regardless of 'perfect' directional aim, timing's still a major factor when it comes to melee weapons. AT players can focus more on placement (there, that's the 'advantage' of AT), but there's nothing stopping you from using footwork/ranged weapons to misguide their timing and movement - that's still very much in the realm of the players than automation.

As much as I'd like to preach on the subject, what's the point again?

There's no real ranking system anyway.

Fri, 02/07/2014 - 00:47
#69
Glittertind

"Of course you can balance auto target! You just have to think outside of the box. Have it directly relate to ping, your average damage per life, your input methods, or something." -Krakob

Hmmm, maybe.

Fri, 02/07/2014 - 03:36
#70
Krakob's picture
Krakob

Hmmm, maybe.
Well we sure aren't gonna get anything balanced with that attitude!

Fri, 02/07/2014 - 04:18
#71
Theirillusion's picture
Theirillusion

Like a death streak reward.

Fri, 02/07/2014 - 20:57
#72
Dibsville's picture
Dibsville
"How many people use toggle?

"How many people use toggle? O…o"

Kinda late on this, but I toggle (My toggle is set to spacebar, and by default my AT is [off]). As a 1/2 bar player who doesn't spend tons of IRL money on the game just to get an 'extra special ASI VH UV' on my gear (or legit in-game money for that matter, because I'd rather work on new stuff instead of rolling pointless UVs and getting disappointed when I could have gotten that new [insert equipment name here] that I really wanted), there are just some players I'm outright not able to fight without tapping my spacebar every once and a while because 2 second delays just won't cut it if I'm not spamming GF like everyone else, which is pretty damn often.

Fri, 02/14/2014 - 12:27
#73
Dragonuity's picture
Dragonuity
People love accusing others

People love accusing others of aa when they lose to them :3
-does this happen to you guys as well? :3

Sun, 02/16/2014 - 05:43
#74
Aplauses's picture
Aplauses

Define AA

Google:
Did you mean Anti-Aliasing?

  • « first
  • ‹ previous
  • 1
  • 2
Powered by Drupal, an open source content management system