-Oh. Oops. THAT Magic something or other game. Yeah, I've seen some videos of it, but never played it.
-...Just because you're wearing Volcanic doesn't mean you have to use fire. It just resists it. Snort.
-I've always thought class-based gear should have slightly lower defense than everything else. It's true that it'd still be inferior without other changes, but hey, you just asked me about Chroma gear, so...
-Way too heavy of a nerf. I was thinking something more among the lines of cutting its CTR down a level, making a two-piece set give Medium instead of Very High, while keeping the VH damage bonus.
The thing with Chaos is that it's intended to be a glass-cannon/kamikaze/etc. set. CTR inadvertently makes it way safer than it should be, since many popular charge-attack weapons have large AoE (alongside the pure-damage charges). I'm not even gonna bring bombs into this, that stuff's too obvious.
If the CTR has to stay, I figure ASD Low on each piece would be enough.
Thing is, though, is this is just theorycrafting. If I were in charge of balancing and balance testing, I'd avoid making extremely heavy nerfs unless I was sure something was blatantly overpowered. Chaos shouldn't go from "top tier" to "trash tier", it should go to "sidegrade".
The entire point of different equipment is to promote different styles/approaches to play, anyway.. and Chaos doesn't strike me as the "safe, sweeping bonus" kind of gear.
Who said Magicka was a trading card game? It's a fast-paced, insanely intense game where you blow your friends up and stuff.
Why should Volcanic have Gremlin High? Don't they resist fire damage?
Not sure about Arcane having only Construct High, since that's Shadow Lair and all. That would be on par with the BKC, and still not as good universally as Wolver stuff.
Do you support removing ALL of Chaos's defense, except for maybe a small bit of Normal?