This is an attempt at collecting and Displaying all of the known lore, within the SK universe.
KNOWN PLANETS:
1: Isora: Home world of the Knights, after what is know as the Morai Wars the plant the knights are driven to near extinction, and the planet is failing due to a faltering power supply. As a last ditch effort the surviving Knights manned, supplied, and launched the Skylark and possibly other starships to search the galaxy for a replacement power supply for Isora.
Due to the existence of a planetary power source, it is safe to assume that Isora is either a fully artificial planet sized space station or a heavily modified rocky planet, modified to the point of being unable to stabilize its-self without an artificial system.
2: Cradle: A giant mechanical "space station" made up of large chunks of varying terrains onto a massive, complex clockwork superstructure that is in a state of constant shift and reorganization. Cradle appears to have a massive energy source at its center that the Knights believe will help save their planet.
The terrains may or may not be from a single planet. Terrains include Mountains, Steppe, Plains, Forests, Castles, Cities, and other artificial structures, including what appear to be maintenance catwalks. There is a extremely low amount of liquid water on Cradle meaning there needs to be some form of artificial watering system to maintain the plant life present on its many layers. There are, also, a massive lighting system to produce the the Sunlight like lighting when certain "terrain plates" are beneath others. The planet's core houses some form of massive power source, but is enclosed by a relatively small sealed structure that is currently impassable. All lifeforms may or may not be indigenous
MAJOR BEINGS:
I: Sentient Beings:
1: Knights: An advanced race from the planet Isora. May be organic, inorganic, or a melding of the two. Knights are a relatively short and round species with a dark semi-translucent "skin" as apparent by the slight change in color to be closer to of the Knights "personal color" most likely due to the luminescence of the Knights eyes. The knights eyes are pupil-less "organs" set inside the Knights head. The color of the eyes can be chosen by the Knight itself. The Knights don't have any outwardly apparent orifices and their method of nourishment is currently unknown, there appears to be a lack of food dispensaries (markets, cafes, restaurants, etc.) they may find sustenance utilizing "Mist Energy" and its solidified version "Crystal Energy" which is used to power the armor and all of its systems including Stealth Mechanisms, Personal Force-field Generators, and generating both Plasma and Solid Shell Ammunition for their firearms, meaning their power supply may be the break down of the physical matter directly into energy, or by converting said energy into solid matter for sustenance.
2: Strangers: A species of tall, calm, and reserved beings who cover themselves from head to foot is flowing robes, all strangers also cover their face with either decorative masks or large hats scarves and goggles. Due to this their biology is mostly an unknown. Most Strangers are very docile and don't venture far from the City of Haven on the surface of Cradle, with the exception of an individual known as Basil who is the only known Stranger to venture into the depths of the planet.
3: Gremlins: A highly intelligent and mostly aggressive bipedal Rodent-like species. Roughly the size of the Knights and are covered in a reddish or brownish fur, and live in large numbers beneath the surface of Cradle. They are extremely mechanically intelligent as they can be seen dissembling collecting and reassembling many parts of the planets clockworks and building their own machines such as gun puppies. They may or may not be the original creators of the Cradle but they are known to repair the systems of the clockworks themselves. they are a Monastic governmental system following a single king (Currently: King Tinkinzar) and seem to have a class based society where higher class Gremlins live and work closer to the King. Their King is only extremely rarely seen by only the highest class of gremlin known as the Crimson Order who consist of 9 highly respected and feared Gremlins. There are also some peaceful gremlins treated as outcasts by the majority of gremlin culture, some have moved to Haven while the majority of these "outcasts" colonized a small area of the clockworks for their own.
4: Fiends: Fiends are the collective name for a group of creatures that seemingly metamorphose rapidly into different shapes utilizing an unknown energy source. These transformations don't seem to be a conscious choice made by the individual itself, but is a state forced upon it by the higher ranking individuals nearby. They mostly appear as a round horned creatures of varying hues and heights, that have a complicated and tiered social structure where the higher tiers have immense control over the lower tiers. They are known to shift individuals and objects through some form of portal. It is currently unknown as to how this is accomplished they appear to have a higher grasp of certain unknown forces, not understood at this time. They tend congregate their groups within what appear to be the ruins of a large city, weather or not they are the original inhabitants of this city are unknown.
5: Owlites (Extinct): Not much is known about this avian species, there is a large library that once was an academy for these folk. Owlites were known for their grasp of magical events. They are expected to have gone extinct with the Kat species meaning they are more than likely from the same planet. there is some evidence to connect the Owlites to the current state of the Kats.
6: Kats (Extinct): Another species whose history is mostly unknown, their spirits can be seen throughout the clockworks in varying shapes and sizes. while most are seem unintelligent and extremely aggressive there are some who have retained more knowledge of living as to be able to communicate, these Kat Spirits reside in a collective in an abandoned hotel found within the Clockworks. Of the few Kat Spirits that can communicate, most have not or can not speak about their race and what happened to them. This is a major focus for our studies as there are reports of Knight Spirits showing up within the clockworks.
7: Almirian (Extinct): A species similar to the Kats whom no living individual is found. Though, from their still mobile corpses they seem to have been a tall long armed species with a cylindrical skull, 3 fingers on each and and no nasal passage. These corpses are assumed to be Almirian due to the numbers that reside in the known Almirian structures. They appear to have reached the a medieval level of technology before their extinction. Beyond this very little is known about this species.
