How about that? I see them as being extra viable, as negative MSI low is a pretty tiny drawback, and they look pretty nice.
Anyone craft one yet?
How about that? I see them as being extra viable, as negative MSI low is a pretty tiny drawback, and they look pretty nice.
Anyone craft one yet?
They have some good status resistances, that's for sure. That attack defense isn't half bad either, but they do seem more like specialized shields. To make a real usage of them someone would probably have to get each of them. Unless you just went and got the full normal protection shield. But I wonder how much more defense that gives in comparison to the Ancient Plate Shield?
I also wonder what effect MSD high will have if someone were to go super tank with one of these shields and the Ancient Set. Not the new costumes either. I'm talking about running up to a triple Trojan combo and letting them whack you straight in the face! With your shield raised of course.
I will unfortunately not be able to get one of these shields. Perhaps the 3* version but unlikely. I already have my future set planned out and these shields don't quite fit in. Plus my rank is a bit too low. :(
Wait, how many of each special mat do you need for the upgrades? Too lazy to check. I hope it's not Apocrea again, where I spent hours grinding for only one tool. Which was still worth it, but I wanted all of them.
I'm curious if the shields have special abilities, like something to do with shield bash.
Their descriptions talk about power waiting to be unleashed and their stats are somewhat unremarkable.
They definitely have a new shield bash! I got the 3* shadow one!
And their stats are remarkable.. there aren't so many combinations like them.
What is the point? I got dread skelly, grey owlite, dragon scale and aegis, my collection is complete, so what is the point of having this rubbish?
I have the 4* elemental shield currently and the bash just has a larger aoe and pushes mobs further than standard shields, it also has a really interesting bash animation,a holographic tordodrone comes out. cant tell whats with the 5* shield yet
I have the 4* elemental shield currently and the bash just has a larger aoe and pushes mobs further than standard shields, it also has a really interesting bash animation,a holographic tordodrone comes out. cant tell whats with the 5* shield yet
I have no idea what I mean by new shield bash!
The 3* appears to hit twice, the first hit dealing damage and the 2nd hit also dealing damage, but in a bit of a wider radius of effect. I have absolutely no idea if it effects how much stun happens, or if the 4/5* version do something even cooler, but it looks cool and its great!
The 3* just has holographic arms, the 4* includes the head too, i also recall hitting a kat 3 or 4 times with the bash.
The shield bash is beautiful.
I'm assuming the 5* shield bash has the full Tortodrone, then?
i hope the 5* bash does something utterly amazing, all 5* items tend to be quite a step up from there 4*
Just got the 4*. Its charge is quite a bit better I think maybe... so the 5* had better not disappoint. Basically what Aleg said.
My only problem now is that I like the 4 star design better than the 5.
I'd love a shield costume option.
I want them, then I kinda don't cause I'd still only use Swifty anyway (my only shield in forever). There really should be a shield costume option, there's a lot of shields I like the looks of, but never would use.
I haven't been able to check myself, but how do the new shields compare to the originals? Are they tankier?
I am trying to find the names of these shields for like a half hour now but wasn't sucessful right now.
Since I can't log in till weekend... can someone please post the names of all shields so I can keep track of these in the wiki?
The graphic for the 5 star shield bash is a ghost tortodrone about 2.5 times the height of your character.
The shield bash makes a mechanical moaning sound too.
I was thinking of getting one, but now that I have heard all of this, I just have to get one. Now which one to choose...
uh so... is there actually a mechanics difference between different shields' bashes?
If not, do the new shields just have a different graphic for shield bash?
Either way I'm planning to make at least one for looks, but I'm just curious.
Are there differences between the existing shields, or are the mechanics just for the tortoshields?
The problem is, now the fight's almost impossible because of the increased defense and respawning healer. Why both of them? ._.
Dibs told me that the 4* version hits the enemy 3-4 times, and the explosion actually hurts them even more.
Hm. It could be that I haven't been using it properly, and that I should be standing closer, or that I read it wrong. I'm not the best at this "what does it do" thing. But I got the 5* shadow version, and its got a pretty neat animation.
