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What do you look for in SK Writing?

15 replies [Last post]
Fri, 01/24/2014 - 14:26
Hexlash's picture
Hexlash

Hey Knights, long time no see...

I thought that it would be beneficial for writers and readers alike to collectively express what one would wants to see in a piece of SK writing, namely fan fictions and roleplays.

What makes reader's of fan fiction linger? What makes you anxious for the writer's next submission to their story? What in the story makes you want to continue reading? Why is it interesting? What aspects of a fan fic do you enjoy? What parts do you rather wish weren't there?

For roleplays, what about roleplays do you like the most? Why do you feel compelled to participate in a certain roleplay? What degree of freedom do you find the most liberating (haha, biasness) in roleplays?

Things like that, I suppose.

However! This is not to say that any particular writer should conform to the likes and tastes of others, or that future pieces of literature be based off of this! I just think for some writers, it'll be a bit easier to potentially create appealing pieces; and for readers, allow them to better understand and appreciate the works of literature that they do.

Fri, 01/24/2014 - 16:59
#1
Nechrome's picture
Nechrome
89337

Yeh, Ima just make some lists. Not so much writing style kind of stuff as story content stuff.

Personally, on a general note I have a strong bias against stories where 1) Knights are human 2) Knights are able to easily obliterate everyone and everything like we do in-game 3) Clockworks dudes are all generic and all evil and mindless drones and stuff 4) Too much character development :U

I have a strong bias as well for stories where 1) Knights are not human 2) Knights are evenly matched with Clockwork inhabitants 3) Knights are the 'bad guys.' 4) Ancient Almire is the setting 5) The Morai Wars/Isora/Not Cradle is the setting 6) Even if the Clockworks dudes are the 'bad guys,' they have supportable reasons of their own for their work and stuff. 7) The 'good guys' are the 'bad guys.' (For example, I have yet to see any stories where Emberlight Gremlins are actually exiled there cause they were horrible criminals, other than my own.) 8) Lots and lots and lots and lots and lots and lots and lots and lots of amazing and fantabucinating lore. 9) Combat scenes! 10) Dry/dark/random/wut humor 11) Stuff of their own creation (as in monsters, weapons, ect) 11) stuff 12) There are plenty of unique and fun characters but not too many that I lose track 13) Funs ways to tie in-game things together (Ex: Am I the only one who thinks 'evolved' Owlites are Valkyrie?)

I don't care much for RPs.

Fri, 01/24/2014 - 17:05
#2
Thinslayer's picture
Thinslayer
@Hexlash

For fanfiction, I usually like to see stories that push the boundaries of the universe, stories that involve as little of the actual game as possible without separating from its universe.

For roleplays, I like to have the freedom to be who I want to be in a fairly-moderated environment, where the involved characters are written intelligently and beautifully. I hate having to interact with characters that aren't written in an appealing way, and I dislike roleplays where I am railroaded into playing certain kinds of characters or have to play in highly-unusual settings.

Fri, 01/24/2014 - 17:13
#3
Tevokkia's picture
Tevokkia
@LoN

I'm fairly certain that your post is the first time I've ever seen the phrase "too much character development."

Fri, 01/24/2014 - 17:15
#4
Nechrome's picture
Nechrome
89337

xD

Can't say I have anything to say to that.

Fri, 01/24/2014 - 17:23
#5
Hexlash's picture
Hexlash
Aaannndddd....

All the major literary creators are the first to respond.

Love to hear from you guys again! :)

Hoping we get a broader scope, though.

Fri, 01/24/2014 - 17:33
#6
Nechrome's picture
Nechrome
89337

Why don't you post your own thoughts on fics/RPs? It is your thread. It'd be interesting to hear from you ;)

Fri, 01/24/2014 - 19:20
#7
Mayaura's picture
Mayaura
I like stories that tie in

I like stories that tie in closely with the Lore and perhaps expand on it a bit.

I don't like long stories. I should be able to read the whole thing in less than 10 minutes.

The story should have a conflict and climactic resolution.

The author should understand his/her audience and the stories should be written for that audience.

I appreciate good grammar and spelling, which requires carefully proofreading the story several times.

My Dragon Princess Chronicles are just quick, fun stories that try to do the above.

Fri, 01/24/2014 - 19:27
#8
Oroseira's picture
Oroseira
Teenage Nin-OH WAIT

This might be biased.

1) Characters I can relate to (in terms of myself really)
2) A story that really hooks me
3) Things aren't too overpowered on one side or another (though I do enjoy the cosmic horror story or two here and there)

My rewrite of the Clockwork Catastrophe series mainly has those three somewhat. Soon there will be more.

Fri, 01/24/2014 - 20:19
#9
Tevokkia's picture
Tevokkia
Welp ...

Characters

*I'm a big fan of character development, and characters that you can tell the author thought a lot about their background and motivations, even the ones that don't come to play in that particular story. Flaws are important, and the most flawed characters are often the most interesting to me. Give me a weak character, a frightened character, one that's doing their best to overcome what's being thrown at them. Maybe they're not sure they can do it, or they're positive they're going to fail, and maybe the reader has their doubts as well. Give me a character who makes mistakes, who makes things worse before they manage to make things better. Unwavering competence is boring.

*I don't like "badass" or "I work alone" types of characters. If a story includes these and they don't immediately have some character trait that makes them interesting, I stop reading. Characters who are better at almost everything, more good-looking, or whatever else, than those around them are bland wish fulfillment. Badass protagonists tend to be popular in the Vault, thus why I've never read more than a few paragraphs into most of the stories here.