8: Jelly Cubes: These organisms appear as highly viscous semi-solid fluids in the shape of a cube sometimes with solid structures within their body mass that they use as weapons. Their intelligence level is currently unknown as we have found communication difficult as we only made understandable contact with a single individual. The evidence for their intelligence is broad, such as the Jelly Palace, their attempts at camouflage, along with a ruling entity. The Jellies palace would be very difficult to be crafted by the Jellies themselves and is assumed to be Almirian make as the construction tends to favor bipedalism and solid bodies and seems to have a similar styling to other known Almirian structures. Their attempts at camouflaging are rarely successful, if they even are attempts at camouflage. They do appear to rarely have hair, mustaches, and carry pipes though these features do not appear on any known species of Cradle yet discovered, this may an individual choice by the individual jelly itself. Jellies may also account for the numerous "blocks" throughout the clockworks, as some appear identical to their surrounding blocks until struck at that time they become ambulatory and act as any other of their species. It may be that as they age they may "dry" causing their bodies to solidify more over time eventually becoming completely solid. The Jellies have a specimen called a Royal Jelly, this immensely large creature, seems to be a primary source for reproduction for their species and appears to be at a higher level of intelligence than other examples of the species, possible being a hive-minded being.
MINOR BEINGS:
1: Snipes: Snipes are a species of bird that resides mostly in the Stranger settlement of Haven. They are usually small, plump with pastel colored feathers. Their method of flight is akin to that of the humming bird, but is unique due to the placement of its wings at a lower portion of their body allowing it for extended periods of hovering flight but reducing its horizontal top speed. They have stubby orange beaks, most likely used to peck at the hard packed ground found throughout Haven looking for their prey. They appear to have a commensal relationship with the strangers as it appears that only the Snipe benefit practically from their relationship. They are very timid, avoiding most life forms that are not Strangers or other Snipes, though few have been known to become fond over some knights and following them all over the place.
2: Wolvers: Wolvers are a squat burrowing species of carnivorous canine. They are covered in a medium length gray or brown fur, and can grow to fairly large sizes, about the size of a knight, though there have been rumors of some members growing to sizes many times larger than most. Their primary prey is unknown at this time, but it is most likely the members of the Bunny species. They are a pack creature following an alpha member who appear to the largest and physically strongest of the of the pack members. Wolvers are known for their mobility, often dashing around and quickly burrowing temporary tunnels at alarming speeds. they communicate the situation to other pack member through the use of a myriad systems of barks and howls. It has been found that the Wolver species is susceptible to Rabies though they aren't as mentally affected as most other species just seeming to be an unaffected carrier, more research is needed.
3: Bunnies: These creature are small, fur covered carnivores that only exist in small pockets within the clockworks. They are covered in a thick fur hiding most of their bodies are are not visible. They travel in large packs and attack prey by swarming to over whelm it, they are known to burrow in the ground to await prey.
4: Lisks: This genus of reptilian creatures are relatively small animals, with fused-lid, separately mobile, stereoscopic eyes and an advanced environmental camouflage ability allowing them to blend into their environments near seamlessly, thought maintaining the disguise seems to require the Lisk to maintain a mostly passive stance lest they break their disguise. Lisks have shown two methods for catching their prey, though individual species only have one of these methods. The first is a long sticky tongue used to capture prey and draw it into their mouths, the other is by producing a set of chemicals inside their bodies that they mix in their mouths this mixing creates a highly volatile, viscous, and variable which the then spit at their prey, this is used to hold, kill, and pre-digest their prey. The chemical mixtures produced come in a wide variety based upon the species producing it, from extreme auto igniting temperatures, to bacteria infested slurries, to surprisingly effective endothermic reactions. These chemicals are short lived and break down into vapor and water within in a small time frame.
5: Wings: A family consisting of hymenopterian arthropods with 2 narrow body segments (the cephalothorax and the abdomen), 2 pairs of wings, and 2 antennae. They have never been seen landing or nesting so how this is done is still up for debate within the Knight's Entomological Order as only the small less aggressive breed seem to only have a pair of vestigial limbs on their abdomen. These creatures vary greatly in appearance and size, some being quite small and sybiotic with other creatures while others with wings spans the size of the average Knight's height. some have wing spots while other have none, some appear to have 2 compound eyes while the larger varieties have a single fused compound eye. There seems to be a correlation between size and aggressiveness of the species. It is also hypothesized the dust on their wings may have some medicinal purposes, but more testing is required. There are currently 2 known genera of Wings, the Greaver and the Silkwing.
6: Scarabs: A small carrion eating beetle with a distinct appearance and a limited ability to fly. These insect have adapted an outward appearance of bones, most likely to dissuade predators. they have a set of large mandibles on their head for manipulating their food and is also used in self-defense. These insects are highly territorial, and will swarm any trespassers to force them away from their presumably subterranean hives.
7: Tortodrones: Possible the strangest being on Haven. The Tortodrone are an exceptionally large robotic creature with a long migratory pattern, why they migrate is currently unknown as their appears to be no practical need to do so. These beings are very passive and solitary by nature but are quite formidable when provoked, but otherwise they appear to aimlessly wander the clockworks. Current information from Gremlin scientist informs that these being were not created by the Gremlins, but seem to have a specific purpose, while the Strangers seem to know of them and refuse to elaborate on them. Links between the Tortodrones and Strangers are being investigated.
(Edited with feed back, currently writing up some faction stuff atm)
reserved for "page 2" to break up the wall-o-text some