The first one was that levels would be locked.
What this means: Is that every gate, levels like clockwork tunnels would only generate once. If I went on Ruby Pawn gate, and there was a CT level at depth 15, then every single time I went to depth 15 and got that clockwork tunnels, it would be the same clockwork tunnels.
Why I wanted it: The idea was that currently, every single gate is exactly the same. I've explored the entire clockworks after I've done a few hundred clockwork tunnels levels, and there isn't ever anything new or unusual or exciting. I don't look forward to new gates often, because there isn't any reason to. They're just going to be the same thing over and over.
I think, that the game would be better if every new gate in the arcade held something new and cool. Maybe that danger room that I saw forever ago will spawn. It would be nice if the game incentivized "exploration", like it said that it would when I signed up.
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The second one was to make hipstery junk weapons rare and unusual.
What this means: That weapons like shard bombs, the iron slug and winmillion would be made rarities, much harder to find and craft. Specifically, their recipes would be split into unusual methods of finding them. Like scenario rooms with rare merchants that only took gel drops as currency, or underwhirled drip, or after 7 seals are removed.
Why I wanted it: I feel like it would make those weapons more interesting. Like currently, if you're using winmillion or pepperbox, people look down on you. Like they don't understand why you're using it, or what the purpose is. Further, I feel like new players are likely to pick these things as their main gear and then regret it when they get stuck 3/5s through the game when they can't damage the roarmulus twins with their deadly crystal shard bomb.
The roarmulus twins LOVE surprises.
Instead, it would be nice to see these things treasured by knights- to have them go out of their way because they know that deadly shard bomb is actually quite useful for danger rooms.
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What do you think?
My favorite suggestion of yours was having missions unlocked by scenarios in the arcade. Now that, that's a real Arcade Redux.