@ShadowstarKirby
Yes, they are the most defensive out of all I am sure. They are extremely tanky, and you can just use swift steps if the MSD bothers you. There SHOULD be a shield costume option though.
With msd high you become very, VERY SLOW.
If you have a charged up magnus-line gun, even lumbers could outrun you. :D
Although I don't think it'd be a good idea to test it out in action, especiallly, that the plus hp for the msd+asd med from the ancient set is just not worth it (unless you combine it with some good asi weps/trinkets and the swift steps perk).
Anywho, switching to vh msi after this makes you feel like speedhacking (not that vh msi isn't überfun in the first place ^^).
Hm, a shield with actual damage from shield bashing, it would be nice to use it more.... http://wiki.spiralknights.com/Seraphic_Aura
Sadly, Seraphic Aura doesn't affect the cooldown period between the shield taking damage/shield-bashing and when it begins to recharge, so it's not as useful as you might hope.
Nuuuuuu.
Ah well, there goes my hopes of an OP tortodrone shield doing near-constant charging around an arena.
Also, it seems that almost all of them have equivalents to shields that already exist, is it worth it to get all of them? The pierce one with poison and shock is unique, but the rest match to owlite, skelly, heater, or ancient shields, and since the fire/freeze elemental one doesn't have shock protection it's not the best replacement for owlite for something like IMF.
The elemental one is the best possible shield for the winterfest hell mountain thing.
The piercing one has unique stats.
The shadow one is the only shadow shield with stun resistance.
The normal one... isn't interesting in any way???
I plan to get the elemental shield. Then I want the piercing shield. The elemental shield seems to be the only green 5* shield good for defense. (Yes, there is the Ancient Plate Shield, but that's just not green enough for me). Same goes for the piercing shield. That orange color could definitely be good for some hallow costumes!
I may get the Darkness shield. If I can gather the mats needed for it, you can count on it. I probably wont get the normal shield until last though. Let me check my inventory here... ugh... oh yes! Ironmight Plate Shield, Volcanic Plate Shield, Omega Shell, I only need 4 more Seals for an Ancient Plate Shield, do I really need another all purpose normal shield? I guess that bashing anything I want is fun but...
Other than that, I am expecting to come out of this event with at least 1 of these new beauties. If not a shield itself, the materials to make one. After all, I'm pretty sure one of those alchemy machines to craft event items year round is in the Arcade. Most people don't know that yet. It's funny.
While I haven't looked too closely into the stats, from a quick glance it appears that the shields are not as great as some may make them out to be. -The shields overall do not provide any more defense than existing ones do. In one case, the Gorgomega (5* purple turtle shield) provides even less. It has equivalent shadow defense, and slightly lower normal defense when compared to the CoA, as well as a lack of fire resistance. As a whole, it is already inferior in terms of defending. Combined with the fact that it provides no fire resistance, it is not going to be as useful as CoA in Vana runs.
-Again, I have yet to run tests on the actual damage, but in my opinion the shield bash is insignificant. The recharge time prevents it from being spammed, and even if it were to deal 300 damage per hit, swords would be a much better option.
-MSD. Horrible in terms of efficiency when grinding crowns.
+The fact that a 5* shield is relatively easy to obtain (requires ~9 runs for one) means that early-game people will have it much easier to obtain their first 5* shield for certification.
As a whole, the main reason that I do not like these shields is that to me, it is not worth sacrificing the ASI that swiftstrike provides. Unless you have fairly godly weapons, maxed ability types would be extremely hard to achieve without the help of the swifty.
TL;DR - equivalent defense or worse, MSD, bash is slow, and inability to use swifty means that these shields are weak.
But is summons a ghost Tortodrone, which automatically coutns as 500 pros, so it's good.
More seriously, it's the visual effects and lack of 5* shields besides BTS that allure me.
Visually I must agree, anything new is nice. However my previous post was meant to describe the practical use of the shields only.
Hm, maybe I'll just get the pierce defense one for SL snarby and so I can say that I have one. :D
what do you think is the best shield that can eventually replace its counterpart?
The piercing one is the only truly unique one, as it has the best resistances of any piercing shield to date, excluding Drake Scale shield which has no Normal defense.