*I like to see relationships. They don't have to be romantic - I want siblings and parents and best friends and annoying next door neighbors and favorite teachers and that supervisor that just won't give the protagonist a break. Characters need a network of people they know, and sometimes of people they wish they didn't. So many characters seem to exist in the vacuum of their own stories, as if they popped into existence shortly before the first sentence. Every person who the character has never known doesn't need to show up, but I want to see that there are other people with personalities and backgrounds of their own hanging about, not just a bunch of faceless extras.

Plot and Settings

*I'm not all that interested in the heroes saving the world. How many times does it really need to be saved?

*I don't like it when every element of the game is used - I don't want to see a description of the character's Military Flak Jacket and every accessory they're wearing. Some game mechanics make no sense outside a game, and I dislike seeing them used as part of narration. If an author wants to use specific parts of the setting to make it authentic, great, but I want to see them hedge those elements in originality. Lore is great, until it burdens the narration with describing all of it. Not every scrap of background information created for the setting needs to be outlined in detail for me to enjoy the story ... in fact, as much as I like lore, reading paragraph upon paragraph of exposition with no plot bores me. Then again, I'm not a fan of crack lore, either.

*I like to be able to recognize the setting as the setting, and new creatures that are introduced need to make sense to me. Dropping pegasi or tanuki onto Cradle with no explanation of why they're there is going to make me roll my eyes and click off somewhere else.

*I'll read long fanfics if they really grab me and the characters are stellar, but shorter is usually better.

*I can take or leave combat. Same with romance. Melodrama can be dropkicked into the core, though. I enjoy drama, action, humor, or a mix of all three, as long as the humor isn't some uncreative slapstick or toilet humor thrown in to be random. I prefer dry wit or a bit of poking fun at the absurdities of everyday life.

*I don't need a huge climax with a big action scene, or even a sweeping plot. I enjoy slice-of-life stories where people just do stuff. The antagonist doesn't have to be some big, bad, evil ... it can be an obstacle (self-imposed or not) or just the character's own foibles.

.... I think I've rambled long enough.

Fri, 01/24/2014 - 20:27
#10
Hexlash's picture
Hexlash
Hehe....

Well, I guess I should...

To be honest, it's quite difficult to specify what exactly it is that I enjoy seeing in Fan fics. I personally enjoy stories that exploit great depth within the SK world's technology. The Sci-fi/magic aspect, I think, is the best part about SK themed stories. I love to see writers develop and display a greater perspective into how the superior technology integrates into the action of their story.

Otherwise, I really do enjoy seeing suspense, foreshadowing, and a great deal of.... It's hard to explain, but moments of revelation and change. Also, it is especially vital for a piece to have strong characters. I know you guys know that I'm not talking about 'Mr. Steroids strong', but as in characters with unique and concise personalities. Believable characters that we can relate and feel for. With that lacking, a story is generally dull and bland. As well, I tend to find a story much more gratifying if it caries a message.

Fri, 01/24/2014 - 22:22
#11
Tehepicwin's picture
Tehepicwin
/me is deep in thought.

There is so much that makes a good story a good story.

First of all, the idea of the story has to be fresh. No matter how well-written it is, a generic story about Spiral Knights crashing on Cradle is boring to read. We all appreciate the effort put into those stories though.

Second, the story has to make people think. Whether it's through being interesting, funny, or by withholding information from readers, it makes stories much more memorable. Here is a poem that is so short but so inspiring.
-------------------------------------
Me

We
-------------------------------------
That is what I call freaking art.

Third, the stories need to make a connection with real life. Stories are easier to understand and much more entertaining to read when people can make connections to the story.

About grammar and stuff, spelling is absolutely necessary. I am okay with grammar mistakes, as long as it doesn't ruin the effects of the story, or break the "flow."

That is what I believe makes a great Spiral Knights story.

Fri, 01/24/2014 - 23:04
#12
Nechrome's picture
Nechrome
89337

Seeing all these really organized and neat posts makes me feel bad for throwing together a really messy list :(

Sat, 01/25/2014 - 00:44
#13
Feline-Grenadier's picture
Feline-Grenadier
Hm...

I would really like, for prose, to be really loose on genre and content. I'm finding it harder and harder for people to write their own fanficts when you have bigots like Malkalack criticizing people's every move, and now that the criticism is so harsh these days, it's hard to find an author who's just willing to put themselves out there and create a good story without any worries. All I want to see are good ideas and good character interactions, with in-depth description and dialogue.

And for roleplays, I would like to see future roleplays be about the topic that the GMs has set. I know many of the roleplayers here have really good stories, but sometimes, sharing air time is needed to sustain other players, and in turn, the whole roleplay. So if we can have our roleplayers here create plots that fit into the story appropriately, instead of derailing to ridiculous shenanigans, I'd be a happier Knight. I'd also like to see posts that are almost threaded to one another, so that they don't "go on ahead" without the other roleplayers' given consent (and EVERY SINGLE ONE, not just one or two), so that players can advance together, not just an elite meta-game group dictating other's actions by throwing their weight around.

Did I mention about http://en.wikipedia.org/wiki/Munchkin_(role-playing_games) ?

Or http://en.wikipedia.org/wiki/Min-maxing ?

Or even http://en.wikipedia.org/wiki/Optimization_(role-playing_games) ?

Sat, 01/25/2014 - 14:49
#14
Red-Galaxy's picture
Red-Galaxy
When i look in sk writing

I looks for my name, especially after realizing mawashimono killed me in her chronicles

Sat, 01/25/2014 - 17:29
#15
Hearthstone's picture
Hearthstone
Slip through the confusion; find a solution.

Personally, I like slice-of-life kind of stories, a lot, but adequate character development and colorful style of writing.

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