Attacks made by jellies and beasts are so easy to avoid that even "only" a Barbarous thorn shield is enough.. even if savage tortoise is also the most beautiful of the shields..
Yeah... so none of the shields give much of a reason to use them over the ones we have, at least by way of status resistances or health. Pierce enemies being easier to fight plus the usefulness of sword med damage... And since I have a skelly shield with stun med, the shadow defense shell wouldn't be useful to me either.
@Wyvern
Honestly I don't think that FSC requires any more shields for. In fact, adding more shields for FSC would be a pretty cruddy idea. They did exactly what they should have-- filled in the gaps between shield types.
FSC already has 4 or 5 shields that are plausible for it:
Owlite = Best for fire + elemental + some normal = optimal for vanaduke's mask phase
CoA = Best for fire + shadow = slag walkers; good for leading up to vanaduke
Volcanic plate = Best for fire+normal+stun = vanaduke's mace, trojans
Swiftstrike Buckler = Neccessary for maximizing offensive stats.
(maybe) Snarby Shield = Can be used for the sword boost.
The argument that MSD is that awful shouldn't even be considered-- MSD low isn't noticeable, and almost certainly isn't going to be the number one cause of your demise. What MSD *does* do is make it impossible to get MSI VH, and significantly harder to get MSI High. This limits the shield from a single style of play, but doesn't stop us from using it in other ways.
As for mixing ability types and giving up swiftstrike, yes. You do have to give up swiftstrike buckler, but I would argue that with 2 trinket slots, 2 armor pieces and a battle sprite ability, buffing 2 weapons towards having decent stats is more than possible.
@Halandin
What about people that aren't using swords? Snarby shield is 100% worse for them than a similar shield with any additional resistances.
And wouldn't the shadow+stun gorgomega be better than your skelly with stun med due to the way that shields with defense completely nullify statuses they "resist"?
I'm not saying that FSC needs more shields. I'm saying that these are not very applicable to it, because there is always a better option. And in my opinion FSC is the endgame, with cr gain at it highest, so to me, if it can't be used there then it isn't worth having.
The primary reason that I despise MSD is that I play for efficiency, or maximizing the amount of cr that I can get for the same amount of time. Walking around is probably the biggest waste of time in this sense, so I do my best to minimize the time that it takes, namely not having MSD. However, that isn't to say that others necessarily play this way as well, and if they feel it is worth the trade off then that is fine.
Of course it is possible to still achieve maximum abilities without swiftstrike, but I'm saying that it is much easier to do so if you use it. And again, this may not be applicable for everyone, but I feel that endgame means having maxed or nearly maxed abilities, and depriving yourself of two trinket slots to cover for the missing ASI that swifty would provide isn't worth it. Sprite perk is going to have to go to MSI for previously mentioned reasons, and the trinket slots could be much better used for health.
Tl;DR - The shields are not the end of the world, but just not good enough to be part of an endgame set.
As a frequent BKC user, I don't think I'd find the MSD disturbing at all. I barely notice the +1 MSI so I don't see why having +/-0 would be a problem. The only people that it might matter to is bombers but even then, they can get +3 MSI and I believe that's sufficient for outrunning Mechas and all that crazy stuff you kids do.
@Wyvern
Eh, I really wouldn't go with the whole FSC-centric argument thing. There are just too many issues with it.
The MSD/MSI for reducing walk time argument is kind of offset by the fact that players going AFK mid-run, solving puzzles, typing messages, typing forum messages and collecting loot collectively all take longer than the 4% movement penalty inflicted by the shield does.
They aren't the greatest thing in the end game, but they are certainly just as plausible as everything.
@Fehzor: I guess I'm assuming most would be using at least one sword, especially for the last fight in SL snarby. I would myself most likely, but I would probably have to use swiftsteps perk to offset the shield since I would be using a vortex, and thus would need a bomb ctr trinket (planned gear is chaos hood and silvermail, assorted bombs, voltedge). The sword damage might be useful too...
As for the gorgomega, I think poison plus med stun resistances would be more useful than full stun.
That's why its more efficient to go solo. Finish in 30 min vs ~45+
If it had been a movement speed increase shield I would be grinding for it right now.
As it is, I never need a better shield for defense.